Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
i think this is a pretty strong opener, right guys?
[t]http://i.imgur.com/0eyosyW.jpg[/t]
[QUOTE=Toyhobo;50541046]Xaril is a pretty mediocre legend tbh. Edwin on the other hand is really good since you run conceal making him huge and stealthing him. It'll probably win you the game most of the time.[/QUOTE]
I'm trying to train myself to remember that at worst Edwin is a 4/4 or 6/6 for 2, and sometimes that's better than waiting for a 12/12 monster
[QUOTE=TrafficMan;50541694]I'm trying to train myself to remember that at worst Edwin is a 4/4 or 6/6 for 2, and sometimes that's better than waiting for a 12/12 monster[/QUOTE]
edwin costs 3 though? Also he's spooky scary good in miracle since all the free spells.
[QUOTE=Toyhobo;50541775]edwin costs 3 though? Also he's spooky scary good in miracle since all the free spells.[/QUOTE]
Whoops typo, I guess I'm just saying it's a real good card all around even in non-miracle rogue decks
A 4/4 for 3 is not bad and a 6/6 is great, anything more is just added bonus
[IMG]https://i.gyazo.com/34552fe1070961c244bc3b35b9199683.png[/IMG]
welcome to malygos' madhouse
where 23 damage is one mana
How?
Gangup and Faceless.
12-1 as meige
[url]http://imgur.com/a/JnWQ2[/url]
So I haven't played HS since the launch of Whispers, already have most legendaries from the new expansion but I wasn't really sure what's super meta right now. Checked the vault and was pretty surprised: [IMG]http://i.imgur.com/lNn1g8J.png[/IMG]
Can't decide which of the last few big legends I could craft or what really panned out, so what do ya'll think (don't bother recommending other legends from the set tho, since I already have most of 'em). Been a while since I played competitively tbh
Agree --> [IMG]http://media-hearth.cursecdn.com/avatars/289/325/33131.png[/IMG] Artistic --> [IMG]http://media-hearth.cursecdn.com/avatars/289/341/35207.png[/IMG] Zing --> [IMG]http://media-hearth.cursecdn.com/avatars/289/223/33168.png[/IMG]
I want the Shaman legend since I love control decks, and I feel like this card could be what a control shaman pretty much needs to be at it's best. I want the warrior one cause Warrior is my favourite class, but I didn't manage to unpack it. That, and I feel like it'll only be really solid in tempo warrior. As for Yogg, dang it he's just so fun to watch. I want in on that action, even if he'll fuck me over half the time.
[B]Hallazeal[/B] is good, but only in Control Shaman and this archetype is unarguably the worst out of the three current ones - you simply can't make use of this in Aggro or Midrange Shamans. [B]It's not worth crafting, you can spare the dust for a better Legendary.[/B]
[B]Malkorok[/B] is great, and has almost always Value (cases where he loses the game for you because of Cursed Blade are rare). However, I've only ever seen him in Tempo Warrior deckslists. Most Control Warriors have more important stuff to put in, and most Aggro warriors I've seen are fine with Leeroy rather than this. Now, [B]if you are willing to play Tempo Warrior, or just want a good Warrior legendary for future, craft this one.[/B]
[B]Yogg-Saron[/B] is a hilarious card, mostly used as a hail mary mechanic, but it turns out with 10 to 12 spells, he's actually pretty good (offering a boardclear or/and cardraw with a likely chance to happen), Yogg reached a state where he is viable for spell-focused decks simply because he can completely turn the game for you. [B]If you seek a Spell Druid or Tempo Mage, get this one. I'd also reccomend this one just for the fun value.[/B]
[QUOTE=Totenkreuz;50542417]How?[/QUOTE]
thistle tea gave me 3x malygos and one faceless
notice two are golden and two are not because golden thistle tea
Damn, didn't think all ya'll would be behind Yogg but alright. It's definitely one of the most fun legends to watch at least.
Created a Yogg Druid (Yes I did manage to fit in N'zoth, he's my Reno of the expansion) and I've been having a lot of fun with it ranking up. Mulch seems to be brightly shining at last as a card. I squeezed one in the deck and it's a nice little unexpected card for the opponent to deal with. Deck building in a new expansion is great.
[QUOTE=Linkuya;50549884]Damn, didn't think all ya'll would be behind Yogg but alright. It's definitely one of the most fun legends to watch at least.
