Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
It's not like Warrior doesn't have enough mana after pushing the button every turn. Execute should still be usable given that it's a lot cheaper than other hard removal cards and the fact that they have so many cards with Whirlwind tacked onto them.
Not sure how I feel about keeping Rockbiter at +3 attack when it's been upped to 2 mana to discourage combos. Would it hurt to make it +4 attack?
Charge has been this mechanic that always caused issues when paired up with others. Although it's probably barely usable now (like Warsong), at least one doesn't have to die to sudden a Worgen + Inner Rage + Faceless Manipulator combo (proc'ed by Thaurissan) now. The only other slow combos I really see now are the Frost Mage combo and the resurgence of Miracle Rogue due to the slower meta.
RIP Tuskarr Totemic. I'll miss you.
[QUOTE=Cesakich;51122573]Tuskarr's probably dead now, it just doesn't seem very good
Call of the Wild still seems good, and now Medivh curves into it cleanly! (I am probably the only person who plays Medivh in Midrange Hunter)
Abusive seems fine, it'll still see play in zoo type decks but it isn't an auto include in aggro anymore
Rockbiter and Execute still seem like they'll see play, I agree with pip that they should've been changed a while ago
I dunno that Charge was actually a problem? Combo Warrior wasn't [I]that[/I] annoying. At least it was a sidegrade rather than a straight nerf
I kinda like the Yogg change. Keeps the randomness intact for those who play it for fun while making it less competitively viable[/QUOTE]
I think they were worried that once these Shaman nerfs are put into place Giants Warrior might have too much time to set up?
They nerfed Charge because it wasn't fun or interactive, yet they kept shit like Doomhammer unchanged, cool
No Rogue buffs. Guess Blade Flurry really is dead forever.
[QUOTE=Totenkreuz;51122730]No Rogue buffs. Guess Blade Flurry really is dead forever.[/QUOTE]
rogue is a lot better with this patch
shaman doesn't get a 3 mana 3-2 and 3-4 anymore..or a really annoying to remove card draw engine. If a shaman ever gets an early tuskkar -- > totem golem you lost 100% as rogue.
as well as rockbiter taking a lot longer before its lethal.
And execute nerfs means if edwin dies it at least disrupts their line of play.
COTW nerf also gives you an extra turn.
Yogg nerf means concealed boards are a LOT less likely to die.
Rogue is a lot better now, even if they didn't get a direct nerf.
I'm actually pretty happy with those changes. I play a lot of hunter with call of the wild and it seems like a good change.
[editline]28th September 2016[/editline]
They really need to stop being so scared to make changes like this, that's the advantage hearthstone has over regular card games.
[editline]28th September 2016[/editline]
Oh also now I can turn both my call of the wilds gold for free :v:
[QUOTE=Spacewolf;51122817]I'm actually pretty happy with those changes. I play a lot of hunter with call of the wild and it seems like a good change.
[editline]28th September 2016[/editline]
They really need to stop being so scared to make changes like this, that's the advantage hearthstone has over regular card games.[/QUOTE]
I honestly got so scared as a Hunter player when I saw Call of the Wild and then I saw the actual change and was just kind of like, "Yeah that's fair, you got me"
It'll still be good I think, but probably won't be an automatic two of in every Hunter deck
[editline]28th September 2016[/editline]
Wait, how are you getting free golds? You'll get the full cost back for dusting them, but Golden Epics cost significantly more than 800 dust
[quote]In addition to the above changes, we will be addressing the bug where cards with Overload cast by Yogg-Saron, Hope’s End will not cause Overload to the player in a future update.[/quote]
if they actually considered this a bug wouldn't this have been fixed a while ago?
Also they don't even mention combo spells
[editline]28th September 2016[/editline]
I feel like they're too scared to say "If yogg is too powerful after the nerf, we'll make it so overload counts"
Jesus, they neutered Warrior.
Took a break from Hearthstone for a month and a half due to the game just becoming stale for me (no real interest in the expansion or the cards included in it), but I jumped back in today and got the little beginner's box that includes ten packs.
[t]http://i.imgur.com/V40v4y5.jpg[/t]
Got King Krush, golden Edwin, and five golden epics. Went from having 1,000 dust to 5,000+. My stars.
Neutered's strong, I get the feeling it's still going to be a Top 3 class
Execute's not dead imo, and it's still got a bunch of other really efficient removal
No charge [I]does[/I] totally kill an archetype, but Control and Tempo variants will still be around and good I think
charge might not be that annoying right now but it's easily one of the most limiting card designs in the game
[QUOTE=Zukriuchen;51123140]charge might not be that annoying right now but it's easily one of the most limiting card designs in the game[/QUOTE]
Probably, but this set of balance changes seems more reactive than that
If it were just because it was limiting card design I'd think they'd have waited until the next standard cycle to change it
[QUOTE=Alxnotorious;51123001]Jesus, they neutered Warrior.[/QUOTE]
They neutered one deck not the entire class.
I think i just completed the game. It's comback after comback. EU arena is truly something.
[QUOTE][IMG]http://i.imgur.com/ljAw5lv.jpg[/IMG][/QUOTE]
[QUOTE=Lolkork;51123445]The new rockbiter is a joke, it's just very conditional burst. This nerf might completely change the structure of aggro shaman.[/QUOTE]
you sure? doomhammer + rockbiter still seems pretty insane to me
We might see some divergance between true burn shaman with double rockbiter and windfury and normal aggro shaman, the normal deck would be better in that case.
