• Space Station 13 v11 - Admiral Hippie does bad videos
    5,008 replies, posted
lifeweb is a favorite of mine mostly because of there being no rules and a playerbase that can actually behave under that condition. want to kidnap and torture someone? other servers would ban you, on lifeweb that's cool and no one gets mad (most of the time) since they know that it can happen. not an antag? you can still do shit that affects other players and it's cool with others most of the time as long as it's done properly which it often is. it adds so much to the game in my opinion to be able to do exactly what you want without being afraid of a ban or scary bwoinks. it works surprisingly well to let stuff be fixed in game. it helps that it's not as easy to be robust and that the cerberus have higher stats than your average joe which lets them deal with trouble makers. one person alone isn't enough to cause general havoc that can be done in SS13, you'll often just be killed by people by outnumbering you. I think its too easy to grief in SS13 which means you can't have a server with no rules else it'll just be a grief fest. lifeweb seems to solve this through gameplay mechanics, you can't really do that much damage alone which makes griefing rather unattractive
If you want to do minimal changes to the mechanics or none. It can suffice creating a new map from scratch and probably shuffling the mapping of the hotkeys. Hide verbs that have no big importance on the gameplay. But this does not hinder people from turning to griffers at the last minute.
Lack of wiki is literally cancer. It's the same thing that always made Goon terrible. And as with Goon people defend it by saying that it [i]promotes discovery[/i] but when it comes down to it that's just utter bullshit. It promotes being butt-buddies with the admins/coders so you get to know all the [i]secret gimmicks[/i].
[QUOTE=elowin;49609899]Lack of wiki is literally cancer. It's the same thing that always made Goon terrible. And as with Goon people defend it by saying that it [i]promotes discovery[/i] but when it comes down to it that's just utter bullshit. It promotes being butt-buddies with the admins/coders so you get to know all the [i]secret gimmicks[/i].[/QUOTE] [URL="http://wiki.ss13.co/Main_Page"]http://wiki.ss13.co/Main_Page[/URL] um yeah there's some (very little) shit that's left out but it's mostly either hella gamebreaking things that should take time and effort to discover or silly easter egg stuff that wouldn't be as cool if you could just look it up and if you're dumb enough to have spent money a SA account, like myself, there's a spoiler thread in a hidden-to-non-members forum that lays most of it out anyway :v: [editline]26th January 2016[/editline] shit it's been ages since I played this
Some of you guys are alright, don't go on Hippie Station on the 29th Happening thread will be posted in a hour So long chucklenuts
[QUOTE=elowin;49609899]Lack of wiki is literally cancer. It's the same thing that always made Goon terrible. And as with Goon people defend it by saying that it [i]promotes discovery[/i] but when it comes down to it that's just utter bullshit. It promotes being butt-buddies with the admins/coders so you get to know all the [i]secret gimmicks[/i].[/QUOTE] The thing is, Lifeweb is [I]really[/I] easy to figure out if you A) ask someone in-game, B) click around on the hud(there's a button on the HUD that looks like a question mark. It tells you all the hotkeys, as well as how to do a few potentially necessary actions like ripping a piece of cloth off your clothes and using it as a bandage), or C) ask someone you know who's more familiar with the game. At this point the only things I'm not sure how to do are directly connected to the jobs I've never tried to play, because who needs to know how to poach heretics if you're not a Practicus/Inquisitor? [editline]26th January 2016[/editline] And I've never had any direct contact with Randy or any of the other devs; just a lot of trial-and-error and asking people in-game or in OOC at the start of the round.
[QUOTE=SpaceDude;49610236]Some of you guys are alright, don't go on Hippie Station on the 29th Happening thread will be posted in a hour So long chucklenuts[/QUOTE] Do you want me to just ban your main account right now so we don't have to make you look like a total jackass
[QUOTE=Limed00d;49610904]Do you want me to just ban your main account right now so we don't have to make you look like a total jackass[/QUOTE] Good luck with that mang, I'm behind 29 BYOND accounts Remember to up your security and question the countless amount of players who joins the server. I want a challenge capiche :ok:?
have you ever considered growing up
[QUOTE=SpaceDude;49610917]Good luck with that mang, I'm behind 29 BYOND accounts Remember to up your security and question the countless amount of players who joins the server. I want a challenge capiche :ok:?[/QUOTE] You're no meme machine, im the memer here
I just realized that the big incentive for not outright murdering everyone you see in Lifeweb is that if you do, you'll create a bunch of wraiths that will be out for blood. I that case you better keep your mood up or you'll be possessed before you can say "the baron is a condom".
