• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[QUOTE=Baboo00;48497381]Until we know the prices I guess it's just impossible to judge.[/QUOTE] both companies have stated in the past oculus wanted to do this all because they wanted it to be widely available, to the point it actually catches traction because the average consumer can just go get one like other gaming junk. Even after being bought for 2b by ~evil~ facebook, they haven't changed their mantra. vive is what valve is doing with their learnings after they helped oculus, and had gotten mad at oculus for some reason. They've claimed what they're doing is going to be the premium experience, better than oculus on a number of fronts, but at a cost that they understand not everyone will be willing to throw down for.
[QUOTE=dai;48497679]both companies have stated in the past oculus wanted to do this all because they wanted it to be widely available, to the point it actually catches traction because the average consumer can just go get one like other gaming junk. Even after being bought for 2b by ~evil~ facebook, they haven't changed their mantra. vive is what valve is doing with their learnings after they helped oculus, and had gotten mad at oculus for some reason. They've claimed what they're doing is going to be the premium experience, better than oculus on a number of fronts, but at a cost that they understand not everyone will be willing to throw down for.[/QUOTE] Which definitely is not a bad thing, I'll be the first to point out. Having that inter-segmental competition is a fantastic thing for the VR industry as a whole. If the consumer has more, more varied options, then this whole thing is much more likely to take off once they start launching. In some ways, it already has. We can argue about whether we're going to get the Vive or the Rift all day long, but at the end of the day all the HMDs target different people, and the only real answer is to buy the one that delivers what you want out of it.
[QUOTE=dai;48497679] vive is what valve is doing with their learnings after they helped oculus, and had gotten mad at oculus for some reason.[/QUOTE] Actually there is a reason, don't know if I should say. But if there is an official word, it's not mad, it's frustrated. If someone wants my candid opinion that's not valve, people can and ask here, "what's your opinion?"
[QUOTE=Ithon;48497732]Actually there is a reason, don't know if I should say. But if there is an official word, it's not mad, it's frustrated. If someone wants my candid opinion that's not valve, people can and ask here, "what's your opinion?"[/QUOTE] Isn't it that they were upset Oculus wasn't innovating enough, especially after they had developed the Lighthouse prototypes and stuff and Oculus didn't end up using them? Or that they didn't want to push the display as high as possible, in an effort to save costs? As far as I remember, it was basically that Oculus wasn't trying to go far enough, but it sounds like Valve didn't fully understand what Oculus's goal was.
[QUOTE=woolio1;48497786]Isn't it that they were upset Oculus wasn't innovating enough, especially after they had developed the Lighthouse prototypes and stuff and Oculus didn't end up using them? Or that they didn't want to push the display as high as possible, in an effort to save costs? As far as I remember, it was basically that Oculus wasn't trying to go far enough, but it sounds like Valve didn't fully understand what Oculus's goal was.[/QUOTE] no, valve had better tech in development when they gave crystal cove tracking. They were fine with it, then coming from talking to people I know and what they can tell me.
[QUOTE=Ott;48497215]From what I've heard, it's better to accelerate instantly than to ease in and out.[/QUOTE] While seated. When standing, any unnatural acceleration whatsoever is a bad idea. [QUOTE=Ithon;48497929]no, valve had better tech in development when they gave crystal cove tracking. They were fine with it, then coming from talking to people I know and what they can tell me.[/QUOTE] Hm? Only tech that I remember Valve being attributed for is that they convinced John Carmack on the necessity of low-persistence displays. They didn't develop Oculus' tracking system.
I'm still waiting for higher resolution screens. 1920x1080 is [I]way[/I] too low. The pixels a giant and hard to ignore on my DK2.
[QUOTE=K1ngo64;48499882]I'm still waiting for higher resolution screens. 1920x1080 is [I]way[/I] too low. The pixels a giant and hard to ignore on my DK2.[/QUOTE] I find that once you're immersed in the game it's quite easy to ignore the issue. Until you're tasked with focussing on distant detail (or small text), then it comes crashing down again. Luckily both the Vive and the consumer Rift improve on both res and optics to mitigate this issues. Pixels will still be visible if you focus on them, but the space in between each pixel (creating the screendoor effect) will be far less noticeable.
[QUOTE=K1ngo64;48499882]I'm still waiting for higher resolution screens. 1920x1080 is [I]way[/I] too low. The pixels a giant and hard to ignore on my DK2.[/QUOTE] so what you are really waiting for is the release of consumer headsets
Oculus 0.7 PC SDK pushed to next week: [url]https://twitter.com/oculus/status/634414049648705536[/url] [editline]20th August 2015[/editline] Ok this is just great [media]https://www.youtube.com/watch?v=TDOVa82SKNI[/media]
[QUOTE=Clavus;48499870] Hm? Only tech that I remember Valve being attributed for is that they convinced John Carmack on the necessity of low-persistence displays. They didn't develop Oculus' tracking system.[/QUOTE] valve gave them the tracking system which is the inverse of the CastAR system (the AR that was at valve), which has the camera on the headset with the constellation on the retro-reflective matting.
[QUOTE=Ithon;48503726]valve gave them the tracking system which is the inverse of the CastAR system (the AR that was at valve), which has the camera on the headset with the constellation on the retro-reflective matting.[/QUOTE] Where did you get that from? IR tracking has existed far longer in other contexts, and Valve's early VR prototype worked with inside-out tracking using a camera and markers on the walls. It's a completely different system from what CastAR does.
