Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
I dunno, I'm just thinking of the boards you're likely to be facing on turn 6 in the current meta and that card seems like it would barely make a dent in some of them
Yes! My first ever golden legendary. People who use Galaxy S4s or any other phones not optimized for HS will understand why we dread Nozdormu. :v:
[IMG]http://wduwant.com/index_uploads/uploads/98909e254e12.png[/IMG]
[QUOTE=pebkac;50805610]Is classic control warrior still good these days? Almost everyone seems to have switched over to the C'thun version. I already have most of the cards I need for it, so I was thinking of making something along the lines of this:
[img_thumb]http://i.imgur.com/4w8ye4Z.png[/img_thumb]
I can also craft grom, gorehowl, second shield slam and bashes, but I don't have enough dust to go for the full wallet version with harrison and alex and whatnot. Maybe I can also add blood to ichor or bloodhoof to complete the deck? Don't worry about the random hogger and rafaam in there, those two are probably the first things I'm gonna replace.[/QUOTE]
i see regular control warrior all the time on the american server
imo ditch tinkmaster before rafaam/hogger, too much rng to be useful when you have reliable removal in shield slam/execute
[QUOTE=pebkac;50805610]Is classic control warrior still good these days? Almost everyone seems to have switched over to the C'thun version. I already have most of the cards I need for it, so I was thinking of making something along the lines of this:
[img_thumb]http://i.imgur.com/4w8ye4Z.png[/img_thumb]
I can also craft grom, gorehowl, second shield slam and bashes, but I don't have enough dust to go for the full wallet version with harrison and alex and whatnot. Maybe I can also add blood to ichor or bloodhoof to complete the deck? Don't worry about the random hogger and rafaam in there, those two are probably the first things I'm gonna replace.[/QUOTE]
tinkmaster is probably better in control warrior than in most other decks, but it's still unreliable and kind of a dead card once you start playing your big threats. why not spellbreaker? or even mc tech?
what do you think you'll replace hogger with? i'm a big fan of the black knight, though i realize how situational it is and why you might not want to craft it. probably less situational than harrison, though.
also, put 2x bloodhoof brave in there
[editline]1st August 2016[/editline]
bash and bloodhoof are commons tho so i'd recommend buying a bunch of packs before you think of crafting them
[editline]1st August 2016[/editline]
and i don't suppose you have doomsayers?
[t]https://i.gyazo.com/72dbb2c7ab672e9c110a6ee4088bab1e.png[/t]
the other mage won
he was at 4 hp btw
[editline]1st August 2016[/editline]
[t]https://i.gyazo.com/6d0d326a45393d396d5804be1d2adc1c.png[/t]
fuck priests
[QUOTE=Cesakich;50805641]I don't know what to think of Moroes. He's another zoo card in a heavily zoo meta, but he doesn't seem great? Warlocks have much more efficient ways of filling the board, and in Druid he's a worse Violet Teacher
Book Wyrm just seem bad. So many stat points lost for an unimpressive effect. Good in Arena maybe?[/QUOTE]
ironically moroes is only good against zoo lock, because zoo lock doesn't run consistent board clear other than knife juggler
[QUOTE=Zukriuchen;50809144]tinkmaster is probably better in control warrior than in most other decks, but it's still unreliable and kind of a dead card once you start playing your big threats. why not spellbreaker? or even mc tech?
what do you think you'll replace hogger with? i'm a big fan of the black knight, though i realize how situational it is and why you might not want to craft it. probably less situational than harrison, though.
also, put 2x bloodhoof brave in there
[editline]1st August 2016[/editline]
bash and bloodhoof are commons tho so i'd recommend buying a bunch of packs before you think of crafting them
[editline]1st August 2016[/editline]
and i don't suppose you have doomsayers?[/QUOTE]
I just opened tinkmaster, so I thought I'd try it out. There aren't many good silence targets in the meta right now, but tinkmaster is basically a neutral polymorph. Could be a pretty good tech against n'zoth and c'thun decks. It's just something I have to try out, if it turns out to be too awkward to use I'll throw it out.
I've already opened enough packs that I don't see a point in buying more just to search for a specific card. Sometimes you just get unlucky and have to craft a common. For example, I've never unpacked a single argent squire in 100+ classic packs. Go figure.
Are doomsayers really necessary when you already have so many other removals? I suppose I could craft one if it turns out I need more anti-aggro cards.
