Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
everyone of priest's legendary is a gimmick
the only viable one is paletress, and she's basically a worse sneeds unless if you get two hero powers off
IDK every game I've played as KT so far I've lost. Only a small handful of games but still
problem is if they get staff pieces pretty quick you just lose. All of my rafaam opponents got both active before turn 6-7, and had a lot of board clear (not sure why you guys are saying he doesn't??), and I had to deal with a super cheap legendary every turn. Pretty hard to do when you are KT who literally has nothing but minions and the occasional frostbolt
If their legends aren't total garbage you can't win
Finally another minion with [B]Battlecry and Deathrattle[/B], loved Toshley for that reason.
And it works in Raptor Rogue too!
And a big plus 'cause it's yet another mantid, best race hands down.
Now to hope that Warrior gets Kil'ruk the Wind-Reaver
[t]https://pbs.twimg.com/media/CebSOhBWIAAEDO3.png[/t]
Sjow's card.
Overpriced, thus trash. New poisoned blade.
We got Boogeymonster as the Skeleton Knight, and now this as the Poisoned Blade. Blizzard pack opening standards!
[QUOTE=YogPoz;50005707]New card
[t]http://i.imgur.com/7FasYDT.jpg[/t][/QUOTE]
Some people are saying this card's shit. I'm convinced they don't play Rogue.
[QUOTE=pipantarctic;50005886][t]https://pbs.twimg.com/media/CebSOhBWIAAEDO3.png[/t]
Sjow's card.
Overpriced, thus trash.[/QUOTE]
Man, you almost got me there. Good joke though, aha, ahaha, ahahaha...hah...
...
:frown:
[QUOTE=pipantarctic;50005886][t]https://pbs.twimg.com/media/CebSOhBWIAAEDO3.png[/t]
Sjow's card.
Overpriced, thus trash. New poisoned blade.
We got Boogeymonster as the Skeleton Knight, and now this as the Poisoned Blade. Blizzard pack opening standards![/QUOTE]
You can almost hear them
The whispers of "fuck warrior" from times past
[QUOTE=Lolkork;50005929]It only really works in miracle, I can't imagine an [del]oil[/del] aggro rogue or mill rogue playing it because it is terrible for tempo and half of the cards don't fit those decks.[/QUOTE]
Death Rattle too
[QUOTE=KorJax;50005859]IDK every game I've played as KT so far I've lost. Only a small handful of games but still
problem is if they get staff pieces pretty quick you just lose. All of my rafaam opponents got both active before turn 6-7, and had a lot of board clear (not sure why you guys are saying he doesn't??), and I had to deal with a super cheap legendary every turn. Pretty hard to do when you are KT who literally has nothing but minions and the occasional frostbolt
If their legends aren't total garbage you can't win[/QUOTE]
sounds like you're not playing KT right at all
only play the cheap OP as fuck minions + spam hero power once a few of them have died = win game easily
don't play garbage like creeper or mad scientist
[QUOTE=pipantarctic;50005886][t]https://pbs.twimg.com/media/CebSOhBWIAAEDO3.png[/t]
Sjow's card.
Overpriced, thus trash. New poisoned blade.
We got Boogeymonster as the Skeleton Knight, and now this as the Poisoned Blade. Blizzard pack opening standards![/QUOTE]
You'd need to play this card three times over five turns to do as much damage as an Arcanite Reaper.
Tentacles for Arms, 5 Mana 2/2.
[b]Deathrattle:[/b] Return this to your hand. Gain 100 dust. Equip an Arcanite Reaper instead.
[editline]26th March 2016[/editline]
Don't forget the gold version that does the same, but let's you equip Gorehowl instead.
I hope WoG gets a Blingtron replacement (or anything that allows equipping of a random weapon);
Tentacles for Arms remind me of Explorer's Hat, only slower and can not be silenced, but I wouldn't mind if I gotten it off RNG.
Is there any decent mage deck out there that isn't freeze mage and doesn't need flamewaker to function? I've tried to make my own by just putting a bunch of good cards together, but it's not working all that well.
