• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
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[QUOTE=Totenkreuz;50250639]Rogue needs some board clears. It's nigh impossible to win against zoolock when he has an infinite supply of 1-3 mana minions to vomit onto the board that are constantly buffing that super balanced councilman card.[/QUOTE] I concede by turn 4 or 5 if they've got too much momentum because there's literally nothing I can do
I still cant believe they utterly fucking ruined bladeflurry.
the new Bladeflurry should've read "the next attack with your weapon will hit all enemy characters" tada nerfed the burst but kept it viable
Honestly if they had just switched it to dealing damage only to minions I'd be ok, but the jump from 2 to 4 mana as well baffles me
They nerfed it and then nerfed it again in one go. Blizzard balancing
[IMG]http://i.imgur.com/4WolZiC.jpg[/IMG]
[QUOTE=morky;50253632][IMG]http://i.imgur.com/4WolZiC.jpg[/IMG][/QUOTE] Game literally unplayable
honestly, the 4 mana 7-7 isn't as dumb as councilman councilman is "lose the game if you can't deal 5 damage, or kill this minion", and it only takes a turn or 2 of living to kill you 100%. don't get why it's not a 1-4, would be still be snowbally but a LOT more prone to removal blizzard said they didn't want to give warlock any more powerful one drops, so they gave zoo a 1 drop, a "drop whenever" spell that combos with knife juggler/sea giant/councilman/ pretty much any zoo card, and a new 3 drop that pretty much wins the game single handily.
You know it's bad when, after some Blizzard brand nerfing, a card is still auto-include in zoo decks
[QUOTE=Totenkreuz;50250639]Rogue needs some board clears. It's nigh impossible to win against zoolock when he has an infinite supply of 1-3 mana minions to vomit onto the board that are constantly buffing that super balanced councilman card.[/QUOTE] Rogue is what I've played the most since this expansion came out and I think you're wrong, yeah not having anything more than Fan Of Knives sucks but it's not that big of a deal. Rogue is one of the strongest classes in terms of keeping tempo, you're probably playing Rogue incorrectly, post one of your Rogue deck lists.
[QUOTE=Totenkreuz;50250639]Rogue needs some board clears. It's nigh impossible to win against zoolock when he has an infinite supply of 1-3 mana minions to vomit onto the board that are constantly buffing that super balanced councilman card.[/QUOTE] Not sure if you already considered it, but remember if you need additional board control you can always use Mind Control Tech. Even one can shift the momentum of the game.
[video=youtube;mhF8shKUVho]https://www.youtube.com/watch?v=mhF8shKUVho[/video] [editline]4th May 2016[/editline] [QUOTE=Weirdo009;50253916]Rogue is what I've played the most since this expansion came out and I think you're wrong, yeah not having anything more than Fan Of Knives sucks but it's not that big of a deal. Rogue is one of the strongest classes in terms of keeping tempo, you're probably playing Rogue incorrectly, post one of your Rogue deck lists.[/QUOTE] It's pretty fucking hard to out-tempo zoolock, if you draw [i]perfectly[/i] you [i]might[/i] have a chance
[QUOTE=Suttles;50253752]honestly, the 4 mana 7-7 isn't as dumb as councilman councilman is "lose the game if you can't deal 5 damage, or kill this minion", and it only takes a turn or 2 of living to kill you 100%. don't get why it's not a 1-4, would be still be snowbally but a LOT more prone to removal blizzard said they didn't want to give warlock any more powerful one drops, so they gave zoo a 1 drop, a "drop whenever" spell that combos with knife juggler/sea giant/councilman/ pretty much any zoo card, and a new 3 drop that pretty much wins the game single handily.[/QUOTE] council man cant just be dropped on turn 3 and obliterate you like the flamewreathed fuckface on turn 4. council man is either played on an empty board after trading or when you're far ahead on board. If the enemy have any creatures on board the councilman is pretty much useless on turn 3 and is easily traded off.
[URL]https://www.reddit.com/r/hearthstone/comments/4ht79c/cloud9_and_massan_part_ways/[/URL] massan dropped from C9 looks like he's been perma banned off twitch as well (or indefinitely suspended)
[QUOTE=Weirdo009;50253916]Rogue is what I've played the most since this expansion came out and I think you're wrong, yeah not having anything more than Fan Of Knives sucks but it's not that big of a deal. Rogue is one of the strongest classes in terms of keeping tempo, you're probably playing Rogue incorrectly, post one of your Rogue deck lists.[/QUOTE] Re read the post. I said zoolock not in general.
New Tavern Brawl has been released in the NA and EU region! [B][U]Not this again, NOT THIS AGAIN, EVERYWHERE![/U][/B] [I]"Spiders have overrun everything, including your deck! Whatever class you play, your deck will be TEEMING with Webspinners."[/I] [B]Special Rules:[/B] 1. You just choose a class, than play with a pre-made deck. 2. The deck consists of mostly Webspinners, and [I]some[/I] class spells.
