• Profan's Humble FTB Monster V1
    2,512 replies, posted
[QUOTE=FlubberNugget;41198936]Some people actually want map resets every once in a while, because it keeps things fresh.[/QUOTE] And we can, I just don't think now is the right time because it came basically out of nowhere, leaving a number of projects at a point where it feels unfinished. Downloading the map shouldn't be a solution, because it's not SMP which defeats the purpose of starting it on the server. Maybe I'm wrong, and now is the time to reset. But the 1.5.2 packs aren't [I]that[/I] far away from releasing, so it wouldn't be too long before we reset again. Reset now or not, too many resets are a bad thing.
If we don't reset now and say we are going to at 1.5.2, everyone's going to stop building now, not then.
We could stay with this or restart and jump to 1.6 when it comes out?
[QUOTE=FlubberNugget;41199081]If we don't reset now and say we are going to at 1.5.2, everyone's going to stop building now, not then.[/QUOTE] I don't think everyone will, but it would give a better rounded idea of how long they have to finish what they're doing.
[QUOTE=AlfieSR;41199062]And we can, I just don't think now is the right time because it came basically out of nowhere, leaving a number of projects at a point where it feels unfinished. Downloading the map shouldn't be a solution, because it's not SMP which defeats the purpose of starting it on the server. Maybe I'm wrong, and now is the time to reset. But the 1.5.2 packs aren't [I]that[/I] far away from releasing, so it wouldn't be too long before we reset again. Reset now or not, too many resets are a bad thing.[/QUOTE] The 1.5.2 pack is released [IMG]http://i.imgur.com/KBnMo9Z.png[/IMG]
But it's still in beta, I'm not sure they want to switch until it's reached a stable version
[QUOTE=Fhenexx;41199327]But it's still in beta, I'm not sure they want to switch until it's reached a stable version[/QUOTE] Most likely not since it's neither back nor forward compatible, the final 1.5.2 packs will have different item ids. If Profan just does the old-Overworld-age thing and locks inventory unique to that age, then it solves a majority of the problems with resetting. If people sneak items despite saying they want to reset, that's their sin and shouldn't affect people who openly wish to continue where they were.
[QUOTE=AlfieSR;41199363]Most likely not since it's neither back nor forward compatible, the final 1.5.2 packs will have different item ids.[/QUOTE] I'll try and find it but the FTB team member in charge of this pack said from .7 on there will not need to be anymore world resets and item IDs will stay the same as this pack will eventually become to main FTB pack.
Ooh, I like the multiworld idea...
[QUOTE=Dolton;41199454]I'll try and find it but the FTB team member in charge of this pack said from .7 on there will not need to be anymore world resets and item IDs will stay the same as this pack will eventually become to main FTB pack.[/QUOTE] [url]http://feed-the-beast.com/15beta.php[/url] [quote]This pack is not backwards or forwards compatible, it uses a different set of ID maps from all of our previous packs and within the next few weeks we expect that you [B]will need to regen your worlds[/B], within the next few weeks we hope to update the pack adding or possibly removing mods with world gen changes meaning current worlds will be of no use.[/quote] Although if that's outdated, please correct me.
I don't think we should upgrade to 1.5. We should upgrade with 1.6 because that's when redpower is updating
[QUOTE=vexx21322;41199704]I don't think we should upgrade to 1.5. We should upgrade with 1.6 because that's when redpower is updating[/QUOTE] No it isn't. Eloraam is a great modder but FTB isn't relying on RedPower anymore in future packs because of how unlikely it is that she will update on time. [quote=Wyld]0.7 will exist for a week, and baring any serious issue, will be pushed through as a FULL SUPPORTED RELEASE and no longer a beta pack. My personal apologies about all the talk on 0.7; but we've come to the point where this is going to be more than "just" a 1.5.2 beta. As such, we need to spend *further* time, and ensure this is as stable as possible, makes the most sense from a player and server admin point of view, incorporate mod changes, and bring in the final mods we wish to release as part of a true pack. [/quote] .7 will be pushed as the normal pack in its current state (barring some horrible bug not yet found) so it will be forwards compatible, just not backwards compatible with releases <.6
[QUOTE=Dolton;41200103]No it isn't. Eloraam is a great modder but FTB isn't relying on RedPower anymore in future packs because of how unlikely it is that she will update on time. .7 will be pushed as the normal pack in its current state (barring some horrible bug not yet found) so it will be forwards compatible, just not backwards compatible with releases <.6[/QUOTE] She said she was skipping 1.5 and going to 1.6.
