Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
Spend all your mana. Overload for the amount of mana spent.
[QUOTE=Pvt. Martin;49954180]Have a Hero be from a Legendary, and have the typical Hero take the Legend's place as the Legendary![/QUOTE]
Warrior confirmed best class. Ever.
[IMG]http://i.imgur.com/AjgBMe2.png[/IMG]
I can't wait to se my opponent's face when Garrosh starts shuffling bombs.
[QUOTE=Cesakich;49954557]Spend all your mana. Overload for the amount of mana spent.[/QUOTE]
I wanted to do that... But I had no idea how to word it without turning it into a MTG or Yu-Gi-Oh card.
[QUOTE=Sandvich9;49954566]Warrior confirmed best class. Ever.
[IMG]http://i.imgur.com/AjgBMe2.png[/IMG]
I can't wait to se my opponent's face when Garrosh starts shuffling bombs.[/QUOTE]
[B]Garrosh[/B]
[B]Battlecry[/B]: Shuffle an Angry Orc into your opponent's deck. When drawn, it hits the opponent's face for 10 damage.
[QUOTE=Cesakich;49954557]Spend all your mana. Overload for the amount of mana spent.[/QUOTE]
Actually come to think of it, it would be really neat if Shaman could get an effect to use overload to "bank" unspent mana for the next turn
I don't know how it would work, but I dunno, it could be something unique
Also I made a couple of new cards
[T]http://hearthcards.net/cards/4363edaf.png[/T][T]http://www.hearthcards.net/cards/15b32372.png[/T][T]http://www.hearthcards.net/cards/8b2271fd.png[/T]
Web Slinger counters effects such as Brewmasters' battlecry, Sap, Entomb and other similar effects. These effects simply won't return the card to hand/deck. Deathrattles that have similar effects (Malorne, Anub'Arak, that skeleton guy with a deathrattle joust) will simply die off without being returned.
Growing Tentacles is initially not a threat, but if ignored for too long it definitely can become a large one. Since it is prone to silence, I think the manacost could potentially be reduced to 3. Alternatively, allow it to attack so it is easier to summon the deathrattle minion.
On the subject of "fun" RNG cards for the shaman class, I think I've come up with exactly what Thrall needs.
[img]http://i.imgur.com/SjLhcLQ.png[/img]
It saves you the effort of having to press concede after you roll a 1. Now that's value.
[QUOTE=pebkac;49954724]On the subject of "fun" RNG cards for the shaman class, I think I've come up with exactly what Thrall needs.
[img]http://i.imgur.com/SjLhcLQ.png[/img]
It saves you the effort of having to press concede after you roll a 1. Now that's value.[/QUOTE]
I actually really like the idea of cards that are otherwise good but have a small chance to be terrible/have a massive backfiring effect. Like if Avenging Wrath would cost 5 mana and dealt 8 dmg split among all enemies, but if it didn't kill any minions, the damage dealt would be canceled (targets would be healed back to the health they had before)
[QUOTE=pebkac;49954724]On the subject of "fun" RNG cards for the shaman class, I think I've come up with exactly what Thrall needs.
[IMG]http://i.imgur.com/SjLhcLQ.png[/IMG]
It saves you the effort of having to press concede after you roll a 1. Now that's value.[/QUOTE]
better design than crackle (and implosion)
[QUOTE=Pvt. Martin;49953814]Well I'm not sure what would be a good Paladin card that fit's with the expac's theme while being a good card.
The mage card does damage, Priest does summoning, what could paladin do?
Also I saw this card by someone else
[t]http://www.hearthcards.net/cards/41dd522d.png[/t]
But I felt it was too op. I guess it could work but again I feel it's a bit op.[/QUOTE]
[url]http://gnn.gamer.com.tw/7/129297.html[/url]
[img]http://i.imgur.com/MLiTDrw.jpg[/img]
[quote]Translation: Spend All your Mana, Heal double the mana you spent[/quote]
wasn't super hard to guess but really cool. not that control pally NEEDS any more healing but you know. prob the replacement for healbot in murloc decks
wanna see yall guess the remaining ones now
[editline]18th March 2016[/editline]
[I]correctly[/I]
or else it's a full thread perma
warlocks might be summoning 1-1 imps
warrior is armor probably
hunters is damage to face probably..... maybe dogs or some kind of beast if they wanna get creative
Warrior: Spend all your mana. For each mana spent, destroy a minion in your opponent's deck
one of them will might summon a minion with x/x with x being mana paid for stats. not sure what class this would fit though
merge broke'd
[QUOTE=KillRay;49955505]warlocks might be summoning 1-1 imps
warrior is armor probably
hunters is damage to face probably..... maybe dogs or some kind of beast if they wanna get creative[/QUOTE]
Can't have more than 7 imps though
Unless there's some bonus effect if you spend 8 or more?
Well we broke each other's merge, I think that means we're blood rivals now
Warlock: Spend all your mana. Deal double that damage randomly split between all characters.
Imagine a Reno Paladin with that new card. That's like 60+ healing.
The 0-mana druid card is "Spend all your mana, gain 1 mana this turn for each mana you spent".
There might be cards that have "for ever 2 mana", so druid might have something like this:
[B]Forbidden Strength[/B]
Spend all your mana: Gain +2 attack and +2 armor, and for every 2 mana spent, gain +1 attack and +1 armor this turn.
And for warlock:
[B]Forbidden Secrets[/B]
Spend all your mana: For every 3 mana spent, draw a card. If you spent 10 mana, draw 3 additional cards.
Warlock: Spend all your mana. Deal that much damage to all characters.
Warrior: Spend all your mana. Gain twice as much armour.
Druid: Spend all your mana. Choose one - Give a minion that much attack and health, and taunt; or summon that many 1/1 Trees.
Hunter: Spend all your mana. Summon half as many 1/1 Webspinners.
Rogue: Spend all your mana. Get a coin for each mana spent.
Shaman: Spend all your mana. Deal 0-2 damage and gain 0-1 overload for each mana spent.
[QUOTE=Kljunas;49957031]Warlock: Spend all your mana. Deal that much damage to all characters.
Warrior: Spend all your mana. Gain twice as much armour.
Druid: Spend all your mana. Choose one - Give a minion that much attack and health, and taunt; or summon that many 1/1 Trees.
Hunter: Spend all your mana. Summon half as many 1/1 Webspinners.
Rogue: Spend all your mana. Get a coin for each mana spent.
Shaman: Spend all your mana. Deal 0-2 damage and gain 0-1 overload for each mana spent.[/QUOTE]
i like the rogue one
changes the average rogue play from coin - concede to coin, coin, coin, coin, coin, coin, coin, coin, coin, coin, concede
I hope rogue gets spend all your mana get a weapon/weapon+buff.
or maybe spend all your mana return all enemy minions of the same mana cost or less as the amount of mana spent to his or her hand and give your minions stealth until your next turn.
Spend all your mana. Add as many random pirates to your hand. :vs:
Time for Grand Crusader Priest so I can double Pyroblast someone on turn 10 :v:
[QUOTE=Toyhobo;49957319]I hope rogue gets spend all your mana get a weapon/weapon+buff.
or maybe spend all your mana return all enemy minions of the same mana cost or less as the amount of mana spent to his or her hand and give your minions stealth until your next turn.[/QUOTE]
Spend all Mana. And that much durability to your weapon.
That might be a bit too good though.
A Warlock one: Spend all your mana. Give your minions +1/+1 and discard a card for each Mana spent.
Could be possibly Demons only.
Make discard warlock viable!
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