• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
    5,000 replies, posted
I'm still trying to find nonstandard decks to stuff Elise in. I imagine mech decks (mech Priest is maybe the "slowest"?) are simply too fast to have any want of her.
keep in mind, that card +elemental destruction is basically a second reno, that clears the board (And your board). Can turn a garbage totem into 4-5 health, not bad.
[QUOTE=Suttles;49986150] Can turn a garbage totem into 4-5 health, not bad.[/QUOTE] What do you mean? e: I assume you mean using ED when you have a shitty totem out?
[QUOTE=Masamune;49986391]What do you mean?[/QUOTE] elemental destruction with new legendary. if you spawn one and then boardclears you get 4-5 more hp.
[QUOTE=Lolkork;49986165]Keep in mind, this guy is the ultimate counter to curse of rafaam.[/QUOTE] [I]Finally[/I]
curse of rafaam would probably be viable if it got put back in your deck when the other guy got rid of it
I love the idea of Curse SO much but man, that card has no place in any deck Maybe if Warlock got enough cards to do a real mill variant? I'm not sure that Warlock could ever do mill though...
I'd love to see a whole deck based around various curses, could be a fun mechanic. Well, not if you're on the receiving end, but for the Warlock.
[QUOTE=Sandvich9;49987331]I'd love to see a whole deck based around various curses, could be a fun mechanic. Well, not if you're on the receiving end, but for the Warlock.[/QUOTE] maybe something like this? (Disclaimer: not an actual card) [img]http://www.hearthcards.net/cards/806b76ed.png[/img] (the Cursed! card would be fairly expensive to ditch)
Heh, I just realized you can play Russian roulette with Hallazeal. Go down to 6HP, Crackle yourself, and hope you don't roll 6.
Kind of off-topic, but Overwatch Beta just got [URL="http://us.battle.net/forums/en/overwatch/topic/20742805135"]Weekly Brawls.[/URL] "New Play Mode: Weekly Brawl! Similar to its namesake feature in Hearthstone, Weekly Brawls are a fun, alternative way to play Overwatch. Each week, we’ll rotate in a different Weekly Brawl featuring a set of unique (and sometimes crazy) rules from our Custom Game system ... Developer comments: We love the Tavern Brawl system in Hearthstone and are excited to bring a similar style of play into Overwatch." Overwatch borrowing Hearthstone's crazy rules and the fourth Old God seeing the light of day in HS before WoW makes me feel like Hearthstone has entered the big boys' league. Edit: Dr. Boom soda spotted in OW. [T]http://i.imgur.com/m0n25EC.jpg[/T]
[QUOTE=Suakeli;49989734] Edit: Dr. Boom soda spotted in OW. [T]http://i.imgur.com/m0n25EC.jpg[/T][/QUOTE] What's the first and third brand? I know the 4th is Zerg...
[IMG]http://i.imgur.com/z8P1EvC.jpg?1[/IMG]
[QUOTE=Suttles;49990025]N'Zoth's First Mate[/QUOTE] Holy shit auto include in all warrior decks.
Still no Rogue cards.
[QUOTE=Suttles;49990025][IMG]http://i.imgur.com/z8P1EvC.jpg?1[/IMG][/QUOTE] I guess it's okay-ish. I think of it like sacrificing a durability on Light's Justice to spawn a 1/1, which seems fine. There's also the Pirate synergy. It's just so [i]average[/i], if not just a lil' better. On the plus side, for being the first Warrior card, it's not terrible imo.
Feels really weird to see a Quiraji Champion as a 1/1. Those guys were enormous in WoW. And that Silithid must be the size of a ship. It's basically one of [I]the[/I] biggest creatures in Hearthstone and it got the Wisp treatment :v:
It'll either trade into a 2hp minion or soak up a ping so it seems neat.
Might not be too used in warrior, but it's amazing in arena I'd probably take it over argent squire sometimes.
Since both the Tentacle and the First Mate's a 1/1, I think I've figured it out. N'Zoth, 3m 2/3 Whenever you play a 1-Attack minion, give it +2/+2.
N'Zoth's first mate is a Silithid Wasp ridden by a Qiraji pirate. Dafuq N'Zoth, recruiting from C'Thun's Qiraji to form a Pirate force??
[QUOTE=Lolkork;49990806]It's actually a huge buff to warrior in arena[/QUOTE] Are you saying Warrior has some chance of being viable in arena now?
