[QUOTE=Orkel;48909734][img]http://horobox.reager.org/u/orkel_1445029831.jpg[/img][/QUOTE]
I'll most likely get Gen 1, then wait for Gen 3 depending on price and functionality / features between generations.
[QUOTE=jazzpunk;48886415][video=youtube;KWjqzgUVHzw]https://www.youtube.com/watch?v=KWjqzgUVHzw[/video][/QUOTE]
I hope somebody makes the euthanasia coaster in Chunks.
[img]http://img.todoeslibre.com/noticiascuriosas/2012/05/25/euthanasia-coaster-la-montana-rusa1.jpg[/img]
[QUOTE=Daemon White;48911298]I'll most likely get Gen 1, then wait for Gen 3 depending on price and functionality / features between generations.[/QUOTE]
I will get every single gen because it's VR
I'll wait to like 2020. Want to see wider FOV.
having to choose between the rift and the vive has probably been the hardest choice i've faced in years
HTC are kind of dying and I don't think the Vive will save them so I'm going Oculus.
[QUOTE=Daemon White;48911298]I'll most likely get Gen 1, then wait for Gen 3 depending on price and functionality / features between generations.[/QUOTE]
I think VR could have a problem like the consoles had on launch; just not enough high quality games. In 2016 devs will probably still try to figure out how to make games for VR properly, and then in 2017-2018 bigger and more ambitious projects should start coming out.
[QUOTE=AntonioR;48914530]I think VR could have a problem like the consoles had on launch; just not enough high quality games. In 2016 devs will probably still try to figure out how to make games for VR properly, and then in 2017-2018 bigger and more ambitious projects should start coming out.[/QUOTE]
I think the extremely open developer kit phase of oculus was really the saving grace of that. Everybody got their shitty wild nauseating experiences and wild anti-nausea conjecture out of the way before it's even 'out', and the good devs have slowly gotten into it and started thinking critically on the technology and its application
[QUOTE=dai;48915658]I think the extremely open developer kit phase of oculus was really the saving grace of that. Everybody got their shitty wild nauseating experiences and wild anti-nausea conjecture out of the way before it's even 'out', and the good devs have slowly gotten into it and started thinking critically on the technology and its application[/QUOTE]
Yeah, VR seems like a much more open environment than consoles ever were. Maybe we will get fewer AAA titles, but I don't actually think that's a bad thing!
if you want a great controller for VR that isn't Vive sticks / oculus finger bangs, the steam controller is REALLY nice
the trackpad really is that accurate
[editline]16th October 2015[/editline]
going to eventually post a video of the steampad
absolutely make sure to get one before you get a VR headset
After seeing touch and the vive controllers, I can't think of any reason to use anything but those kinds of peripherals in VR. Even if you're playing an arcadey game, you still have a perfectly ergonomic controller and that you don't have to bring your hands together for. That's why I liked the wiimote and nunchuck for the wii, you can play while having your arms in pretty much any natural position.
[QUOTE=hybrid_theory;48918391]After seeing touch and the vive controllers, I can't think of any reason to use anything but those kinds of peripherals in VR. Even if you're playing an arcadey game, you still have a perfectly ergonomic controller and that you don't have to bring your hands together for. That's why I liked the wiimote and nunchuck for the wii, you can play while having your arms in pretty much any natural position.[/QUOTE]
steam controller would be better suitable for something like tf2 because of the trackpad
[QUOTE=J!NX;48918398]steam controller would be better suitable for something like tf2 because of the trackpad[/QUOTE]
not if you could independently aim weapons with 1:1 hand tracking
like that hl2 vr mod (not the native vr mode)
[QUOTE=J!NX;48918398]steam controller would be better suitable for something like tf2 because of the trackpad[/QUOTE]
Playing TF2 in VR is a bad idea... On multiple fronts.
I think dedicated peripherals and the Touch/Wand controllers are going to rule VR. For things like flight simulators and racing games, you've got HOTASes and wheels, and then the motion control systems do general-purpose hand tracking that works really well.
Gamepads, though? I don't think those are a great input method for VR, although they are versatile. They're just built for flat screens, and I think for something like VR you really need something more involved.
[QUOTE=hybrid_theory;48918448]not if you could independently aim weapons with 1:1 hand tracking
like that hl2 vr mod (not the native vr mode)[/QUOTE]
not all games support it of / c but 1:1 hand tracking is amazing yeah
definitely will need to get the touch for that, I just hope enough games support it to justify it.
[QUOTE=woolio1;48918471]Playing TF2 in VR is a bad idea... On multiple fronts.
I think dedicated peripherals and the Touch/Wand controllers are going to rule VR. For things like flight simulators and racing games, you've got HOTASes and wheels, and then the motion control systems do general-purpose hand tracking that works really well.