Rockbiter is sort of like Darkbomb to me now though; 3 damage for 2 downside being face damage upside being it combos with wind fury.
[QUOTE=Purple Gecko;51123955]We might see some divergance between true burn shaman with double rockbiter and windfury and normal aggro shaman, the normal deck would be better in that case.
Rockbiter is sort of like Darkbomb to me now though; 3 damage for 2 downside being face damage upside being it combos with wind fury.[/QUOTE]
and it goes on minions, so they can take the damage instead of you
it's still a good spell
it was the worst way to nerf it tho...should have made it only work on friendly minions. That way al' akir combo is still a thing.
[quote]We considered other Shaman cards like Tunnel Trogg and Totem Golem, but these are both leaving Standard relatively soon, so we thought it would be better to change Rockbiter and improve the Standard format in a more permanent way.[/quote]
I really hate this reasoning. They're admitting that they don't care about balance if cards are going into the trash can that's Wild anyway, so they just don't bother at all. It just reinforces that "Standard" is an excuse for Blizzard to be lazy and regularly get money from players. Bleh.
[QUOTE=Tinker;51124451]I really hate this reasoning. They're admitting that they don't care about balance if cards are going into the trash can that's Wild anyway, so they just don't bother at all. It just reinforces that "Standard" is an excuse for Blizzard to be lazy and regularly get money from players. Bleh.[/QUOTE]
wild isn't a trash can, its actually a lot more balanced than the current meta
all that "op" shit gets a lot worse when neutral healing / strong taunts / lots of good early game removals exist.
Not saying blizzard isn't insanely lazy, but I find it funny that wild is pretty balanced. Turns out if you don't try to regulate the meta with forced "themed" decks like totems and 'discard (zoo)', classes can evolve in a more healthy way.
Bluegill warrior nerf incoming
:(
I kinda saw the call of the wild nerf coming so I'm not too torn up about it
I'm also VERY pleased about tuskarr getting nerfed, it seems as though enemy shamans always whip out a mana tide or something equally fucked
[t]http://i.imgur.com/isqWFlh.jpg[/t]
I'm happy with my rewards from this weeks brawl. First gold legendary on EU too.
[QUOTE=Suttles;51124549]wild isn't a trash can, its actually a lot more balanced than the current meta
all that "op" shit gets a lot worse when neutral healing / strong taunts / lots of good early game removals exist.
Not saying blizzard isn't insanely lazy, but I find it funny that wild is pretty balanced. Turns out if you don't try to regulate the meta with forced "themed" decks like totems and 'discard (zoo)', classes can evolve in a more healthy way.[/QUOTE]
The problem is that there's cards out there which just outclass others by a country mile - Piloted Shredder is still arguably the best possible four-drop in almost every situation. I'm all for a Wild meta, I'd really like to see it over the way "Standard" exists and legitimately interesting cards get thrown out for no real reason, but it does need balancing of individual cards. But they're not doing that.
All of these nerfs seem pretty good to me honestly. Poor Yogg though, now he's basically 'spend 10 mana and waste your turn'
[QUOTE=Tinker;51126475]The problem is that there's cards out there which just outclass others by a country mile - Piloted Shredder is still arguably the best possible four-drop in almost every situation. I'm all for a Wild meta, I'd really like to see it over the way "Standard" exists and legitimately interesting cards get thrown out for no real reason, but it does need balancing of individual cards. But they're not doing that.[/QUOTE]
This isn't meant to be rude but how much have you actually played Wild? If the answer is not a whole lot, try a few games even if it's with a standard deck
[QUOTE=NiandraLades;51126579]This isn't meant to be rude but how much have you actually played Wild? If the answer is not a whole lot, try a few games even if it's with a standard deck[/QUOTE]
Huh? Just say what's wrong with what I said rather than doing this.
Since it's the end of the month and I don't really care about climbing any more, I decided to fuck around on ladder a bit and make a basic only priest deck, just to see how bad it is. Starting at rank 10, I got destroyed 7 times before I got a single win against a midrange shaman, and it only happened cause I got lucky and my opponent drew poorly. I'm surprised it didn't take even longer for me to get a win.
Still, it's mindblowing how bad the basic set is, there's just no way you can compete with all the powercreeped shit from the expansions. At this point it's pretty obvious that none of those cards will ever get buffed. I can't even imagine how badly the whole experience must suck for new players at this point.
I'm sure basic Priest is also significantly worse than say, basic any other class
Honestly some of Mage's best cards are basic
You can still make a fairly powerful warrior with almost only basic cards too.
[QUOTE=Cesakich;51127699]I'm sure basic Priest is also significantly worse than say, basic any other class
Honestly some of Mage's best cards are basic[/QUOTE]
Still, when you have a ~10% winrate against the meta decks when your opponents are making plenty of misplays, it really doesn't reflect positively on the game. Even if you picked any other class you'd still do really badly.
Yeah there's definitely a bunch of great class cards in the classic set, but the neutral minions are mostly useless. I can only name a few of them that are actually competitive, the other 95% just don't have a place in the game. If Blizzard continues this philosophy of nerfing the few basic cards that still happen to be good, we'll soon end up in a situation where basic decks are literally doomed to be stuck at rank 20.
Sorry, you need to Log In to post a reply to this thread.