• Space Station 13 v11 - Admiral Hippie does bad videos
    5,008 replies, posted
[QUOTE=Solomon;49566335]Boy, TG turned into a shittier station than I thought. That's disappointing.[/QUOTE] You're a year and a half late, mate.
im playing on tg now and holy shit is this fucking noob station or what lol
I've been banned from /tg/ for having a VPN on even though it's not against the rules egh
[QUOTE=GrangeRover;49565193]Lolicon is illegal in a few european countries, I don't know about russia however. But yeah i agree, i don't think anyone would get arrested for sprites. [editline]19th January 2016[/editline] I'm not going to pretend to be even slightly familiar with Russian law. Its just that i wouldn't be at all surprised if they claimed he was condoning pedophilia. But enough about that. [editline]19th January 2016[/editline] Instead lets talk about monsters in lifeweb, and how orally pleasuring them will make them non-hostile towards you. Because thats funny, and i'm bored in college.[/QUOTE] Someone did that to a Graga and they shortly got clocked in the head.
Hey. Anyone got a link to where I can download the sounds used in SS13?
[QUOTE=TheNerdPest14;49567564]Hey. Anyone got a link to where I can download the sounds used in SS13?[/QUOTE] Download the [URL="https://github.com/HippieStationCode/HippieStation13"]code[/URL] and get them from there. They are all in .ogg format.
Okay. What branch do most people use? TG Station?
[QUOTE=TheNerdPest14;49567604]Okay. What branch do most people use? TG Station?[/QUOTE] Yes, but if I'm not mistaken, /tg/'s code has been dropping in quality and rising in RP shit since late 2014 and you're probably better off downloading Hippiestation's.
[QUOTE=No Party Hats;49566879]im playing on tg now and holy shit is this fucking noob station or what lol[/QUOTE] There does seem to be a big streak of people not knowing what the fuck they're doing on there. I would go to another station as my main, but every other /tg/code base is just chaotic murderboner fest, and I hate goonstation code. I would love to see a sensibly administrated server using a lite version of /tg/code and a smaller, non-clusterfuck station.
[QUOTE=SuperPlamz;49567624]Yes, but if I'm not mistaken, /tg/'s code has been dropping in quality and rising in RP shit since late 2014 and you're probably better off downloading Hippiestation's.[/QUOTE] Okay. Doesn't Hippie have ice cream? I mainly just want the sounds though. [editline]19th January 2016[/editline] [QUOTE=DanRatherman;49567717]There does seem to be a big streak of people not knowing what the fuck they're doing on there. I would go to another station as my main, but every other /tg/code base is just chaotic murderboner fest, and I hate goonstation code. I would love to see a sensibly administrated server using a lite version of /tg/code and a smaller, non-clusterfuck station.[/QUOTE] What would you consider a lite version? And what parts do you dislike about it?
[QUOTE=DanRatherman;49567717]There does seem to be a big streak of people not knowing what the fuck they're doing on there. I would go to another station as my main, but every other /tg/code base is just chaotic murderboner fest, and I hate goonstation code. I would love to see a sensibly administrated server using a lite version of /tg/code and a smaller, non-clusterfuck station.[/QUOTE] Tg was my main back when vg station and fp station were a thing, I honestly love tg/hippie code but my god the userbases are fucking worthless. At least I can fuck around on tg without getting banned cause if they even ban one person that's like 10% of their players lol
[QUOTE=No Party Hats;49568497]Tg was my main back when vg station and fp station were a thing, I honestly love tg/hippie code but my god the userbases are fucking worthless. At least I can fuck around on tg without getting banned cause if they even ban one person that's like 10% of their players lol[/QUOTE] Uh tg is one of the most consistently high pop servers even without their main server being on the hub
/tg/ as in 34 players currently online /tg/?
