Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
[QUOTE=Kyle902;49259979][img]http://puu.sh/lLNlY/9ca16163f1.png[/img]
That was a surprisingly effective mix I put in that grenade holy shit[/QUOTE]
So you were my lab partner that fucking rushed to get me killed, thanks
Working on re-adding the old Medbay to Hippie. It changed to the gross default /tg/ one a while ago.
[t]http://i.imgur.com/ASrpwK7.png[/t]
[QUOTE=The freeman;49261048]Working on re-adding the old Medbay to Hippie. It changed to the gross default /tg/ one a while ago.
[t]http://i.imgur.com/ASrpwK7.png[/t][/QUOTE]
Aw, that was my design :3 I'm glad it's still in use.
I'm going to be completely honest, but I think that design was a bit of a mess. Current genetics could need a facelift alongside lobby, but everything else is perfect as it is.
[QUOTE=Fury McFlurry;49260515]So you were my lab partner that fucking rushed to get me killed, thanks[/QUOTE]
I was a rev.
[QUOTE=Kyle902;49259979][img]http://puu.sh/lLNlY/9ca16163f1.png[/img]
That was a surprisingly effective mix I put in that grenade holy shit[/QUOTE]
What the hell did you put in there?
[QUOTE=Kyle902;49264840]I was a rev.[/QUOTE]
You convert.
[QUOTE=Limed00d;49264174]I'm going to be completely honest, but I think that design was a bit of a mess. Current genetics could need a facelift alongside lobby, but everything else is perfect as it is.[/QUOTE]
Having cryo be right above medical storage and the room right outside surgery is kind of shit, it was far nicer to move around medbay on the old map since nothing was surrounding cryo.
How to be a robust chaplain during cult.
Get a tank of holy water
Get the syringe gun
Fill syringes with holy water
Inject all the food on the station with holy water
Inject cultists coming after you with holy water
Make holy water grenades (Holy water smoke gets absorbed)
Bless the water tanks in botany
The cult didn't stand a chance.
[QUOTE=Kyle902;49265860]How to be a robust chaplain during cult.
Get a tank of holy water
Get the syringe gun
Fill syringes with holy water
Inject all the food on the station with holy water
Inject cultists coming after you with holy water
Make holy water grenades (Holy water smoke gets absorbed)
Bless the water tanks in botany
The cult didn't stand a chance.[/QUOTE]
I was a pAI that round, I had nothing to do else than observing my master stumbling back and forth between escape and kitchen, and looking the chat degenerate to "ADMIN ABUSE" chanter.
[img]http://puu.sh/lNb8s/ae5d66617a.png[/img]
Chemistry is overpowered. I drank 500 units of black powder then set myself on fire with some napalm
Also why did hippie remove telescience?
Was it too OP or something?
[QUOTE=mecaguy03;49267809]Also why did hippie remove telescience?
Was it too OP or something?[/QUOTE]
You could just steal the entire armory in minutes, it was OP as shit. Programs were out there to make any guesswork disappear.
Rumors has it you can nag cargo to get the telesci equipment and rebuild the snag-o-matic
The thing they replaced it with, what does it even do?
So is there code anywhere for everybody's favorite branch? What is everyone's favorite branch?
[QUOTE=mecaguy03;49267886]The thing they replaced it with, what does it even do?[/QUOTE]
The Experi-Mentor?
What doesn't it do...
It's possible for the damn thing to summon a meteor swarm 5 seconds into the round.
That being said, yes it was EZ fucking PZ for any tom, dick and harry to steal the whole armoury in less time with a list of Co-ords and a calculator program... or just even set up their own spreadsheet.
The issue was it used trigonometry, an area of maths that computers were practically fucking built for, so any dipshit with access to google docs could do it without even using a program that was easily available. All they needed was a list of co-ords which were easy to find/guess and were readily available on-line.
If I wanted to keep telesci i would make it so that using the machine opened up a wormhole that someone has to actually walk through to use and dissipates the second one person goes through, that way a lone arimchair telescientist cannot pillage the whole station with 0 effort, you need two people (or some clever signaller rigging) and go do it yourself...
Heck I would overhaul ALL of science so that every department can contribute to R&D in addition their normal duties.
Lets put it like this, every department has some kind of "scanner" and "server uplink" if say Xenobio gets a high teir slime core.. whatever the one that shits out free metal is, they can sacrifice it to the "slime core scanner" and it provides so many "materials science tokens" that can be used to bolster materials science.
Toxins can make more than just bombs, they can make all kinds of potent exploding devies, radiation bombs? Sure! EMP bombs? Why not? High yeild chem dispersal bombs? Sure, go nuts! Each bomb will yeild different R&D tokens depending on it's type and yield.
The Experimentor? Throw random shit in there and see what tokens it shits out. Basic R&D might need to be nerfed a little as now ALL of science is contributing to R&D as opposed to doing the whole "Basic R&D checklist"
Perhaps R&D can be a little like artefact research from goon, you get a few "toys" at round-start that have several unknown uses, each one contributing some R&D points depending on how it's used and more can be found/procured via random events, mining or using the Experimentor.
[QUOTE=mecaguy03;49267886]The thing they replaced it with, what does it even do?[/QUOTE]
It may have changed since I originally made it, because GUN-HOG took up maintaining it, [URL="https://dl.dropboxusercontent.com/u/1513925/ss13/using_the_experimentor.txt"] but here's a list of all functions it originally came with.[/URL]
Rogue detective comes after me with a revolver not knowing I had just consumed 500 units of black powder. I set myself on fire and started chasing after him
[img]http://puu.sh/lNP6w/1ef8550267.png[/img]
The detective died.
Space ISIS is going well I see
We placing bets on how long it takes for him to get banned doing it?
Thats fucking genious but I sincerely hope you were an antag there
[QUOTE=S31-Syntax;49271932]We placing bets on how long it takes for him to get banned doing it?[/QUOTE]
Pretty sure he's already banned for blowing up the chapel(as a non-antag) and almost killing the head of security who was trying to incinerate someone who I'm assuming was a ling as well as critting me and possibly another guy in the blast.
[IMG]https://dl.dropboxusercontent.com/u/104171519/ss13/myshit/necklace.png[/IMG]
Looks like catbeasts finally are usefull for something
[QUOTE=Limed00d;49272193]Thats fucking genious but I sincerely hope you were an antag there[/QUOTE]
Detective was acting very suspicious (as in he was shooting me with his revolver because he wanted me to make him drugs) and the chef was a confirmed ling. I had no other way of fighting them :v:
[video=youtube;852id1kESkI]http://www.youtube.com/watch?v=852id1kESkI[/video]
seeing this looks really unsettling
[QUOTE=Lawligagger;49279258][video=youtube;852id1kESkI]http://www.youtube.com/watch?v=852id1kESkI[/video]
seeing this looks really unsettling[/QUOTE]
I prefer my unanimated 2D spessmens.
Not only is there going to be a crapton of compatibility issues, I can see that being so much more annoying to mod in for those who want to mod in.
Especially if they might include attack animations later on or something.
Someone redesigned the Security area on Hippie and made it look terrible. Firelocks hide half of the doors when they're opened in the brig and the law/detective offices are gross now.
[img]http://i.imgur.com/YGehRkz.png[/img]
[QUOTE=EmperorVagak;49280826]Not only is there going to be a crapton of compatibility issues, I can see that being so much more annoying to mod in for those who want to mod in.
Especially if they might include attack animations later on or something.[/QUOTE]
The crazy bastard making it is supposedly doing animations for every possible clothing option BY HAND>=.
Russian SS13 is strangest ss13
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