[QUOTE=Clavus;48504071]Where did you get that from? IR tracking has existed far longer in other contexts, and Valve's early VR prototype worked with inside-out tracking using a camera and markers on the walls. It's a completely different system from what CastAR does.[/QUOTE] The QR codes came first and then IR later, QR was shown first in public while they had a functional IR prototype because the QR one was older so if something happened they could debug it at the event, and that they moved on from IR to try to get a higher yet sweeter fruit on the tree when it was publicly show IE lighthouse. (oh, I also did a google search to confirm it was tracking, but I saw rockpapershotgun popup first and FP has a general distaste for them like me). I'll iterate this again, but I know both some ex-valve and still valve employees because they came from an old social circle we spent time in. So while I'm pissed at what happened during those layoffs, I'm happy for the people I know in hardware breaking the laws of valve time. Also they have recovered partly when abrash hired off people to oculus, but not to where it once was (I forget when they had VR+AR or abrash but I'm highly certain it's the abrash). So if I do somehow forget something, (we're all human), it's an "opps I forgot" or "I didn't know because of the NDA". Honestly my memory now has bleed from if Jerry Ellsworth said something on livestream or she said it to me in person.
-oops-
[media]http://youtu.be/TDOVa82SKNI[/media] the future is now
[QUOTE=Beacon;48508078]the future is now[/QUOTE] 5 posts up :v:
you ninja editing bastard :((((
[QUOTE=GeneralSpecific;48501607]so what you are really waiting for is the release of consumer headsets[/QUOTE] No, 2160×1200 on the CV1 is better but still visibly pixelated.
thats an odd res, i thought it would have been 1440
So if I was looking at a HUD in game that had 16 pt font a virtual 2-4 feet away, is it still readable with the 2160×1200 resolution?
[video=youtube;DNMkLgTSn4k]https://www.youtube.com/watch?t=32&v=DNMkLgTSn4k[/video]
They manufactured custom screens with the best available specs for the rift's price range. I'm fine with 1200p since these specific panels have 90hz+global refresh+super low latency+high pixel fill factor. They likely did not get 1440p panels as good as the 1200p's.
[QUOTE=jazzpunk;48509595][video=youtube;DNMkLgTSn4k]https://www.youtube.com/watch?t=32&v=DNMkLgTSn4k[/video][/QUOTE] 3:40 really stuck out to me The fact that he was able to throw the torch prop to the other guy, and the other guy was able to catch it, really goes to show how latency is basically a non-issue at this point.
Nice article: [url]http://www.mcvuk.com/news/read/oculus-rift-isn-t-going-to-sell-billions-in-2016-and-that-s-okay/0154719[/url] [quote]“We also want to make sure it’s to the right people. We don’t want to sell Rift to the wrong people who don’t really know what they are getting themselves into. This is still the early generation of VR, it’s the first generation of consumer virtual reality. You should know what kind of product you are buying. “And we want to try to do the best job possible at conveying that, at marketing that to the right people. We feel we’ve done a good job with the developer kits, maybe setting the expectation, marketing those to the right people. So we’re going to be focusing our marketing efforts on really identifying and attracting the right consumers to Rift for PC VR and Gear for mobile virtual reality. [/quote] Looks like they are aware of the "granny buying rift on VooDoo 2 computer" issue. It'll still obviously going happen though but hopefully they can increase the awareness of the high system requirements enough to make it happen much less.
[QUOTE=Orkel;48510047]Nice article: [url]http://www.mcvuk.com/news/read/oculus-rift-isn-t-going-to-sell-billions-in-2016-and-that-s-okay/0154719[/url] Looks like they are aware of the "granny buying rift on VooDoo 2 computer" issue. It'll still obviously going happen though but hopefully they can increase the awareness of the high system requirements enough to make it happen much less.[/QUOTE] Wonder how they'll end up doing that? I wholly expect a VR-ready Steambox push, and maybe keeping this thing under the radar and out of shops until computer hardware's at a reasonable point. VR is still pushing the boundaries, but if the latest Intel and Nvidia spec sheets are anything to go by, it won't be for long.
There's been a lot of rumors on the new Galaxy O phones that Samsung is making, that they're made-for-VR. [url]http://www.mnrdaily.com/article/samsung.galaxy.o.series.vr.centric.smartphones.to.be.designed.with.oculus.rift/3256.htm[/url] [B]If[/B] it turns out to be true, seems like my next phone of choice.
Will there be anything like this for Xbox one? Not like the thing at E3 (that minecraft thing) but something like the oculus rift
[QUOTE=Maddog's Here;48511767]Will there be anything like this for Xbox one? Not like the thing at E3 (that minecraft thing) but something like the oculus rift[/QUOTE] Microsoft is working on the Hololens, but they haven't yet announced or even hinted at any kind of VR headset (the Hololens is AR). And it's not even meant for the Xbox really, more of a high price professional work thing. If you want a VR console get the PS4 w/ Morpheus in 2016.
[QUOTE=Orkel;48511752]There's been a lot of rumors on the new Galaxy O phones that Samsung is making, that they're made-for-VR. [url]http://www.mnrdaily.com/article/samsung.galaxy.o.series.vr.centric.smartphones.to.be.designed.with.oculus.rift/3256.htm[/url] [B]If[/B] it turns out to be true, seems like my next phone of choice.[/QUOTE] that article is fucking horrendously written [quote]The release date of the Oculus Rift consumer edition at Oculus VR's upcoming Connect2 developer conference in Hollywood will start from Sept. 23 till 25. [/quote] what the fuck does that mean? that is a nonsense sentence.
[QUOTE=Beacon;48511851]that article is fucking horrendously written what the fuck does that mean? that is a nonsense sentence.[/QUOTE] :eng101s:
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