No that's actually hippie that has 34 players right now lol, sybil has 43 atm
That being a general reference to how many people I usually see on tg, not the current pop btw
I'm just saying that tg is far from dead, the main server that doesn't show up on the hub usually hits 80-90 at prime time, the one that does show up is the side server
[QUOTE=TheNerdPest14;49567719]Okay. Doesn't Hippie have ice cream? I mainly just want the sounds though. [editline]19th January 2016[/editline] What would you consider a lite version? And what parts do you dislike about it?[/QUOTE] I would consider a lite version a codebase that doesn't have mountains of extra fluff tacked on for no reason. New races are tolerable for the RP factor, but away missions just drag people off station to fuck off instead of playing the core focus of the game, which to me has always been the 'whodunit' Clue mechanics of the Traitor gamemode. Nuke Ops is a staple of course, but changeling and rev rounds are fun as well. I feel like the ideal ratio of rounds would be 50% traitor, 20% special traitor (changeling/shadow/whatever), 20% Nuke Ops, and 10% other. As of late on /tg/station it seems every round has 12 traitors, 3 co-op changelings, 3 abductors, a blob, malf AI, and a goddamn meteor storm, it just guarantees the entire station will turn into a graveyard, killing every single non-antag or security personnel. Burdensome gamemodes like Gangs (just worse rev, should have just given rev gamemode a control % mechanic and weapon spawning privileges and called it a day) drag rounds into the 2 hour mark as the shuttle is indefinitely delayed until only a handful of people haven't bitten their tongues off. On top of this, every department has been steadily made more self-sufficient to the point where I've played Quartermaster over several rounds and had virtually no requests for any shipments other than weapons/emitters if its Blob or loyalty implants if its rev/gang. Departments that are self-sufficient leave the RP and meta aspects of the game to rot, and encourage departments to board up their windows and just try to get as much work done as possible before the singulo eats them. Department interdependence, light-medium roleplay, logical but nuanced station layouts, and emphasis placed on the traitor gamemode is more or less what I mean by lite ss13. I pick /tg/ code as the base because I think it best captures the spirit of the game and it's what I'm used to. ------ As for what I don't like about Goon, it's mostly been the communities as level of RP. I think of SS13 as Robust Clue with a lovely marmalade of lighthearted RP spread on top of it. My experience on other non-/tg/ servers has been to be snubbed, ignored, and generally not interacted with by every single person on the station until I either die, get on the shuttle, or get so bored I quit. I also think it suffers from needless bloat, like the presence of a money economy, ATMs, fucktons of single purpose NPC robots, 20+ pieces of equipment in each department forcing every map to be a giant sprawling clusterfuck, etc. etc.
[QUOTE=DanRatherman;49569257]I would consider a lite version a codebase that doesn't have mountains of extra fluff tacked on for no reason. New races are tolerable for the RP factor, but away missions just drag people off station to fuck off instead of playing the core focus of the game, which to me has always been the 'whodunit' Clue mechanics of the Traitor gamemode. Nuke Ops is a staple of course, but changeling and rev rounds are fun as well. I feel like the ideal ratio of rounds would be 50% traitor, 20% special traitor (changeling/shadow/whatever), 20% Nuke Ops, and 10% other. As of late on /tg/station it seems every round has 12 traitors, 3 co-op changelings, 3 abductors, a blob, malf AI, and a goddamn meteor storm, it just guarantees the entire station will turn into a graveyard, killing every single non-antag or security personnel. Burdensome gamemodes like Gangs (just worse rev, should have just given rev gamemode a control % mechanic and weapon spawning privileges and called it a day) drag rounds into the 2 hour mark as the shuttle is indefinitely delayed until only a handful of people haven't bitten their tongues off. On top of this, every department has been steadily made more self-sufficient to the point where I've played Quartermaster over several rounds and had virtually no requests for any shipments other than weapons/emitters