Even if you keep your mood up they can use the extra pain from your victims to poltergeist-throw a knife into your neck
[QUOTE=SpaceDude;49611380]Even if you keep your mood up they can use the extra pain from your victims to poltergeist-throw a knife into your neck[/QUOTE] Yeah, there's definitely more ways than one ghost can fuck up your day.
[QUOTE=elowin;49609899]Lack of wiki is literally cancer. It's the same thing that always made Goon terrible. And as with Goon people defend it by saying that it [i]promotes discovery[/i] but when it comes down to it that's just utter bullshit. It promotes being butt-buddies with the admins/coders so you get to know all the [i]secret gimmicks[/i].[/QUOTE] or maybe you should just learn how to play
The first time I played Lifeweb I was a part of a group of migrants who built a little settlement. 30 minutes later we all died of disease.
Watch out for purple skinned guys. They are nasty Oh and don't eat water if someone shat in it
[QUOTE=SpaceDude;49612257]Watch out for purple skinned guys. They are nasty Oh and don't eat water if someone shat in it[/QUOTE] I'd generally suggest not eating water anyway.
I managed to get a basic hang of Lifeweb in 4 - 5 rounds. It really isn't that hard, you just need to forget everything you've learnt in SS13 and start from scratch. Also, if you're really having trouble starting out plop into the Lifeweb discord chat, there's a help channel and there are always a couple of nice fellows willing to help you out.
Lifeweb is a lot like HellMOO in those regards, really. It's a monstrously, gleefully edgy game built somewhat but not entirely unlike the other games in its genre. It has a friendly community mostly bound together by the fact that any personal matters can be bloodily dealt with IC, either by NPC forces or by vengeful players. Plus, everyone metagames shamelessly, so long as it doesn't force them to act OOC. It's pretty much the best way you can run a game like it. I'm having loads of fun with it so far, but the fact that several of the classes are damn near physically incapable of defending themselves against certain other classes is ringing some alarm bells. It might just be because I'm not that much of a serious hardcore ultraimmersed roleplayer.
[QUOTE=eatdembeanz;49614092]Lifeweb is a lot like HellMOO in those regards, really. It's a monstrously, gleefully edgy game built somewhat but not entirely unlike the other games in its genre. It has a friendly community mostly bound together by the fact that any personal matters can be bloodily dealt with IC, either by NPC forces or by vengeful players. Plus, everyone metagames shamelessly, so long as it doesn't force them to act OOC. It's pretty much the best way you can run a game like it. I'm having loads of fun with it so far, but the fact that several of the classes are damn near physically incapable of defending themselves against certain other classes is ringing some alarm bells. It might just be because I'm not that much of a serious hardcore ultraimmersed roleplayer.[/QUOTE] If a trained and armed police officer walks into the room and attacks you right now, odds are you're not gonna be able to do much about it. That's why Cerbs wreck pretty much everyone else as far as stats go.
[QUOTE=Rats808;49614249]If a trained and armed police officer walks into the room and attacks you right now, odds are you're not gonna be able to do much about it. That's why Cerbs wreck pretty much everyone else as far as stats go.[/QUOTE] Says you, I have an entire stack of floor tiles in my drawer.
[QUOTE=DanRatherman;49614284]Says you, I have an entire stack of floor tiles in my drawer.[/QUOTE] Come on man, you got to have metal rods in there. You may die quickly, but you'll put 3 rods in them by the time they do that. It's about that long-term strategy.