Won't be used in constructed as long as war axe exists in its current state. Warrior deck slots are too competitive for a 1-1 with a mediocre weapon [editline]23rd March 2016[/editline] [QUOTE=Pvt. Martin;49990816]Are you saying Warrior has some chance of being viable in arena now?[/QUOTE] Its already better than shaman and priest [editline]23rd March 2016[/editline] [QUOTE=Lolkork;49990157]It's a bit like muster, could be really good in anti aggro. But it makes fiery war axe a bit awkward. [editline]23rd March 2016[/editline] I'm not sure if its better than the 1/1 tentacle. [editline]23rd March 2016[/editline] People were really skeptical of muster of battle when it was announced, because they only looked at the value of the dudes and didn't realize how valuable a low attack/high durability weapon is.[/QUOTE] The thing is lights justice is still unusable without the incentive of the 3 dudes, since it costs you a deck slot or two
[QUOTE=Lolkork;49990826]Warrior is actually really good in arena. It's worse than rogue, mage and paladin. But I think its better than the rest.[/QUOTE] Warrior has a really bad match up vs Warlock. Druid breaks about even, maybe slightly ahead depending on weapons
Nah firey cleanly kills 2 minions, that will maybe usually kill 1 by itself (2 hp 2 drop usually which is good value in arena) Its hard to justify the deck slot. Lights justice was good in muster because you had 3 dudes to get things down to 1 hp to ping [editline]23rd March 2016[/editline] [QUOTE=Lolkork;49990850]But warlock kinda sucks in arena, so nobody plays it.[/QUOTE] I see it more than priest, shaman, Hunter (forgot about this class lol) or warrior actually. Zoo decks are easy to make with garbage
[QUOTE=Lolkork;49990956]Yeah of course its worse than fiery war axe in arena, people are always gonna play a lot of 2 drops and trashy 3 drops. But this card is also great, because it gives you solid tempo on turn 1 and some extra value on the following turns. Like, lights justice is an alright card, but this one should be a lot better because it's much faster.[/QUOTE] Thinking about it, it's more like 1 mana equip a Rouge dagger and summon a 1/1. I'd say it's about equal with the stealth worgen. Like I said, it's good value in arena, but I was talking about constructed. Even in hyper aggro metas, you want to make sure you can cleanly kill things with 2+ health. The reason why Rouge suffers the most in aggro metas is that they might have to hit a 3-2 or 2-2 twice which is a good amount of damage.
[B]New Tavern Brawl released in NA and NOT EU![/B] [B][U]AN EVIL EXCHANGE[/U][/B] [I]"Kel'Thuzad and Rafaam are competing to see who the superior endboss is! Take a side and battle for evil supremacy!"[/I] [B]Special Rules:[/B] 1. You play as Kel'Thuzad or Rafaam! They both have pre-made decks and custom cards! [B]KEL'THUZAD[/B] 30 Health, 30 Armor [B]Hero Power:[/B] Necromancy, Costs 2 Mana Resurrect a random friendly minion that died this game. Kel'thuzad can call reinforcements via [B]Darkness Calls[/B]! [B]Darkness Calls[/B] - 8 Mana Spell Summon two random Naxxramas bosses and trigger their [B]Battlecries[/B]. [B]RAFAAAAAAAAAM![/B] 60 Health [B]Hero Power:[/B] Staff, First Piece Add a minion that costs (5) or less to your hand. Can be upgraded via [B]Uncover Staff Piece[/B] (costs 3 Mana) to: [B]Hero Power:[/B] Staff, Second Piece Add a random minion to your hand. It costs (2) less. [B]Hero Power:[/B] Staff of Origination Add a random legendary minion to your hand. It costs (4) less.
#TeamKelThuFreakingZad
I've played three games so far - lost twice as Rafaam and won once as KT, it's much easier to keep board control as the latter and the former really needs a few whole board removals The upgraded hero power is super cool but it's really impractical to play the upgrades early on if it means you don't get to play anything else that turn
Rafaam is really bad lol Kel'Thuzad has so much damage and board presence I just played against one who duplicated Heigan the Unclean and I literally could not penetrate his board once both were on the field I won my first game (and got a Legendary out of the pack- Baron Geddon!) because the person I was playing against noticed they were Rafaam and immediately conceded Oh well, wasn't the last boss battle Brawl super unbalanced too? I don't remember it that well
Sorry, you need to Log In to post a reply to this thread.