Created a Yogg Druid (Yes I did manage to fit in N'zoth, he's my Reno of the expansion) and I've been having a lot of fun with it ranking up. Mulch seems to be brightly shining at last as a card. I squeezed one in the deck and it's a nice little unexpected card for the opponent to deal with. Deck building in a new expansion is great.[/QUOTE]
I've started seeing Mulch a LOT lately and it surprises me every time
You never think to play around it
Want to see my first ever Yogg-Saron?
[vid]https://my.mixtape.moe/rkuepw.mp4[/vid]
What a roller coaster of emotion.
Second ever 12 win arena run, I did it with an average rogue deck with some healing and heavy duty taunts, every game was a close call but I ended up stabilizing with 10 or less health each time.
[Thumb]http://i.imgur.com/qsAcyBR.jpg[/thumb]
[Thumb]http://i.imgur.com/gm86D2V.jpg[/thumb]
[Thumb]http://i.imgur.com/PllvmxG.jpg[/thumb]
[QUOTE=Linkuya;50550220]Want to see my first ever Yogg-Saron?
[vid]https://my.mixtape.moe/rkuepw.mp4[/vid]
What a roller coaster of emotion.[/QUOTE]
Hey, cleared the board and got an entire family of Azure Drakes
Not the worst Yogg you could've of got by far
[t]http://i.imgur.com/T4UTrkL.jpg[/t]
Reminder NEVER to dump out all your cards assuming it'll go right. Big Toad deathrattle killed the priestess before all the healing, so he healed me for 12 or so health instead of hurting me. An instant loss on his end.
Go fuck yourself Zoolock
[t]http://i.imgur.com/guGkOt7.jpg[/t]
Mmm. Sometimes fan of knives feels real good.
I just played three Yoggs in one game
I don't have Yogg in my deck
I love Shifting Shade a whole lot
Just how many more anti zoo cards to I need to add to not lose to zoo 80% of the time?
[QUOTE=Spacewolf;50559798]Just how many more anti zoo cards to I need to add to not lose to zoo 80% of the time?[/QUOTE]
Put an end to your salt with a Doomsayer.
I haven't played in a year, all of my wild decks are obsolete due to nerfs and I do not have any of the new cards for a standard deck. Where should I start for budget standard decks I can start building to rank up? Also, which adventures are worth buying?
If you log in and play Standard before July 5th you can earn up to 13 free Old God Packs by completing the standard quests the game gives (Plus C'thun and two beckoners of evil for your first old gods pack). Just play a classic Zoo deck until you earn all of them since classic zoo can still get you enough wins.
Here's a good compilation of budget standard decks you can assemble in Standard:
[url]https://manacrystals.com/articles/147-sheng-s-budget-standard-decks-for-all-9-classes[/url]
League of Explorers is currently the best expansion to purchase. Wing one of Black Rock Mountain is still good because of Emperor.
C'Thun and Beckoners of Evil will aways come with the first pack of Whispers of the Old Gods, only the 13 free packs are limited to July 5th.
So, should I spend gold on Old Gods packs or Grand Tournament?
[QUOTE=polarbear.;50564547]So, should I spend gold on Old Gods packs or Grand Tournament?[/QUOTE]
old gods has better cards (imo), plus it's going to take longer to leave the standard rotation
[editline]21st June 2016[/editline]
anyone here try n'zoth druid yet? here's what i'm running
[img]http://puu.sh/pBnL6/561ba9d422.jpg[/img]
the gimmick is n'zoth + power of the wild
In my never ending quest to create a really good control hunter deck I've had some huge infests.
[t]http://i.imgur.com/mHqLynG.png[/t]
With this zoo meta, you're almost guaranteed a single nice Hounds + infest per aggro game.
[IMG]http://i.imgur.com/smV6ey2.jpg[/IMG]
What the fuck is even happening
[B]And this week's Tavern Brawl is...[/B]
[B][U]PICK A HAND, ANY HAND![/U][/B]
[I]"Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan."[/I]
[B]Special Rules:[/B]
1. You have to construct a deck with 7 cards. Those cards are your cards that you chose to be included with your mulligan.
2. When the game starts, you will be ONLY able to mulligan from those seven cards, and on the start of the first turn, both decks get filled with 23 Unstable Portals.
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