Same here. I think it's going to be immensely powerful if developers use it well, but I expect that if they don't, they're going to become laughingstocks. You can't half-ass VR.
I had a chance to try Samsung VR Gear, i played Dreadhalls and almost shit my pants. What an age we live in.
[QUOTE=LinkMandos;48703358]I had a chance to try Samsung VR Gear, i played Dreadhalls and almost shit my pants. What an age we live in.[/QUOTE]
And if you thought that was cool, I can tell you that the computer based headsets (Oculus, Vive, etc) are several orders of magnitude cooler than the Gear.
dreadhalls made me really unconfortable.
Imagine if you found out your life wasn't real and was really VR?
I found a p good VR News site
[t]http://i.imgur.com/JTavg5P.png[/t]
[QUOTE=dai;48703225]I have high hopes for Morpheus but I'm also giddily awaiting the day we find out some title built for it is locked to 30fps[/QUOTE]
Can't Sony forbid that?
[QUOTE=kimr120;48704082]Can't Sony forbid that?[/QUOTE]
I doubt they'd go that extreme. I'm sure some execs are just seeing dollar signs and are gonna push devs who weren't planning on support to allow their games to utilize it, resulting in subpar performance because they just didn't optimize for it in the first place
in the somewhat related meantime, I've been looking at solutions for dashcams due to my morning commute being hell on earth most days. Given I also bike a lot, I've come to find that glasses with cameras in them are getting pretty good, which is GREAT because I keep seeing some weirdo on my commute with a go-pro stuck to the top of his oversized helmet and why would you do that to yourself?
At any rate, I'm actually quite surprised glasses aren't considered as much for dashcam recording, even though they'd provide EXACT POV, which is fucking important in review. Plus, maybe I could see what's happening in my mirrors, which would be nice since even today I was nearly assblasted by some car who changed lanes in the middle of an intersection while I was turning onto the road. If you find a dashcam video you always find comments saying how easy it was to see X thing (which was blatantly near where a blindspot would be), or (in the case of bikes a lot) the superwide FOV and extremely different POV from your natural head position makes 25mph look like you're barely idling forward, and people blame bikers for not stopping in time when a car pulls in front of them
I found [url=http://www.pivothead.com/smart/eyewear]this model[/url] is coming out relatively soon and is pretty neat, but panicked because the company was "PivotHead" and I thought it was the same guy that made that ridiculous huge 'oculus killer'. Did my research and found that was in fact '3DHead', oof
[QUOTE=dai;48704374]I doubt they'd go that extreme. I'm sure some execs are just seeing dollar signs and are gonna push devs who weren't planning on support to allow their games to utilize it, resulting in subpar performance because they just didn't optimize for it in the first place[/QUOTE]
Have you ever seen console certification requirements? Developers spend ages getting their console games certified, which often means squashing glaring bugs, playing nice with the rest of the platform, and getting stuff to run decently. I imagine that they'll have plenty of rules for VR content before Sony lets it onto their platform, especially if it has the potential to make users feel sick.
Shitty VR content is far more likely to happen on PC precisely because there's no gate keeper (though Oculus is going to tackle that by having their own curated store).
And the gatekeeper for Vive content will be Steam
and we all know how great a gatekeeper Steam is.
[QUOTE=GeneralSpecific;48707476]And the gatekeeper for Vive content will be Steam
and we all know how great a gatekeeper Steam is.[/QUOTE]
*Steam Community
Probably no pre-orders at Connect 2, but later this year.
[url]https://www.reddit.com/r/oculus/comments/3lfvsr/new_palmer_interview_suggests_no_oculus_rift/[/url]
not VR, but valve track pads do not have pressure sensitivity?
Playstation VR to be priced "as a new game platform", says the CEO.
[url]http://www.ign.com/articles/2015/09/18/tgs-2015-playstation-vr-to-be-priced-as-a-new-gaming-platform?utm_source=IGN%20hub%20page&utm_medium=IGN%20%28front%20page%29&utm_content=22&utm_campaign=Blogroll[/url]
Also I can't believe there are still people in the comments comparing it to Virtual boy and 3D TVs... c'mon already.
[url=http://www.destructoid.com/dead-or-alive-xtreme-3-coming-to-playstation-vr-311600.phtml]Playstation VR is playing to win[/url].
Isn't that the game where the developing company pretends to be morally superior to modders that make the game nude
Yes.
It's Japan. They get a free pass because they're Japan.
Windlands demo finally got a 0.7 version with some tweaked mechanics. [url=https://www.indiegogo.com/projects/windlands#/updates]News here[/url]. [url=https://mega.nz/#!rFZyUKjb!xAm54UEUq4LGKvsTsHfsmMtIM8LdkrIj7C3FHQVL9bM]Demo download here[/url].
I'm really excited for the start of next year. It's gonna be the year of VR for sure.
I don't really know what I'm going to get though, I think it's between the Oculus, and the Vive.
Probably gonna go with the Oculus, considering they started this VR revolution.
Elite Dangerous has announced that it's going to get Vive support and be released on SteamVR for the holidays.
[url]https://twitter.com/EliteDangerous/status/645913908029599744[/url]
[QUOTE=Why485;48730978]Elite Dangerous has announced that it's going to get Vive support and be released on SteamVR for the holidays.
