Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[t]http://puu.sh/pBYQS/721fa9374c.jpg[/t]
[t]http://puu.sh/pBYSX/028e4f3cef.jpg[/t]
it's an areno deck
[QUOTE=Cesakich;50567239][IMG]http://i.imgur.com/smV6ey2.jpg[/IMG]
What the fuck is even happening[/QUOTE]
You're taking a lot of time to consider your past deeds, apparently.
I love Priest
[img]http://i.imgur.com/kabEsdv.png[/img]
[QUOTE=pipantarctic;50567521][B]And this week's Tavern Brawl is...[/B]
[B][U]PICK A HAND, ANY HAND![/U][/B]
[I]"Pick the first seven cards of your deck, and we'll fill the rest with Unstable Portals. You get your portals AFTER your mulligan."[/I]
[B]Special Rules:[/B]
1. You have to construct a deck with 7 cards. Those cards are your cards that you chose to be included with your mulligan.
2. When the game starts, you will be ONLY able to mulligan from those seven cards, and on the start of the first turn, both decks get filled with 23 Unstable Portals.[/QUOTE]
After a long day of getting my ass handed to me in both ranked and area, I decided to play one last tavern brawl game for the night. I played as mage vs a rogue, and took board control early and started to win pretty handily. The rogue dropped Lorewalker Cho right before I had lethal, and I summoned a King Mukla with one of the portals the next turn.
Instead of finishing them off, I played Mukla and ended the turn. Next turn he uses the bananas on Cho and then uses Beneath the Grounds. I do the same, rinse and repeat a bunch of rounds and Cho is a 30/30 and we both have ~40 cards in our decks.
Bought two TgT packs
[T]http://puu.sh/pCGp3/b10fcf4291.jpg[/T][T]http://puu.sh/pCGsL/e7e382a39a.jpg[/T]
:smug:
i mostly play a c'thun/ramp druid hybrid thing and im coming up on 1600 dust again
sylvanas or ragnaros?
[QUOTE=The Dovahneer;50572330]i mostly play a c'thun/ramp druid hybrid thing and im coming up on 1600 dust again
sylvanas or ragnaros?[/QUOTE]
Sylvanas I would say.
[QUOTE=The Dovahneer;50572330]i mostly play a c'thun/ramp druid hybrid thing and im coming up on 1600 dust again
sylvanas or ragnaros?[/QUOTE]
In general, Sylvanas is great in control decks while Ragnaros is better in midrangey decks. Not sure about C'Thun druid in particular though. In a normal ramp druid you could easily fit both, but when you have C'thun and all the other support cards you probably don't have as much space for other big minions in your deck.
Depends on the meta or what you're trying to do with your deck I guess?
[QUOTE=Sandvich9;49514884][IMG]http://i.imgur.com/qbyMsgo.png[/IMG] [IMG]http://i.imgur.com/QNWfrri.png[/IMG]
[/QUOTE]
Why is Stormbinder a minion? I don't see the point. You could turn it into a 0 mana spell with the same effect.
Earthen Strike is bonkers if you play a deck with a lot of small token minions. Just take a look at Elemental Destruction. I has a very similar effect but costs 3 more mana, technically.
In summary, I think it's a nice first try at card designing, however they do require some revision.
[IMG]http://hearthstone.buffed.de/res/hearthstone/cards/live/enGB/320/2620.jpg[/IMG]
[QUOTE=pebkac;50573381]In general, Sylvanas is great in control decks while Ragnaros is better in midrangey decks. Not sure about C'Thun druid in particular though. In a normal ramp druid you could easily fit both, but when you have C'thun and all the other support cards you probably don't have as much space for other big minions in your deck.
Depends on the meta or what you're trying to do with your deck I guess?[/QUOTE]
im trying to make it better against shit like control warrior/nzoth decks which it doesnt match up well against due to having no really big minions except twin emperors, c'thun and a doomcaller
decklist is this
[IMG]https://i.gyazo.com/7ca8b38361152be699653213e52d6bbc.png[/IMG]
[IMG]http://i.imgur.com/dSkoEb7.jpg[/IMG]
I love this brawl.
