• Oculus Rift / Virtual Reality General
    4,360 replies, posted
my money will be at the ready
Wasn't there an image / drawing of John putting a security guard in a sleephold while still talking about VR?
[img]https://i.imgur.com/xA8LLRu.png[/img]
... which is partly a reference to this: [media]https://www.youtube.com/watch?v=X68Mm_kYRjc[/media]
[url]https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/[/url] Nvidia fucked up again. Probably gonna get a R9 390 for the CV1 instead.
[QUOTE=Orkel;48579442][url]https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/[/url] Nvidia fucked up again. Probably gonna get a R9 390 for the CV1 instead.[/QUOTE] Yeah I remember seeing that [url=http://arstechnica.co.uk/gaming/2015/08/directx-12-tested-an-early-win-for-amd-and-disappointment-for-nvidia/]benchmark[/url] a while back, and didn't quite believe that AMD could make such huge gains in DX12 (or that Nvidia had poor DX12 drivers atm). But here we are. [img]http://cdn.arstechnica.net/wp-content/uploads/sites/3/2015/08/heavy.001-980x720.png[/img] [img]http://cdn.arstechnica.net/wp-content/uploads/sites/3/2015/08/percentile.001-1.png.001-980x720.png[/img] GCN apparently has a lot more future-proofing under the hood than Nvidia does. But take everything with a grain of salt till we see more benchmarks from independent tech sites.
[QUOTE=Orkel;48579442][url]https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/[/url] Nvidia fucked up again. Probably gonna get a R9 390 for the CV1 instead.[/QUOTE] Glad I didn't get a 970 earlier this year.
Well this 980 is going straight back to where it came from then, fuck that.
[QUOTE=shadowboy303;48581512]Well this 980 is going straight back to where it came from then, fuck that.[/QUOTE] [quote]But take everything with a grain of salt till we see more benchmarks from independent tech sites.[/quote] Don't go writing off your $600 graphics card just yet. DX12 adoption is going to take years.
OpenGL (or Vulkan, rather) is the future anyway
[QUOTE=Darkwater124;48581879]OpenGL (or Vulkan, rather) is the future anyway[/QUOTE] That's what folks have been saying for over a decade. Didn't really turn out that way.
[QUOTE=Clavus;48581901]That's what folks have been saying for over a decade. Didn't really turn out that way.[/QUOTE] Except multiplatform is actually becoming a thing now. We just need to wait for the big guys to release their crap on Linux/OS X and "but muh games n shit" stops being a reason to not switch away from Windows. (Which is like one of the most common reasons right now.)
[QUOTE=Orkel;48579442][url]https://www.reddit.com/r/pcgaming/comments/3j1916/get_your_popcorn_ready_nv_gpus_do_not_support/[/url] Nvidia fucked up again. Probably gonna get a R9 390 for the CV1 instead.[/QUOTE] Remember that the 3xx series is a rebrand of the 2xx series so the only difference is price. Get a 290X for way cheaper.
damn, i bought a 980 just last month
[QUOTE=HybridTheroy;48582759]damn, i bought a 980 just last month[/QUOTE] It's not like it's an obsolete piece of shit just because it doesn't support a specific aspect of DX12. Yeah it would help if it did but I'm sure a 980 will still be more than enough.
980s have been powering the Vive demos, don't panic.
[QUOTE=Darkwater124;48581918]Except multiplatform is actually becoming a thing now. We just need to wait for the big guys to release their crap on Linux/OS X and "but muh games n shit" stops being a reason to not switch away from Windows. (Which is like one of the most common reasons right now.)[/QUOTE] "Muh games n shit" was never really the main complaint. The big reason is that Linux isn't as user friendly to everyone as its users think it is. Its advantages over Windows have only diminished over time, most folks don't have a reason to switch.
so at this point, who do you people think will win the competition? the oculus? the morpheus? the vive? the samsung gearvr? i just came to this thread so don't expect me to be very knowledgeable about the specifications of the devices.
