MS is backing off the hype a bit and stating the first HoloLens is aimed at enterprise users: [url]http://www.gamesindustry.biz/articles/2015-07-15-microsoft-first-version-of-hololens-wont-be-for-games[/url]
So likely it'll be expensive.
i never understood why anyone cared about the hololens
I know this doesn't really matter but holy shit, I just went to r/oculus or whatever it is, looked at the top posts of all time, and 80% are children crying about the facebook acquisition without knowing fucking anything about it.
This shit riles me up so bad
[QUOTE=EcksDee;48219830]I know this doesn't really matter but holy shit, I just went to r/oculus or whatever it is, looked at the top posts of all time, and 80% are children crying about the facebook acquisition without knowing fucking anything about it.
This shit riles me up so bad[/QUOTE]
Uh that happened like a year ago
[QUOTE=Scot;48219956]Uh that happened like a year ago[/QUOTE]
Yeah I know, but they're still top rated everywhere in the subreddit.
[QUOTE=EcksDee;48220045]Yeah I know, but they're still top rated everywhere in the subreddit.[/QUOTE]
[t]http://i.imgur.com/2jm3hXq.png[/t]
Liar. The only thing about Facebook is about it buying another company that supports hand tracking. I don't see anyone complaining about it anymore?
[editline]t[/editline] And this is top:
[t]http://i.imgur.com/T9V6Hbz.png[/t]
the facebook thing is going to bite us in the ass at some point but cv1 should be fine
just dont make an account on the "oculus store" if you want to stay out of fb's database.
[QUOTE=Flumbooze;48220077][t]http://i.imgur.com/2jm3hXq.png[/t]
Liar. The only thing about Facebook is about it buying another company that supports hand tracking. I don't see anyone complaining about it anymore?
[editline]t[/editline] And this is top:
[t]http://i.imgur.com/T9V6Hbz.png[/t][/QUOTE]
(top all time :))
(something which i imagine many people first check when on a new subreddit)
[QUOTE=Clavus;48218758]MS is backing off the hype a bit and stating the first HoloLens is aimed at enterprise users: [url]http://www.gamesindustry.biz/articles/2015-07-15-microsoft-first-version-of-hololens-wont-be-for-games[/url]
So likely it'll be expensive.[/QUOTE]
Given the demos they've been showing off (Medical applications, teaching applications, etc) I kinda figured that's what was going to happen. Its not meant to be a mainstream consumer product yet.
[QUOTE=EcksDee;48220204](top all time :))
(something which i imagine many people first check when on a new subreddit)[/QUOTE]
Yeah but isn't it normal that, whenever a huge reaction like the one with Facebook buying Oculus occurs, that will be the top voted all time? It's no indication whatsoever, especially since someone asked if people are still complaining about that.
Oculus acquired another team of computer-vision experts: [url]https://www.oculus.com/en-us/blog/pebbles-interfaces-joins-oculus/[/url]
[QUOTE=Clavus;48220547]Oculus acquired another team of computer-vision experts: [url]https://www.oculus.com/en-us/blog/pebbles-interfaces-joins-oculus/[/url][/QUOTE]
holy shit the stuff they're doing with hand tracking is amazing
[media]https://www.youtube.com/watch?v=WkddF7F0zvs[/media]
SO MUCH POTENTIAL
[editline]16th July 2015[/editline]
imagine something like this with full body tracking, that'd be fucking amazing
seems oculus wasn't full of shit about camera tracking being capable
Looks more accurate than the Vive, but it also seems like there's a full second delay
[QUOTE=EliteGuy;48222103]Looks more accurate than the Vive, but it also seems like there's a full second delay[/QUOTE]
It's not comparable to the Vive. Vive is just a vector and an angle floating around in space with sub-millimeter precision, this is a dynamic mesh that has no one position or point of accuracy.
[QUOTE=Ott;48222177]It's not comparable to the Vive. Vive is just a vector and an angle floating around in space with sub-millimeter precision, this is a dynamic mesh that has no one position or point of accuracy.[/QUOTE]
Yup. It also can't easily say "this is your index finger, this is your thumb" without some additional processing either. Hand tracking on its own isn't that great because it lacks discrete input methods. However, what if you combine it with the Oculus Touch controllers? Being able to see your hands in the virtual space when you put the controllers down (or even when holding them) is going to add to the experience.
Realistically the only immersive thing at this point in time regarding hands is to, wether you are using the Rift's touch or Vive's wands, have a 3d model of exactly that in the virtual space and extend from there. I'm meaning as in if you have hands in-game, they should be very obviously robotic and visibly attached to something that looks like the input device - because it's very obvious if what you feel isn't whatever your hand is grabbing, but if it's a fake hand but attached to the input device, it would feel a bit more realistic that you can't feel whatever you take ahold of.
