[QUOTE=Bokito;47989703]How did it take you this long to realize this? :v:[/QUOTE]
Because even though I had seen the "trailer" for TiltBrush like last year it never occured to me
When I think "VR" all I think is 3D models really, drawings never cross my mind
accidentally opened google+ and
[img]http://i.imgur.com/jAfqfNI.png[/img]
[QUOTE=MatheusMCardoso;47989038]Just got a leap motion at the lab i'm working on. It fucking sucks, specially when i mount it in the Oculus.
:( I was so hyped.[/QUOTE]
i made a post a few months ago about how the leap motion company is really just a huge scam, marketing as if they're the golden VR hand tracking solution while actually being really fucking bad
Leap Motion is failing like 90's VR, they're trying to push tech that just isn't good enough yet.
[QUOTE=Orkel;47990215]Leap Motion is failing like 90's VR, they're trying to push tech that just isn't good enough yet.[/QUOTE]
When sitting in front a PC, I'm to lazy to move my fingers to click stuff, not to mention keep my hands in the air all the time and swing around. It may be cool for presentations and stuff, but if you want to be productive stick to the mouse and keyboard.
[QUOTE=dai;47989901]accidentally opened google+ and
[img]http://i.imgur.com/jAfqfNI.png[/img][/QUOTE]
Unless you're living with complete assholes that love to rob you, when on earth would this be a problem?
[QUOTE=Jojje;47990715]Unless you're living with complete assholes that love to rob you, when on earth would this be a problem?[/QUOTE]
It's the same rubbish my mother gives me about being with headphones on alone at home all day.
"If some robber comes in, you won't be able to hear them!"
Has anyone studied possible eyesight problems with gear like Oculus?
My eyes hurt from regular screens, what will happen when I have two right infront of my eyes?
[QUOTE=FetusFondler;47990768]It's the same rubbish my mother gives me about being with headphones on alone at home all day.
"If some robber comes in, you won't be able to hear them!"[/QUOTE]
I'm not going to lie, this is like my number one fear with Oculus Rift. I don't like that I completely lose my situational awareness of what's going on outside. Even something as benign as somebody knocking on the door could go completely unnoticed.
And its actually for similar reasons that I tend not to use headphones and especially in-ear headphones unless I'm in a situation where I know I don't need to hear anything around me and actively want to block out noise.
I don't know, maybe I'm just paranoid, but it's something that I can't help but always be thinking about and I absolutely understand where the "what if a robber comes into the house" people are talking about.
[QUOTE=MuffinZerg;47990798]Has anyone studied possible eyesight problems with gear like Oculus?
My eyes hurt from regular screens, what will happen when I have two right infront of my eyes?[/QUOTE]
It's not much different from your real vision. Just game-fied. Your eyes are focused to infinity in the Rift, so essentially it's less straining than looking at your monitor.
[QUOTE=MuffinZerg;47990798]Has anyone studied possible eyesight problems with gear like Oculus?
My eyes hurt from regular screens, what will happen when I have two right infront of my eyes?[/QUOTE]
they're technically hundreds of feet away from you and encompass your vision, instead of being a bright powerful screen with (potentially) a lot of contrasted dark space around it. You'd get more strain from [I]actually going outside[/I]
[QUOTE=Orkel;47960415]Studio that made The Order: 1886 is working on a Rift-exclusive VR title
[url]http://venturebeat.com/2015/06/14/ready-at-dawn-creating-exclusive-vr-game-for-oculus/[/url][/QUOTE]
not sure if I can trust a game made by these devs
[editline]17th June 2015[/editline]
[QUOTE=MatheusMCardoso;47989038]Just got a leap motion at the lab i'm working on. It fucking sucks, specially when i mount it in the Oculus.
:( I was so hyped.[/QUOTE]
leap is fun on its own, but it's really not good enough motion control at all
[QUOTE=dai;47990825]they'te technically hundreds of feet away from you and encompass your vision, instead of being a bright powerful screen with (potentially) a lot of contrasted dark space around it. You'd get more strain from [I]actually going outside[/I][/QUOTE]
I don't get it. Two bright screens infront of my eyes. How are they hundreds feet away?
