• Space Station 13 v11 - Admiral Hippie does bad videos
    5,008 replies, posted
The issue is that some of us were pretty devout /tg/ players - I literally played more /tg/ than anything, only playing Goon otherwise. Then I left for a couple months and come back to a game that felt totally different and wrong, I took another break due to it, and then came back to goonchem and such. That pretty much finished it for me, I just started Hippy and it feels much like older /tg/, and I can enjoy myself. Even little things like the Rapid Piping Device and such make it more fun, though the computer sprites are fugly, yo. It's just the total dissonance coderbus has, and their constant whining about being hated or whatever, when a fair amount of the time they acted directly against what the majority wanted.
[QUOTE]Ludwig L. Ludwig Esq asks, "Can you disarm it?" Khalil Bowchiew says, "yolo" The analyzer picks up the rapid atmospheric change of the canister, and signals the detonator. A sparking noise is heard as the igniter goes off. The plasma tank blows, creating a microexplosion and rupturing the canister. The ruptured canister shatters from the pressure, and the hot gas ignites.[/QUOTE]
[QUOTE=Steelpoint;47105953]Personally I think people, both, over praise hippiestation and too harshly criticise /tg/station. Every single server has good strengths and weaknesses, I can go on about how /tg/station has somewhat out of touch coders, or poor game mode selections just as much as I can go on about how hippiestation has bad sprites, or poor players or anything else I care to bring up. Every server plays to a particular playstyle, I personally am not a fan of hippiestation's playstyle, however I know people who really like hippestation's playstyle and dislike /tg/stations playstyle. Its all opinion, you just have to jump in and find out which server/s suit your tastes better.[/QUOTE] /tg/ is a toxic environment, one could admit that SS13 is, but that would be false. /tg/ has "devolved" over the years in which the hire of the playerbase is now raging in anonymous comments at the coders while the coders don't give a fuck about the playerbase and enact anything that they want: -- People hate SoS. -- People hate the Coderbus. -- People hate and decry certain admins. -- People will yell that almost anything the coderbus does now is cancer (Because they don't have a voice.) -- Coderbus doesn't give a flying rats ass to anyone other than themselves anymore, there's no communication. -- Admins just, in general, just become apathetic to the community. -- I've never seen so much toxicity and contempt for players against one another at large within a community on SS13. And despite servers having good strengths and weaknesses, there's nothing more destructive to the server when a minority is allowed such free reign, being able to implement and take away what they want. There's been multiple times that HG has implemented something and completely erased the code so that it cannot be rolled back.
Honestly, the sooner tgstation dies, the better
Yep.
So has any server had a straight up nuclear reactor for power? I think it would be pretty cool for engineering to have the potential for a core meltdown and a massive radioactive release. It also makes a lot of sense for a space station to have a nuclear reactor for power. Basically it would be like the supermatter engine but it would be plausible to have it be cooled with a closed loop. From what I have heard you cant cool the supermatter engine using a closed system without a big overhaul of the space radiator. Basically if you had objects that increased their heat level when they absorb radiation and then released more radiation, and then you cooled these objects with gas then then used that heated gas to drive turbines, you would have a reasonable approximation of a nuclear reactor. In addition you can have objects in this area that absorb radiation but dont release it which can be the control rods, and they can be raised and lowered in different amounts.
[QUOTE=EmperorVagak;47101831]Imagine 10 starting HoPs on a rev round.[/QUOTE] and there would still be none at the desk
I dunno about all that, I have fun on/tg/ and I haven't had any issues with admins
[QUOTE=Ericson666;47110535]I dunno about all that, I have fun on/tg/ and I haven't had any issues with admins[/QUOTE] The only major thing I've noticed is goonchem, which is just something I'm not familiar with. Other than an attitude problem from a few coders I'm not really sure how much it has effected my day to day playan.
[QUOTE=DanRatherman;47110967]The only major thing I've noticed is goonchem, which is just something I'm not familiar with. Other than an attitude problem from a few coders I'm not really sure how much it has effected my day to day playan.[/QUOTE] Constant little nofun additions like the firing pin too, and stopping you from being able to pop pills or drinks while wearing masks (something that unfortunately persisted onto hippy) which gimped ghetto spess suits by making it a pain to do, and also gimped miners by making it an absolute pain for them to take hyperzine. Lots of little tiny things all add up.
Honestly Goonchem wouldn't be so bad if they simplified to some.
[img]http://i.imgur.com/MFlsmMX.png[/img] This was a Wizard that teamed up with the Chaplain to spread the awareness of Satanism.
[QUOTE=Kyle902;47111403]Honestly Goonchem wouldn't be so bad if they simplified to some.[/QUOTE] Oh it's doable as long as you have a big list of what to do. That programming chem shit or whatever they put in is beyond rediculous.
[QUOTE=Kyle902;47111403]Honestly Goonchem wouldn't be so bad if they simplified to some.[/QUOTE] is this /tg/'s goonchem port or straight up goonchem. The port sounds terrible because of the medical system not being built to support it, but on goon everything is already super complex, so having a complicated chemistry system makes sense. [editline]10th February 2015[/editline] [QUOTE=MendozaMan;47112147]Oh it's doable as long as you have a big list of what to do. That programming chem shit or whatever they put in is beyond rediculous.[/QUOTE] I think the chemi-compiler was a step too far in complexity, there is no reason to use [url=http://en.wikipedia.org/wiki/Brainfuck]brainfuck[/url] as a programming language.
