Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
[QUOTE=RG4ORDR;47608423]Yet Vore station some how lives on.[/QUOTE]
God is dead and we have killed him.
pretty much what i'm trying to say is that when great things split in half, The only result is both halfs crumbling into bits
Start round as an Assistant, my normal character. Muhammed.
Get objective to prevent hop from escaping and to die a glorious death.
OH BOY TIME FOR ALLAHU AKBAR.
Emag into hop office and slice him 8 times in the head. Scream allahu akbar before dropping a lit syndiebomb. ALLAHU AKBAAAAR
[media]http://www.youtube.com/watch?v=iAzCU29y2-U[/media]
Gibs both me and the hop.
greentext in like 3 minutes
Why not give the hop a wrapped package with a primed minibomb in it?
[QUOTE=RG4ORDR;47609665]Why not give the hop a wrapped package with a primed minibomb in it?[/QUOTE]
Because ALLAHU AKBAR
[QUOTE=RG4ORDR;47609665]Why not give the hop a wrapped package with a primed minibomb in it?[/QUOTE]
Die a glorious death, it is an unwritten rule that with assassination targets your glorious death must be the cause of their assassination.
Also here's a thought, as you can have limitless numbers of chem implants in your system, what happens if you put in two chem implants to create polysmoke?
Picture this, you're near the bar, there is a group of people and the clown walks over. The cvlown calls for peoples attention "Ladies and Gentlemen, Zippo the clown presents his finest work, a better show you will never see as long a you live!"
The clown walks over to the crowd and begins farting repeatedly, at that moment he triggers his chem implants and everyone in the vicinity is engulfed by polysmoke, there are no survivors.
On Colonial Marines. Command staff is so fucked up that there have been three mutinies and the majority of the round has been various commanders bickering and trying to kill each other.
Oh and the entirety of alpha squad, numbering from ten to fifteen marines, got themselves killed 10mins into the game by trying to flashbang the xeno hive.
edit:
Welp, while they invaded the sulaco, me and ten marines boarded the nostromo and destroyed their hive. On the way back we got split into two groups, one went to the brig and got intercepted by the xeno invasion force, while mine stayed in medical where we were overrun and I had to make a hasty retreat while pulling a dying marine on a roller through maintenance. It went sour when a grenade exploded prematurely in my hand just as we got to the shuttle.
so, this somehow happened while i was experimenting with new animation techniques
[IMG]http://i.imgur.com/5BPPkvT.gif[/IMG]
[video=youtube;NH0eJY95rMY]http://www.youtube.com/watch?v=NH0eJY95rMY[/video]
[URL="https://github.com/tgstation/-tg-station/pull/9198"]I think IAmGoofball has finally lost it. Also note the copy n' paste code.[/URL]
pulling a plasma canister escape to flood it
drone comes and drags the canister out of my hands and out of an airlock
nice
[QUOTE=STRIDERS;47611749][URL="https://github.com/tgstation/-tg-station/pull/9198"]I think IAmGoofball has finally lost it. Also note the copy n' paste code.[/URL][/QUOTE]
Yes, ghettochem.
:v:
this is why i don't fucking play /tg/
[QUOTE=Cassord;47612622]Yes, ghettochem.
:v:
this is why i don't fucking play /tg/[/QUOTE]
By the way yes he posted the entirety of Woody's Got Wood in Russian
[QUOTE=STRIDERS;47611749][URL="https://github.com/tgstation/-tg-station/pull/9198"]I think IAmGoofball has finally lost it. Also note the copy n' paste code.[/URL][/QUOTE]
That russian text is actually Woody's got Wood.
Goofball has broken ladies and gentlemen, we need to buy a new one.
[QUOTE=STRIDERS;47612633]By the way yes he posted the entirety of Woody's Got Wood in Russian[/QUOTE]
oh, so THAT'S what that was.
Goon has that stuff.
But goon doesn't require you to eat all the time to stay healthy, so it works.
plus eveyone on goon knows to avoid vending machine food like the plague, unleashing all that on /tg/ is going to have people getting injured left right and center as they start sampling Discount Dan's crap.
[QUOTE=Aphtonites;47611748]so, this somehow happened while i was experimenting with new animation techniques
[IMG]http://i.imgur.com/5BPPkvT.gif[/IMG]
[video=youtube;NH0eJY95rMY]http://www.youtube.com/watch?v=NH0eJY95rMY[/video][/QUOTE]
[t]http://i.ytimg.com/vi/JdZnQKSHu3A/hqdefault.jpg[/t]
don't tell me none of you immediately thought of this
[QUOTE=thisguy123;47610133]Die a glorious death, it is an unwritten rule that with assassination targets your glorious death must be the cause of their assassination.
Also here's a thought, as you can have limitless numbers of chem implants in your system, what happens if you put in two chem implants to create polysmoke?
