They're claiming it in their article and on twitter.
[url]http://vrfocus.com/archives/18064/htc-talks-vive-valve-partnership-and-more/[/url]
[url]https://twitter.com/VRFocus/status/616247260498759680[/url]
[QUOTE=jazzpunk;48097066]They're claiming it in their article and on twitter.
[url]http://vrfocus.com/archives/18064/htc-talks-vive-valve-partnership-and-more/[/url]
[url]https://twitter.com/VRFocus/status/616247260498759680[/url][/QUOTE]
"New video" and "Recently"
Seems like it was filmed at GDC and just not released til now and they are using weasel words to give readers the impression the interview itself is new without outright lying.
[QUOTE=GeneralSpecific;48099761]"New video" and "Recently"
Seems like it was filmed at GDC and just not released til now and they are using weasel words to give readers the impression the interview itself is new without outright lying.[/QUOTE]
Yeah, I was looking if this was uploaded before, but no, so this is indeed a "new video". So, did they forgot to upload it back then and only recently realized that? Otherwise why would they sit on a ~3 months old interview?
Valve will have a session about interactivity in VR at GDC Europe: [url]http://schedule.gdceurope.com/session/interaction-design-in-vr-the-rules-have-changed-again[/url]
[QUOTE=Clavus;48067967]This is probably one of the easiest and best articles I've found that describes VR design lessons and what VR will mean for the games industry:
[url]http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/Making_Great_VR_Six_Lessons_Learned_From_I_Expect_You_To_Die.php[/url]
At least I share the same opinion. VR will be a niche but it will likely be THE niche for hardcore gamers. Something beyond the best experiences games can offer right now. It's neither going mainstream (unless there's a truly massive fad), nor will it fall flat on its face and die out again. It's a whole new market.[/QUOTE]
Very interesting article. It makes me wonder if VR might almost be better suited to third person applications in gaming, at least during the early years while the hardware improves. As other folks mentioned, looking down on your game (like, the Sims) as an eye in the sky might be a more natural feeling than plopping you into the environment in a virtual body. It could be very cool with dollhouse games, strategy games, action RPG's, virtual tabletop games, tower defense games, city builders, and things of that nature. Basically, anything that disembodies you. These would limit the disconnect between your game body and real body, since you don't have a game body-- you're the invisible eyes and hands of God.
For first person games, we may have to settle for experiences that have you relatively static (cockpit simulators for planes, spacecraft, robots, etc), or perhaps explain away the inconsistencies between your body and your brain in an immersive way. Instead of a traditional body, a traditional body, you are a drone or robot, for example? No arms or legs, just a floating head with guns on it? Or an energy ball of some kind? Ghost game, doing ghostly things as a ghost? I haven't used any of this tech yet, but if the primary limitations are those highlighted in the article, they seem like easy limitations to work around for a wide variety of genres.
[QUOTE=Big Dumb American;48105251]Very interesting article. It makes me wonder if VR might almost be better suited to third person applications in gaming, at least during the early years while the hardware improves. As other folks mentioned, looking down on your game (like, the Sims) as an eye in the sky might be a more natural feeling than plopping you into the environment in a virtual body. It could be very cool with dollhouse games, strategy games, action RPG's, virtual tabletop games, tower defense games, city builders, and things of that nature. Basically, anything that disembodies you. These would limit the disconnect between your game body and real body, since you don't have a game body-- you're the invisible eyes and hands of God.
Also, possibly first person games that font have you in a traditional body, but rather explain the concept of you being a "floating head" in an immersive way? You are a drone or robot, for example? No arms or legs, just a hovering ball with guns on it? I haven't used any of this tech yet, but if the primary limitations are those highlighted in the article, they seem like easy limitations to work around for a wide variety of genres.[/QUOTE]
In that Oculus twitch stream a short while back when they announced Oculus Touch, they showed a little bit of video of a third person game in which you control a full bodied character like with any other third person xbox controller game, but in VR. It [I]sounds[/I] really gimmicky, and kind of is, but the feel of real scale around you really makes VR what it is.
[editline]2nd July 2015[/editline]
a VR shadow of the colossus would be my main jam
Giant Bomb tried that game out
They said it was kind of gimmicky, because it really doesn't sell why VR is good or worth having, and felt like the game didn't need it at all, as if it was tacked on. While the toybox demo (and a lot of the other demos) did.
Probably true, but I'd still rather play a game with "VR camera" than using the mouse and staring at a flat 2D screen.
I'd like some games where 30 people act in first person VR as a team while one acts as a giant invisible god hand. For weak example, you could have an island survival scenario, where the god hand gets to manipulate water flow with Oculus Touch, and summon natural disasters.
Seeing little animated NPCs that mimic the actions of the first person players would carry actual feeling to it, since you will know that they see everything in true first person.
[editline]2nd July 2015[/editline]
Gameplay could be as simple as 30 players trying to complete basic tasks to together beat the game in a hazardous physical environment; god hand tries using his god hands to environmentally prop-kill the first person players, but struggles simply because he can only focus his attention on one player at a time.
I'd love to see a version of Hammer or whatever using this. Would actually make level creation and probably modelling in general very very easy. The non-gaming applications of the rift & Vive are actually incredible
[QUOTE=bitches;48108159]I'd like some games where 30 people act in first person VR as a team while one acts as a giant invisible god hand. For weak example, you could have an island survival scenario, where the god hand gets to manipulate water flow with Oculus Touch, and summon natural disasters.
Seeing little animated NPCs that mimic the actions of the first person players would carry actual feeling to it, since you will know that they see everything in true first person.