or you could just not rely on ftb but then again what do i know :suicide:
[QUOTE=Dolton;41200103]No it isn't. Eloraam is a great modder but FTB isn't relying on RedPower anymore in future packs because of how unlikely it is that she will update on time. .7 will be pushed as the normal pack in its current state (barring some horrible bug not yet found) so it will be forwards compatible, just not backwards compatible with releases <.6[/QUOTE] In this case, maybe .7 might be a cool way to go, IMO.
[QUOTE=Jetamo;41201482]or you could just not rely on ftb but then again what do i know :suicide:[/QUOTE] This would be ideal, but then you would either have to distribute the mods yourself for a 'private mod pack', or use the technic launcher.
It'd mean more work in the here and now, but it would mean you'd have a LOT more control over it. Like, I don't know, let's say FTB decided to take Thaumcraft completely out in an update to a pack the server's using. Instead of being stuck with whatever decisions they make, you get to put in whatever mods you want, etc. ...Would be ruddy easier without the hard-on for permissions pretty much every mod author has.
All these conflicting opinions are definitely not making it easy to choose what to do next :tinfoil:
[QUOTE=Profanwolf;41204491]All these conflicting opinions are definitely not making it easy to choose what to do next :tinfoil:[/QUOTE] And this is why democracies tend to collapse upon themselves as people become more intertwined in rule.
[QUOTE=Jetamo;41202440]It'd mean more work in the here and now, but it would mean you'd have a LOT more control over it. Like, I don't know, let's say FTB decided to take Thaumcraft completely out in an update to a pack the server's using. Instead of being stuck with whatever decisions they make, you get to put in whatever mods you want, etc. ...Would be ruddy easier without the hard-on for permissions pretty much every mod author has.[/QUOTE] This really isn't an issue right now. And even if ftb makes a decision like that, we can always use an older version of the pack and then we can compile our own mod set.
[QUOTE=Profanwolf;41204491]All these conflicting opinions are definitely not making it easy to choose what to do next :tinfoil:[/QUOTE] -yeah, just do what you want-
Profan, just do whatever the fuck you want :V Regardless of what you decide, people just want to play at this point, reset or no reset, preserved maps or not.
I would personally prefer the two maps together. But I won't complain if its just a new map.
Profan, to be fair it is your server and you have asked the opinion of those involved ultimately it is your decision. from what i understand you guys have gone above and beyond the call of duty, in trying to fix this, so what ever you decide the rest of us will just have to deal with it you have done everything right. :)
All I know is that I really just want to play right now! Is there a chance that you could do a map reset, ie. save the old world and generate a new one? That way you could add the old world back as an age or whatever later, when the problems have been resolved.
Reset the map,make old world as age or something.people who want to play with old world can do it or start again or do both :v: till we get 1.6.And at 1.6 whole reset.Also if are planning a proper reset at this point,We will need another reset at 1.6 then.Since redpower and shit wont work and i dont think this map will work with 1.6
[QUOTE=Dr Magnusson;41209211]All I know is that I really just want to play right now! Is there a chance that you could do a map reset, ie. save the old world and generate a new one? That way you could add the old world back as an age or whatever later, when the problems have been resolved.[/QUOTE] It's leaning towards reset now, make world available as multiworld in a bit after setting up the new world, not right away as that would delay the reset.
[QUOTE=Profanwolf;41210334]It's leaning towards reset now, make world available as multiworld in a bit after setting up the new world, not right away as that would delay the reset.[/QUOTE] I'd like that. If you're still feeling not completely sure I would suggest another poll.
[QUOTE=Zaldos;41210380]I'd like that. If you're still feeling not completely sure I would suggest another poll.[/QUOTE] To be honest, fuck that. We already had like what, 3 (or 4?) polls on this subject :v:
[QUOTE=judgeofdeath;41210653]To be honest, fuck that. We already had like what, 3 (or 4?) polls on this subject :v:[/QUOTE] Agreed. If we reset right now, we'd be able to play now right? And port our stuff from the old map whenever that gets added back in?
Sorry, you need to Log In to post a reply to this thread.