Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
Friendly wizards are pretty shit though unless you do a good gimmick.
You are literally the only thing holding the round back from being extended.
[QUOTE=EnlightenDead;47700242]He got perma'd actually[/QUOTE]
That's even better
He was pretty scummy as he basically tried to get people to metagame with his stream and claimed it wasn't his fault if they did
[QUOTE=RG4ORDR;47700373]I've had this odd idea for cult rounds. The Chaplin is the only person on the station that do mass deconversions of the cultist. So you take away one cult right, but what if there's a massive jugguernaut army? Well my stupid idea goes as followed.
For each cultist deconverted by the chaplin he gains a point for special gear to combat the cult and item sets.
Paladin Blade - Similar to cult blade, but with a blue or white effect to it. Deals triple the damage to constructs
Divine Robes - Provides protection against cult magic and enables the user to withstand more brute force, same stats as HoS coat and hat
Holy Tome - A bible that heals all damage and deals no brain damage. Could deal minor damage to the Chaplin with each strike.
Lazarus Effect - Allows the Chaplin to bring back crew members who've been slain into red status. Makes the Chaplin weaker for a period of time after using.
Smite - Could be OP but fun ass hell. If Nar-Nar is summoned the Chaplin as a one time shot to call force holy energies and smite Nar-Nar back into his realm. Has a 50-50 chance of gibbing the Chaplin or banishing Nar-Nar.[/QUOTE]
I've always thought of these "superclasses" that could be an absurd upgrade to an existing job type. Think "mime" and imagine if he suddenly had the ability to turn invisible himself or something. Or maybe a clown who can spontaneously summon bananas, kind of like the honk mech. Basically, an ascended job. Chaplain would've been the most obvious upgrade, him becoming a Paladin instead. He'd probably be armed with the same things you mentioned.
It would be a bit difficult to think up everything for every job though.
You'll have to make sure there's a good way to gain it without giving away the game type though
It'd be too much to just allow anyone to get them or make it obvious what round type it is
[QUOTE=Nickolas;47701727]You'll have to make sure there's a good way to gain it without giving away the game type though
It'd be too much to just allow anyone to get them or make it obvious what round type it is[/QUOTE]
Well the Chap HAS to deconvert cultist himself with holy water. It balances out because it's hard to even get the deconvert train going as the chaplin, once cult knows your deconverting they're more likely to go after you. Because honestly the Chaplin is the first of the crew to go during a cult round, he needs some means of combating the cultist when they raise Artificers and Juggs to come kill you, not to mention it deteers construct cults when you know there's a holy warrior that can fuck it over.
[editline]11th May 2015[/editline]
[QUOTE=Valiantttt;47701291]Friendly wizards are pretty shit though unless you do a good gimmick.
You are literally the only thing holding the round back from being extended.[/QUOTE]
My best "friendly wizard" round was naming myself MAGIC MISSILE. Upgraded Magic Missile to it's fullest and teleported to arrivals. The first thing I uttered was, "MAGIC MISSILE!" over the radio and began the hunt. All I did was run around spamming MM while shouting magic missile, the admins loved that gimmick to death, hell I could've killed so many people but that wasn't the goal. The goal was MAGIC MISSILE! Apparently the chat at the time was going nuts and saying MAGIC MISSILE as well.
oh ian
[vid]http://i.4cdn.org/vg/1431221870216.webm[/vid]
Friendly wizards are fucking retarded.
I've lost count of how many times I've stolen the hand tp as clown, teleported into the bridge, stole the fire axe, and waited in an O2 locker on the bridge for the wizard to come in with the captain and heads, and then jumped the wizard and decapitated him.
If I didn't do it, either assistant mcshitler with stun gloves would or the round would go on for like 4 hours.
The closest you will get to a true "Friendly Wizard" is one who uses flesh to stone, the staff of animation and soul stone shards to make the whole station his willing servants (and bestest freind)
It could just be that the wizard was scouting ahead and was waiting for the opportunity to strike.
The only things I hate more than friendly wizards are serious roleplayers and metafriending dramawhores. Seriously, I fucking hate friendly wizards. At least with "IM FRENDLY TRATER NO KIL ^_^" faggots, there are other traitors. There was only ever one "friendly wizard" I liked, and that was only because I managed to get a great deal of fun and a shitty story out of it.