[QUOTE=Rats808;49614249]If a trained and armed police officer walks into the room and attacks you right now, odds are you're not gonna be able to do much about it. That's why Cerbs wreck pretty much everyone else as far as stats go.[/QUOTE] I fully understand the IC reason for it. What I'm trying to imply is that it may end up hampering the potential enjoyment of the game. Unless you orchestrate it so that you have a hilariously large advantage over the Cerberi or pretty much any of the "antagonist" (as much weight as a term like that can carry in Lifeweb) roles, you're generally going to lose fights against them. A permanent matchup like that basically results in either the villagers somehow managing to get together and kill shit for once, or murderers running largely unabated until either the designated shit-ruiner classes step up or one of their victims gets lucky. Enforced helplessness is fun in some cases, but in a game like Lifeweb it can sometimes get grating. I guess it's meant to be balanced out by the server's medicine system, where you can lose a fight almost immediately if someone gets a lucky shot off on a vital part and the doctors are just as likely to end up killing you as they are likely to save your life.
In related news, after the freeze is over the embed chance of sharp objects may be dropped by over half on Hippie. [url]https://github.com/HippieStationCode/HippieStation13/pull/1744[/url] No more having rods be a better weapon than anything that isn't traitor gear.
Rodman station [IMG]http://www.rodmancomedy.com/images/rodman_website_default3.jpg[/IMG] Bow down to the new king of NSS
Had a nice Abductor round earlier today on Hippie, I got murderboned in five mins as a clown by a dual E-sword RD calling himself darth maul... three points, One, you killed a clown, you are a dick, no if's no buts, you are a dick. Two I was also a tator and had no chance to offer my TC for survival [I](I just wanted to mass produce potency 70 banana's)[/I] Three I still don't understand how murderboning is fun but that's a debate for another age... Still the RD got his comeuppance as he slipped on a wet floor tile and a robotiscist stole his dual sword and killed him, the RD ragequit the game before he was even in crit [I](more proof muderboiners are fun hating spider Hitlers) [/I] Still the meat of the day was when the popup for "do you want to be considered for an abductor team" popped up. Of course still being a little annoyed my antag round was over before I barely left the bar I hammered the yes button like a five year old in front of a free ice cream dispenser. So there I was on Mothership theta, me and some other ayy ready to tackle some dudes and make a mess of their prostates. I was the scientist and he had the job of slapping people with the bum probe. We started off in the cargo bay, thinking the one lone miner would not put up much of a fight... but more people came in and we fucked up our use of the teleporter... I pulled him out and send him back down by the Janitor Closet, we tagged a Janitor and brought him in, took out his useless organs and sent him back. Our first abduction and we were happy, of course the first time round we were super careful, the baton guy covering the door while I marked the subject for teleportation. We got them back, I TP'd the agent home and we went about giving him a new heart. Our first patient and we were ecstatic, we had stunned a defenceless man with a baton that stuns, then sends them to sleep and then auto applies cuffs and performed a ten second surgical procedure on them. We sent them on their way wishing them well and hoping their gland was fun... shame they could not hear us... but oh well we had SCIENCE to do! Next up we found a nerd hanging around in the morgue, in went the agent, stun, sleep cuff and in beamed myself. As I was tagging them for recall another geryshit blundered in and the agent stunned them too, so we had two candidates for totally ethical experimentation. I did one and then beamed in for the next... at this point a doctor had come in to check for not braindead bodies... he was quickly moved into the experimental science procedure submission position... to cut a long story short we had about two specimens on hand at all times while I was experimenting on another, the doors to the morgue were bolted open at all times so one guy would always see me tagging a guy for recall and stick his head in... only to get a baton to the face for his efforts. It was great, I had the recall and surgery down to assembly line efficiency and the agent kept a nice conga line of overly curious subjects going. After a while the HoS caught wind of us and came in, I switched the Agents uniform to combat mode and he went berserk, the combat mode uniform not only adds damage resistance but also functions as an adrenal implant. He was hard to kill and night immune to stuns, he mucked around in the bar for