[QUOTE=jazzpunk;47772041]I think Chet Faliszek is going to be there. But don't know if the Vive will be there either.[/QUOTE]
Gabe might be there
[url]http://www.gonintendo.com/stories/233581-rumor-spike-tv-pre-e3-intro-leaks-teases-miyamoto-appearance-a[/url]
^ Wrong thread lol.
[URL="https://www.oculus.com/blog/announcing-oculus-connect-2-and-mobile-vr-jam-finalists/"]Oculus Connect 2 announced for Sept 23-25[/URL]
[QUOTE=jazzpunk;47772196][URL="https://www.oculus.com/blog/announcing-oculus-connect-2-and-mobile-vr-jam-finalists/"]Oculus Connect 2 announced for Sept 23-25[/URL][/QUOTE]
Ah, the sequel to Oculus Connect.
Seriously though, why '2' and not '2015'.
[url]http://www.roadtovr.com/valves-joe-ludwig-reps-lighthouse-with-a-shirt-you-wish-you-had/[/url]
I want that shirt!
Was watching [URL="https://www.youtube.com/watch?v=ZfZUuYQvwjQ&feature=youtu.be"]this[/URL] talk and after 25:00 Ludwig says the Vive CVs will exceed the dev kits in every way. Could he also mean resolution? Or they're going to stick to that, but will use better displays.
I tried a pretty interesting VR game thingy a guy was showing off at the VR game jam location. You were flying through this like particle field in space or something with some music playing and even though you were moving incredibly fast, I didn't get motion sick at all and there were other people who were like "oh I'll try it but I can't usually use VR for very long" and they stayed through the whole thing. Maybe it's something to do with the visual being so abstract that your brain doesn't even try to adapt to it and so you don't get sick?
If it was just particles I could easily see the brain interpreting that as you standing still and everything else flying by you, as if it was wind or something. Plus people generally only tend to get sick if there is some kind of acceleration.
I want a VR version of the Monsanto "Adventure Thru Inner Space." And Horizons.
Basically all the old Disney rides that they shut down over the years. I know there's a project to remake them for virtual walkthroughs, I wonder if they'll adapt it for VR.
I think any of the old Omnimover rides would work pretty well in VR. Slow, self-propelled ride vehicles with room to move around and stare at things is something that usually works pretty well for VR experiences.
[QUOTE=Jodern;47780427]If it was just particles I could easily see the brain interpreting that as you standing still and everything else flying by you, as if it was wind or something. [B]Plus people generally only tend to get sick if there is some kind of acceleration.[/B][/QUOTE]
yeah the problem sparks up mostly when you feel like there should be a shift in force on you, aka accelerating/decelerating you'd feel the push and pull, but you feel absolutely nothing IRL and your brain freaks out over it
Riot Games might be working on VR titles?
[url]https://twitter.com/RiotKobe/status/601848086479052800[/url]
Wouldnt be bad to have a game of league of legends on a table in your room
Still waiting for that star wars AR game.
[t]http://img3.wikia.nocookie.net/__cb20130310062923/starwars/images/7/72/Dejarik_Falcon.png[/t]
[QUOTE=Orkel;47781839]Riot Games might be working on VR titles?
[url]https://twitter.com/RiotKobe/status/601848086479052800[/url][/QUOTE]
It has been deleted. What did it say?
[QUOTE=jazzpunk;47779618]Was watching [URL="https://www.youtube.com/watch?v=ZfZUuYQvwjQ&feature=youtu.be"]this[/URL] talk and after 25:00 Ludwig says the Vive CVs will exceed the dev kits in every way. Could he also mean resolution? Or they're going to stick to that, but will use better displays.[/QUOTE]
He stated that in the context of build quality, not specs.
Chet Faliszek talk from Slush:
[video=youtube;P8ae9a-9g2c]https://www.youtube.com/watch?v=P8ae9a-9g2c[/video]
I'm actually glad he flat out bashed on that "add a nose to reduce motion sickness!" thing, I was so mad when I heard about that one
[QUOTE=dai;47791134]I'm actually glad he flat out bashed on that "add a nose to reduce motion sickness!" thing, I was so mad when I heard about that one[/QUOTE]
This is new to me. When was that talked about to help reduce motion sickness :v:
Our group actually did a small test on the nose thing. It wasn't particularly big, only 40 people, 20 with and 20 without the nose and there wasn't really much of a difference. The paper by Whittinghill with actual info on the tests and stuff they did is supposed to be published sometime soon so I guess we'll see what they actually found out.
Oculus snatches up yet another company, this time it's Surreal Vision.
[url]https://www.oculus.com/blog/announcing-the-acquisition-of-surreal-vision/[/url]
[quote]Surreal Vision is one of the top computer vision teams in the world focused on real-time 3D scene reconstruction – generating an accurate representation of the real world in the virtual world. Great scene reconstruction will enable a new level of presence and telepresence, allowing you to move around the real world and interact with real-world objects from within VR.[/quote]
that's what I wanted to see, lighthouse competitor incoming hopefully
[QUOTE=Beacon;47810012]that's what I wanted to see, lighthouse competitor incoming hopefully[/QUOTE]
No. That's a horrible idea. We need one major underlying platform, not fifty smaller ones that aren't intercompatible and require developers to code for them individually.
That's what killed VR last time. Do we want to make those mistakes again?
Considering how good lighthouse is and that valve is allowing other companies to use it for free in order to promote a hardware standard, unless oculus has something way better they'd be really dumb to not use it.
[QUOTE=woolio1;47810740]No. That's a horrible idea. We need one major underlying platform, not fifty smaller ones that aren't intercompatible and require developers to code for them individually.
That's what killed VR last time. Do we want to make those mistakes again?[/QUOTE]
I think what killed VR last time was more or less the tech could never really get it to work without it costing $50K
There really wasn't a lot of consumer-grade VR-anything competing before now.
[QUOTE=Orkel;47809851]Oculus snatches up yet another company, this time it's Surreal Vision.
[url]https://www.oculus.com/blog/announcing-the-acquisition-of-surreal-vision/[/url][/QUOTE]
wonder what this could lead to
[QUOTE=woolio1;47810740]No. That's a horrible idea. We need one major underlying platform, not fifty smaller ones that aren't intercompatible and require developers to code for them individually.
That's what killed VR last time. Do we want to make those mistakes again?[/QUOTE]
that's not what killed VR last time, but yeah, that's a good point - except Oculus don't seem to be using Lighthouse, nor do any other of the VR headsets
[QUOTE=Beacon;47814738]that's not what killed VR last time, but yeah, that's a good point - except Oculus don't seem to be using Lighthouse, nor do any other of the VR headsets[/QUOTE]
I'm pretty sure none of the others claim to let you walk around your room though.
no, which is going to be the reason I buy a Vive over Oculus Rift CV1, if they don't come up with some sort of input solution akin to it
that's what I was saying
I thought you meant they had their own systems.
[url]http://recode.net/2015/05/27/oculus-rift-total-package-price-around-1500/[/url]
[quote]Oculus CEO Brendan Iribe said Wednesday that his soon-to-be-available virtual reality Oculus headset and the computer needed to run it will cost “in the $1,500 range.”[/quote]
I'm assuming here he's guessing how much a prebuild would cost with the recommended minimum specs for the Rift. Right now you could build a rig like that yourself for around $750.
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