I once played on a relatively small server that had a serious issue with people coming on and using their antag jobs to wall of text instead of do their thang. One day, we had enough players to do a decent round. I was the HoS and my heart soared when I realised this may be the first time I'll have to face an actual threat.
Then, to my dismay, "Hi Im from the wizard's federation! Please dont hurt me Im friendly!". My heart sank. First wizard round of the server and it's already dead. But then I had a plan.
First of all, I tried to unite the "anti wizard forces" of the station. One of the dumb fuckers started raving on about how I was going to "remove the wizard issue", which fucked up a great deal of my plan, which was to lure the wizard into the brig, drug him and break all of his bones to give him a revenge motive, so at least the round could be interesting for those involved. I mixed chemicals, stole weapons and armed my militia, who decided to charge the wizard individually at different occasions, getting themselves killed.
By the time I had got all the things I needed, the wizard was already extremely paranoid and out for my blood. He hunted me down and used his blind spell on me, but I managed to get a lucky syringe shot into him, which taking him down. I gagged the fucker, cuffed him and stole all his wizard gear before strapping him to a chair in the interrogation room. I woke him up with a shot of anti toxin, filled him with healing chemicals and began the torture. First thing that I did was take all his "epic wizard gear", place it on table next to him and melt every last piece of crap with my acid in a spray bottle. He badly emoted crap like "strugels against his bidns". I then burnt his face off with a welder. He started using the me command to threaten me, but I don't remember exactly what he said. Power ran out somewhere around here because of incompetent engineers spacing themselves instead of doing their jobs and the CE declaring himself a "wizard's apprentice".
I then broke the fucker's legs with an iron bar, causing him to emote more crap and constantly fake deathgasps. I can't exactly remember what he was saying, but it was something to the effect of "I'VE DONE NOTHING WRONG WTF!!!" and then "I'm friends with an admin and if you don't let me go I'll get you permabanned.". I made it clear to him I was going to let him go, just without any of his cool wizard shit. This offer becane obsolete when the CE, suddenly blurted out with "HOS IS TRATER HE IS KILLING THE WIZARD IN THE BRIG FOR NO REASON WE HAVE TO SAVE HIM!" over the comms without having any way to actually know what I was doing.
Now, I could handle a stupid friendly wizard going about the station, but a stupid friendly metagaming wizard was not something I was willing to accommodate. I stabbed his eyes out with a screwdriver, burnt his crotch with acid, and then sliced all of his limbs off with a circular saw. There was a storm of "FUCKIGN GRIFFER HOS IS A GREFER MESSAGE ADMINS SO THEY BAN HIM" in OOC. By the time I was done, the CE was already standing by the glass doors of the brig, saying "ai open the door, ai open the door ai if you dont open the door Ill kill myself and youll get banned", despite the fact that there was actually no AI and power was out in 90% of the station. The brig always went last. Can't remember if it had its own generator or advanced power cells. I wanted to give the CE the same treatment, but the round had already lasted for a whole fucking hour and there were only 10 players left, so I just took my circular saw and beheaded the wizard right then and there, ending the round. Fuck friendly antags. Fuck 'em very, very hard.
[QUOTE=SuperPlamz;47703177]The only things I hate more than friendly wizards are serious roleplayers and metafriending dramawhores. Seriously, I fucking hate friendly wizards. At least with "IM FRENDLY TRATER NO KIL ^_^" faggots, there are other traitors. There was only ever one "friendly wizard" I liked, and that was only because I managed to get a great deal of fun and a shitty story out of it.
Fuck friendly antags. Fuck 'em very, very hard.[/QUOTE]
Traitors that aren't out to kill but just want to do dumb shit are alright. Selling soap or emagging open certain areas to just annoy the people in them and stuff like that. Like you said there are other traitors which helps a bunch.
The big problem with friendly wizards is what has been said, the round won't end until he is fucking dead
A round that lasts too long will lead to a shitton of important jobs braindead and will just induce griefing
[QUOTE=Nickolas;47703800]The big problem with friendly wizards is what has been said, the round won't end until he is fucking dead
A round that lasts too long will lead to a shitton of important jobs braindead and will just induce griefing[/QUOTE]
Or in the case of Baycode, the round won't even end until the wizard is dead.
