Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=Masamune;50952096]I've been having some fun and surprising success with two Paladin decks: one with Eydis/Fjola & Djinnis, one with Dragons & a pair of Kodos & a pair of Murloc Knights & Curator.
Both include double Silvermoon Portal and it's actually a lot of fun. I love these portal cards. Can't wait for Moonglade, though I have a feeling the Warrior one will be rather strong at the 4 mana summon spot.
Not once has Silvermoon pulled a Doomsayer either, and I've used it [I]a lot[/I].[/QUOTE]
nah, warrior's is the worst one
there's a reason piloted sky golem was never used, 4 drops on average are shitty, and WOTOG made them even worse, by adding a 4 mana 3-3 and a 4 mana 1-1
summoning a random 4 cost minion I'd value at BARELY 3 mana, and gaining 4 armor I'd value at like 1.5 mana
Card is 5 mana, and has a chance to completely fuck you.
Druids is actually the most usable one (besides firelands portal), since it summons a 6 drop(and costs 6). Nearly every 6 drop is good, except for the 2-3 murloc. It also heals you for 6, which is typically nice.
I'm just excited for Medivh
He is [I]unbelievably[/I] slow, but a Summoning Stone effect on a card that isn't trash could be so fun
[vid]https://my.mixtape.moe/gyslyr.webm[/vid]
Kripp still won that, lmao. The Warrior took 3 last turn, so he dies on his next turn to just consecrate.
[QUOTE=ForgottenKane;50956101]Kripp still won that, lmao. The Warrior took 3 last turn, so he dies on his next turn to just consecrate.[/QUOTE]
With Kripp only being at 2 fatigue and Warrior having 0 cards, all he would need to do is equality consecrate double pyromancer and he would have won even if Warrior did not have any fatigue yet
[IMG]http://imgur.com/xeQXn8n.jpg[/IMG]
Menagerie Warden is goofy
It's really fun playing against all these zero skill necessary, but still really good, beast druid decks at rank 16.
Curvestone is real.
Charge as a mechanic needs to go. I am so fucking tired of dying from full health in one turn as early as turn 7.
there's no charge card that does anything crazy now besides warrior OTK and leeroy, both of which are fine in their current state.
charge is pretty fine now, all the problems like arcane golem and warsong are gone
If you are dying to charges on turn 7, your deck is probably the problem.
Charge is way less frustrating than getting zapped by a bunch of spells.
[QUOTE=Suttles;50958295]there's no charge card that does anything crazy now besides warrior OTK and leeroy, both of which are fine in their current state.
charge is pretty fine now, all the problems like arcane golem and warsong are gone
If you are dying to charges on turn 7, your deck is probably the problem.[/QUOTE]
My deck is the problem when my opponent can OTK me from full health with no board?
Call of the Wild is generally considered overpowered, but would it be if Huffer didn't get charge?
People are starting to cut Call of the Wild from decks now as far as I've seen
first 2 arena games
one is an inner fire priest with silent knight
one is a reno rogue with shadowstep
why must the good die young
[QUOTE=Masamune;50958310]My deck is the problem when my opponent can OTK me from full health with no board?
Call of the Wild is generally considered overpowered, but would it be if Huffer didn't get charge?[/QUOTE]
What would be Huffer's function if he had no charge?
Misha has good attack & hp and taunt, Leokk buffs everything and has high hp, Huffer has charge and high attack - If you remove charge, he just becomes a really weak part of the combo.
So I tried out an aggro beast druid that everyone's going crazy about, seems pretty good. Didn't even need to look up a decklist, the deck basically builds itself. Funny thing is, in the few games I've played, I barely made any use of the menagerie warden.
[img_thumb]http://i.imgur.com/2yBgEWr.jpg[/img_thumb]
Guess I'm doing it right huh?
I mean, its not all that different than the token Druids that have been going around in WotOG, and that deck's really good
Druid's just in a really good place right now I think, you could do a lot of things with Druid and have them work out
It's not quite at the Warrior level of variety but it's up there
[t]http://i.imgur.com/q5AbmPV.png[/t]
[t]http://i.imgur.com/zzJp1aL.png[/t]
Imagine thinking you're about to queue into a normal game of hearthstone but in actuality all you get is a bunch of memes.