[QUOTE=The Dovahneer;50574316]im trying to make it better against shit like control warrior/nzoth decks which it doesnt match up well against due to having no really big minions except twin emperors, c'thun and a doomcaller
decklist is this
[IMG]https://i.gyazo.com/7ca8b38361152be699653213e52d6bbc.png[/IMG][/QUOTE]
Against control warrior Sylvanas is kinda useless, they play few minions and have tons of removal to easily get rid of her, so you're basically playing a 6 mana 5/5. Ragnaros will at least kill a minion or do 8 damage to face in the worst case scenario. Against N'zoth decks I guess Sylvanas could be a bit more useful if you try to set her up to steal a Tirion or counter their N'zoth turn to some degree. You're still better off being aggressive against N'zoth decks though, once they play N'zoth you're pretty much screwed cause you lack good removal as a druid.
In general, your deck needs other improvements before you start slamming extra legendaries in there. Get rid of poor cards like the geomancer, mark of the wild and naturalize. If you really need big minion removal, Mulch is better because the random card has a much lower chance of screwing you over than the 2 good cards that your opponent intentionally put in their deck. I guess the flexibility of Starfall is kinda nice, but both of the options are poor for their mana cost. If you really want flexibility in your deck, put some raven idols in there instead, they allow you to adapt to any matchup so they're never dead cards. Against control, you need more minions to play. If you aren't playing threats almost every turn, you aren't putting enough pressure on them. They'll just chill out and easily deal with your board while you give them time to draw into even more removal and healing. As a druid, you can't just play removal and card draw all the time, that's not what your cards are good at. You're supposed to play powerful threats on the board with the help of all the ramp you have in your deck. Where's your druids of the claw? They're just too good not to be included. Azure drakes are also great in druid. I'd say remove one nourish and put in a drake or two. You still get the card draw, but it also puts a 4/4 body on the board and you get the spell damage which makes your swipes much better.
[editline]23rd June 2016[/editline]
Also, if you're going to play druid most of the time, you might want to consider crafting Fandral as your legendary, it's great in any druid deck. If you want something that you can play in other decks as well, the Sylvanas/Rag choice comes down to which decks you also want to play. I'd say they're both about equally good in druid.
[QUOTE=pebkac;50574827]Against control warrior Sylvanas is kinda useless, they play few minions and have tons of removal to easily get rid of her, so you're basically playing a 6 mana 5/5. Ragnaros will at least kill a minion or do 8 damage to face in the worst case scenario. Against N'zoth decks I guess Sylvanas could be a bit more useful if you try to set her up to steal a Tirion or counter their N'zoth turn to some degree. You're still better off being aggressive against N'zoth decks though, once they play N'zoth you're pretty much screwed cause you lack good removal as a druid.
In general, your deck needs other improvements before you start slamming extra legendaries in there. Get rid of poor cards like the geomancer, mark of the wild and naturalize. If you really need big minion removal, Mulch is better because the random card has a much lower chance of screwing you over than the 2 good cards that your opponent intentionally put in their deck. I guess the flexibility of Starfall is kinda nice, but both of the options are poor for their mana cost. If you really want flexibility in your deck, put some raven idols in there instead, they allow you to adapt to any matchup so they're never dead cards. Against control, you need more minions to play. If you aren't playing threats almost every turn, you aren't putting enough pressure on them. They'll just chill out and easily deal with your board while you give them time to draw into even more removal and healing. As a druid, you can't just play removal and card draw all the time, that's not what your cards are good at. You're supposed to play powerful threats on the board with the help of all the ramp you have in your deck. Where's your druids of the claw? They're just too good not to be included. Azure drakes are also great in druid. I'd say remove one nourish and put in a drake or two. You still get the card draw, but it also puts a 4/4 body on the board and you get the spell damage which makes your swipes much better.[/QUOTE]
i dont have cards else i would put them in there
btw im sitting at 480 dust rn and 2 golden epics
[QUOTE=The Dovahneer;50575617]i dont have cards else i would put them in there
btw im sitting at 480 dust rn and 2 golden epics[/QUOTE]
Well, azure drake and DOTC are cheap and great cards that you can include in a variety of decks. Adventure cards are a bit more expensive, but none of them are completely necessary in this deck. Mulch is a personal preference thing, some people like to run one of them while others prefer not to. It's not an amazing card by any means, but it's definitely better than naturalize, unless you're trying to play mill druid.
