• Profan's Humble FTB Monster V1
    2,512 replies, posted
With all this going on. It better be damn worth it if and when we come back. I'm tired of waiting and being bored out of my mind. I'm getting quiet irratated at all of this; mp reset would be the most logical desicion in the first place. Would save us all this complaining and downtime.
I'm not active at the moment, so no one should really put much worth into my words. I feel that periodical resets are a good thing, as I believe the most joy from Minecraft comes from building and creating. Once you finish something, you kind of lose interest in it.
I'm not a huge fan of periodical resets. You can always move to a different area and start over. I just thing that if there is a big enough problem that's too much of a pain in the ass to get fixed, a reset isn't that bad of an idea.
If you look at when a server attracts the most players, it's always just after a reset. Everyone comes back, starts exploring the new map and building things on virgin land. It's exciting. Then once the newness wears off and people finish their projects, people start getting bored, they leave and the server turns into a museum.
The downtime isn't really that bad. There are other things to do, it is summer after all.
[QUOTE=V12US;41193949]If you look at when a server attracts the most players, it's always just after a reset. Everyone comes back, starts exploring the new map and building things on virgin land. It's exciting. Then once the newness wears off and people finish their projects, people start getting bored, they leave and the server turns into a museum.[/QUOTE] Yes, server resets and people play for a few weeks then you have land filled with half-finished houses and buildings that you can't build over because you're not sure if the person who builds it has stuck around or not, or whether they intend to come back or not. It's also much easier to claim a spot as your own once everyone else has settled down because people who have stuck around will have made areas where their house is visible even if they built into a mountain or something so you can choose if you want to live near some neighbours or if you want to live in seclusion.
[QUOTE=Minimal;41193179]With all this going on. It better be damn worth it if and when we come back. I'm tired of waiting and being bored out of my mind. I'm getting quiet irratated at all of this; mp reset would be the most logical desicion in the first place. Would save us all this complaining and downtime.[/QUOTE] You should stop being so ungrateful with the fact that we spend so much time trying to recover the server into a working state and making sure YOUR creations don't get wasted. We should have the server in a working state today. I thank those of you who have been patient with our efforts to get this done. :smile: [editline]26th June 2013[/editline] As we now have a tool to get the server into an operational state, we will hold a new vote! [B]A: [/B] Finishing the phasing out of xycraft.(no ETA but the finishline is in sight) [B]B: [/B] Resetting. A - Winner B - Zing And sure, we get a lot of people in the period right after a reset, but are those the people we want as regulars on our server? People that only come back after our "perioidic" resets?
[QUOTE=Profanwolf;41195220]You should stop being so ungrateful with the fact that we spend so much time trying to recover the server into a working state and making sure YOUR creations don't get wasted. We should have the server in a working state today. I thank those of you who have been patient with our efforts to get this done. :smile: [editline]26th June 2013[/editline] As we now have a tool to get the server into an operational state, we will hold a new vote! [B]A: [/B] Finishing the phasing out of xycraft.(no ETA but the finishline is in sight) [B]B: [/B] Resetting. A - Winner B - Zing[/QUOTE] I appreciate the work to get the server back online and will admit my reasons for wanting a rest are a little selfish. I figure if it isn't reset and I start on the server now it will be reset sometime sooner in the future and I'll not have had much time playing the current map.
I have one final question about this: Player inventories are cleared when they join, what about chests? Could I, for example, use the chest full of xy stuff I have to use as Thaumic aspects or will it clear as soon as I pull it into my inventory? I don't mind either way as I have a ton of spare crystallized aspects, I'm just curious.
I'm not gonna comment on people going slightly off the rails because they can't play, partly because I'm slowly edging towards it myself. I do want to say that there are plenty of other awesome indie games that have come out recently that you should try in the mean time. My poison of choice right now is Kerbal Space Program; shooting little green men in glowing-red rockets towards purple planets. As much as everyone wants to play, banging down the doors won't make it go any faster. Resetting now just seems like a waste of energy, seeing as a solution has been found already. Not to mention that there are plenty of alternatives to resetting, like Alfie is saying.
[QUOTE=AlfieSR;41195297]I have one final question about this: Player inventories are cleared when they join, what about chests? Could I, for example, use the chest full of xy stuff I have to use as Thaumic aspects or will it clear as soon as I pull it into my inventory? I don't mind either way as I have a ton of spare crystallized aspects, I'm just curious.[/QUOTE] You shouldn't use any xycraft stuff at all, no exceptions.
[QUOTE=Profanwolf;41195309]You shouldn't use any xycraft stuff at all, no exceptions.[/QUOTE] I know that much, I mean I have a chestful that I was going to void when xycraft was removed assuming it wasn't already automatically cleared, I was just wondering if the server would allow me to throw them into a crucible for some Metallum or Imperito or what have you.
