Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
[QUOTE=Naelstrom;47558186][img]http://i.imgur.com/qotrxE5.png[/img]
[img]http://i.imgur.com/R1Eh2rF.png[/img][/QUOTE]
Thanks for separating those into two images, I sent it to my friends and got a lot of question marks.
Sorry
I have a problem where I really like the idea of SS13 but the janky ass gameplay, dull graphics and lack of control just makes it so mind numbingly boring I can't stand playing for more than 30 minutes or so. I would kill for a smoother, more intuitive version of SS13.
[QUOTE=Naelstrom;47558186][img]http://i.imgur.com/qotrxE5.png[/img]
[img]http://i.imgur.com/R1Eh2rF.png[/img][/QUOTE]
Great meme round on /tg/.
Started with 2 lizards in maintenance doing rp stuff. 13 ghosts watching and admin spawning me in as a safe sex cat and safe sex monster.
Then a teen prgenancy lizard, it was fucking shit but so fucking hilarious.
[QUOTE=Toy_Soldier;47558657]I have a problem where I really like the idea of SS13 but the janky ass gameplay, dull graphics and lack of control just makes it so mind numbingly boring I can't stand playing for more than 30 minutes or so. I would kill for a smoother, more intuitive version of SS13.[/QUOTE]
You and pretty much everyone else.
[QUOTE=Toy_Soldier;47558657]I have a problem where I really like the idea of SS13 but the janky ass gameplay, dull graphics and lack of control just makes it so mind numbingly boring I can't stand playing for more than 30 minutes or so. I would kill for a smoother, more intuitive version of SS13.[/QUOTE]
I find the graphics quite charming, and as long as you're playing on hippie or /tg/ there's plenty of visual and audio cues to understand what's happening without looking at the chatbox.
After you get used to the controls and keybinds, the game isn't half bad really. It's just really hard to enjoy as a newcomer since it's really unintuitive.
Combat is one of the most enjoyable things in any game I've played given the sheer amount of ways you can go about it. Tabling, slipping, handcuffs, chloral hydrate, spears, pushing, disarming, throwing (embedding) weapons, actual guns, laser guns, tasers, stun batons, smoke grenades, armor, teleports, spells, slime magic. All combined with a predictable movement system lead to some really fun tactical fights.
If you want to add me on steam or chat on mumble I can help you get into it.
SS13 has a really special charm with its controls and visual style. I think it's really good as it is, I can't imagine it being any other way
[QUOTE=Naelstrom;47558757]I find the graphics quite charming, and as long as you're playing on hippie or /tg/ there's plenty of visual and audio cues to understand what's happening without looking at the chatbox.
After you get used to the controls and keybinds, the game isn't half bad really. It's just really hard to enjoy as a newcomer since it's really unintuitive.
Combat is one of the most enjoyable things in any game I've played given the sheer amount of ways you can go about it. Tabling, slipping, handcuffs, chloral hydrate, spears, pushing, disarming, throwing (embedding) weapons, actual guns, laser guns, tasers, stun batons, smoke grenades, armor, teleports, spells, slime magic. All combined with a predictable movement system lead to some really fun tactical fights.
If you want to add me on steam or chat on mumble I can help you get into it.[/QUOTE]
Speaking of intuitive, I need to get back to making the fucking guide I started a month or two ago.
If you need some volunteers or some specific video shots just ask.
I have a couple rounds recorded of me playing with shadowplay.
i fucking hate inventory management when is the inventory management going to get better
[QUOTE=Cassord;47559309]i fucking hate inventory management when is the inventory management going to get better[/QUOTE]
you can fit 8 fire extinguishers into a backpack
but not 9 pens
you can fit 10 zippo lighters into a cigarette packet, and 7 packets into a box and 7 boxes into a backpack and 7 backpacks into a bag of holding
over 3,000 zippos
I hid in a body-bag (surrounded by dead bodies) until a Xenomorph was directly over me, then I jumped out and started shooting wildly. I must have given the player a heart attack, because he turned and tried to run.
so today I was able to put DD Conex and Cryox into the cryotubes at once.
a guy was at -75, he was %100 in less than ten seconds.
However the game was LAGGY LIKE A BITCH so it took 45 REAL seconds.
I really suspect that the new lighting system is the cause of the lag. Someone from the admin team did say that it's messing with the other systems.