[QUOTE=dai;47990825]they'te technically hundreds of feet away from you and encompass your vision, instead of being a bright powerful screen with (potentially) a lot of contrasted dark space around it. You'd get more strain from [I]actually going outside[/I][/QUOTE]
so you're saying that VR is actually a healthier alternative to going outside?
like i needed a moderator to tell me that
[editline]17th June 2015[/editline]
[QUOTE=MuffinZerg;47990860]I don't get it. Two bright screens infront of my eyes. How are they hundreds feet away?[/QUOTE]
the magic of lenses i assume
[QUOTE=MuffinZerg;47990860]I don't get it. Two bright screens infront of my eyes. How are they hundreds feet away?[/QUOTE]
[t]http://i1.wp.com/rodfurlan.azurewebsites.net/wp-content/uploads/2012/10/Lens-Bottom.jpg[/t][t]http://i0.wp.com/rodfurlan.azurewebsites.net/wp-content/uploads/2012/10/Lens-Top.jpg[/t]
[QUOTE=MuffinZerg;47990860]I don't get it. Two bright screens infront of my eyes. How are they hundreds feet away?[/QUOTE]
The lenses do it. You feel the distance in VR. Even with two screens 5 cm from your eyes, the lenses make the visuals have the same depth and scale as real vision, skyscrapers [I]are[/I] a hundred meters tall, that mountain really is ten kilometers off into the distance etc. It's part what makes VR so magical. You have to try the CV1 to understand, so be sure to get one next year.
Alright. That still doesn't convience me its safe for eyesight, guess I will have to wait some time till it gets widespread.
[QUOTE=MuffinZerg;47990860]I don't get it. Two bright screens infront of my eyes. How are they hundreds feet away?[/QUOTE]
eye strain from standard screens is caused by a combo of two major factors:
1: It's close. You're crossing your eyes into a close area and focusing on the screen for long periods of time. This can, with too much of this (+ weaker physiology at times) your eyes can start to treat this as a 'default' focal range, and have trouble focusing long distances, meaning you have trained yourself into becoming short-sighted and will need glasses/contacts/laser surgry to correct this.
2: contrast. A bright screen isn't really all that bright if you were sititing outside even on an overcast day. The problem here is that you're in a [i]dark environment[/i], and the screen is far brighter than a majority of your field of view.
Take out your cell phone if it has a camera, stand back, and point it at your monitor. You'll probably notice one of two things: the camera will try to correct for the majority of the darker scene and turn up its brightness (making the screen a big white blur), OR, the screen is bright enough/takes up a majority of your frame, and the camera adjusts for that and makes everything around it pitch black.
The problem with this, is that your eyes don't quite work that way. You may be aware of the concept of HDR photography, which combines multiple 'exposures' (those brightness levels) to get the best of the areas that are too dark or too light to fit all into one exposure, so the viewer of the photo can still see those details without having to look at several pictures. This combined image photography emulates a bit of how the eyes work- your eyes will adjust their overall sensitivity based on the surrounding environment, and will adjust areas on the fly if they're recieving content that's too dark or too light to view in your current median. If you're out in the bright daylight, it may take time after walking into a dark shady place for your eyes to adjust their sensitivity and it will look too dark, and the other way around (like walking out of a movie theater) the sunlight will be painfully bright
now
imagine you're focusing on a bright screen, in a dark room. This is a hard choice for your eyes to make, and as they adjust to compensate the area-specific brightness adjustments and potentially have problems selecting a median sensitivity level, you could start to get a serious headache from the screen appearing too bright for your median level when you're looking at the screen, or the darkness being too dark when you look away from it, with your eyes constantly trying to keep up with adjustments
so the strain isn't necessarily the screen, it's your eyes having trouble with everything around it
SO, as far as the contrast is concerned, if you're in oculus, the majority of your view is the actual screen, and the only contrast issues you'll have are if you have badly setup scenes with bright/dark areas constantly bombarding you.
As far as the near-sighted pressure is concerned, the lens changes your focus to "infinity", which means your eyes are going to be in their most relaxed state, as if you were looking at far off clouds. The only strain you'd get from the screen distance is if some dickbag made an object that sat super close to your face and you had to cross your eyes hard to see it.
[QUOTE=dai;47989901]accidentally opened google+ and
[img]http://i.imgur.com/jAfqfNI.png[/img][/QUOTE]
Then... Sit down, and don't use them outside?
But, of course, it's the daily mail. They are not known for good journalism. Or journalism.
[QUOTE=woolio1;47991275]Then... Sit down, and don't use them outside?
But, of course, it's the daily mail. They are not known for good journalism. Or journalism.[/QUOTE]
dailymail's goal is not informing people, it's making them terrified of literally everything and angry at millenials for being excited about things
which is why I installed "[url=https://chrome.google.com/webstore/detail/millennials-to-snake-peop/jhkibealmjkbkafogihpeidfcgnigmlf?utm_source=chrome-app-launcher-info-dialog]millenials to snake people[/url]" for chrome, to sit comfortably aside "[url=https://chrome.google.com/webstore/detail/cloud-to-butt-plus/apmlngnhgbnjpajelfkmabhkfapgnoai?utm_source=chrome-app-launcher-info-dialog]Cloud to Butt[/url]"
[QUOTE=MuffinZerg;47990927]Alright. That still doesn't convience me its safe for eyesight, guess I will have to wait some time till it gets widespread.[/QUOTE]
It works in effectively the same way glasses work. When you wear glasses, you're not really seeing the world as it is. You're seeing it as it's projected through your glasses. It's why they can kill depth perception, and make things look smaller.