if its Blob or loyalty implants if its rev/gang. Departments that are self-sufficient leave the RP and meta aspects of the game to rot, and encourage departments to board up their windows and just try to get as much work done as possible before the singulo eats them. Department interdependence, light-medium roleplay, logical but nuanced station layouts, and emphasis placed on the traitor gamemode is more or less what I mean by lite ss13. I pick /tg/ code as the base because I think it best captures the spirit of the game and it's what I'm used to. ------ As for what I don't like about Goon, it's mostly been the communities as level of RP. I think of SS13 as Robust Clue with a lovely marmalade of lighthearted RP spread on top of it. My experience on other non-/tg/ servers has been to be snubbed, ignored, and generally not interacted with by every single person on the station until I either die, get on the shuttle, or get so bored I quit. I also think it suffers from needless bloat, like the presence of a money economy, ATMs, fucktons of single purpose NPC robots, 20+ pieces of equipment in each department forcing every map to be a giant sprawling clusterfuck, etc. etc.[/QUOTE] Revolution is also a burden to play as a non-antagonist. Because there is a what I'd call a loophole in the rules regarding killing people and RDM (random deathmatch, killing someone only to learn that person was an antagonist is about severe as killing an innocent one) unless you are an antagonist. Once they become a revolutionary, they become an exempt to the rule. There will always people who abuse this exemption beyond their intelligence. Turning "Revolution" to a "Bloodshed" within minutes of the round. This is why I fucking hate revolutions and gangs. Even if you could convert people into cultists and revolutionaries without the need to do harm. They will abuse you into crit, drag you to their leader(s), stabilize and then convert you. Only to leave you on the floor bum-naked, just because antagonist privileges.
[QUOTE=Dromlexer;49569415]Revolution is also a burden to play as a non-antagonist. Because there is a what I'd call a loophole in the rules regarding killing people and RDM (random deathmatch, killing someone only to learn that person was an antagonist is about severe as killing an innocent one) unless you are an antagonist. Once they become a revolutionary, they become an exempt to the rule. There will always people who abuse this exemption beyond their intelligence. Turning "Revolution" to a "Bloodshed" within minutes of the round. This is why I fucking hate revolutions and gangs. Even if you could convert people into cultists and revolutionaries without the need to do harm. They will abuse you into crit, drag you to their leader(s), stabilize and then convert you. Only to leave you on the floor bum-naked, just because antagonist privileges.[/QUOTE] Agreed- I think cult at least gets somewhat of a pass half for tradition sake and the fun of the magic gimmick, and half because the big bad evil cult might have reason to do evil stuff; but strictly from a gameplay perspective I vastly favor the classic traitor gamemode over all others.
You dont convert people into cultists anymore, you make new constructs so murdering them is the better option if needed. Speaking from /tg/ but I'd say that TG is one of the most popular stations for better and worse. It goes up to 90 from time to time and usually hovers around 40-50 unless you go there in hours were people are either working or sleeping.
Even though Traitors and Nuke Ops are the best rounds, I have a soft spot for Gangs, they're really good if the players aren't retarded. Recruiting is a slow process and for the first twenty or so minutes, the gangs are too busy spraying walls and getting new members to even consider picking fights with the regular crew/security. The gangtool and influence mechanics are great too, it forces the gang to actually communicate to be able to get anywhere unlike Rev where it's just every murderboning man for himself. There's just something incredibly satisfying about seeing seven or eight people follow the gang boss on a recruitment spree, shooting/suplexing anybody who hurts them. Oh, and the victory condition isn't fucking retarded like in revs. Domination is way too easy when there's just one dominant gang but if it's more or less even(or if Sec is competent), the resulting showdown is pure chaotic fun.