Can we just revert to the old one? It was good enough anyway.
The old one was just fine. If it ain't broke, don't fix it. (that is unless this new one runs better or something, which I don't think it does, but I don't know anything.)
Made a thing.
[media]http://www.youtube.com/watch?v=WU2MJkt4MnU[/media]
are we posting traitor chemist videos now?
[media]http://www.youtube.com/watch?v=aT-Gz5DtgdI[/media]
[QUOTE=Naelstrom;47564796]Made a thing.
[media]http://www.youtube.com/watch?v=WU2MJkt4MnU[/media][/QUOTE]
Wow, wonderful editing, funny clips, this is a really good video. Good job not using any memes, too.
[QUOTE=Cassord;47565153]are we posting traitor chemist videos now?
[media]http://www.youtube.com/watch?v=aT-Gz5DtgdI[/media]
Wow, wonderful editing, funny clips, this is a really good video. Good job not using any memes, too.[/QUOTE]
[video=youtube;Gs9l1nW2ymY]http://www.youtube.com/watch?v=Gs9l1nW2ymY[/video]
[QUOTE=GlebGuy;47563731]I really suspect that the new lighting system is the cause of the lag. Someone from the admin team did say that it's messing with the other systems.
Can we just revert to the old one? It was good enough anyway.[/QUOTE]
Lighting system isn't causing the lag, as has been said before.
Taught a guy how to set up the SM and the sing engine for being new to engineering. I ended up blowing up engineering because I can't super matter right.
[QUOTE=Naelstrom;47564796]Made a thing.
[media]http://www.youtube.com/watch?v=WU2MJkt4MnU[/media][/QUOTE]
I highly reccomend doing a CLF3+Phlog patch next time.
CLF3 and Phlog damage scales up the more fire stacks you have.
Phlog will keep the person lit on fire despite their attempts to roll, and also increases fire stacks.
Keep in mind that CLF3 has a fast depletion rate(something around 2 or 4 units every metabolism) so it purges itself fast. Phlog will keep the damage going and keep them on fire for longer.
For bonus points put some Napalm in. The reagent, not the fire. It'll up damage stacks even more. Really handy when mixed with CLF3 + Phlog.
If you weren't going for a pure fire kill I'd reccomend some toxins too.
Source: I wrote the chems.
ooo neat. I used that round to really experiment with CLF3. Now knowing about Phlogiston, I'm thinking of a thermite, Phlog, and CLF3 combo.
Another fun combo I've been messing with is a Liquid Dark Matter foam acid grenade, it doesn't seem to pull in people who are laying down though.
I've been wanting to find a use for metal foam walls, but they're simply too dangerous to mess with. I keep killing myself by accident because if you get the mix wrong by one acid-- it spawns an acid foam bath that can nearly kill you instantly.
Became potion seller on goon. Sold people assorted chems and alcohols with names like POTION OF FIRE(Phlog), DEATH SIGHT(Ecto Cooler), DUMB NERD TEARS(Salt), MOSTLY JUST ETHANOL(Ethanol). Business kicked up when one of my knick-knacks, a possessed evil book, started making threats at passerby. Unfortunately, the book teleported away, and a few customers exploded into ice spiders, but at least I made pretty good bank!
[t]http://i.imgur.com/T10bg2S.png[/t]
Just had a round where I outran a shotgun bullet during combat while on meth.
I accidentally pressed the wrong key-combo with nvidia-shadowplay and didn't record any of it.
What amazes me about this game is after what feels like years of playing is I'm still learning new things about it
I hope this game never dies
Is Hippie undergoing maintenance?
[QUOTE=cocothegogo;47567839]What amazes me about this game is after what feels like years of playing is I'm still learning new things about it
I hope this game never dies[/QUOTE]
It's not like any other game, freeware indie or otherwise, a comunity froms around the game and builds on it. Being open source and running versions being open so public coders can make not just suggestions but working pieces of code to be added.
Most games have a fixed team of developers who have an idea of what they want and stick mostly to it. SS13 has no fixed team, it's anyone who wants in. Yes there are some exceptions, who code the game and don't seem to play it much so their changes are conceptual as opposed to tangiable, however it tends to be people who are working on something where they enjoy the end result as much as they enjoy the process of making it.
I liked playing chemist, but then I realized science is several times more robust.
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