[QUOTE=Archimedes;50961459][t]http://i.imgur.com/q5AbmPV.png[/t]
[t]http://i.imgur.com/zzJp1aL.png[/t]
Imagine thinking you're about to queue into a normal game of hearthstone but in actuality all you get is a bunch of memes.[/QUOTE]
I-Is that a purify deck? Poor soul must be misled by the evil spirit of Brode
[QUOTE=Cesakich;50959347]I mean, its not all that different than the token Druids that have been going around in WotOG, and that deck's really good
Druid's just in a really good place right now I think, you could do a lot of things with Druid and have them work out
It's not quite at the Warrior level of variety but it's up there[/QUOTE]
I actually made a more aggressive version instead of going for tokens, didn't even include violet teachers in my deck. I do have double savage roar and two jungle panthers in there though. The idea behind it is that I have a total of 6 stealth and 4 charge minions in my deck, which is supposed to ensure that I consistently get good savage roars and copies from the warden.
The deck actually feels stupid fast, almost like the old face hunter. You run out of cards quickly, but you can output insane amounts of damage very early. It does require going for some ballsy plays though, you can easily get outvalued if you hesitate too much instead of going all in.
[QUOTE=Toyhobo;50961951]I-Is that a purify deck? Poor soul must be misled by the evil spirit of Brode[/QUOTE]
Saw Kripp playing a Purify deck where he also had Icehowl + Faceless + taunt Faceless that copies hp/attack, so he can silence Icehowl to allow it to attack face, it looked silly as hell but surprisingly good
[QUOTE=Bordellimies;50962298]Saw Kripp playing a Purify deck where he also had Icehowl + Faceless + taunt Faceless that copies hp/attack, so he can silence Icehowl to allow it to attack face, it looked silly as hell but surprisingly good[/QUOTE]
kripp gets away with anything.
[QUOTE=Cesakich;50964390][IMG_thumb]http://imgur.com/VSdhmcd.jpg[/IMG_thumb]
wha[/QUOTE]
Raven Idol I assume.
[QUOTE=ForgottenKane;50964577]Raven Idol I assume.[/QUOTE]
Not that (partially that)
His hand on two mana was Innervate, Astral Communion x3, and Wrath
He got it out early AND didn't have to worry about drawing the second one
That is maybe the luckiest possible Astral Communion opening possible
[t]http://puu.sh/qRX2r/169cb52565.jpg[/t][t]http://puu.sh/qRX3o/56dd7d7926.jpg[/t][t]http://puu.sh/qRX4M/ce5f6e8e94.jpg[/t]
so close and yet so far
[editline]28th August 2016[/editline]
best i've ever gotten in arena
Just got back into the game after a year of not playing, rocking a miracle rogue deck but I don't have Tomb Pillager:
[url]http://www.hearthpwn.com/decks/620781-miracle-rogue-200-legend[/url]
What are some good replacements? I put in Southsea Squidface x2 just because it was the same cost. I have everything else because I bought Karazhan.
[QUOTE=polarbear.;50965231]Just got back into the game after a year of not playing, rocking a miracle rogue deck but I don't have Tomb Pillager:
[url]http://www.hearthpwn.com/decks/620781-miracle-rogue-200-legend[/url]
What are some good replacements? I put in Southsea Squidface x2 just because it was the same cost. I have everything else because I bought Karazhan.[/QUOTE]
I always thought tomb pillager was the only reason miracle rogue was viable after the nerf
You could try adding journey below for the chance at tomb pillager/gadget cycle, or maybe some chargers (wolfrider?) for cold blood
Yeah, Tomb Pillager might actually be the best card in Miracle Rogue right now
Hope they make a replacement for it in the next expansion, or else Miracle Rogue pretty much dies in the next Standard cycle
...Along with most Dragon decks and all Reno decks
The next Standard cycle's going to be [I]weird[/I], huh?
[t]http://i.imgur.com/GhC4ZKK.jpg[/t]
"I place a minion face down in attack mode"
"But you can't do that, is against the rules"
[QUOTE=Cesakich;50965663]Yeah, Tomb Pillager might actually be the best card in Miracle Rogue right now
Hope they make a replacement for it in the next expansion, or else Miracle Rogue pretty much dies in the next Standard cycle
...Along with most Dragon decks and all Reno decks
The next Standard cycle's going to be [I]weird[/I], huh?[/QUOTE]
guess I'm actually gonna play wild for once
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