[img_thumb]http://i.imgur.com/ztBr29m.png[/img_thumb]
It seems like rank 12 is as far as I can go with this. I actually do pretty good against slower decks, but anything that has a strong early game just runs me over. I see two ways I could fix this. I could make a more control oriented deck with more boardclears and healing, but I don't really have the cards required to do that. Another option is to put more strong early game minions in the deck, but once I start putting shit like knife jugglers and creepers in there I might as well play zoolock instead. I've also tried making a Reno mage but it was just awful, it won even less games than this one.
Anyone have any other ideas on what I could do?
[QUOTE=pebkac;50010071]Is there any decent mage deck out there that isn't freeze mage and doesn't need flamewaker to function? I've tried to make my own by just putting a bunch of good cards together, but it's not working all that well.
[img_thumb]http://i.imgur.com/ztBr29m.png[/img_thumb]
It seems like rank 12 is as far as I can go with this. I actually do pretty good against slower decks, but anything that has a strong early game just runs me over. I see two ways I could fix this. I could make a more control oriented deck with more boardclears and healing, but I don't really have the cards required to do that. Another option is to put more strong early game minions in the deck, but once I start putting shit like knife jugglers and creepers in there I might as well play zoolock instead. I've also tried making a Reno mage but it was just awful, it won even less games than this one.
Anyone have any other ideas on what I could do?[/QUOTE]
Mech mage?
[QUOTE=Kljunas;50010124]Mech mage?[/QUOTE]
Nah, I'm definitely not getting a bunch of GVG cards with standard coming up. Otherwise that Thalnos would have already turned into a Boom by now :v:
[editline]26th March 2016[/editline]
[QUOTE=Lolkork;50010149]Counter spell is kinda awful, replace it with another mirror entity.
I don't think arcane intellect helps your deck much, throw in another farseer and some strong 3 drop.
You need more tools to slow the game down, replace the conjurer with another sludge belcher.
Rag kinda sucks in the current meta, either replace him with a blizzard, arcane intellect or flamestrike.
You don't need polymorph, put in another water elemental.
Your deck is just too greedy for the current meta, if you want a slower deck without unfair combos you really need to try to be midrange. Win against aggro by slowing them down with taunts and board-clears then out-value them by playing higher value minions, and win against control by trying your best to rush them down.[/QUOTE]
I've actually noticed that I have enough card draw effects in the deck that I almost never run low on cards, so maybe cutting arcane intellect could be good. Don't know how I feel about having two flamestrikes in the deck though, it's one of those cards that's just awful when you have two of them sitting in your hand and nothing to use them on. And Rag seems surprisingly good, it's won me a bunch of games already. TBH I'd rather cut Sylvanas, she's pretty useless against aggressive decks.
-conjurer +belcher seems good though, I put that one in just because I love the card and how flexible it can be. It can be pretty awful when you don't get any good spells from it.
I guess I'll try making some of these changes, even though I don't really have high hopes for this deck. If I can't make it work I'll just stop playing mage until I get some better cards for it.
[QUOTE=pebkac;50010071]Is there any decent mage deck out there that isn't freeze mage and doesn't need flamewaker to function? I've tried to make my own by just putting a bunch of good cards together, but it's not working all that well.
[img_thumb]http://i.imgur.com/ztBr29m.png[/img_thumb]
It seems like rank 12 is as far as I can go with this. I actually do pretty good against slower decks, but anything that has a strong early game just runs me over. I see two ways I could fix this. I could make a more control oriented deck with more boardclears and healing, but I don't really have the cards required to do that. Another option is to put more strong early game minions in the deck, but once I start putting shit like knife jugglers and creepers in there I might as well play zoolock instead. I've also tried making a Reno mage but it was just awful, it won even less games than this one.
Anyone have any other ideas on what I could do?[/QUOTE]
do you have league of explorers?
[URL]http://www.hearthpwn.com/decks/409270-dog-battlecry-mage[/URL]
It's a very controlly mage deck. Feels like freeze mage, but has no burn in the actual deck. Typically you win by out valuing your opponent, and using your large quantity of board clears, removal, and discover cards to win.