A couple of days ago on Hippie, I ended up in the permabrig for attacking the Captain and the HoP. Boring stuff usually when suddenly the Chaplain comes by the window with a spacesuit, oxygen tank, and everything. I yell for him to break me out, especially since a radiation storm was coming. And he did try, but he shocked himself on the grille and killed himself. That man was my ticket to freedom. I broke the grille, looted his body, and honored his memory by somehow getting hulk in the radiation storm and beating the crap out of sec.
That feel when someone attacks you for thinking you poisoned them then get a neck grab and swear your innocence, releasing them instead of killing as a proof of goodwill.
[QUOTE=StrawberryClock;47113117]That feel when someone attacks you for thinking you poisoned them then get a neck grab and swear your innocence, releasing them instead of killing as a proof of goodwill.[/QUOTE] And then they kill you and nothing is done when you ahelp because you escalated.
[QUOTE=Terminutter;47111107]Constant little nofun additions like the firing pin too, and stopping you from being able to pop pills or drinks while wearing masks (something that unfortunately persisted onto hippy) which gimped ghetto spess suits by making it a pain to do, and also gimped miners by making it an absolute pain for them to take hyperzine. Lots of little tiny things all add up.[/QUOTE] Sorry, what's this about firing pins? I bailed from /tg/ a while back.
[QUOTE=Cheshire_cat;47115741]Sorry, what's this about firing pins? I bailed from /tg/ a while back.[/QUOTE] anything that is basically a gun or shoots something has a firing pin in it, including shit like fucking magic staves apparently no one learned from goon that content-locking shit to IDs was fucking atrocious, because even when you get a pin you can't shoot the fucking gun unless you're cleared to do so with your ID also yes a fucking tiny lightweight piece of shit for use in fucking shooting actual bullets can somehow read what ID access you have and thus let you shoot your pew pew laser also no you can't emag them to then use them so literally worse than any fucking abortion of a thing in ss13
[QUOTE=Redswandir;47115926]anything that is basically a gun or shoots something has a firing pin in it, including shit like fucking magic staves apparently no one learned from goon that content-locking shit to IDs was fucking atrocious, because even when you get a pin you can't shoot the fucking gun unless you're cleared to do so with your ID also yes a fucking tiny lightweight piece of shit for use in fucking shooting actual bullets can somehow read what ID access you have and thus let you shoot your pew pew laser also no you can't emag them to then use them so literally worse than any fucking abortion of a thing in ss13[/QUOTE] Wow. What's the purpose of robbing the armory if you can't use anything in it? Total bullshit.
[QUOTE=Cheshire_cat;47116022]Wow. What's the purpose of robbing the armory if you can't use anything in it? Total bullshit.[/QUOTE] Because ~realism~ :=)
Why the flying fuck would a taser, energy gun, or laser gun need a firing pin? The only thing I could understand being DNA locked or something would be the advanced police tasers, since they are supposed to be advanced and all, and because even if they are stolen the people probably still got one or two stunbatons.
I agree about the firing pin thing. The mask one just makes sense to me- but I suppose so does the pin in a certain light, so I guess its just preference.
[QUOTE=DanRatherman;47116811]I agree about the firing pin thing. The mask one just makes sense to me- but I suppose so does the pin in a certain light, so I guess its just preference.[/QUOTE] The only excuse for such shit gameplay additions is 'realism', but in a game where wizards regularly attack the station and clowns are homicidal maniacs, that argument is ridiculous.
I would argue there are different interpretations of 'realism' in the context I used it; one being that gameplay mechanics logically follow a causality and consistency in the world, and the other being 'real world' realism which I wouldn't argue for. I just see the mask example as less deleterious to gameplay than the pin one.
From what I can gather the reason why Firing Pins replaced Lock Boxes was for several reasons, good or bad. Personally I'm in the middle with the change First, it gave Security a better angle on new weapons being made on the station, since the only firing pins on station are in the armoury, meaning your going to have to ask Security for some pins to use the guns. Secondly it makes it slightly harder for antagonists/overzealous science defence forces to print off infinite guns, whereas with Locker Boxes you could EMP or emag them but with firing pins you need a firing pin. It makes it impossible to use several Nuke Op weapons, most SMG's/Assault Rifles have a Syndicate Firing Pin, also the ERT Pulse weapons use Loyalty Firing Pins.
[img]http://i.imgur.com/NXT83Z6.png[/img] [editline]11th February 2015[/editline] Apparently I got shut the fuck down in between typing, and I backpedaled. Strange, because my position is still the coderbus is full of themselves, out of touch with everyone else, and utterly refusing to admit that maybe, [i]just maybe[/i] they're wrong.
[IMG]http://i.imgur.com/rfFonTc.png[/IMG]
So, havent been on in a while but what ever ended up happening with the whole "TG codebase requires you to be open source" thing related to hippie station being closed source? [QUOTE=JumpinJackFlash;47118077]muh coderbus[/QUOTE] Also I cant tell whats worse, the fact that tg has all these stupid coder problems or the fact that you thought you'd get any different of a reaction from people by telling them negative things to them. TG's coders are shit, everyones known this for months and nothing anyone does is going to change that, especially not going and having a cry in OOC.
[QUOTE=archival;47118300]So, havent been on in a while but what ever ended up happening with the whole "TG codebase requires you to be open source" thing related to hippie station being closed source?.[/QUOTE] Legally, to all my knowledge, Hippie doesn't have to go open-source unless they use AGPLv3 code, but as all the code before the license change remains GPL the codebase can remain shut. Paprika came on the server just a bit ago to speak about open-source with Foos, and there's been minor shit from other servers in comments about it but tbh I doubt the code is going to go open-sourced and that's just how it's going to be at this time regardless of criticism.
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