[QUOTE=dai;46975090]capable of =/= requirement though
I know and support the fact they're under no obligation to hold back on requirements for any reasons, but consumer understanding of what hardware they'll need shouldn't be measured up as "fuck off if you can't run everything maxed out at 90fps"[/QUOTE]
I agree, but I think it should be stressed that the VR they're going for doesn't work quite right under 90fps, and developers should take that into consideration when they build their games to avoid creating a poor experience for the mid-range VR gamers.
The last thing we need is laggy, stuttery VR that makes people sick. We had enough of that in the 90s.
[QUOTE=Beacon;46967029]it looks...
boring[/QUOTE]
Either you're dull as hell or an action hero
[QUOTE=HybridTheroy;46975546]Either you're dull as hell or an action hero[/QUOTE]
It did look boring. It reminded me of Portal with no portals.
I do wanna say that 1080p would probably look fine on the 1440p display
[QUOTE=xalener;46975815]I do wanna say that 1080p would probably look fine on the 1440p display[/QUOTE]
That's what everyone else is saying. If you try a Rift now, though, especially in games like Elite, you'll understand why that isn't quite the case.
Tbh, i think its fair to say upgrading to a 970/980 now could be pointless. With the possibility of cv1 coming early 2016, nvidia could very well release a card that outperforms them
If the CV1 is still at least a year off I'll definitely be buying a new computer. What kind of price are we talking about to build a computer that will be good enough to run a game with the rift?
What are your specs now?
I don't know its a gaming laptop from around 2013, it can't run new games on medium. I'm talking about building a new computer since I have nothing to start with.
[QUOTE=Kylel999;46975784]It did look boring. It reminded me of Portal with no portals.[/QUOTE]
Looks like a less minimalistic (aesthetically speaking) Antichamber to me
[QUOTE=Pat.Lithium;46977981]I don't know its a gaming laptop from around 2013, it can't run new games on medium. I'm talking about building a new computer since I have nothing to start with.[/QUOTE]
You can't use the rift with a laptop. Your video output is capped to 60fps.
[editline]21st January 2015[/editline]
[QUOTE=bitches;46974662]As long as you find out how you like it using an upgraded PC, sure.
[editline]20th January 2015[/editline]
This is also why NVidia is charging a super low price (for a top-of-the-line card).
Most gamers don't buy the new big bad card, because games look fine enough without them. Especially because of how most AAA titles use console graphics after a quick porting job. My 660M on my laptop handles most any title on max at 60fps.
NVidia needs consumers to be excited for brand new cards again, and VR is the answer to that. If they sell for a relatively low price, we can afford it, and VR becomes a success. With VR around, they'll be selling top of the line cards for a long time.
[editline]20th January 2015[/editline]
My 970 with my i5 3.4ghz handles every rift demo but the horrendously unoptimized at >75fps (they cap at 75, so I don't know more than that, but the stellar performance leaves me confident it can do more).
When I say horrendously unoptimized, I'm talking about demos that run perfectly fine until you walk up to a fire sprite in a brazier and it drops down to 30-40, but that's just the demo's fault.
[editline]20th January 2015[/editline]
To the wealthy facepunchers out there, don't buy a 970/980 laptop and expect to run things well. You won't be able to upgrade if CV1's higher resolution and 90fps requirement fuck you over, in addition to how mobile GPUs don't perform as well as their desktop counterparts. And, if your laptop uses Nvidia Optimus (gpu routes through the intel cpu; optimus is extremely common), your hdmi/displayport output ports will be limited to 60fps.[/QUOTE]
[QUOTE=ClarkWasHere;46975020]Depends on person to person. I don't think I'll get sick that easy, because I've used the google cardboard with no problems, but I feel that its not representative of what I'll get with the CV1.
I guess we'll have to see the CV1 and use it to find that answer.[/QUOTE]
Well duh, you dont get sick with google cardboard. There is no headtracking or immersion to get you sick. You are just watching a 3d movie, you are not experiencing VR.
[QUOTE=Pat.Lithium;46977786]If the CV1 is still at least a year off I'll definitely be buying a new computer. What kind of price are we talking about to build a computer that will be good enough to run a game with the rift?[/QUOTE]
800-1500$ Probably. But not alot about CV1 or Nvidia/AMD dedicated VR gpu's is know atm.
I know I can't use my laptop for the rift which is why I need to build a new computer. I haven't built a computer in about 10 years so I was wondering how much it would cost to put together a decent gaming computer these days.
[QUOTE=bitches;46978253]You can't use the rift with a laptop. Your video output is capped to 60fps.[/QUOTE]
Depends. High-end laptops often have their video outputs directly connected to the dedicated graphics card, you can run the Rift attached to those. My DK2 ran fine on my brother's laptop with a GTX 870M for example. Usually the presence of mini-display ports is a good indicator whether the dedicated GPU is behind that row of connectors.
[QUOTE=FrankPetrov;46977773]Tbh, i think its fair to say upgrading to a 970/980 now could be pointless. With the possibility of cv1 coming early 2016, nvidia could very well release a card that outperforms them[/QUOTE]
Well they did say that SLI is best for the rift, a card for each eye, so buying a 970 now then getting another for cheap down the line could be an idea.
[QUOTE=Clavus;46978897]Depends. High-end laptops often have their video outputs directly connected to the dedicated graphics card, you can run the Rift attached to those. My DK2 ran fine on my brother's laptop with a GTX 870M for example. Usually the presence of mini-display ports is a good indicator whether the dedicated GPU is behind that row of connectors.[/QUOTE]
Yeah, isn't it just Nvidia Optimus stuff that has issues with locked-60FPS output?