Anything based off that is typically fun. I've been playing with it for 3 months now, it's so fucking fun.
[QUOTE=Suttles;50010771]do you have league of explorers?
[URL]http://www.hearthpwn.com/decks/409270-dog-battlecry-mage[/URL]
It's a very controlly mage deck. Feels like freeze mage, but has no burn in the actual deck. Typically you win by out valuing your opponent, and using your large quantity of board clears, removal, and discover cards to win.
Anything based off that is typically fun. I've been playing with it for 3 months now, it's so fucking fun.[/QUOTE]
I'd love to play one of these Brann discovery shenanigan based decks, they look super fun. However, I don't have any doomsayers or ice blocks yet, so super slow control decks are out of the question for now. I'll definitely look into it if I ever find myself with a pile of dust that I have no better use for.
Wait, is this deck legit any good?
[url]http://www.hearthpwn.com/decks/379768-strifecros-discover-grinder-mage[/url]
If I can replace the echo and Dr. 7 I can pretty much make this thing right now.
[QUOTE=Lolkork;50010962]Oh here's the translation for this guy:
[t]http://media-hearth.cursecdn.com/avatars/284/265/635944614619651818.png[/t][/QUOTE]
I think this would be fixed if it had stealth as well
[QUOTE=Sector 7;50011477]I think this would be fixed if it had stealth as well[/QUOTE]
The only thing that could help this card in any way is charge.
Feels good destroying the game stalling cunt that is the Priest.
[t]http://i.imgur.com/CFtqyL8.jpg[/t]
[t]http://i.imgur.com/5bDUD5Q.jpg[/t]
[t]http://i.imgur.com/aQOm68q.jpg[/t]
[QUOTE=pebkac;50011059]Wait, is this deck legit any good?
[URL]http://www.hearthpwn.com/decks/379768-strifecros-discover-grinder-mage[/URL]
If I can replace the echo and Dr. 7 I can pretty much make this thing right now.[/QUOTE]
echo is core to grinder/discover decks imo
Was playing dog's grinder/battlecry mage for a while with archmage > echo, and it was pretty awful
echo is just so fucking good
crafting echo seems like a bad choice, but the card is so fucking fun and good it's worth it for the next month or 2 before WOTG
if you feel like you won't play wild/against friends, then it's only 300 dust. You can just d/e it later. Try the deck without echo first, and see if it feels like something you'd enjoy.
boom is replaceable
[QUOTE=Lolkork;50010962]Oh here's the translation for this guy:
[t]http://media-hearth.cursecdn.com/avatars/284/265/635944614619651818.png[/t]
so its straight up just worse than gruul
[IMG]http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/thumb/9/9d/Gruul(18).png/184px-Gruul(18).png?version=5e39f08f1255133ca64372c4a4ee553c[/IMG][/QUOTE]
If you want to get into fiddly details, it's not strictly worse than Gruul, since BGH is a mechanic that exists.
With that said, it is pretty impressive that they've made a card that is actually worse than Gruul in all other aspects. That card is fundamentally unplayable to begin with.
Gruul (The dragonslayer) has a better name, effect, and isn't bad in arena
Boogeymonster is just a worse Kvaldir raider.
[QUOTE=Suttles;50011613]Gruul (The dragonslayer) has a better name, effect, and isn't bad in arena[/QUOTE]
"He just wanted to cuddle them... he never meant to..." :cry:
[QUOTE=AbeX300;50011635]"He just wanted to cuddle them... he never meant to..." :cry:[/QUOTE]
I bet Boogeymonster's flavour will be really lame and cringey, something like: "It's green, so it naturally supports the nature, even if it is made of not nature-at-all corruption".
(Disclaimer, self-made card)
[t]http://i.imgur.com/7qYC1lT.png[/t]
Not sure if this would need an extra stat point or be a 5/8 (or both and be a 5/9).
Ordering would obviously be important.
