Space Station 13 v11 - Admiral Hippie does bad videos
5,008 replies, posted
You know what would be perfect for SS13?
Getter Rays.
They're a evolutionary energy that are omni-present that can collect at anytime.
But my idea for this as a engine would be one that's maintained through reducing it's power with
CO2 so it doesn't grow powerful.
Also if you go near it without a rad suit(Engineering EVA Suit shouldn't have Rad-suit protection for this) it would turn you into a monkey for prolonged exposure to the Rays since oversaturation can cause toxic effects and reverse your evolution.
Along with that if too much of it is used on a single core it'll summon a Nar'sie-esque Getter Emperor that absorbs everything in it's path that only makes it grow larger.
understandable version
Engine that you keep from gaining too much power, go near it without rad suit you get turned into a monkey, and if it gets too much power it summons mecha cthulhu but worse.
There's also having something esque to ling but dangerous with less powers.
A Constantly evolving super-soldier who can't die unless he's cremated, as in if he gets chloral'd and they drag him but he gets up he evolves a resistance to chloral.
It would make people on station strategically work together and such, but he could be burned to death too.
He would be kind of like Ling but one, two, or three ways to kill him, and people could gather around and bait him torwards singularity and such.
Having someone running around with fists of Iron fighting all of the crew kind of like a unstoppable wizard that needs to kill, that could be another thing that he needs to kill each time he evolves to evolve again.
M.D. Geist is great
Better Version: CAN'T STOP HE'S JUST A SOLDIER
Just imagine people fully barricaded in sec just only determined to make a last-stand instead of killing him, and he rips into there tearing them all up only to be taken out by a lone HoS with a flamethrower.
On second thought it should be someone who starts with a single genetic defect that makes them incredibly weak to something they aren't told, it would make a great gamemode to me.
[QUOTE=Scivirino;47828556][B]ideas[/B][/QUOTE]
So just another supermatter except it spawns reskinned Nar'Sie/Singularity and requires complicated upkeep and really abstract programming
[QUOTE=Lawligagger;47826384]I've been considering the idea of setting up some type of group of players from my community in order to pin point problems and think of solutions to fix said problems, or at least. It seems like a good idea to me.[/QUOTE]
Not to fluff my garfield, but I've been vocal about a lot of things I dislike about the sever and some improvements that could be made.
Personally SO many problems could be resolved by fixing the greytide problem and the toxic players.
incredibly weak to a single thing, you say?
I imagine a clown honking his horn in the middle of the escape shuttle, and like 3 or 4 people just get gibbed.
Dealing with greytiding IC is exactly what shitlers want, they want to spark a massive manhunt and have sec declare war on them when they're not even antag. If someone fucks around as nonantag once in a while then fair enough, but if all someone does is griff security then what reason is there to keep them around, they're not contributing anything
This is why goon has a very singular method to dealing with a greytide.
[media]https://www.youtube.com/watch?v=bB2bJOFIdJQ[/media]
[editline]29th May 2015[/editline]
Can't greytide when you're lying in a pool of blood with no arms or legs.
I like goonmins for that reason
if someone is being a shitler they usually deal with it in a comedic way
My idea for shitlers (being one myself typically) is to lower their max health to orange so its harder for them to do shit or something.
Alternatively, bluespace artillery might change their mind.
But then again, I'm one of those people who enjoys their adminbus especially when it creates ~fun~ for the players.
[QUOTE=BandClassHAH;47829220]So just another supermatter except it spawns reskinned Nar'Sie/Singularity and requires complicated upkeep and really abstract programming[/QUOTE]
I'm just inputting what I think would be fitting for the game and open to having some constructive criticism but if you're just going to say everything I post is shit you can just ignore me and not reply at all.
I don't mind if you rate my post dumb or anything but you don't have to reply every time like what I post is that bad, so would you kindly just be a little more respectful towards others.