I know that's mostly a ramble of words, but I find it really odd to watch videos of people playing something on the vive and appear to be holding a gun or whatever and having no perception of where their hands are
[QUOTE=Instant Mix;48222765]Realistically the only immersive thing at this point in time regarding hands is to, wether you are using the Rift's touch or Vive's wands, have a 3d model of exactly that in the virtual space and extend from there. I'm meaning as in if you have hands in-game, they should be very obviously robotic and visibly attached to something that looks like the input device - because it's very obvious if what you feel isn't whatever your hand is grabbing, but if it's a fake hand but attached to the input device, it would feel a bit more realistic that you can't feel whatever you take ahold of.
I know that's mostly a ramble of words, but I find it really odd to watch videos of people playing something on the vive and appear to be holding a gun or whatever and having no perception of where their hands are[/QUOTE]
They know where their hands are the same way you do with your eyes closed, what are you going on about?
[QUOTE=jazzpunk;48215037][url]http://www.businessinsider.com/htc-vive-virtual-reality-demo-first-impressions-2015-7[/url][/QUOTE]
"Vive content (games, demos, and more) will be available through the Valve VR store"
WALLED GARDEN, CONSOLE-LIKE MARKET SEGREGATION, STIFLING INNOVATION etc.
Couldn't Oculus use the same skeleton system that Leap's been trying to do, so they're not relying on a full dynamic mesh for all collisions?
[QUOTE=GeneralSpecific;48226222]"Vive content (games, demos, and more) will be available through the Valve VR store"
WALLED GARDEN, CONSOLE-LIKE MARKET SEGREGATION, STIFLING INNOVATION etc.[/QUOTE]
So basically Steam as it stands, the VR will prob just be a section of it.
[QUOTE=GeneralSpecific;48226222]"Vive content (games, demos, and more) will be available through the Valve VR store"
WALLED GARDEN, CONSOLE-LIKE MARKET SEGREGATION, STIFLING INNOVATION etc.[/QUOTE]
And now that we've gotten that out of the way, can we never bring it up again?
[QUOTE=woolio1;48226284]Couldn't Oculus use the same skeleton system that Leap's been trying to do, so they're not relying on a full dynamic mesh for all collisions?[/QUOTE]
leap is horrible
the tech is years away and absolutely requires mutliple visual references, which is why Oculus Touch instead uses sensors encompassing the whole hand in a ring
[QUOTE=bitches;48226584]leap is horrible
the tech is years away and absolutely requires mutliple visual references, which is why Oculus Touch instead uses sensors encompassing the whole hand in a ring[/QUOTE]
Leap is a good demonstration of what it could be
it's a terrible demonstration of what it will be
i really like the Touch as an input solution
not only does it solve the problem of satisfying the need for tactile feedback (instead of hands groping empty space), but it also gives you partial finger freedom tracking
Question: has anyone experimented in trying to make a myst 3/4 style game in VR, not cgi but looking around in 3d then when going from point a to b have a 360 video play the transition?
[QUOTE=Ithon;48226637]Question: has anyone experimented in trying to make a myst 3/4 style game in VR, not cgi but looking around in 3d then when going from point a to b have a 360 video play the transition?[/QUOTE]
myst is charming because it takes point and click puzzles to 3d space in a creative fashion
arbitrarily restricting an environment meant to be immersive isn't a good experience
[QUOTE=bitches;48226584]leap is horrible
the tech is years away and absolutely requires mutliple visual references, which is why Oculus Touch instead uses sensors encompassing the whole hand in a ring[/QUOTE]
Right. No, I understand that Leap is terrible. But their skeleton system could potentially work if it didn't have the occlusion issues that it does. If you had two Oculus cameras spaced far enough apart, for instance, it could probably work fine. My biggest concern with the hand tracking company that Oculus just acquired is that their hands are dynamic 3D meshes. If they had a skeleton structure, you could make the movement more predictable, and map it to in-game hands better without having to waste performance on expensive dynamic construction.
[QUOTE=woolio1;48226770]Right. No, I understand that Leap is terrible. But their skeleton system could potentially work if it didn't have the occlusion issues that it does. If you had two Oculus cameras spaced far enough apart, for instance, it could probably work fine. My biggest concern with the hand tracking company that Oculus just acquired is that their hands are dynamic 3D meshes. If they had a skeleton structure, you could make the movement more predictable, and map it to in-game hands better without having to waste performance on expensive dynamic construction.[/QUOTE]
I'm sure Oculus feels the same way. The acquired company is interesting to Oculus because it reaches out to the longterm goal of gathering data on the user's own hand appearance for increased immersion. The programming debug test we saw a video of is what a programmer wants to see; of course that won't be how it is done in a game.
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