[QUOTE=pipantarctic;50255684]New Tavern Brawl has been released in the NA region! [B][U]Not this again, Not this again, EVERYWHERE![/U][/B] [I]"Spiders have overrun everything, including your deck! Whatever class you play, your deck will be TEEMING with Webspinners."[/I] [B]Special Rules:[/B] 1. You just choose a class, than play with a pre-made deck. 2. The deck consists of mostly Webspinners, and [I]some[/I] class spells.[/QUOTE] So hunter v hunter basically
There's so few non Webspinner cards that it doesn't really matter what class you pick Is this like fourth time we've had this brawl? This was the first Brawl I was around for and it wasn't even the first time [I]then[/I]
[i]There's an old set of crazy bugs every week![/i]
[QUOTE=TrafficMan;50255762]So hunter v hunter basically[/QUOTE] webspinners are boring because they're always beasts portals give any possible card how about a renounce darkness brawl where you get 30 renounce darkness cards
[QUOTE=TrafficMan;50253779]You know it's bad when, after some Blizzard brand nerfing, a card is still auto-include in zoo decks[/QUOTE] I've seen quite a few top their zoo decks without knife juggler.
[QUOTE=Suttles;50253752]honestly, the 4 mana 7-7 isn't as dumb as councilman councilman is "lose the game if you can't deal 5 damage, or kill this minion", and it only takes a turn or 2 of living to kill you 100%. don't get why it's not a 1-4, would be still be snowbally but a LOT more prone to removal blizzard said they didn't want to give warlock any more powerful one drops, so they gave zoo a 1 drop, a "drop whenever" spell that combos with knife juggler/sea giant/councilman/ pretty much any zoo card, and a new 3 drop that pretty much wins the game single handily.[/QUOTE] To be fair, the new one drop is fucking awful and it's only played because Zoo really needs those things, the councilman wasn't something anyone expected to be [i]this[/i] good, and everyone reviewed the Forbidden card for Warlock as mediocre at best. Turns out that synergy trumps all. [editline]4th May 2016[/editline] [QUOTE=TrafficMan;50253779]You know it's bad when, after some Blizzard brand nerfing, a card is still auto-include in zoo decks[/QUOTE] "Blizzard brand," I would say that all the nerfs but the Blade Flurry one was fair. All of the cards are playable still. Now, many of them aren't really that efficient and in constructed you want the single most efficient thing you can get, but they're still not actually that bad. Only Blade Flurry got Warsong'd.
[QUOTE=GentlemanLexi;50255870]webspinners are boring because they're always beasts portals give any possible card how about a renounce darkness brawl where you get 30 renounce darkness cards[/QUOTE] Still waiting for a 30 shifter deck.
[QUOTE=TrafficMan;50254232]It's pretty fucking hard to out-tempo zoolock, if you draw [i]perfectly[/i] you [i]might[/i] have a chance[/QUOTE] I think you're exaggerating. [QUOTE=Totenkreuz;50255184]Re read the post. I said zoolock not in general.[/QUOTE] I don't need to, I know what you said. You probably just play greedy with your removal and make bad trades and then you get punished for it.
[QUOTE=ForgottenKane;50256307]To be fair, the new one drop is fucking awful and it's only played because Zoo really needs those things, the councilman wasn't something anyone expected to be [I]this[/I] good, and everyone reviewed the Forbidden card for Warlock as mediocre at best. Turns out that synergy trumps all. [editline]4th May 2016[/editline] "Blizzard brand," I would say that all the nerfs but the Blade Flurry one was fair. All of the cards are playable still. Now, many of them aren't really that efficient and in constructed you want the single most efficient thing you can get, but they're still not actually that bad. Only Blade Flurry got Warsong'd.[/QUOTE] the new one drop isn't fucking awful, are you insane? It triggers knife juggler/councilman, and works AMAZING with power overwhelming. It's a better argent squire, and argent squire used to be ran a LOT in zoo. The fact its a super sticky one drop that makes 2 broken cards (knife juggler/councilman) amazing, and has synergy with one of the only spells zoo runs, its a super strong 1 drop.
[QUOTE=Weirdo009;50256456]I think you're exaggerating. I don't need to, I know what you said. You probably just play greedy with your removal and make bad trades and then you get punished for it.[/QUOTE] FoK is 3 mana. For a Zoolock with councilman by then it's already too late. BUT, here you go. [t]http://i.imgur.com/D88lrQ0.png[/t]
Shadowcaster is already too slow because of all the Zoo and Aggro Shaman everywhere, alot of lists are cutting this card. Maybe consider that too if you run into tons of Zoo, and get Unearthed Raptors instead. Note that I am speaking from a Warlock perspective, and it is way more annoying to deal with 3/4 minions on turn 3 than basically laughing at Shadowcaster.
I don't have Raptor. I should save up some gold for the LOE adventure.
[QUOTE=Totenkreuz;50256682]FoK is 3 mana. For a Zoolock with councilman by then it's already too late. BUT, here you go. [t]http://i.imgur.com/D88lrQ0.png[/t][/QUOTE] Your deck seems pretty bad for a N'Zoth deck.
What would you suggest?
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