I'm thinking -hogger -rafaam, and the remaining 7 slots can be filled with gorehowl, shield slam, bash x2, bloodhoof x2 and grommash. Sounds good?
[url]http://us.battle.net/hearthstone/en/blog/20210377/hearthstone®-august-2016-ranked-play-season-an-intriguing-invitation-8-1-2016[/url]
The new season cardback, looks cool.
[QUOTE=pebkac;50809740]Are doomsayers really necessary when you already have so many other removals? I suppose I could craft one if it turns out I need more anti-aggro cards. [/QUOTE]
Doomsayer is god-tier in control decks, esp with heavy removal since you don't have to worry about killing off your own board
Obv good vs aggro, otherwise you can deny the powerspikes like Cthun/N'zoth/gadgetzan/ 4 mana 7/7
doomsayer is THE control card
clears the board, denies a turn of development to the other player, doesn't trigger things like imp gang boss, clears argent squires
it also at the very least soaks 7 damage, which can be 1-3 cards from the opponent if they don't have a board already
also you can use it to play chicken, where you develop your own (lower quality) board alongside it (due to low mana cost), and the opponent is forced into a situation where they either go all face and suffer a board clear, or they attack into it and allow you to develop a board
[IMG]http://media-hearth.cursecdn.com/avatars/299/367/636056309142515491.png[/IMG]
Probably not gonna work but who knows. Okay in arena.
[IMG]http://media-hearth.cursecdn.com/avatars/299/372/636056326355250285.png[/IMG]
Fucking broken, even if the legendaries shuffled can't be cards already in your deck or from other classes.
Protect the king would be amusing with bolster.
Too bad warrior usually has a better play turn 5 vs a bunch of enemy minions
Prince Malchezaar is not great in constructed, because if it happens before mulligan, you're likely to draw legendaries instead of the constructed deck that you want to be drawing
even in fatigue, against aggro, drawing a dead hand because of legendaries would be fucking disastrous
They really like their 5 mana 5/6s this expansion
Poor Pit Fighter :(
It's probably not great but I'm still excited to play it in some sort of fatigue deck.
[QUOTE=pebkac;50809740]Are doomsayers really necessary when you already have so many other removals? I suppose I could craft one if it turns out I need more anti-aggro cards. [/QUOTE]
Doomsayer is absolutely insane. No other card in the game (ok I might just be misremembering things here) can completely deny a turn like he does. Even if all he does is die to whatever is already on the board, that's still seven less damage to your face + one extra turn to set up a brawl, and even better if he eats up a spell. Late game, you can play him alongside another minion when the opponent has a board that is too good to give up on, and severely reduce their possibilities for trading.
Basically what I'm saying is, I want to marry Doomsayer
[QUOTE]It's worth noting that Prince Malchezaar obeys the rules of deckbuilding. You will not receive a duplicate legendary and it must be a neutral or of your class.[/QUOTE]
Interesting. Good for Reno decks maybe?
I see massive potential in Protect the King as a tech card in Control Warriors in general (or even Bolster warrior ha). This card allows you to stall against Zoo and Aggro Shaman, since both of those decks would either need to waste removal in form of burst (mostly in case of Aggro Shaman) or would be often just helpless and trade away (mostly in case of Zoolock). But in both cases it already forces the Aggresor to take suboptimal plays, and I think this card may be good enough to push Warrior over the place it already is.
Since it's a good anti-aggro card it will just suck against Control and I imagine perform rather poorly against Midrange decks. I think C'Thun Warriors might have less incentives to run this because they already have quite some taunts and efficent removals, but this card will just improve the Zoolock matchup of EVERY warrior SO MUCH. I actually shudder, but Zoo needed a counter-card like this for already quite some time.
Malchezaar trades Fatigue supremacy for inconsistency. IMO it's another of those Elise effect cards where a Fatigue deck with this gets popular, other Control decks can't compete with that deck because of Fatigue so they play Malchezaar, in the end everyone plays Malchezaar and Aggro + Midrange decks are suddenly happy that the pool of cards from Control decks are polluted by random Legendary cards.
Definitely an interesting card but the lack of consistency is probably not worth being Fatigue-superior as that will only improve your against Control matchups and mostly ruin your other games. I don't think it will see much play once the Meta will establish, maybe only in decks fully determined for winning by Fatiguing their opponent to pure death.