Really aside from the legendaries you don't have, you can upgrade your deck to a full meta C'thun druid very cheaply. You can take a look at this guide, he even suggests replacements for the expensive cards:
[video=youtube;RLKQWBcNtdc]https://www.youtube.com/watch?v=RLKQWBcNtdc[/video]
Well goddamn, I made a joust focused deck for the first time in absolutely eons, first game I lose off a joust.
Hearthstone is generally a game of good concepts, but jousting was so incredibly dead in the water. Even a week after TGT's release I don't think I ever saw a joust card other than maybe the occasional Paladin Tuskarr and King's Elekk.
Whenever I'm playing him my friend gets Savannah Highmane like 80% of the time from his Elekk. It's not fair.
[IMG]http://i.imgur.com/3cwzHYV.jpg[/IMG]
Finally made it past Rank 10! I know that's not super impressive to most people, but every time I've made it to Rank 10 in my time playing Hearthstone I always end up going on a massive losing streak
Now to get to a real grown up rank!
I've maybe played 5 games outside of brawl or friends this season.
Is there a way to play this game with only the basic cards (ie only with and against people with basics)?
I quit shortly after GvG came out and really don't want to continually get stomped by people who have hundreds of the new and flashy cards that you have to buy to win.
It was a lot of fun then, now it's just people spamming ridiculous cards at you. Obviously I'm going to lose if you put me up against Mr. Pay2win over there with his awesome cards.
recently got the luckiest fucking arena game ever
piloted sky golem>shifting shade>confessor paletress>deathwing
i recovered from like 1-2 hp
i wish i took screenshots but i didnt
[img]https://dl.dropboxusercontent.com/u/20516268/Hearthstone/Hearthstone%20Screenshot%2006-26-16%2005.01.29.png[/img]
Team fucking underdog
[t]https://i.gyazo.com/6f8e4d169bc3857c383801bb522b5a94.png[/t]
when you draft 3 goblin auto barbers and a youthful brewmaster as your early game
[QUOTE=The Dovahneer;50600991][t]https://i.gyazo.com/6f8e4d169bc3857c383801bb522b5a94.png[/t]
when you draft 3 goblin auto barbers and a youthful brewmaster as your early game[/QUOTE]
Considering the other cards I'm seeing you got a hell of a draft in general
[QUOTE=Cesakich;50600998]Considering the other cards I'm seeing you got a hell of a draft in general[/QUOTE]
all of these are different runs
one before this was 3x fire elementals as my late game and 2 stormforged axes and a doomhammer
edit:
if you mean that run i can show you the draft list if you want
I did it you guys, I reached the fabled 4/3 in Arena.
[QUOTE=Linda,Octopus;50601952]I did it you guys, I reached the fabled 4/3 in Arena.[/QUOTE]
I remember when I was pretty much satisfied with just getting that in Arena. Don't worry, you'll get better. As of late, my average has gotten above 5 wins. Feels good.
I've been playing this game for two weeks and it's really frustrating. Unless I'm missing something, people with more cards and/or more money spent just have generally better decks to the point where some stuff becomes pretty much unbeatable. On top of that, the gold grind is extremely slow, and to play the only equal ground mode you need to spend 150 of it. It sucks, because coming up with some deck ideas is fun.
Am I wrong in thinking this, or is it genuinely set up to be a grind until you get enough cards to have a chance at it?
[QUOTE=Tinker;50604375]I've been playing this game for two weeks and it's really frustrating. Unless I'm missing something, people with more cards and/or more money spent just have generally better decks to the point where some stuff becomes pretty much unbeatable. On top of that, the gold grind is extremely slow, and to play the only equal ground mode you need to spend 150 of it. It sucks, because coming up with some deck ideas is fun.
Am I wrong in thinking this, or is it genuinely set up to be a grind until you get enough cards to have a chance at it?[/QUOTE]
it's set up the same as any other card game, if you want to be competitive you need a bunch of cards.
my advice to you is to rank any class up to rank 20 so you can unlock tavern brawl. those are usually more fun for people with little to no cards and you a free pack every week from it.
other than that you can look for decklists on the internet designed to be cheap on dust/gold and still be pretty competitive for ladder play
I played tavern brawl, but except for the one where it was all random legendaries, they're still very much based around having good cards (even more so). Especially the one where you started with 10 mana.
I understand that card games work like this, but in real card games you can trade them too, which is impossible here. Plus the inability for me to play against a good portion of my friends with the cards I got thanks to bizarre region-locking is kind of a turnoff.
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