[QUOTE=Scot;46979038]Well they did say that SLI is best for the rift, a card for each eye, so buying a 970 now then getting another for cheap down the line could be an idea.[/QUOTE]
Sli may be good but last i remember, it comes down to game support, which is my main worry. For games to reach the 90fps theyre looking at, games will need to be optimized like hell. And that would mean that game devs would have to develop the game around the rift. How many companies will really invest in doing that, rather than just pushing out a game that can get 60fps.
[QUOTE=FrankPetrov;46979104]Sli may be good but last i remember, it comes down to game support, which is my main worry. For games to reach the 90fps theyre looking at, games will need to be optimized like hell. And that would mean that game devs would have to develop the game around the rift. How many companies will really invest in doing that, rather than just pushing out a game that can get 60fps.[/QUOTE]
The vast majority of games worth playing on the rift are made with it in mind so I should hope they'll be optimised. I'm talking about about the consumer rift here so by that point surely there'll be some kind of oculus seal of approval for games that don't run like shit.
[QUOTE=woolio1;46979049]Yeah, isn't it just Nvidia Optimus stuff that has issues with locked-60FPS output?[/QUOTE]
It's apparently a limit of the Intel GPU's video output from what I've gathered. So if your Rift is connected to a HDMI output that is part of your Intel GPU, you're going to have a bad time (both because of the 60hz limit, and the extra latency introduced by the dedicated GPU needing to copy its framebuffer to the Intel GPU). For some reason high-end laptops tend to have the dedicated GPU provide the video output (possibly because they support more connections?).
[QUOTE=Scot;46979038]Well they did say that SLI is best for the rift, a card for each eye, so buying a 970 now then getting another for cheap down the line could be an idea.[/QUOTE]
They said it might. There is alot of issues with SLI and VR at.
Your best bet would be to not buy anything, and wait for the CV1 release first. Its the only way to make sure that your fancy SLI 980's arrent going to be outperformed by a 200$ dedicated VR card in a year.
[QUOTE=Clavus;46979618]It's apparently a limit of the Intel GPU's video output from what I've gathered. So if your Rift is connected to a HDMI output that is part of your Intel GPU, you're going to have a bad time (both because of the 60hz limit, and the extra latency introduced by the dedicated GPU needing to copy its framebuffer to the Intel GPU). For some reason high-end laptops tend to have the dedicated GPU provide the video output (possibly because they support more connections?).[/QUOTE]
I wonder if Optimus doesn't offload some stuff to the integrated GPU to save costs on the dedicated chipset?
[QUOTE=woolio1;46979861]I wonder if Optimus doesn't offload some stuff to the integrated GPU to save costs on the dedicated chipset?[/QUOTE]
The whole point of Optimus is that it can turn off the dedicated GPU when it doesn't need it. It doesn't share processing power between the two or anything like that.
[QUOTE=FrankPetrov;46977773]Tbh, i think its fair to say upgrading to a 970/980 now could be pointless. With the possibility of cv1 coming early 2016, nvidia could very well release a card that outperforms them[/QUOTE]
This is true but people should also know nvidia are going to stick with maxwell gpu's for 2015 as their is a supply shortage in 16nm chips which is delayed to early 2016 only then we will see new gpu's that will have double raw power. Not to mention how low power usage is for current maxwell gpu's like 970.
They have no choice to continue on 26nm cards like 970 for this year but that might be very well very performing still as they got lots of spare power to work with. Anyway to anyone who still has a decent gpu like nvidia 7xx series for love of god dont buy the maxwell series for when cv1 releases end of this year when were going to get awesome graphics card early 2016. And for anyone who is on lower end wait ti'll cv1 comes out and then get one of the 970 for dirt cheap and or the better maxwells that got out then which will be plently good.
so, Microsoft Hologram. Thoughts?
[QUOTE=ClarkWasHere;46974461]Yes. As stated before, the games will need to run at 90fps at 1440p.
So much for wanting to get the Oculus Rift into everyone's hands, but I guess that's the nature of VR and the way Oculus Rift does it.[/QUOTE]
What happens if the game drops below 90fps?
I think AR right now is generally a very silly concept, and I don't see myself wearing a pair of ski goggles from Back to the Future any time soon.
[editline]21st January 2015[/editline]
[QUOTE=Flumbooze;46982143]What happens if the game drops below 90fps?[/QUOTE]
Motion sickness, usually.
[QUOTE=Beacon;46982133]so, Microsoft Hologram. Thoughts?[/QUOTE]
Looks pretty awesome.
[QUOTE=Flumbooze;46982143]What happens if the game drops below 90fps?[/QUOTE]
Considering it's highly recommended to have VSync on (and you should), you'd get kicked down to 45 FPS and be in for a rough time.
Oh man if that magic leap thing is actually good imagine what you'll be able to turn your neighbourhood into!
[t]http://i.ytimg.com/vi/r8n8WPAOXEM/maxresdefault.jpg[/t]
[QUOTE=Orkel;46982343]Looks pretty awesome.[/QUOTE]
Watching the webcast now. I can barely stomach the bland buzz-word driven presentation style. It's like they're trying to explain their products to children. Wish they'd give more technical details.
It's nice they're diving into AR, but even after the demo I'm left wondering if they truly fixed all practical AR problems. It needs to be perfect in practice, otherwise it won't catch on.
[editline]21st January 2015[/editline]
Still pretty awesome someone big is doing this stuff now though.
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