New card on the site, 5 mana Warlock spell that summons a 1/1, a 2/2, and a 3/3
I assume they're just tokens with no effects
[editline]1st August 2016[/editline]
[IMG]http://i.imgur.com/U8aYw0Z.jpg[/IMG]
This seems for me as too slow for Zoo, maybe something to put in Renolock?
I'm unsure, but the name must've been made by the guy who also named Dark Wispers or Wisps of the Old Gods.
Looks good for Arena.
[QUOTE=Zukriuchen;50811131]Doomsayer is absolutely insane. No other card in the game (ok I might just be misremembering things here) can completely deny a turn like he does. Even if all he does is die to whatever is already on the board, that's still seven less damage to your face + one extra turn to set up a brawl, and even better if he eats up a spell. Late game, you can play him alongside another minion when the opponent has a board that is too good to give up on, and severely reduce their possibilities for trading.
Basically what I'm saying is, I want to marry Doomsayer[/QUOTE]
Man, you guys are just making me not want to craft the deck anymore. I'd basically be spending over 3k dust on a suboptimal version of a deck that isn't even top tier in constructed right now. Fucking control, why does literally half the deck have to be epic or legendary? I'm probably better off waiting for the meta to settle a bit after Karazhan and then make a better decision what to spend all my dust on.
[QUOTE=Cesakich;50811471]New card on the site, 5 mana Warlock spell that summons a 1/1, a 2/2, and a 3/3
I assume they're just tokens with no effects
[editline]1st August 2016[/editline]
[IMG]http://i.imgur.com/U8aYw0Z.jpg[/IMG][/QUOTE]
"Warlock relies too much on playing minions and lacks good spells, let's give him a spell that generates more minions!" Brilliant idea. I guess they must have seen the massive success of the post-nerf force of nature and silver hand knight and thought "we sure need more of that in the game"
I guess it gets you some nice value in arena, in constructed nobody is gonna play this.
I assume Warlocks are getting one of the portals
Hopefully it's good? I'm not enthused by the two Warlock cards they've shown so far
Where are demons from? Is it just called hell in Warcraft?
[QUOTE=Cesakich;50811893]I assume Warlocks are getting one of the portals
Hopefully it's good? I'm not enthused by the two Warlock cards they've shown so far
Where are demons from? Is it just called hell in Warcraft?[/QUOTE]
Demons come from various realms and planets. However, they cannot be killed outside the realm known as Twisting Nether, where all magic is amplified to the upper or lower extremes at random. It's a realm of pure chaos, with a single weakness - even within it's unpredictability, there is order. I forgot to mention it's 'great' for transportation because you can move [B]very[/B] fast there.
I suppose Warlock rare card will be a Nether Portal, probably summoning Demons from it (since that is where Demons banished from the 'mortal' realms rest to return later).
[QUOTE=pipantarctic;50812126]Demons come from various realms and planets. However, they cannot be killed outside the realm known as Twisting Nether, where all magic is amplified to the upper or lower extremes at random. It's a realm of pure chaos, with a single weakness - even within it's unpredictability, there is order. I forgot to mention it's 'great' for transportation because you can move [B]very[/B] fast there.
I suppose Warlock rare card will be a Nether Portal, probably summoning Demons from it (since that is where Demons banished from the 'mortal' realms rest to return later).[/QUOTE]
ok what i got from this is that the warlock portal summons a very fast minion that doesn't die
[QUOTE=Cloak Raider;50810410]Prince Malchezaar is not great in constructed, because if it happens before mulligan, you're likely to draw legendaries instead of the constructed deck that you want to be drawing
even in fatigue, against aggro, drawing a dead hand because of legendaries would be fucking disastrous[/QUOTE]
Fatigue decks will want him. Specifically control Warrior and the like.
Trading a bit of deck consistency for late game resilience seems like a fair trade.
[QUOTE=Cesakich;50811471]New card on the site, 5 mana Warlock spell that summons a 1/1, a 2/2, and a 3/3
I assume they're just tokens with no effects
[editline]1st August 2016[/editline]
[IMG]http://i.imgur.com/U8aYw0Z.jpg[/IMG][/QUOTE]
Nice to see Warlock is getting a shit version of Call of the Wild.
[QUOTE=Cesakich;50811348]
[quote]It's worth noting that Prince Malchezaar obeys the rules of deckbuilding. You will not receive a duplicate legendary and it must be a neutral or of your class.[/quote]
Interesting. Good for Reno decks maybe?[/QUOTE]
That's an instant enter to my reno handlock.
30 legendary deck now 35 legendary deck
pay2winstone
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