[QUOTE=thisguy123;47832849][IMG]https://dl.dropboxusercontent.com/u/9488680/glorioussyndicatespacerussia.PNG[/IMG][/QUOTE]
pft
[IMG]http://i.imgur.com/EmgVPVi.png[/IMG]
Yes, it is Hippie.
[QUOTE=Dromlexer;47833401]pft
[IMG]http://i.imgur.com/EmgVPVi.png[/IMG]
Yes, it is Hippie.[/QUOTE]
Well the joke was that we all got AK's after I had yelled something to the tune of "COMRADES LETS ALL GET KALASHNIKOVS FOR GLORIOUS SYNDICATE SPACE MOTHER RUSSIA!"
To be fair you get two bombs full size, two mini bombs and two slabs of C4 in addition to a shotgun for everyone, in theory if you act fast you can be at the station, in the maint tunnels, and C4 Into the captains office before he even has a chance to post the roundstart "plz don't screw up" message.
[QUOTE=thisguy123;47833502]Well the joke was that we all got AK's after I had yelled something to the tune of "COMRADES LETS ALL GET KALASHNIKOVS FOR GLORIOUS SYNDICATE SPACE MOTHER RUSSIA!"
To be fair you get two bombs full size, two mini bombs and two slabs of C4 in addition to a shotgun for everyone, in theory if you act fast you can be at the station, in the maint tunnels, and C4 Into the captains office before he even has a chance to post the roundstart "plz don't screw up" message.[/QUOTE]
Fair enough. But that round had a quite funny, if not sad, background on why it was an easy job for me and my comrades. Because... uhm, in short... it is Hippie after all. But it begun with us just doing silly stuff in the starting area and threatened each other with knives until we decided to donate ALL of our crystals to the leader and rename all of our cards to "Cook" with the job "Junior Fryer Cook". We literally had [I]no[/I] plan at all, we just decided to start from the location directly under Engineering and biltz our way in. But we waited for 10-15 mins, and chaos already ensued at the station. Shitlers and greytide assistants were already flipping the station upside and down. When we got into the shuttle, our leader said: "We just allah ackbar our way in."
We just went inside and killed everyone we could see in the Engineering and looted their IDs in order to each access to more areas. But more than that I couldn't get to see, because I stayed in engineering, alone - big mistake - a shitler assistant jumped on me with a fire axe and the shotgun did only supply with 3 rounds. I couldn't do anything but explode myself, destroying all equipment in my inventory. Barely 10 seconds later, the remaining operatives killed the Captain and tried to destroy the supermatter, which was later spaced out by an heroic atmospheric technician and unfortunately for us, it hit our shuttle. One minute passed with myself having no idea what is happening. I observe our last remaining operative; he spaced himself and self-gibbed mid-flight... What n- *beep!*
An animation depicting the station torn apart by the nuclear blast plays.
[B]TL;DR:[/B] Completely uncoordinated job is an easy job when there is shitlers around. Specially on Hippie's and other light/low-RP servers.
[QUOTE=Scivirino;47833234]I'm just inputting what I think would be fitting for the game and open to having some constructive criticism but if you're just going to say everything I post is shit you can just ignore me and not reply at all.
I don't mind if you rate my post dumb or anything but you don't have to reply every time like what I post is that bad, so would you kindly just be a little more respectful towards others.[/QUOTE]
But he's right, it IS just a supermatter that summons something like Nar-Sie instead of exploding, what you described sound functionally like that except instead of killing you if you lack a rad-suit it makes you into a monkey.
It's not really all that unique, and the fact that you are getting super defensive the moment anyone does not say a good thing about what you said makes you look like those stereotyped artists on DA or some shit.
Constructive criticism can include "The idea is utterly flawed " and can include both good and bad points, and if you're posting your idea in a public forum expect people to voice their opinions and if that hurts your feelings well, the internet is not for you.
[QUOTE=thisguy123;47833705]But he's right, it IS just a supermatter that summons something like Nar-Sie instead of exploding, what you described sound functionally like that except instead of killing you if you lack a rad-suit it makes you into a monkey.