[QUOTE=Dolton;41195292]I appreciate the work to get the server back online and will admit my reasons for wanting a rest are a little selfish. I figure if it isn't reset and I start on the server now it will be reset sometime sooner in the future and I'll not have had much time playing the current map.[/QUOTE] I've also come up with a good idea for the future, if we when we "reset" happen to stay on the same mod pack, the old map will be kept in a separate world the users can travel to. So that way, new people who want a new world can stay in the new world we generate, and users who like their old bases/machines can stay there :v:
[QUOTE=Profanwolf;41195381]I've also come up with a good idea for the future, if we when we "reset" happen to stay on the same mod pack, the old map will be kept in a separate world the users can travel to. So that way, new people who want a new world can stay in the new world we generate, and users who like their old bases/machines can stay there :v:[/QUOTE] There are tutorials in quite a few places for turning worlds into ages. Naturally, this doesn't preserve their own Nether/Twilight Forest dimensions so you'd have to figure out a way to warn everyone that their books would be void and possibly a death trip.
[QUOTE=Profanwolf;41195381]I've also come up with a good idea for the future, if we when we "reset" happen to stay on the same mod pack, the old map will be kept in a separate world the users can travel to. So that way, new people who want a new world can stay in the new world we generate, and users who like their old bases/machines can stay there :v:[/QUOTE] That would be an awesome solution! I'm guessing this isn't an option when updating to a new version as well, simply because you'd amass legacy world after legacy world after each update? If I could suggest something along those lines, why not do this for an update, and give everyone 30 days after the update to move their stuff over into the new world?
[QUOTE=Krahn;41195409]That would be an awesome solution! I'm guessing this isn't an option when updating to a new version as well, simply because you'd amass legacy world after legacy world after each update? If I could suggest something along those lines, why not do this for an update, and give everyone 30 days after the update to move their stuff over into the new world?[/QUOTE] Ultimate apparently isn't updating past 1.4.7, so this wouldn't be necessary unless Profan decides to disable another mod, but seeing as the next biggest offender is Mystcraft that wouldn't be helpful v:v:v
[QUOTE=Profanwolf;41195381]I've also come up with a good idea for the future, if we when we "reset" happen to stay on the same mod pack, the old map will be kept in a separate world the users can travel to. So that way, new people who want a new world can stay in the new world we generate, and users who like their old bases/machines can stay there :v:[/QUOTE] Sounds like a good solution
[QUOTE=Profanwolf;41195381]I've also come up with a good idea for the future, if we when we "reset" happen to stay on the same mod pack, the old map will be kept in a separate world the users can travel to. So that way, new people who want a new world can stay in the new world we generate, and users who like their old bases/machines can stay there :v:[/QUOTE] That would be a great solution. I would love a new world to build a new base in, but remaking all the machines and stuff is just too damn boring. If we can bring our stuff from the old world into the new one, I'm pretty sure everyone would migrate towards the new world rather quick and we can drop the old xycraft infested world eventually.
So the keep old world as multiworld solution is accepted? :v: I'm thinking either the worlds have a separate inventory so it isn't too easy to move stuff between(still possible with machines and such) or they don't.
[QUOTE=Profanwolf;41197666]So the keep old world as multiworld solution is accepted? :v: I'm thinking either the worlds have a separate inventory so it isn't too easy to move stuff between(still possible with machines and such) or they don't.[/QUOTE] I like the separate inventory.
[QUOTE=Profanwolf;41197666]So the keep old world as multiworld solution is accepted? :v: I'm thinking either the worlds have a separate inventory so it isn't too easy to move stuff between(still possible with machines and such) or they don't.[/QUOTE] Separate inventory isn't difficult to move things between at all, really, I wouldn't bother. If people wish to, they can abandon their inventory in the old world in a chest and roam the new world anew. Just makes it kind of irritating when you lose your inventory because you took a book. Also how would this play with people visiting the Twilight Forest and suddenly losing their items because they were in the new world?
As much as the multiworld thing sounds good, it kind of urks me a bit that people can just go right back to the old world. The whole appeal of a reset is the fact that it's total and you can't go back, it's a fresh and total restart. If you can just go back and do the same thing back in the old world, it just doesn't feel as... refreshing, I guess. But that's just me personally. Of course, there's also been the issue of the Twilight Forest and the Nether, which both (I believe) are coded in such a way that you can't have two of them for two different worlds, and it would be an absolute nightmare to recode to work with both. There's probably a whole slew of other technical reasons that would make it quite difficult to make a "multiworld" a reality. I just don't think it would be a viable option, personally, so I'd either want a reset or no reset. Whether that reset is now or later is completely up in the air for me, although I'd like it if we'd reset later when (or if) Ultimate goes to MC version 1.5.3 when RP hopefully eventually updates.
