Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=Linkuya;49515084]Very nice OP, guy.[/QUOTE]
Thanks duder. I'm going to try to update it a bit more with some additional links (like perhaps the Trump Teachings videos) and maybe clean it up a little more when I have time.
If anybody has some links they feel are relevant for the OP PM them to me and I'll look them over.
This guy had 8 hp, the mechazod had 8 attack and he had the thing that only lets him take 1 damage at a time.
We had it down to 14 hp, and he decides to attack with his minion that protects him from taking more than one damage and goes "well played".
Mechazod then proceeds to do the "damage to both players" card. [B]LIKE WHY WOULD ATTACK LOl[/B]
Dying to exact leathal with 5 cards left and 3 of those card are Healbot, Reno Jackson and Refreshment Vendor (And I have Bronzebeard in my hand for double healing) sure is fun.
[QUOTE=Lolkork;49528161]I'm all in
[t]https://dl.dropboxusercontent.com/u/34721652/Hearthstone%20Screenshot%2001-14-16%2011.28.26.png[/t]
[editline]14th January 2016[/editline]
I ended up with 1 murloc[/QUOTE]
technically got up to 8 then.
First co-op brawl I played was with a stranger playing Mage. I didn't know the decks and we blew the hinges off the boss first try.
[t]http://i.imgur.com/52NrxVa.jpg[/t]
[QUOTE=Lolkork;49529882][t]https://dl.dropboxusercontent.com/u/34721652/Hearthstone%20Screenshot%2001-14-16%2012.35.02.png[/t]
nofin happened :([/QUOTE]
Does that card count all enemy murlocs or just your own?
[QUOTE=Coffee;49530001]Does that card count all enemy murlocs or just your own?[/QUOTE]
Any Murloc, including yours and the enemy's.
[QUOTE=Coffee;49530001]Does that card count all enemy murlocs or just your own?[/QUOTE]
All, including duplicates that died. (and the ones died from previous Anyfin)
Got ninja'ed but whatevs.
I still can't believe that the devs are still "debating" whether to have more deck slots.
[QUOTE=Noob4life;49530085]I still can't believe that the devs are still "debating" whether to have more deck slots.[/QUOTE]
They're not "debating", they've confirmed many times that they're coming and they're working on it right now.
I didn't think about it when I added it but I just played a game and hilariously countered a Murloc OTK paladin deck with Neptulon, I got and played a bunch of trash murlocs like baby fin and sir finley and both of his Murloc waves were pathetic.
Helped that I hexed his old murk eye too.
Hey guys, I've managed to gather up 640 dust by going through my collection and disenchanting all the trash and golden cards. I think it's finally time to start working towards a decent deck after a couple months of playing with mostly basic cards. I'm gonna need some help deciding what cards I should invest into though.
I mostly play warlock, mage and warrior, but I find priest and rogue fun to play as well. I've already unlocked naxx 1+2, BRM 1 and LoE 1. I also have a Sylvanas, but the rest of my collection is pretty weak. I only have a few good class cards for each class and some good neutrals, but that's about it.
I was thinking that I should maybe start building a good warlock deck. Since I already have a Sylvanas, it would make sense to craft a couple void terrors and power overwhelmings to start with, and nerubian egg + abusive sergeant would also fit really well with those cards. After I have those, I could maybe add knife jugglers, imp-losions and haunted creepers to get some good juggling action going. Since I don't have a lot of dust, I would have to fill out the rest of the deck with some sub-optimal cards, but this seems like a good start. What do you guys think?
Another option would be to get some cheap upgrades for this patron warrior deck that I put together with what I had:
[img_thumb]http://i.imgur.com/w4vNjlt.png[/img_thumb]
The obvious things to get would be armorsmiths, acolytes of pain, and a second inner rage. Is there anything else I should look out for? I know that replacing the arcanite reaper with death's bite would be really good, but it's gonna take me a while before I unlock naxx 3+4.
Sylvanas isn't really used in Zoo, but I like to spice up my decks with some unusual cards, so go for it!
Some cards you [I]might[/I] want to look into if you're concidering Zoo-lock:
Doomguard (Rare)
Defender of Argus (Rare)
Imp Gang Boss (Second wing of BRM)
Dark Peddler (First wing of LoE)
Dire Wolf Alpha (Common)
Dark Iron Dwarf (Common)
Flame Imp (Common)
[B]Not-really-that-common-or-serious-but-a-lot-of-fun-cards:[/B]
Hobgoblin (Epic)
Gormok the Impaler (Legendary)
Reliquary Seeker (Second wing of LoE)
Enhanche-o Mechano (Epic)
Dragon Egg (Third wing of BRM)
Oh yeah dark peddlers are awesome, I always put them in my warlock decks. Doomguard also seems like a must have, and it gets even better after I unlock the voidcaller. I already have one dark iron and a sunfury protector, so I guess I could also put those in my deck as well.