It's not really all that unique, and the fact that you are getting super defensive the moment anyone does not say a good thing about what you said makes you look like those stereotyped artists on DA or some shit.
Constructive criticism can include "The idea is utterly flawed " and can include both good and bad points, and if you're posting your idea in a public forum expect people to voice their opinions and if that hurts your feelings well, the internet is not for you.[/QUOTE]
I'm saying he doesn't have to reply to anything I say, literally just rate my post dumb and then move on.
Also I never really got defensive he can rate my post dumb but replying to anything I input gets kind of old doesn't it?
If he has a dislike for me, doesn't like what I post, or does it out of spite in anyway that's his opinion but I think I get it when people rate me dumb.
I also never said it hurt my feelings you're exaggerating what I really post. I mean what are you expecting me to say if something someone keeps doing is getting old.
Saying "I wasn't being defensive" is literally being defensive, though. :v:
[QUOTE=StrawberryClock;47834635]Saying "I wasn't being defensive" is literally being defensive, though. :v:[/QUOTE]
What was he supposed to say? "Yes, I was being defensive!"?
Jesus there's drama in every page of this thread
Played a blob round where:
1) The AI used fire alarms to "contain the zombies" without there being any.
2) The AI bolted doors for some reason.
3) The AI refused to bolt open the places that the blob was at.
4) Medical refused to treat anyone because their lights were broken.
5) Genetics still continued research despite people dying and, in some cases, didn't clone people that were dead.
6) Also a lot of the medical staff was braindead.
7) Security arrested people for having guns to fight the blob.
8) Security interrogated people for having guns to fight the blob.
9) Security permabrigged people for trying to get away from security to fight the blob.
10) Security didn't help with the blob for the most part.
11) Security at some point went into Science were the blob was, hit a dying scientist twice, and left. Nobody knows why!
12) Most of the crew ignored the blob completely.
13) The crew put the fuel tanks right next to the blob.
14) Science was trying to make bombs to fight the blob.
15) Cargo was going to make flamethrowers to fight the blob.
15 points on what not to do in a blob round!
One of the blobs popped in engineering and got killed fairly quickly, but the other absolutely destroyed Science and Medical.
[editline]29th May 2015[/editline]
This was on Hippie by the way.
The AI said "Fight the blob, then ask for access" when yelled at to bolt open Science so people could fight the blob.
[QUOTE=The freeman;47835143]Played a blob round where:
1) The AI used fire alarms to "contain the zombies" without there being any.
2) The AI bolted doors for some reason.
3) The AI refused to bolt open the places that the blob was at.
4) Medical refused to treat anyone because their lights were broken.
5) Genetics still continued research despite people dying and, in some cases, didn't clone people that were dead.
6) Also a lot of the medical staff was braindead.
7) Security arrested people for having guns to fight the blob.
8) Security interrogated people for having guns to fight the blob.
9) Security permabrigged people for trying to get away from security to fight the blob.
10) Most of the crew ignored the blob completely.
11) The crew put the fuel tanks right next to the blob.
12) Science was trying to make bombs to fight the blob.
13) Cargo was going to make flamethrowers to fight the blob.
13 points on what not to do in a blob round!
One of the blobs popped in engineering and got killed fairly quickly, but the other absolutely destroyed Science and Medical.[/QUOTE]
Blob is just a game mode where every one has played it out already, there's only 3~ ways to kill it and now people are probably getting so tired of it they just want to play the game over killing the blob.
It's the easiest and hardest game mode depending on where it spawns relative to your station, but it can bring out the worst in most people easily because of how empty places will be with everyone fighting 1 - 2 blobs.
It's becoming one of those "pls remove" game modes that aren't any fun at all.
AI Sounds like a legitmate shit though.
[QUOTE=thisguy123;47809785]I like the codebase Hippie runs on, you an pull some crazy shit with chems and mechs and augments and shit. All thats really missing is the atmos fuckery from bay, because bay can have chems in the air.
