• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
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[QUOTE=pebkac;50800270]I can't wait to try out the Curator in a Reno hunter deck, that card will fit in perfectly. Hunter already struggles with draw, so being able to draw 3 (or even 2) is pretty amazing. It's also a defensively statted taunt, which is what you want in a control deck. When you think about the cards that you want to draw with it, you're always gonna have some beasts and Finley in your deck. The 2dmg AOE murloc might also be worth considering, and Azure drake is another easy include. I know Reno hunter will probably never be a viable high tier deck, but it's always fun trying to turn the meme into a dream.[/QUOTE] Curator will definitely help Reno Hunter. Savannah highmane is a great card to draw in late game, You can cut the Elekk that always tries to draw Finley and dies to axe anyway and you could possibly add a high cost dragon like Alexstraza or Nefarian. It's basically pre-nerf Ancient of Lore except that 4/6 with taunt is much better than 5/5, it can draw 3 cards, you have some control what it will draw and it doesn't harm you in fatigue wars.
[QUOTE=NiandraLades;50799930]The reveals are neat so far but I'm worrying priest is gonna get garbage[/QUOTE] I hope they do. Fuck priests.
[QUOTE=Toyhobo;50800394]I hope they do. Fuck priests.[/QUOTE] priest is already the worst class in the game
Kinda feel like it'll be hard to save Priest with just a single adventure. We're getting like 3 cards/class, right? I mean, LoE did give Priest some love but the base cards are still kinda crap.
New card reveal from Japan stream. [URL]http://imgur.com/a/VAb1V[/URL] Malchezaar's Imp (translation not official) 1 mana 1/3 Demon Whenever you discard a card, draw a card. EDIT: I think it's cool that they are trying to push discard synergy, but this card alone will not do it. Warlock has already powerful card draw in form of Hero Power, and while this does allow you to effectively nullify the discard effect (making you able to net from big stat gain/extra abilities discard minions often have), I think this card alone will not do it. If they introduce another discard synergy card, maybe we might be looking at something but this effect won't be much worth it if it's alone. Card is powerful, but not enough to make Discardlock viable, since the deck's biggest problem is consistency and this card will not even patch the problem. Atleast it's a new Demon. EDIT2: Another new card, this time a Mage one drop. [IMG]http://i.imgur.com/BCN4oId.png[/IMG] Source article: [url]http://news.pcgames.com.cn/627/6270954.html[/url]
[QUOTE=Zukriuchen;50800540]priest is already the worst class in the game[/QUOTE] Good. He's already a mind drain to face with the stalling and thievery. If he became relevant I'd probably uninstall.
[QUOTE=Zukriuchen;50800540]priest is already the worst class in the game[/QUOTE] don't care if priests good. I have no issues with being zooed down in 5 turns but facing a class that all he does is stall the game for 25 mins makes me furious even if I win or lose.
then hope for cards that change his playstyle, not for more garbage in a game already filled with useless cards
[QUOTE=pipantarctic;50800737] [IMG]http://i.imgur.com/BCN4oId.png[/IMG][/QUOTE] AAAHHHH [editline]30th July 2016[/editline] KILL IT
[QUOTE=Toyhobo;50800935]don't care if priests good. I have no issues with being zooed down in 5 turns but facing a class that all he does is stall the game for 25 mins makes me furious even if I win or lose.[/QUOTE] Meh, priest isn't even that frustrating to play against. You either kill them quickly cause they couldn't clear your board, or they draw the perfect answer to everything you throw at them and they totally wreck you. The situational nature of their cards just doesn't leave many other options. IMO C'thun warrior is much more frustrating to play against. They have a ton of cheap removal that's way better than priest's AND insane armor gain to heal back up. They make you think you have a chance when you put them on low HP, then they stack up another 20 armor with ease. Whenever I get to a point where it's ~turn 8 and they still have over 30hp and a ton of cards in hand, I just concede, even if I'm not in danger of dying any time soon. Sure I could keep on playing and maybe squeeze out a win, but I don't want to spend another 20 mins on the game for a 10% chance to win. You either have to rush them down really quickly, before they have a chance to recover, or play a control deck that's capable of outvaluing them in the long run. Not many decks can actually do that.
All the randomness is really a downer to me.
I really dislike the 'Priest shouldn't be good because they're not fun to play against' - I don't like facing them either but there aren't any other classes where opponent feelings are taken into consideration If many share this feeling, maybe Blizzard will take note and start taking the class in a new direction
If classes were nerfed based on how fun they were to go against, priest mage and probably warrior would all be trash tier.
As someone who enjoys playing Priest for the challenge, I'd rather they didn't give them something stupidly OP that makes games too easy. It's much more satisfying to win with a priest than with a hunter or a mage.
[QUOTE=NiandraLades;50801466]I really dislike the 'Priest shouldn't be good because they're not fun to play against' - I don't like facing them either but there aren't any other classes where opponent feelings are taken into consideration If many share this feeling, maybe Blizzard will take note and start taking the class in a new direction[/QUOTE] Personally I think that Hearthstone players are just babies. Priest doesn't seem any different from any normal control deck in Magic. Maybe its the stealing factor? I still think its dumb. Priest is my favorite class simply because I enjoy a classic control styled game and I like to abuse the one major mechanic that is different between Magic and Hearthstone, healing (since all creatures heal at the end of each turn in Magic). [editline]30th July 2016[/editline] [QUOTE=Coffee;50802042]As someone who enjoys playing Priest for the challenge, I'd rather they didn't give them something stupidly OP that makes games too easy. It's much more satisfying to win with a priest than with a hunter or a mage.[/QUOTE] You get a challenge whenever you play any deck though? The more you win, the higher you climb ladder, and the tougher opponents you get. Or are you talking about having a challenge before rank 10?