The thing about Sylvanas is, even though she's supposed to be really good, I'm almost never able to get anything good out of her deathrattle. Whenever I drop her, my opponent usually just plays around her so that I steal either nothing or a really weak minion. I figure if I have a reliable way to kill her off exactly when I need to (i.e. void terror or PO), she could become A LOT more effective.
[editline]15th January 2016[/editline]
Another question: should I dust [URL="http://hearthstone.gamepedia.com/Holy_Wrath"]Holy Wrath[/URL] and [URL="http://hearthstone.gamepedia.com/Mindgames"]Mindgames[/URL]? They seem really unreliable and when you think about the expected value you'll get out of them, it's probably less than worth the mana cost you pay for them.
Isn't that the point of Sylvanas most of the time? Force your opponent the play around it and ruin their tempo?
[QUOTE=Cesakich;49536759]Isn't that the point of Sylvanas most of the time? Force your opponent the play around it and ruin their tempo?[/QUOTE]
Yeah. Sylvannis is so good because her effect will force your opponent to deal with it or lose something high value. A well timed sylvannis is like a well timed loatheb. It'll totally fuck with your opponent's next turn.
Since you haven't unlocked every single wing yet you could always run Jeweled Scarab in place of Imp Gang Boss since you've got a chance to Discover it.
:v:
is Obsidian Destroyer actually good?
Amazing in Arena, too clunky for constructed.
Dies to BGH, doesn't offer any immediate value besides the 1/1 Taunt.
Wouldn't recommend it over other lategame cards like Dr Boom, Sylvanas, Thaurissan and such.
Reached Rank 1, only five wins away from legend I can smell it already
Report back after your 6 game losing streak.
[t]https://dl.dropboxusercontent.com/u/20516268/Hearthstone/Hearthstone%20Screenshot%2001-16-16%2003.47.02.png[/t]
fuck my life
[editline]16th January 2016[/editline]
you'll never guess who lost that game
It makes me feel all warm and fuzzy when someone adds me to compliment my deck rather than the usual flaming.
[QUOTE=Greenen72;49541767][t]https://dl.dropboxusercontent.com/u/20516268/Hearthstone/Hearthstone%20Screenshot%2001-16-16%2003.47.02.png[/t]
fuck my life
[editline]16th January 2016[/editline]
you'll never guess who lost that game[/QUOTE]
You got 3 Dr. Booms and the boombots all hit the priest's face for 4 damage.
I have been playing Wailing Soul druid and reached rank 10 with it.
I really enjoy the deck, and it's always fun to confuse the opponent with eerie statues/ancient watchers.
[QUOTE=Masamune;49539996]Report back after your 6 game losing streak.[/QUOTE]
Thanks for the jinx just lost 5 games in a row
[QUOTE=MrFlashcat;49542808]Thanks for the jinx just lost 5 games in a row[/QUOTE]
Blizzard has decided you are not worthy enjoy falling to rank 5!!!
love having an amazing start against secret paladin but it doesn't matter because they drop challenger -> boom -> tirion and it's GG
When will it be nerfed?
None of your business
I'll get my coat.
[QUOTE=Lolkork;49543394]Undertaker was nerfed 191 days after its release.
Warsong commander was nerfed 203 days after grim patrons release
Mysterious challenger was released 153 days ago.
Nerf soon?[/QUOTE]
2 ways to nerf
1. make it a deathrattle
still super strong but can be countered and it doesn't make a the MC a bitch to kill
2. Make it a 4-5. Avenge makes it a 7-6, still pretty fucking strong and weak to bgh. Would still see play but not as insane and a bitch to kill.
[QUOTE=Suttles;49543618]2 ways to nerf
1. make it a deathrattle
still super strong but can be countered and it doesn't make a the MC a bitch to kill
2. Make it a 4-5. Avenge makes it a 7-6, still pretty fucking strong and weak to bgh. Would still see play but not as insane and a bitch to kill.[/QUOTE]
3. Make it a 4/4 with a Deathrattle that only spawns 1 Secret from your deck to the battlefield.
It's a really unreasonable nerf, making it a [i]completely[/i] garbage card, and yet that's the most likely outcome
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