Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
[QUOTE=cocothegogo;47687518]Facepunch, what would you say makes someone "robust"?[/QUOTE]
when they are a completely naked assistant and manage to solo kill an hos by tabling him and stripping him of his gear
when they know every single chemistry recipe by heart and know how to maximize their potency. have fun fighting a player with a beaker full of acid that melts ALL of your gear instantly
any atmos tech who knows every pipe location by heart and can configure atmos to be 100% optimal and can fix a hullbreach by their self. seriously those guys are robust by nature and if you try to fuck with them while they are playing with pipes, you will be one hit knocked out by a fire axe
[QUOTE=Pigbear;47687549]I like this hardsuit system: [url]http://wiki.baystation12.net/index.php/Hardsuit[/url]
They didn't remove the old ones, just renamed em to void suits, So nothing was lost.[/QUOTE]
Some of them are pretty neat. Also for the ones with guns, middle mouse button is to shoot
[QUOTE=kiloy;47687660]Some of them are pretty neat. Also for the ones with guns, middle mouse button is to shoot[/QUOTE]
Well that explains a lot, I spent 5 hours trying to figure out how to shot gun
[QUOTE=cocothegogo;47687518]Facepunch, what would you say makes someone "robust"?[/QUOTE]
Being able to react to any traitor situation and win, as well as having a good enough knowledge of game mechanics and intricacies that they can switch to any position at any time and know exactly what needs doing.
[QUOTE=cocothegogo;47687518]Facepunch, what would you say makes someone "robust"?[/QUOTE]
being able to make all the other spacemen horizontal
where do we draw the line between the unrobust and the robust?
r=a(b[2])+c-d
r=Robustness
a=number of enemies
b=robustness of enemies (average, mean if outliers)
c=number of times you clicked your enemies
d=number of times your enemies clicked you
So, r=3(2.5[2])+35-15
r=15+20
r=35
Dunno if 35 is really high robustness or not, and solving for b could only be done post-battle, and it doesn't account for survivability, diplomacy, etc, but at least it assigns a number to how robust a dude is in a fight. Equation is prob. shit anyways.
[QUOTE=cocothegogo;47687980]where do we draw the line between the unrobust and the robust?[/QUOTE]
Robustness is based off what you can do and how you do it.
Robust:
Disarming an esword traitor and killing them with the said esword
Gibonite bombing a malf AI
Killing multiple revs/cult as security while defending the weak.
Saving the station from shit like Nuke Ops.
Unrobust:
Ebowing and eswording
Poly aciding
Space lubing(Unless they get flung out an airlock or bed of glass shards)
Parapenning someone and then c4ing,minibombing or gibbing them.
The more people you kill as an antag w/o the gg no real combo the more robust you are.
[QUOTE=RG4ORDR;47688428]Robustness is based off what you can do and how you do it.
Robust:
Disarming an esword traitor and killing them with the said esword
Gibonite bombing a malf AI
Killing multiple revs/cult as security while defending the weak.
Saving the station from shit like Nuke Ops.
Unrobust:
Ebowing and eswording
Poly aciding
Space lubing(Unless they get flung out an airlock or bed of glass shards)
Parapenning someone and then c4ing,minibombing or gibbing them.
The more people you kill as an antag w/o the gg no real combo the more robust you are.[/QUOTE]
I wouldn't call space lubing too unrobust. It may be the tool of some griffin greytider, but it can be quite deadly in the hands of a smart traitor.
Killed two people using only one spray.
There was cuffing, dragging, e-bow stealing, and pocketknifing to death involved yes but the point remains.
My round a few hours ago as a wizard. I got really bored and thought this was a fun gimmick. Admins agree that it was a 10/10 gimmck and all the chat,dead, or alive was with me.
[thumb]http://puu.sh/hGxci/88dd8b9fc4.png[/thumb]
I once had a tator slip me up, pull out an esword while removing my backpack and ended up clicking on it, putting his sword into the bag. I got up, picked up my bag and walked away. He just stood there and I never saw him again.
[QUOTE=cocothegogo;47687518]Facepunch, what would you say makes someone "robust"?[/QUOTE]
It is more than merely a way of playing, it is a state of being. The robust player is competent above all, he knows how to actually make a difference. If the station is falling apart, he will be the one who is repairing it. If he is trapped in a room, he will find a way out - be it ghetto hacking the door with signallers, disposals or old fashioned cutting it. He knows a wide range of things that others may not know or think of using - how to catch thrown items, for example, or having a wide knowledge of chemistry, rather than hugging the wiki. He can improvise and think, he knows the layout of the station. Basically he is not a mindless, headless drone, he actually uses his brain. He might think of mixing uranium and iron, for example, in the event of a malf AI to emp a borg.