Gamepads, though? I don't think those are a great input method for VR, although they are versatile. They're just built for flat screens, and I think for something like VR you really need something more involved.[/QUOTE]
I think that with the right haptic feedback you could even pull off virtual steering wheels and cockpits with the tracking peripherals. Especially the touch due to its ergonomics. And, of course, it wouldn't be anything like having an actual hotas or wheel, but it would be neat nonetheless and I think it would be something you could get used to easily. Enough that it could be a viable compromise for people that want a more immersive experience but don't have the hardware.
[QUOTE=hybrid_theory;48918596]I think that with the right haptic feedback you could even pull off virtual steering wheels and cockpits with the tracking peripherals. Especially the touch due to its ergonomics. And, of course, it wouldn't be anything like having an actual hotas or wheel, but it would be neat nonetheless and I think it would be something you could get used to easily. Enough that it could be a viable compromise for people that want a more immersive experience but don't have the hardware.[/QUOTE]
You would need something that could not only replicate vibration or tap-based haptic feedback, but also force projections in 3D space. I'm not really sure how you could do that in a pair of wireless remotes.
[QUOTE=woolio1;48918744]You would need something that could not only replicate vibration or tap-based haptic feedback, but also force projections in 3D space. I'm not really sure how you could do that in a pair of wireless remotes.[/QUOTE]
You're looking at it like a perfectionist.
You wouldn't need force, just haptic hints for when your controller hits the interactive entity, hints for when you are interacting with it, and say for a joystick, hints for when you reach it's limits.
Which is why I said it would be completely different from actually using a hotas or wheel, but it would be a good compromise if you want to be more immersed than using a simple control scheme yet don't have the hardware or money to put towards it.
the steam controller on ut99, I slowly ease into it as I use it and it gets more and more natural to use
[video=youtube_share;4cw_q09zFcI]http://youtu.be/4cw_q09zFcI[/video]
motion controls are actually way the fuck less fun to use in a game than you want to imagine, if you want accuracy stick to a mouse or steampad
unless of course the game natively supports 1:1 motion control with the vive/touch, then it's VERY accurate and you should 100% stick to touch
best get both though
[QUOTE=hybrid_theory;48918391]After seeing touch and the vive controllers, I can't think of any reason to use anything but those kinds of peripherals in VR. [/QUOTE]
Driving games, flying games, etc.
Having your hands on an actual steering wheel that probably has force feedback too is much more intuitive and allows for much more precise control than holding your hands in the air and pretending you're holding a wheel.
Same goes for a joystick.
[QUOTE=*Freezorg*;48920239]Driving games, flying games, etc.
Having your hands on an actual steering wheel that probably has force feedback too is much more intuitive and allows for much more precise control than holding your hands in the air and pretending you're holding a wheel.
Same goes for a joystick.[/QUOTE]
Read my posts following the one you replied.
to save you time
[quote] And, of course, it wouldn't be anything like having an actual hotas or wheel, but it would be neat nonetheless and I think it would be something you could get used to easily. Enough that it could be a viable compromise for people that want a more immersive experience but don't have the hardware.[/quote]
Man, when VR reaches consumer release, playing with one of those steering wheels with haptic feedback will be great
[url=http://rymimg.com/lk/l/w/05ff495a79b5ba92c919989dbbed6c12/3217050.jpg]Oculus really needs to launch their preorders tomorrow.[/url]
I know it's AR not VR, but I just go a meta 1 kit at work and although I regularly work with hardware 50X more expensive it's easily the most exciting thing I've gotten to play with :v:
Hoping we can get a hololens but that thing is harder to acquire than dragon scales on the moon
When things take off huge in both, there should be consideration for two different threads. If not, this thread is a AR/VR general thread besides it's focus on the rift. At least what I got the impression of over the years?
Show some pics if you can.
[QUOTE=Ithon;48941762]When things take off huge in both, there should be consideration for two different threads. If not, this thread is a AR/VR general thread besides it's focus on the rift. At least what I got the impression of over the years?
[/QUOTE]
I think the thread title pertains to Oculus simply because it is what people most associate with VR at the moment, and because the thread has been around for longer than the Oculus' competitors have really been making a showing.
[editline]20th October 2015[/editline]
Point being: its a pretty even split between Oculus and Vive discussion
do you get charged vat if you purchase a dk2 direct? a new one is cheaper than what they are going for on ebay, i know i should wait but i thought vive would have been available by now, im getting a bit impatient and i play a dk2 compatible game every day so it wouldnt be so bad to pay the £220 or so and then get a vive later on
we're so relatively close to launch for both vive and oculus just keep your panties on
by the time you get a devkit order fulfilled pre-orders will be up for everything and you'll feel like you wasted so much money for a week's novelty when the new unit is leagues better than it
I am so broke right now... And I'm going to Orlando for a week in December, which is going to cost the last of my savings.
I still need to rebuild my desktop before I can think about getting a VR headset, this thing has no chance of being able to drive even a Playstation VR-level setup, not to mention a Rift or Vive.
Maybe I should try to find a job.
-snip-
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