a bit trying to stun a mothman, only to accidentally put his baton on the table just as the HoS came in with a laser gun. I decided to pull him out before he got killed and he lamented over the loss of his baton, however not to fear, for every successful subject experimented on we get a point and for each point we can buy an extra item of Abductor gear, so replacing the baton is no loss to us, we had seven points by now and we only needed six experiments for that oh so coveted greentext. Back into the medbay we caught a few more nerds, this tiem I had to spend some time chasing a suddenly awake greyshit around the ship... before getting fed up and calling the agent to baton his ass back to the primitive ages his ancestors came from. I sent the agent back in and fumbled a few surgery steps due to not focusing. This, coupled with the chat and announcement spam means I missed the frantic cries for a recall... and by the time I saw them it was too late... my partner was dead. I too a deep breath and told myself not to panic, I quickly beamed into the medbay in the hopes of swiping a defib... no luck, they were all taken or in locked lockers and there were no dead doctors to swipe an ID from. Plan b, try to get the emitter in south main to crack it open... no greyshit ID, no luck... Plan C use the cloners. Well no shit there I was, A grey jumpsuit ayy in the middle of a crowded medbay trying to clone my buddy... the grey suit saved my bacon as I managed to pass as a regular greycrap cloning a freind. When the timer was up and my freind came out a guy even tried to tell me to not heal my buddy as he was a "bad man" not realising I was the brains behind the operation. Stil, I teleported him back, nearly dead witha shard of glass in his leg... I ripped it out and threw it across the ship... onto the tile he crawled to to get away from the shard on the floor... I ripped it out again, teleported to medbay to snag a medkit but they were gone, so I teleported to the brig emergency room and snagged the only medkit there. Healing my buddy back up we teleported back to medbay, he took some time in cryo and I made him some mannitol and we got back to ayying it up. After a while the shuttle was called and we decided to see if we could escape with the crew... just for fun, he was wearing captains space armour and an abductor helmet, I had pilfered the captains space helmet and was wearing my grey's. He had the bright idea of trying to get jsut one last subject... but unfortunately he saw me as 'unknown' and decided nobody would miss a random greyshit. before I could tell him to not stun me, I was sent to sleep and the crew descended on him.... he put up a good fight too, despite the lack of an agent vest to protect him and resist stuns... All I could do was sit and watch from my reduced visibility from sleeping, hoping I would wake up in time to recall us. But Alas it was too late... he succumbed to his wounds and his last request was that I live to carry on in the name of AYYYY. I Teleported home and put his body next to his other body in remembrance... We did about 13 abductions that day, and god damn was it the best butt probin' dynamic duo there ever was.
Were you the abductors in that god awful long round? Like, one and a half hours long? If so, congratulations, you were the only antags that greentexted.
[QUOTE=Limed00d;49622510]Were you the abductors in that god awful long round? Like, one and a half hours long? If so, congratulations, you were the only antags that greentexted.[/QUOTE] I think we were, I remember it was traitorlings and the shuttle was being recalled over and over and over.
[QUOTE=thisguy123;49625405]I think we were, I remember it was traitorlings and the shuttle was being recalled over and over and over.[/QUOTE] That's the one. Had to start throwing warnings at the people recalling, the HoS ended up tricking others into recalling so he wouldn't get in any trouble, that sly fuck.
[QUOTE=M.Ciaster;49610039][URL="http://wiki.ss13.co/Main_Page"]http://wiki.ss13.co/Main_Page[/URL] um yeah there's some (very little) shit that's left out but it's mostly either hella gamebreaking things that should take time and effort to discover or silly easter egg stuff that wouldn't be as cool if you could just look it up and if you're dumb enough to have spent money a SA account, like myself, there's a spoiler thread in a hidden-to-non-members forum that lays most of it out anyway :v: [editline]26th January 2016[/editline] shit it's been ages since I played this[/QUOTE] Yeah I know it has a wiki, but at least last time I tried Goon, which admittedly is [i]years[/i] ago, they purposefully purged basically everything beyond the very most basic of informations. Like say, those hella gamebreaking things you yourself point out, which are hella gamebreaking and hidden from all but the butt-buddy group. Utter cancer.
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