It is important to distinguish a powergamer from the robust. The robust will not packrat stuff, while the powergamer will have a full set of tools, gloves, cablecuffs and such and will go looking to be a hero, intentionally trying to find out round type to ensure other guys get redtext. The robust will only grab these things if he senses the station actively needs a hero, or the items are required in the near future.
Basically a robust player applies brain and is looking to have fun while talking to other people, not trying to be the best all the time.
To me, being robust is being able to use everything in your surroundings to your advantage. Be it creating your own secret escape route with hidden doors or outrobusting a syndicate only using a toolbox that you know was placed there earlier.
on tgstation i got arrested and demoted by the CMO for making meth. I guess these people really DO hate fun.
To be fair you were making meth
[QUOTE=Jmir 54;47691745]To be fair you were making meth[/QUOTE]
It only carries a one minute sentence. It's kind of like arresting someone for loitering.
Ive decided during nuke ops , I am to tell science to make a remotely detonated or voice activated bomb. I shall then give the most robust assistant the disk.
Have medical monitor his vitals. If he goes in to critical.... activate the bomb remotely.
during one nuke ops as an engineering borg I bolted all the external airlocks and maintenance airlocks and put walls blocking literally every bend with walls or girders
Gotta remember that being robust is more than being good at clicking on spessmen until they go horizontal.
There's no point bragging that you can take out 5 Nuke ops with snap pops and a piece of string if you can't then disarm the bomb.
[QUOTE=Smasher 006;47692040]Gotta remember that being robust is more than being good at clicking on spessmen until they go horizontal.
There's no point bragging that you can take out 5 Nuke ops with snap pops and a piece of string if you can't then disarm the bomb.[/QUOTE]
Often as captain I would end up going into AI upload and building R-walls to enclose the disk, then lock down the bridge at the first mention of ops.
One time they came at us with a mech, me and the RD using just two energy pistols held them off, it got to the point where the won a minor victory because I could not deconstruct the R-walls fast enough to get the disk away before the shuttle left. If the shuttle leaves without the disk the syndicates win a minor victory.
Speaking of robust, does anyone who plays on goonstation know if they removed the thingy that made you immortal?
Had a great round as the HoS last night on Paradise. We found the Virologist dead in his lab and the Detective and I went around collecting evidence and collected enough trace and documentary evidence to pull the Chaplin in to interogate him. We caught the Chaplin in a round of lies during our interogation, enough so that he pretty much pinned the murder on himself by that point. We didn't have a Captain at this point in time though, nor a Magistrate so I faxed centcom a report detailing what was going on and they replied back saying a murder charge could be dolled out and the Chaplin Perma brigged. The Chaplin ended up giving up some crucial syndie items, so his charge was reduced to parole and a tracking implant. Unfortunately the Chaplin was murdered though before we could implant him.
So being a mentor at Hippie and I've think I've helped a few people here and there. Sadly not many people ever mentorhelp about setting the engine up or w/e
[QUOTE=DeEz;47693676]Speaking of robust, does anyone who plays on goonstation know if they removed the thingy that made you immortal?[/QUOTE]
Thingy? Must have been well hidden since I haven't heard of it.
[QUOTE=Smasher 006;47693771]Thingy? Must have been well hidden since I haven't heard of it.[/QUOTE]
nah, it's just on lava moon and was last I checked
[QUOTE=Pigbear;47693799]nah, it's just on lava moon and was last I checked[/QUOTE]
Ah adventure zone stuff, though he was referring to some bug.
[QUOTE=kiloy;47687660]Some of them are pretty neat. Also for the ones with guns, middle mouse button is to shoot[/QUOTE]
All of the hardsuits modules use MMB to use. Unless it's like the jetpack or mounted chem dispenser.
What happened to the Hippie Station Wiki?
[QUOTE=cocothegogo;47687518]Facepunch, what would you say makes someone "robust"?[/QUOTE]
Being able to do most jobs competently, and also knowing how to excel in a few fields.
Personally I think I am a pretty robust scientist/RD, I know how to make pretty big bombs, I know how to do telescience, robotics, and I know how to do research with the least amount of dependance on other departments. Any RD who can get a chem dispenser without ever asking chemistry for more acid probably knows what they are doing. I also know all of the aspects of medical, although I have not gotten the chance to do the new surgery options, but I knew surgery anyways so it wont be much different.
After that its really just knowing when to exercise your power. Like a real good RD can probably end a blob or malf AI round real quick by just telebombing the AI or the blob cores.
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