[IMG]http://puu.sh/mxGDL/fe4c370873.png[/IMG]
i don't know why there's any gamemodes that encourage out-and-out combat really ss13's combat blows dick, which makes it hilarious when it comes to a traitor trying to kill someone (as you have to come up with something other than just bludgeon, and when it comes down to just bludgeon, you're clicking like a mad bastard) rev was always just a DM fest, which was already being fulfilled by nuke
I like the Shadowling, Traitor, Changeling, Traitor+Changeling, Malf AI, Nuke Ops and Aliens (Xenomorphs) is because they don't promote large-scale DM without a reason. I do enjoy the Traitor+Changeling and the Double Agent (Traitors vs Traitors) variation is because they don't flow over the brim when trying to accomplish their objectives. Although are gimmicks that are cheap and can rack up a large death toll even if it is not part of their objectives, it is a personal preference rather. I don't know about Wizards however, but shit usually go down real fast with the right combination. Blob is a good gamemode as long the crew isn't composed by an army of mindless drooling drones with braindead stares, or retards pretending it is a traitor round. [sp]Feral cats OP[/sp]
[QUOTE=Dromlexer;49571151] Blob is a good gamemode as long the crew isn't composed by an army of mindless drooling drones with braindead stares, or retards pretending it is a traitor round.[/QUOTE] Good luck with that.
[QUOTE=DanRatherman;49569257] Department interdependence, light-medium roleplay, logical but nuanced station layouts, and emphasis placed on the traitor gamemode is more or less what I mean by lite ss13. I pick /tg/ code as the base because I think it best captures the spirit of the game and it's what I'm used to. [/QUOTE] I loved how in TG the kitchen was dependent on botany to replenish their food enough. Reminds me of the time I think I was on a server and some other botanist came in (despite I didn't need one) and I grew like enough food for months and one time to get past me he walked in a locker so I could go around, but instead I just locked him in the locker with my ID and he called security on me. It didn't escalate or nothing, I paid a fine and things went on, he got out but I was playing as the over-achieving botanist, and like he claimed I did it forcefully when he just walked into a locker. I also asked because I am working on the 3D SS13, as I said I was.
[QUOTE=SpaceDude;49570916][IMG]http://puu.sh/mxGDL/fe4c370873.png[/IMG][/QUOTE] You confused the utter shit out of me posting it at this moment, checked all three lifeweb servers if they were online or not, none of them were. I am in a state of withdrawal.
Went on Citadel station. Me and a few friends. We created diamond dogs, kidnapping people and forcing them to join We had so many people. It was pretty fucking great [IMG]http://i.imgur.com/VHoynHJ.png[/IMG] [QUOTE]Marie Atarime says, "TO THE DIAMOND DOGS STAFF." Swarmer (976) asks, "Thanks?" Marie Atarime says, "WELCOME ABOARD, SWELL SWARMER." Marie Atarime salutes. Swarmer (976) asks, "Does this mean I have to tie black kids to fucking balloons now?"[/QUOTE] [QUOTE]Ekon'ta Ro'onda says, "I didn't chose the dog life, you guys kidnapped me and forced it down my throat."[/QUOTE] Our code names. Hungry Hippo Larry Lucario Medal Beer Swell Swarmer
[QUOTE=TheNerdPest14;49571871]I loved how in TG the kitchen was dependent on botany to replenish their food enough. Reminds me of the time I think I was on a server and some other botanist came in (despite I didn't need one) and I grew like enough food for months and one time to get past me he walked in a locker so I could go around, but instead I just locked him in the locker with my ID and he called security on me. It didn't escalate or nothing, I paid a fine and things went on, he got out but I was playing as the over-achieving botanist, and like he claimed I did it forcefully when he just walked into a locker. I also asked because I am working on the 3D SS13, as I said I was.[/QUOTE] I'm glad to contribute to the 3D game. If it is the one I'm thinking of that a few videos have been posted in here of I'm impressed so far. I'd be more than willing to elaborate on my ideas about how I think SS13 should be structured. I had a few ideas regarding the difficulties of transitioning to 3d recently.
[img]http://i.imgur.com/BOuFn5w.png?1[/img] Just rolled out a new update for Colonial Marines. Predators got a lot more stuff. Provided we have someone whitelisted on, they can appear every few rounds. They're a lot different from when we first introduced them.
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