[url]https://twitter.com/EliteDangerous/status/645913908029599744[/url][/QUOTE]
I wonder if they are planning to make use of the controllers, given that Elite is pretty much the definition of the sit-down VR experience.
[QUOTE=Timebomb575;48730996]I wonder if they are planning to make use of the controllers, given that Elite is pretty much the definition of the sit-down VR experience.[/QUOTE]
would be nifty to operate menus but I'm not sure about actual ship control. Virtual joystick/throttle sounds cool but with no solid point to tie them to it'd be hard to manage positions well
same question goes for oculus touch, which (granted vive stays with its giant joystick handles) would be way more comfortable to operate finite features like the menus
[QUOTE=sarge997;48730903]I'm really excited for the start of next year. It's gonna be the year of VR for sure.
I don't really know what I'm going to get though, I think it's between the Oculus, and the Vive.
Probably gonna go with the Oculus, considering they started this VR revolution.[/QUOTE]
I'll wait for the second generation, I'm so far behind that I'm still getting used to a 1080p monitor :v:
I'm looking into buying one of these as soon as they go on sale. I'm saving, and I'll have the university refund next January, so hopefully I can get into VR as quickly as possible.
I still wonder if there's any application in journalism. A few major media outlets have started doing 360 video, so maybe there's something there. Maybe we can really start putting people into stories, instead of just telling them about what's going on.
I think, in VR, there is potential to breed a great deal of empathy that the media can't currently create.
Unreal Engine is doing a documentary on VR:
[media]https://www.youtube.com/watch?v=Z3EIpAcGWZA[/media]
[QUOTE=woolio1;48732694]I'm looking into buying one of these as soon as they go on sale. I'm saving, and I'll have the university refund next January, so hopefully I can get into VR as quickly as possible.
I still wonder if there's any application in journalism. A few major media outlets have started doing 360 video, so maybe there's something there. Maybe we can really start putting people into stories, instead of just telling them about what's going on.
I think, in VR, there is potential to breed a great deal of empathy that the media can't currently create.[/QUOTE]
more likely the news will scoff at vr's potential and criticize competing outlets that do use vr for being "so insensitive to turn their tragedy into a game"
[editline]21st September 2015[/editline]
imagine the mods people would make about tragic news stories
[QUOTE=bitches;48733796]more likely the news will scoff at vr's potential and criticize competing outlets that do use vr for being "so insensitive to turn their tragedy into a game"
[editline]21st September 2015[/editline]
imagine the mods people would make about tragic news stories[/QUOTE]
Maybe, but maybe not.
Traditional media is much more accepting of new technology these days, I think. The last time we had this go-around, computers were only used by the nerdiest of nerds, nobody had supercomputers in their pockets, and Facebook wasn't a thing. Technology, for better or worse, has advanced in the consumer space so quickly in the past twenty years that the media has really had no choice but to accept it and move on.
In some respects, I think we'll see largely the same reaction for this round of VR. I'm sure some outlets will ostracize it, but the second National Geographic or Time uses it for something amazing, it's going to be the hottest trend in journalism.
You also have to think, a lot of the major media outlets are run by people who resemble, in more ways than one, Mark Zuckerberg. There's a lot more drive to connect to millennials now, because their old guard is dying off. There's this great shift happening in journalism to produce quality content, rather than just telling people what's happened. People can find out what's happened through Facebook or Twitter, the media has to set itself apart with high-caliber visual content, and great writing, including editorial writing. And it's doing that.
Even now, the AP's moving rapidly to a video-focused content system. The media is advancing, however slowly. I think VR will be a part of that, once someone figures out how.
IMO there is DEFINITELY very real applications for journalism. The kind of empathy and emotional response VR can evoke is un-fucking-precedented in any previous media.
Imagine a "reader" or a "viewer" actually surrounded by the chaos of a battlefield, the squalor of a refugee camp or the destruction of a natural disaster. 360 degree cameras are already doing this and tech will only get better as time goes on.
[QUOTE=woolio1;48733947]Maybe, but maybe not.
Traditional media is much more accepting of new technology these days, I think. The last time we had this go-around, computers were only used by the nerdiest of nerds, nobody had supercomputers in their pockets, and Facebook wasn't a thing. Technology, for better or worse, has advanced in the consumer space so quickly in the past twenty years that the media has really had no choice but to accept it and move on.
In some respects, I think we'll see largely the same reaction for this round of VR. I'm sure some outlets will ostracize it, but the second National Geographic or Time uses it for something amazing, it's going to be the hottest trend in journalism.
You also have to think, a lot of the major media outlets are run by people who resemble, in more ways than one, Mark Zuckerberg. There's a lot more drive to connect to millennials now, because their old guard is dying off. There's this great shift happening in journalism to produce quality content, rather than just telling people what's happened. People can find out what's happened through Facebook or Twitter, the media has to set itself apart with high-caliber visual content, and great writing, including editorial writing. And it's doing that.
Even now, the AP's moving rapidly to a video-focused content system. The media is advancing, however slowly. I think VR will be a part of that, once someone figures out how.[/QUOTE]
excellent point and reasoning
though i can't picture a good VR take on news
feels like it would be uncanny at best
[QUOTE=bitches;48735006]excellent point and reasoning
though i can't picture a good VR take on news
feels like it would be uncanny at best[/QUOTE]
Maybe for a while, but I am confident that will not last.
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