Multiworlds will allow the people that have invested alot of time into their buildings to continue to play from where they were before the removal of xycraft, and people who were not very far into any of the mod packs can go to the new world and start fresh. It means there will be space where new players can go without seeing odd contraptions everywhere. As for issues with nether and twighlight forest, they would be easy to solve, if the old map was treated in a similar manner to a mystcraft age.
I don't think a multiworld would be sensible. It'd ruin any sense of progress on the standard map, because no matter how much people say they won't, they will drag all the stuff from the old map over. [editline]26th June 2013[/editline] If you want to continue a project, you can download the map. Not saying this is how it's gonna be, just saying what I think
[QUOTE=Fhenexx;41198016]As much as the multiworld thing sounds good, it kind of urks me a bit that people can just go right back to the old world. The whole appeal of a reset is the fact that it's total and you can't go back, it's a fresh and total restart. If you can just go back and do the same thing back in the old world, it just doesn't feel as... refreshing, I guess. But that's just me personally.[/QUOTE] But that's just it, not everyone wants a reset. Those that do stick to the overworld, those that don't can move to the age and stay where they were. I feel no reason I should have to remake every last one of my machines and set them all up again just because you're bored with where you are and want me to restart too. [QUOTE=Fhenexx;41198016]Of course, there's also been the issue of the Twilight Forest and the Nether, which both (I believe) are coded in such a way that you can't have two of them for two different worlds, and it would be an absolute nightmare to recode to work with both. There's probably a whole slew of other technical reasons that would make it quite difficult to make a "multiworld" a reality. I just don't think it would be a viable option, personally, so I'd either want a reset or no reset. Whether that reset is now or later is completely up in the air for me, although I'd like it if we'd reset later when (or if) Ultimate goes to MC version 1.5.3 when RP hopefully eventually updates.[/QUOTE] Ultimate will not go to MC version 1.5.3, a new modpack will arise at that point just as with moving from FTB Beta Pack A to FTB Ultimate (although Profan didn't have a Beta Pack A server, you see my point). As to Twilight Forest and the Nether, it's entirely possible to preserve them just as with the Overworld, it just screws up the books/portals currently in existence, and there's less reason to. I think some people do live in the Twilight Forest though :I [QUOTE=FlubberNugget;41198335]If you want to continue a project, you can download the map. Not saying this is how it's gonna be, just saying what I think[/QUOTE] If this be the case, why not just play singleplayer in the first place where map resets never happen?
[QUOTE=AlfieSR;41198352]But that's just it, not everyone wants a reset. Those that do stick to the overworld, those that don't can move to the age and stay where they were. I feel no reason I should have to remake every last one of my machines and set them all up again just because you're bored with where you are and want me to restart too.[/QUOTE] I don't really want to reset right now either, but sooner or later we're going to. When we do, I'd like a total reset. That's what my point was, at least what I wanted to be. [QUOTE=AlfieSR;41198352]Ultimate will not go to MC version 1.5.3, a new modpack will arise at that point just as with moving from FTB Beta Pack A to FTB Ultimate (although Profan didn't have a Beta Pack A server, you see my point).[/quote] Wait, I'm just a slight bit confused here. If there is another modpack that's updated and is essentially a spiritual successor to Ultimate, would the server switch then? Or is it always going to be Ultimate?
[QUOTE=AlfieSR;41198352] If this be the case, why not just play singleplayer in the first place where map resets never happen?[/QUOTE] to play with other people? I think if you want to continue this map, you can do so on your own behalf, it causes too many problems for the majority of people that will most likely be starting anew
[QUOTE=Fhenexx;41198912]I don't really want to reset right now either, but sooner or later we're going to. When we do, I'd like a total reset. That's what my point was, at least what I wanted to be. Wait, I'm just a slight bit confused here. If there is another modpack that's updated and is essentially a spiritual successor to Ultimate, would the server switch then? Or is it always going to be Ultimate?[/QUOTE] I believe the server is going to switch to the next Ultimate-style modpack when it properly comes out once the various mods are mostly updated. That's when we're going to basically have to do a reset, so we can do a total reset [I]then[/I], while right now it's just an opportunity for some to reset, others to stick to their plans.
Some people actually want map resets every once in a while, because it keeps things fresh. Please don't interpret anything I'm saying here as a decision, I'm simply saying what I think. If I'm saying something from an administrative position I'll make sure you know of it.
[QUOTE=Fhenexx;41198912]I don't really want to reset right now either, but sooner or later we're going to. When we do, I'd like a total reset. That's what my point was, at least what I wanted to be. Wait, I'm just a slight bit confused here. If there is another modpack that's updated and is essentially a spiritual successor to Ultimate, would the server switch then? Or is it always going to be Ultimate?[/QUOTE] Just recently the FTB launcher added version .7 of the 1.5.2 ultimate beta pack. I'm not sure if people want to update to 1.5 but it is there if people want to.
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