[URL="https://www.reddit.com/r/SS13/comments/36stei/atmos_fun/"]for example.[/URL]
It'd be nice to have a server with Hippie code and goon admins taking some snippets from bay.[/QUOTE]
I have successfully replicated this and it is glorious. I made a little bit on a test server I ran and this was the result:
[img_thumb]https://dl.dropboxusercontent.com/u/32793717/ShareX/2015-05/2015-05-29_19-27-48.png[/img_thumb]
the rest of the hallway was also got to a toasty 120C which engaged shutters all over the place. Took about 30 minutes to make, pretty nice.
It's pretty simple but I probably won't ever use it as bay is 100% against fun of any kind. Finding a server is hard for me. I like some parts of each. I like the longer drawn out sorta serious bay style, but without the no fun allowed policy and watch dog aghosting admins that ban you at any turn. I tried hippie but I found it was too fast paced for me, I don't play often so it isn't a big deal though.
Blob is really good when you get people working together and not being shit. It's one of the few gamemodes that gets everyone involved in a fight against a common enemy (at least until someone has the cheek to try friendly bleb), and every department is useful in different ways
[QUOTE=zhalcyon441;47835050]What was he supposed to say? "Yes, I was being defensive!"?
Jesus there's drama in every page of this thread[/QUOTE]
I just found the irony funny, he's free to say whatever.
[QUOTE=The freeman;47835143]Played a blob round where:
1) The AI used fire alarms to "contain the zombies" without there being any.
2) The AI bolted doors for some reason.
3) The AI refused to bolt open the places that the blob was at.
4) Medical refused to treat anyone because their lights were broken.
5) Genetics still continued research despite people dying and, in some cases, didn't clone people that were dead.
6) Also a lot of the medical staff was braindead.
7) Security arrested people for having guns to fight the blob.
8) Security interrogated people for having guns to fight the blob.
9) Security permabrigged people for trying to get away from security to fight the blob.
10) Security didn't help with the blob for the most part.
11) Security at some point went into Science were the blob was, hit a dying scientist twice, and left. Nobody knows why!
12) Most of the crew ignored the blob completely.
13) The crew put the fuel tanks right next to the blob.
14) Science was trying to make bombs to fight the blob.
15) Cargo was going to make flamethrowers to fight the blob.
15 points on what not to do in a blob round!
One of the blobs popped in engineering and got killed fairly quickly, but the other absolutely destroyed Science and Medical.
[editline]29th May 2015[/editline]
This was on Hippie by the way.
The AI said "Fight the blob, then ask for access" when yelled at to bolt open Science so people could fight the blob.[/QUOTE]
Mostly the crew was revolting because Clown and I (King Arthur the botanist ) were detained for going in to the brig and asking for guns after finding the blob .
Joseph Goebells (The shittest Hos in existance I've come to realise) tried to perma us for it, however got slipped and then all he'll broke loose as he ordered our execution. The crew began to revolt because security were being shit and not fighting the blob. So the crew began go break in to the brig.
Someone also filtered the word blob from telecoms so most people forgot about the blob.
[QUOTE=Ericson666;47835487]Blob is really good when you get people working together and not being shit. It's one of the few gamemodes that gets everyone involved in a fight against a common enemy (at least until someone has the cheek to try friendly bleb), and every department is useful in different ways[/QUOTE]
It's a game mode that lacks complexity but it's really rewarding in it's own way.
What would be fun though is if blobs got buffed but grew slower and had it's own type of evolution menu that would make it resistant against different things.
I have never, ever, ever had a chance to play as blob.
RNG is a bitch.
[QUOTE=The freeman;47835143]
This was on Hippie by the way.
[/QUOTE]
is it a bad thing that i'm not suprised about that?
[QUOTE=Griffster26;47836269][IMG]http://i.gyazo.com/48cd4ff255a7b70012575befd6f27c9d.png[/IMG][/QUOTE]
Obviously, the solution here is to manually pick up every shard of glass and throw it to a safe place.
That is until, of course, a greytider comes blundering through the maintenance halls and accidentally shoves you right into the pile.
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