[editline]2nd July 2015[/editline]
Gameplay could be as simple as 30 players trying to complete basic tasks to together beat the game in a hazardous physical environment; god hand tries using his god hands to environmentally prop-kill the first person players, but struggles simply because he can only focus his attention on one player at a time.[/QUOTE]
I started working on a space combat game, where most players pilot fighters while a VR user oversees the battlefield in a sort of commander mode (so seeing player ships flying around your head and stuff).
It's on hold while I play Homeworld Remastered for.. uh.. 'research' :v:
[media]https://www.youtube.com/watch?v=7FcQNh0wItI[/media]
Fun interview with Palmer from E3.
I just saw a Totino's Pizza Rolls commercial with three kids using Oculus Rifts...
What world are we living in?
The world where VR is happening.
Wait, scratch that. It was Hot Pockets Pizza Bites.
[media]https://www.youtube.com/watch?v=7ntsK-T6_2s[/media]
That's months old already
Is anyone a bit worried about VR?
The rift is releasing next year right?
I hear great things about the different headsets but I haven't seen much footage of it
Have I been missing the good stuff?
[QUOTE=General;48121481]Is anyone a bit worried about VR?
The rift is releasing next year right?
I hear great things about the different headsets but I haven't seen much footage of it
Have I been missing the good stuff?[/QUOTE]
Vive is coming in a few months, sometime in the holiday season. Rift is in Q1 2016, Morpheus sometime in 2016. Not much time to wait anymore.
[QUOTE=General;48121481]Is anyone a bit worried about VR?
The rift is releasing next year right?
I hear great things about the different headsets but I haven't seen much footage of it
Have I been missing the good stuff?[/QUOTE]
Not worried at all.
It's releasing in 6-9 months, and there are already some great experiences for it. It'll do fine.
I just wish there was more commercials for it or something
I barely know anything about it
Like why would I buy a VR headset?
[QUOTE=General;48121510]I just wish there was more commercials for it or something
I barely know anything about it
Like why would I buy a VR headset?[/QUOTE]
It's not time for commercials. There's not a consumer product yet.
When we get closer to launch, expect more marketing. Personally, I expect a Super Bowl spot, knowing Facebook's style.
As for why you would buy one? Do you like games? Do you like awesome things? This is both of those.
I hope someone makes a dual-lens camera for the rift, so I can attach it to the front and have a laptop-backpack, and see in virtual reality.
[editline]4th July 2015[/editline]
[QUOTE=Clavus;48067967]This is probably one of the easiest and best articles I've found that describes VR design lessons and what VR will mean for the games industry:
[url]http://www.gamasutra.com/blogs/JesseSchell/20150626/247113/Making_Great_VR_Six_Lessons_Learned_From_I_Expect_You_To_Die.php[/url]
At least I share the same opinion. VR will be a niche but it will likely be THE niche for hardcore gamers. Something beyond the best experiences games can offer right now. It's neither going mainstream (unless there's a truly massive fad),[B] nor will it fall flat on its face and die out again[/B]. It's a whole new market.[/QUOTE]
I don't know why people think it's some kind of sillygamer fad that'll die in 2 years to begin with
I've never heard something more dumb about tech in my life, why do so many speak from their anal cavities and just ignore outright facts?
people have been trying to get an authentic VR headset since the early 90's. It's been almost 30 years, maybe longer, and we finally have it. A true, unquestionable, [I]LEGITIMATE[/I] virtual reality headset. This isn't your grandpa's VR headset.
[QUOTE=General;48121510]I just wish there was more commercials for it or something
I barely know anything about it
Like why would I buy a VR headset?[/QUOTE]
Oculus has facebook behind their back so if anything facebook could easily put ads next to posts or something
[QUOTE=Plaster;48122802]Oculus has facebook behind their back so if anything facebook could easily put ads next to posts or something[/QUOTE]
VR adblock when?
Palmer confirms that Oculus "stations" will be in retail stores when the Rift launches in Q1.
[url]http://www.roadtovr.com/oculus-plans-to-have-rift-demo-stations-in-retail-stores-for-consumer-launch/[/url]
[quote]“Yes, we will be in retail. And we will have demos in retail so that people are able to try [the Oculus Rift],” Luckey said in our Oculus E3 2015 interview. “Because one way to show people VR is to show them at a trade show or a gaming show, another way is for them to try their friend’s unit, and the other way is for them to be able to try it out someplace else, and we want to make sure that they have that ‘someplace else’.”[/quote]
It will only work at quality malls and such, though. I've seen Walmarts with halfway setup game console demo stations that nobody ever bothered to finish building.
[editline]6th July 2015[/editline]
and the nightmare of getting everyone to use it without breaking it
[QUOTE=bitches;48136218]It will only work at quality malls and such, though. I've seen Walmarts with halfway setup game console demo stations that nobody ever bothered to finish building.
[editline]6th July 2015[/editline]
and the nightmare of getting everyone to use it without breaking it[/QUOTE]
I can see it being set up at a few locations at launch. Hopefully though as it gets bigger it will be less of a big deal to set up and you'll be able to find a demo at many more locations.
They could staff the demo things, like the Samsung booths at Best Buy.
[QUOTE=Orkel;48136143]Palmer confirms that Oculus "stations" will be in retail stores when the Rift launches in Q1.
[url]http://www.roadtovr.com/oculus-plans-to-have-rift-demo-stations-in-retail-stores-for-consumer-launch/[/url][/QUOTE]
This will show how much abuse it can take. If they don't constantly replace them.
If the stores can send feedback on the progress of break down of the units over a frequent basis, it could be useful for the next model.
i bet they'll be at the microsoft store
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