Picture this, you're near the bar, there is a group of people and the clown walks over. The cvlown calls for peoples attention "Ladies and Gentlemen, Zippo the clown presents his finest work, a better show you will never see as long a you live!"
The clown walks over to the crowd and begins farting repeatedly, at that moment he triggers his chem implants and everyone in the vicinity is engulfed by polysmoke, there are no survivors.[/QUOTE]
Why go to all the trouble of getting chem implants when voice activated grenades can be implanted just fine? I did this once on d20, and managed to turn the brig into a neurotoxin and metal foam filled funhouse.
So my Abduction port to Atlas was held hostage by my own github client ;-;
[QUOTE=Askaris;47613130]Why go to all the trouble of getting chem implants when voice activated grenades can be implanted just fine? I did this once on d20, and managed to turn the brig into a neurotoxin and metal foam filled funhouse.[/QUOTE]
Chem implants can be activated while stunned and cannot be disarmed, do not show up when sec does a random search and it's much more funny to see a clown spontaneously fart polyacid.
I hope goon gets fucking pissed at TG for stealing their chems and not even taking the time to make up their own and /tg/ gets fucking rekt by goon
[QUOTE=Col.Rebel;47612331]pulling a plasma canister escape to flood it
drone comes and drags the canister out of my hands and out of an airlock
nice[/QUOTE]
Was this on Hippie? If this was on Hippie the majority of drone players are computer asspies and use it as salty grief machines. I swear I just apply for admin and day ban anyone misusing drones like I've seen literally all the time. It ruins the flow of the game when you have drones saving people or taking shit from you.
[QUOTE=DBFT;47611292]On Colonial Marines. Command staff is so fucked up that there have been three mutinies and the majority of the round has been various commanders bickering and trying to kill each other.[/QUOTE]
That's my main problem with high responsibility and power positions.
On every server, every round, there is that [B]one[/B] guy with a Head position can't do his job, gives up and calls the shuttle prematurely, doesn't know how to lead, and/or do anything for that matter.
Added bonus is that he's a complete cunt who insults and mocks you for doing anything different or making a mistake.
For better or worse, I think we should get some kind of regulation for Head positions.
Hippie has the most unrobust cultist in all of SS13 and it amazes me how they can win at times. Murdering over convert which seems to be 99% of their objectives is to get their valids in fucking amazes me.
[editline]27th April 2015[/editline]
Victor Rennem says, "WE NEED MORE CONVERTS"
Victor Rennem says, "WE'RE TOO LOW"
I wonder why you were low on cultist, maybe because you made massive jug armies that killed people.
[QUOTE=RG4ORDR;47614260]Hippie has the most unrobust cultist in all of SS13 and it amazes me how they can win at times. Murdering over convert which seems to be 99% of their objectives is to get their valids in fucking amazes me.
[editline]27th April 2015[/editline]
Victor Rennem says, "WE NEED MORE CONVERTS"
Victor Rennem says, "WE'RE TOO LOW"
I wonder why you were low on cultist, maybe because you made massive jug armies that killed people.[/QUOTE]
Byond hub high-pop servers usually get the most amount of unrobust players because most people just play the server that has the highest playercount.
[QUOTE=RG4ORDR;47614260]Hippie has the most unrobust cultist in all of SS13 and it amazes me how they can win at times. Murdering over convert which seems to be 99% of their objectives is to get their valids in fucking amazes me.
[editline]27th April 2015[/editline]
Victor Rennem says, "WE NEED MORE CONVERTS"
Victor Rennem says, "WE'RE TOO LOW"
I wonder why you were low on cultist, maybe because you made massive jug armies that killed people.[/QUOTE]
Massive jug armies are the best way to get converts ironically. Last time I checked, Constructs counted as converts. So you make a huge construct army and use them to get converts. I remember when a xenobiologist carried our shitty cult(I died) by making mass golems into converts/constructs. In the end we have like 10 juggernauts with 3 artificiers.
[QUOTE=Col.Rebel;47612331]pulling a plasma canister escape to flood it
drone comes and drags the canister out of my hands and out of an airlock
nice[/QUOTE]
Drones aren't allowed to do that
[QUOTE=Kyle902;47616773]Drones aren't allowed to do that[/QUOTE]
Wouldn't that fall under protecting the station?
[QUOTE=GLH;47617184]Wouldn't that fall under protecting the station?[/QUOTE]
Drones aren't allowed to prevent damage to the station. They can repair it.
what we can all agree on is that drones are a crappy ripoff of MoMMIs
[QUOTE=GLH;47617184]Wouldn't that fall under protecting the station?[/QUOTE]
Law 1 and 2 still come before law 3, and that is definitely breaking law 1. Stealing someone's plasma tank is getting involved in the matters of another being, and it wouldn't even make sense in law 3 (it'd only be damaging the station if someone started a fire).
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