[QUOTE=Ott;47023985]Saw a news bit on the story studios thing on TV yesterday, the footage was someone running around in a lowfi unity game using a mouse and no occulus.[/QUOTE]
And that is what we call B-Roll.
[QUOTE=bitches;47017209]it puts suction on your eyeballs, pulling them forward half an inch to hold it onto your face
this also increases the FOV[/QUOTE]
I had to rub my eyes after reading this, it made me very uncomfortable
change is never comfortable
adapt or be left behind the wonderful world of vr eye sucking
As someone on Reddit noted, the fact Oculus is planning to release [I]five[/I] VR films this year could be a big indicator that CV1 is planned for 2015 too.
haha oops! Definitely too many tabs open.
This Lost movie thing looks really promising, VR cinema is definitely a good route to go down
Oculus GDC floor space/plans throughout the years.
[t]http://i.imgur.com/2KCvUv9.png[/t]
March awaits
[QUOTE=Beacon;47028188]haha oops! Definitely too many tabs open.
This Lost movie thing looks really promising, VR cinema is definitely a good route to go down[/QUOTE]
ive always thought that something that was basically one continuous videogame cutscene would be really interesting and immersive
[QUOTE=Orkel;47028273]Oculus GDC floor space/plans throughout the years.
[t]http://i.imgur.com/2KCvUv9.png[/t]
March awaits[/QUOTE]
i find it interesting that they're right next to sony this year, hopefully we see something of morpheus as well.
someone spotted this dude out in town
[img]http://i.imgur.com/1DobD00.jpg[/img]
[QUOTE=Clavus;47027737]As someone on Reddit noted, the fact Oculus is planning to release [I]five[/I] VR films this year could be a big indicator that CV1 is planned for 2015 too.[/QUOTE]
Yeah, I'd say that almost confirms it. Why would they release these films if they weren't shipping a consumer product? There doesn't currently exist a consumer VR solution that could handle these films in any meaningful way, outside of the Crescent Bay prototypes.
[QUOTE=Orkel;47028993]someone spotted this dude out in town
[img]http://i.imgur.com/1DobD00.jpg[/img][/QUOTE]
I see he got the latest installment of Soda Drinker Pro.
[QUOTE=sarge997;47029602]I see he got the latest installment of Soda Drinker Pro.[/QUOTE]
looks like hes also 100%ed every previous installment too
A graphics programmer from Valve has a talk on VR rendering at GDC: [url]http://schedule.gdconf.com/session/advanced-vr-rendering[/url]
Quantas airlines will be including in-flight Gear VRs for first class passengers during a three-month experiment.
[url]http://www.theaustralian.com.au/technology/qantas-to-offer-samsung-virtual-reality-headsets-in-lounges-and-flights/story-e6frgakx-1227200781487?nk=d8923ab5fd5683bae8c8b508d49c8300[/url]
I think they should solve the drift problem due to aircraft's changing orientations first.
[hd]http://www.youtube.com/watch?v=eD2QZ9Tr3Rs[/hd]
[QUOTE=Orkel;47032194]Quantas airlines will be including in-flight Gear VRs for first class passengers during a three-month experiment.
[url]http://www.theaustralian.com.au/technology/qantas-to-offer-samsung-virtual-reality-headsets-in-lounges-and-flights/story-e6frgakx-1227200781487?nk=d8923ab5fd5683bae8c8b508d49c8300[/url]
I think they should solve the drift problem due to aircraft's changing orientations first.
[hd]http://www.youtube.com/watch?v=eD2QZ9Tr3Rs[/hd][/QUOTE]
Massive magnet in the front of the plane, what could go wrong?
livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy
[QUOTE=Orkel;47035336]livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy[/QUOTE]
fucking hellllll
[QUOTE=Orkel;47035336]livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy[/QUOTE]
I underestimated how creepy it would be.
[QUOTE=Orkel;47035336]livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy[/QUOTE]
was not really prepared for the ending
[QUOTE=_charon;47035987]was not really prepared for the ending[/QUOTE]
[sp]or the mouth finger-fucking[/sp]
[QUOTE=Orkel;47035336]livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy[/QUOTE]
brb buying a leap motion and some KY
[QUOTE=Orkel;47035336]livin' in the waifu age
[url]http://www.youtube.com/watch?v=EhoIa70CtMA[/url]
[editline]29th January 2015[/editline]
totally not creepy[/QUOTE]
I admit that I didn't expect it to actually be creepy. I was like "oh, he's just doing the usual bollocks people do whenever they see anime things they're not used to" but then I opened the video and I realized that it was the actual creepy sort of creepy.
I think I'd start seeing that face in the dark.
Did you guys know?
Hatsune Miku has a royalty free model available for all to use, so the reason why you see a lot of creepy HM related things is because weirdo japanese devs using her for free in these projects.
[QUOTE=ClarkWasHere;47037282]Did you guys know?
Hatsune Miku has a royalty free model available for all to use, so the reason why you see a lot of creepy HM related things is because weirdo japanese devs using her for free in these projects.[/QUOTE]
I think it has to do with the shading. You can't shade anime characters like real people.
[editline]30th January 2015[/editline]
Although to be honest I think anything's face looks creepy if you shine a light upwards towards it.
And then he grabbed dem titties. For science.
Seriously, though. That video was really unnerving and creepy. I think I'll be staying far away from any Hatsune Miku simulators.
[QUOTE=woolio1;47037573]And then he grabbed dem titties. For science.
Seriously, though. That video was really unnerving and creepy. I think I'll be staying far away from any Hatsune Miku simulators.[/QUOTE]
he didn't grab 'em, he pinched them like a crab on crack.
"...maybe little pinch?"
I was impressed by how accurate the hands were for the most part. It's the Leap, wasn't it?
the leap motion is awful
you notice that he had to keep the hands in very particular plain poses, or use only a single finger extended for it to work properly
don't buy it, it is a spazz simulator
Wasn't planning on buying it, but yeah, I see the specific poses he was using now.
soda drinker pro got greenlit on steam
I'm at the VR Meetup at the Dutch Game Garden in Hilversum. We're getting a presentation from the Darkfield VR dev... through VR Chat. :v:
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