[QUOTE=Jmir 54;47691745]To be fair you were making meth[/QUOTE]
We don't actually have anything against drugs in space law on /tg/.
Meth is actually a pretty handy chem to have available, as long as you don't overdose or get addicted it's pretty helpful for emergency situations, the CMO arresting and demoting him for making it is rather fucking retarded. I didn't add all that shit just so you get arrested for doing your job.
Make a player complaint against that fucker on the /tg/ forums or some shit.
[img]http://i.imgur.com/lGgosD6.png[/img]
Someone got real creative.
GREYTIDE WORLDWIDE
[QUOTE=iamgoofball;47706338]We don't actually have anything against drugs in space law on /tg/.
Meth is actually a pretty handy chem to have available, as long as you don't overdose or get addicted it's pretty helpful for emergency situations, the CMO arresting and demoting him for making it is rather fucking retarded. I didn't add all that shit just so you get arrested for doing your job.
Make a player complaint against that fucker on the /tg/ forums or some shit.[/QUOTE]
[IMG]http://puu.sh/hK7j4/febcf39d68.png[/IMG]
just remove this law please. it only brings bad. if i can't have meth i will have death.
Isn't half the fun having an illegal underground drug ring and getting around security without getting caught?
If you decide to flash your drugs at security, you deserve JUSTICE anyway.
[QUOTE=STRIDERS;47708492]If you decide to flash your drugs at security, you deserve JUSTICE anyway.[/QUOTE]
If you don't accept the drugs and act as a double agent for the drug syndicate, you are a failure of a security officer and should probably just space yourself tbh.
[QUOTE=SuperPlamz;47708509]If you don't accept the drugs and act as a double agent for the drug syndicate, you are a failure of a security officer and should probably just space yourself tbh.[/QUOTE]
winners don't do drugs
[QUOTE=STRIDERS;47708589]winners don't do drugs[/QUOTE]
99% of successful sportsmen disagree
[QUOTE=SuperPlamz;47703177][/QUOTE]
I admit I play 'friendly' wizard sometimes, though not in the faggy way.
I'm only friendly to the clown and maybe some scientists when I hide in their labs but other than them if you shoot at me while I'm doing my business or happen to be a head your ass is grass.
I once killed a friendly wizard as the RD by loading a rapid needle gun with plasma and mutagen. Wizard tried to mindswap and died in cyro.
the most friendly I get is not attacking people who don't try and kill me
those people are often the least important people on the station like chefs and chaplains and shit
anyone else that has access to some potent weapons and a deluded slim hope of killing you will have already tried to kill you (and it's best to go and kill them anyway, if you're not a fucking retard lmao)
Hippie really is just Anarchy, I've had to defend myself as traitor against the greytide more than actually harm the station.
[QUOTE=Redswandir;47711916]the most friendly I get is not attacking people who don't try and kill me
those people are often the least important people on the station like chefs and chaplains and shit
anyone else that has access to some potent weapons and a deluded slim hope of killing you will have already tried to kill you (and it's best to go and kill them anyway, if you're not a fucking retard lmao)[/QUOTE]
Of course, [I]everyone[/I] tries to kill the [url]www.yzzerdd.com[/url] the second they get the chance. A bartender, chef, botanist, cargo tech, chemist, or what have you that [I]doesn't[/I] is merely doing so because they're trying to buy time until they get their Beepsky Smash/cleaver/Death nettle/riot crate/chloral-thermite-smoke grenade ready.
As someone who loves playing Wizard, the only good round is one where you're playing Ghosts In The Graveyard with the entire station and some personally-converted xenos.
[QUOTE=Tureis;47711954]Hippie really is just Anarchy, I've had to defend myself as traitor against the greytide more than actually harm the station.[/QUOTE]
Honestly its not much different than Nox station was, well except theres no ban immunity for prominent community members.
Stealth wizards are the best wizards, anyway.
Robes are for losers.
Sorry, you need to Log In to post a reply to this thread.