[QUOTE=Trixil;48583066]so at this point, who do you people think will win the competition? the oculus? the morpheus? the vive? the samsung gearvr? i just came to this thread so don't expect me to be very knowledgeable about the specifications of the devices.[/QUOTE] Oculus is, as long as they keep their original vision, poised to take the most marketshare just due to how they're marketing it. It really is trying to be VR for the everyman. Granted, it's VR for the everyman in two or three years, not really at the start, but you've got to start somewhere. That will change if Samsung ships a HMD that doesn't require a phone, but runs apps on integrated hardware, and is able to sell it affordably. So they've got a pretty good chance. Vive is basically a non-competitor if they're going for the luxury market. People will buy it, but if it's much more expensive than the Rift, it's going to remain ultra-niche. I'd say Morpheus sits on level with whatever Samsung's going to throw out. There's a large market that owns PS4s, so a PS4-compatible HMD will be a huge thing if it has the content behind it and it isn't awful. At 1080/60, though, we'll see. The Starbreeze doesn't even exist. We will not discuss that further.
[QUOTE=Trixil;48583066]so at this point, who do you people think will win the competition? the oculus? the morpheus? the vive? the samsung gearvr? i just came to this thread so don't expect me to be very knowledgeable about the specifications of the devices.[/QUOTE] I don't think that there will be a single device which excels in all aspects. Instead they all have a different focus and thus a different consumer market. There will be no best device just different devices for different tasks. The "best" device depends on what you want to do with it so in the end it all comes down to personnel preference.
Oculus will be the leader simply because 1) it'll be cheaper and 2) marketed by facebook, samsung, and microsoft As woolio says, Vive will remain a luxury niche. Most people don't have a giant room to walk in so the better tracking system won't be used to its full potential. I can imagine the most hardcore gamers buying a Vive over the Rift, but the big masses will give their love the Oculus.
It's not really much of a competition. Everyone's main concern is building a healthy market otherwise there isn't much of a point being the biggest player. My thoughts are that Oculus is going to be the main driving force behind VR in general, while Valve will mainly support VR gaming. Developers will probably aim to make their titles compatible with as many devices as possible anyway. I don't expect the price difference between the Vive and the Rift to be that big, especially since the Oculus Touch will be a separate product to buy. GearVR is the early iteration of what will probably become the biggest market space in the future: mobile VR. At some point desktop VR and mobile VR will merge (once we have the tech to stream a lot of data wirelessly at low latency). Morpheus is going to be its own thing on the PS4. Won't quite be as weak as mobile VR but won't be able to keep up with the development of desktop VR in the coming years either. I wonder how it'll affect Sony's console roadmap. They're probably waiting to see how well the Morpheus does before throwing more resources into it.
Is it confirmed that there are going to be exclusive games or no?
The cracks will appear when games just don't support other VR devices and then we end up like consoles.
[QUOTE=Scot;48583739]Is it confirmed that there are going to be exclusive games to either the OR or Vive or no?[/QUOTE] I dont think anyone has specifically gone out and said "EXCLUSIVELY ON [HMD]" yet, but I gotta imagine quite a few will be exclusive to the Vive purely from a technological standpoint like I dont see how something like Hover Junkers could work on the Oculus, but Im pretty sure most Oculus games would work on a Vive.
From the way VR development works right now, it's apparently fairly easy to run games on multiple HMDs with minimal effort. Everything's abstracted into APIs, you just need to interpret them. The only exclusives will be from studios who can't afford to bake multi-plat compatibility in, or those who have been paid not to. And, of course, hardware-specific experiences like Lighthouse.
So since 0.7 is out now, are there any good demos/games that I could download to show to a person who is using the Oculus for the first time? My buddy really wants to come over and try it out, but a lot of the demos I like (Dreadhalls, Welcome to Oculus, Sightline The Chair) don't work anymore. What about VorpX?
Kite & Lightning just released their newest and probably most insane demo, GE Neuro: [url]http://blog.kiteandlightning.la/download-ge-neuro/[/url] So show em that. [editline]31st August 2015[/editline] Oh wait, that's only on 0.6.0.1 atm.
[QUOTE=Orkel;48583916]Kite & Lightning just released their newest and probably most insane demo, GE Neuro: [url]http://blog.kiteandlightning.la/download-ge-neuro/[/url] So show em that. [editline]31st August 2015[/editline] Oh wait, that's only on 0.6.0.1 atm.[/QUOTE] Wait, is that basically iTunes Visualizer but in VR? My God. I will be so ill. So violently ill.
[QUOTE=Scot;48583739]Is it confirmed that there are going to be exclusive games or no?[/QUOTE] Oculus is funding several exclusives, yes. And they also have internal dev teams presumably working on games.
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