Replace the world with a screen, and that's how the Rift works. From all that we know about optics, it should be perfectly safe.
Thanks guys, makes sense.
But what about the problem of the screen being close to your eyes?
I mean bright light hitting your eyes. The lens will defocus it, but it's still very close and very bright. You make it sound like if we all sat very close to the screens there would be no problem with eyesight apart from becoming nearsighted.
Maybe it is this way, but it seems very counterintuitive to me that the difference between the screen and the dark environment is the only thing that strains our eyes.
[editline]18th June 2015[/editline]
Also if the lens are focused into infinity, can that possibly turn people far-sighted?
[QUOTE=MuffinZerg;47991885]Thanks guys, makes sense.
But what about the problem of the screen being close to your eyes?
I mean bright light hitting your eyes. The lens will defocus it, but it's still very close and very bright. You make it sound like if we all sat very close to the screens there would be no problem with eyesight apart from becoming nearsighted.
Maybe it is this way, but it seems very counterintuitive to me that the difference between the screen and the dark environment is the only thing that strains our eyes.
[editline]18th June 2015[/editline]
Also if the lens are focused into infinity, can that possibly turn people far-sighted?[/QUOTE]
-the screen is dim by comparison to anything else that'll be bombarding your vision and its physical proximity means absolutely nothing. [B]Visual strain[/B] comes from your eyes over-adjusting for changes in brightness over short times and harsh differences in a single environment. [B]Physical strain[/B] on your eye muscles and actual focusing ability comes from focusing on objects too close to your face for long periods of time.
-you can't train far-sightedness, viewing at infinity is a default of our vision. Far sightedness is usually a pre-existing defect or sets in with age as your eyes lose muscular power, in which you can't focus on closer things, but can still see @infinity because it's the natural [B]relaxed [/B]position for your focus and eye-direction.
problems could potentially arise from having your lenses badly set, or a game/simulation having its oculus cameras badly set, in which your eyes actually have to lazy-eye away from each other to technically look 'straight', and if that happens, the creator will hear about it hella fast and it'll get fixed or nobody will touch their stuff again
[QUOTE=Orkel;47990911]The lenses do it. You feel the distance in VR. Even with two screens 5 cm from your eyes, the lenses make the visuals have the same depth and scale as real vision, skyscrapers [I]are[/I] a hundred meters tall, that mountain really is ten kilometers off into the distance etc. It's part what makes VR so magical. You have to try the CV1 to understand, so be sure to get one next year.[/QUOTE]
So would I still have shit eyesight when using one? I can only see clearly a range of 5-18 cm in front of my eyes.
If I would have still seen clearly maybe that 5-6 cm starting to be clear range would still be outside of where the screen actually is, not so sure.
You can use glasses comfortably with the CV1
[QUOTE=dai;47991295]dailymail's goal is not informing people, it's making them terrified of literally everything and angry at millenials for being excited about things
which is why I installed "[url=https://chrome.google.com/webstore/detail/millennials-to-snake-peop/jhkibealmjkbkafogihpeidfcgnigmlf?utm_source=chrome-app-launcher-info-dialog]millenials to snake people[/url]" for chrome, to sit comfortably aside "[url=https://chrome.google.com/webstore/detail/cloud-to-butt-plus/apmlngnhgbnjpajelfkmabhkfapgnoai?utm_source=chrome-app-launcher-info-dialog]Cloud to Butt[/url]"[/QUOTE]
[img]https://i.imgur.com/numAHcq.png[/img]
thanks
How hard can it be to grasp that the device merely emits light? Distance is irrelevant, the outside world of the sun is brighter, and VR isn't a magic eye book.
Some footage of the Crytek VR game:
[media]https://www.youtube.com/watch?v=fLlzb9KEbDY[/media]
[QUOTE=MuffinZerg;47991885]Thanks guys, makes sense.
But what about the problem of the screen being close to your eyes?
I mean bright light hitting your eyes.[/QUOTE]
Natural sunlight is much brighter. Where light comes from is irrelevant. Screens don't emit "special" light that damages your eyes.
And because of the lenses, for all intents and purposes, the screen IS far away.
[QUOTE=FetusFondler;47992600]Natural sunlight is much brighter. Where light comes from is irrelevant. Screens don't emit "special" light that damages your eyes.
And because of the lenses, for all intents and purposes, the screen IS far away.[/QUOTE]
It's like how people insist there's a difference between vinyl and a wav file, and that somehow vinyl is better.
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