[u]Scenario 1[/u]
You're a Paladin with an Argent Squire on the board, and enough Mana to play a Truesilver Champion and Seal of Light.
If Argent Squire kills the Dark Knight after you attack it (no matter the order of what you played), you gain a copy of the Argent Squire.
As for after the Argent Squire attacks, if you play Truesilver Champion and then Seal of Light, killing it gives you a copy of Seal of Light. With vice versa, gives you a copy of Truesilver Champion.
[u]Scenario 2[/u]
You're a Mage with a Spell Damage minion on the board, with a Fireball in your hand.
When you kill the Dark Knight with the Fireball, you always gain a copy of the Fireball since it's the last card used, and not the Spell Damage minion.
[u]Scenario 3[/u]
You have an Abomination and Baron Rivendare on the board.
When the Dark Knight attacks it, it'll end up being killed due to the Abomination's Deathrattle triggering twice. You always gain a copy of the Abomination, since the last damage dealt to the Dark Knight belonged to the Abomination.
If you're the one with the Dark Knight, the Deathrattle would work for the last minion this attacks before dying, any minion effect that works at any turn (i.e. your Dark Knight killing a Haunted Creeper, and Knife Juggler's knives proccing), or Secrets activating (Sacred Trial, Vaporize, Snipe, Explosive Trap). (And any other interaction I'm not thinking of on top of my head)
[QUOTE=AbeX300;50012076](Disclaimer, self-made card)
[t]http://i.imgur.com/7qYC1lT.png[/t]
Not sure if this would need an extra stat point or be a 5/8.
Ordering would obviously be important.
[u]Scenario 1[/u]
You're a Paladin with an Argent Squire on the board, and enough Mana to play a Truesilver Champion and Seal of Light.
If Argent Squire kills the Dark Knight after you attack it (no matter the order of what you played), you gain a copy of the Argent Squire.
As for after the Argent Squire attacks, if you play Truesilver Champion and then Seal of Light, killing it gives you a copy of Seal of Light. With vice versa, gives you a copy of Truesilver Champion.
[u]Scenario 2[/u]
You're a Mage with a Spell Damage minion on the board, with a Fireball in your hand.
When you kill the Dark Knight with the Fireball, you always gain a copy of the Fireball since it's the last card used, and not the Spell Damage minion.
[u]Scenario 3[/u]
You have an Abomination and Baron Rivendare on the board.
When the Dark Knight attacks it, it'll end up being killed due to the Abomination's Deathrattle triggering twice. You always gain a copy of the Abomination, since the last damage dealt to the Dark Knight belonged to the Abomination.
If you're the one with the Dark Knight, the Deathrattle would work for the last minion this attacks before dying, any minion effect that works at any turn (i.e. your Dark Knight killing a Haunted Creeper, and Knife Juggler's knives proccing), or Secrets activating (Sacred Trial, Vaporize, Snipe, Explosive Trap). (And any other interaction I'm not thinking of on top of my head)[/QUOTE]
Way too complicated for Hearthstone.
But it's a cool idea.
[QUOTE=Suttles;50011567]echo is core to grinder/discover decks imo
Was playing dog's grinder/battlecry mage for a while with archmage > echo, and it was pretty awful
echo is just so fucking good
crafting echo seems like a bad choice, but the card is so fucking fun and good it's worth it for the next month or 2 before WOTG
if you feel like you won't play wild/against friends, then it's only 300 dust. You can just d/e it later. Try the deck without echo first, and see if it feels like something you'd enjoy.
boom is replaceable[/QUOTE]
I guess I'll go for it then, I should be able to craft everything I need once the season rewards show up. Actually just thinking about this deck makes me also want to build a spiderman hunter, that one looks fun as hell too.
I'm curious about the echo though, if it's such a core card, then why do these decklists only have one of them? Surely you can't rely on always drawing it by the time a situation where it would be useful comes up. Is it only in there to give you a little something extra to outlast control decks in long games? I can imagine that against aggro your plan to just survive until they run out of cards and then swing the board in your favor, which you should be able to do without the echo.
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