I think the only thing I don't like about priest is the lack of variety Every other class can play at multiple speeds (some better than others obviously) but Priest is only ever control Granted, I don't know what faster Priest cards look like. C'Thun Priest is sorta midrangey but still relies on neutral cards
Priest simply has only ever gotten control or midrange cards. This is mostly because the cards Priest gets are made with the hero power in mind, which requires more health, which aggressive cards don't usually have. Aggressive Sergeant is a prime example of an aggressive card, high attack and low health with a cheap cost. The Priest hero power just doesn't lend itself to aggro. [editline]30th July 2016[/editline] I honestly think that would be fine if they just printed actual good control cards for Priest to use, like they do with Warrior, but no, we instead get only a handful of really good cards and the rest are trash-tier.
[QUOTE=Cesakich;50802289]I think the only thing I don't like about priest is the lack of variety Every other class can play at multiple speeds (some better than others obviously) but Priest is only ever control Granted, I don't know what faster Priest cards look like. C'Thun Priest is sorta midrangey but still relies on neutral cards[/QUOTE] i mean priest have midrange dragons but it's not top tier.
Priest actually has some great midrange cards that could potentially make a deck based on value trading and healing your minions. You have tons of good heals and cards that synergize with them like cleric, injured blademaster, holy champion. Even holy nova is amazing when you have a board and maybe a cleric. The only problem is that you have literally no good plays before turn 3, and that kinda fucks up the whole strategy. You just can't establish a good board when your first two turns are super weak. I've tried to make a midrange deck work with early game minions like lightwarden, injured kvaldir, cleric, voodoo doctor, ooze and flame juggler. I quickly found out that lightwarden is a terrible 1-drop cause it dies to pretty much anything. It's an amazing demonstration of how much the 1/3 statline matters in this game, the 1hp is literally the difference between trash and trogg-tier bullshit. The rest of those cards are fairly mediocre too, so the idea didn't work out. Basically, priest needs better early game. Good minions to play on turn 2, or even cheap buffs and other spells that synergize with cleric + wild pyro early game would be great.
[QUOTE=pipantarctic;50800737]New card reveal from Japan stream. [URL]http://imgur.com/a/VAb1V[/URL] Malchezaar's Imp (translation not official) 1 mana 1/3 Demon Whenever you discard a card, draw a card. EDIT2: Another new card, this time a Mage one drop. [IMG]http://i.imgur.com/BCN4oId.png[/IMG] Source article: [url]http://news.pcgames.com.cn/627/6270954.html[/url][/QUOTE] What the fuck both of these cards seem really good
The book seems fine but the imp seems pretty bad [editline]30th July 2016[/editline] I guess the imp curves into Succubus? I suppose that's something
The imp curves into the 2 drop 3/2 that discards a card at random and draws a card upon death. That's just straight card advantage right there, not even parity.
But that's also pretty dependent on not having anything else in your hand that you want It's fun to see them try and make discard Warlock a thing and I'm hopeful but I just don't see it yet [editline]30th July 2016[/editline] I will say I think I might finally try to make a discard Warlock this expansion Most of the synergistic cards are Rares and Commons so it'll be super cheap
Imp + Astral Communion. [I]The unseen combo is the deadliest.[/I]
[QUOTE=Sandvich9;50803301]Imp + Astral Communion. [I]The unseen combo is the deadliest.[/I][/QUOTE] seems like some fun shit for a brawl if they bring back the one where you get random spells that cost the same as your minions
More new cards. Book Wyrm [url]http://imgur.com/a/IbTXG[/url] 6 Mana 3/6 Dragon Battlecry: If you hold a Dragon, destroy an enemy minion with 3 Attack or less. Moroes (first wing legendary) [url]http://imgur.com/a/V5t7I[/url] 3 Mana 1/1 Stealth. At the end of your turn, summon a 1/1 Steward. Stewards are just 1/1 tokens.
[QUOTE=pipantarctic;50804708] Moroes (first wing legendary) [url]http://imgur.com/a/V5t7I[/url] 3 Mana 1/1 Stealth. At the end of your turn, summon a 1/1 Steward. Stewards are just 1/1 tokens.[/QUOTE] Infinite value Imp Master, how creative
Is classic control warrior still good these days? Almost everyone seems to have switched over to the C'thun version. I already have most of the cards I need for it, so I was thinking of making something along the lines of this: [img_thumb]http://i.imgur.com/4w8ye4Z.png[/img_thumb] I can also craft grom, gorehowl, second shield slam and bashes, but I don't have enough dust to go for the full wallet version with harrison and alex and whatnot. Maybe I can also add blood to ichor or bloodhoof to complete the deck? Don't worry about the random hogger and rafaam in there, those two are probably the first things I'm gonna replace.
[QUOTE=pipantarctic;50804708]More new cards. Book Wyrm [url]http://imgur.com/a/IbTXG[/url] 6 Mana 3/6 Dragon Battlecry: If you hold a Dragon, destroy an enemy minion with 3 Attack or less. Moroes (first wing legendary) [url]http://imgur.com/a/V5t7I[/url] 3 Mana 1/1 Stealth. At the end of your turn, summon a 1/1 Steward. Stewards are just 1/1 tokens.[/QUOTE] I don't know what to think of Moroes. He's another zoo card in a heavily zoo meta, but he doesn't seem great? Warlocks have much more efficient ways of filling the board, and in Druid he's a worse Violet Teacher Book Wyrm just seem bad. So many stat points lost for an unimpressive effect. Good in Arena maybe?
Book Wyrm isn't bad, you can easily destroy a 4 cost 3/5 minion (which is a very common stat). It is a better Stampeding Kodo that you can pick your target at the cost of forced Dragon synergy. Would put one in any Dragon deck.
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