Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=pebkac;50012611]I guess I'll go for it then, I should be able to craft everything I need once the season rewards show up. Actually just thinking about this deck makes me also want to build a spiderman hunter, that one looks fun as hell too.
I'm curious about the echo though, if it's such a core card, then why do these decklists only have one of them? Surely you can't rely on always drawing it by the time a situation where it would be useful comes up. Is it only in there to give you a little something extra to outlast control decks in long games? I can imagine that against aggro your plan to just survive until they run out of cards and then swing the board in your favor, which you should be able to do without the echo.[/QUOTE]
2 would be awful as it doesn't do anything without a board, so its either a play the turn after you get a decent board or a play late game. If you get a powerful minion like discover, antique, brann, or belcher in an echo it's pretty good. Get two of those in it and you win the game typically.
Look at echo as a weird card draw card, which draws you a copy of each card on your side of the board. It's pretty much a lategame card, so having 2 would weaken your deck a lot.
echo is one of the most discouraging cards in the game
I almost always get concedes when I cast it on a good board (usually brann+conjurer/loatheb+healbot)
playing against a tempo mage bot, that's a first for me
[QUOTE=pipantarctic;50005886][t]https://pbs.twimg.com/media/CebSOhBWIAAEDO3.png[/t]
Sjow's card.
Overpriced, thus trash. New poisoned blade.
We got Boogeymonster as the Skeleton Knight, and now this as the Poisoned Blade. Blizzard pack opening standards![/QUOTE]
Ben Brode talked about this card on his stream the other night, basically the design came up because Headcrack was overpowered at 2 mana, and underpowered at 3 mana.
So the [I]idea[/I] is, that this is supposed to be a 2.5 mana Headcrack. But it's much worse than that for obvious reasons.
I have no clue what they were thinking with that card. For five mana you want to be playing things that deal with the threats across the table with relative mana efficiency...
It's just a significantly worse Gorehowl.
[QUOTE=Zephyrs;50011590]If you want to get into fiddly details, it's not strictly worse than Gruul, since BGH is a mechanic that exists.
With that said, it is pretty impressive that they've made a card that is actually worse than Gruul in all other aspects. That card is fundamentally unplayable to begin with.[/QUOTE]
If you want to dodge BGH you might as well just play Boulderfist Ogre.
[editline]27th March 2016[/editline]
[QUOTE=ForgottenKane;50014078]I have no clue what they were thinking with that card. For five mana you want to be playing things that deal with the threats across the table with relative mana efficiency...
It's just a significantly worse Gorehowl.[/QUOTE]
They probably had fatigue in mind. But Warrior doesn't need help winning fatigue games outside of the mirror match, and this card needs a lot of turns before it starts outvaluing other warrior weapons.
it might've been cool if they had worked a c'thun buff mechanism into it
would've fit the warrior theme perfectly
[IMG]https://i.imgur.com/Hj7EaP4.png[/IMG]
Comboes perfectly with Infested Tauren to create an Infested Infested Tauren.
Only if Hunter is able to quickly fill the board with minions....
oh wait
The return of Unleash the Hounds into draw a million cards. It's certainly no Ball of Spiders.
To this day mill rogue is STILL my favorite deck to play against by far, it's always so much fun
Just woke up, was gonna play a casual game or two, knock out a daily quest or two with a control paladin deck
[t]http://i.imgur.com/OY7WX91.jpg[/t]
I actually managed to get Starseeker off even though so many of my cards were lost.
[t]http://i.imgur.com/9NGQdGQ.jpg[/t]
Sealed the game out with Reno Jackson + Starseeker adding another card to my deck!
[t]http://i.imgur.com/R8WqwGS.jpg[/t]
Can't wait for Whispers to come out, so hyped for Deathrattle Rogue with
Undercity Huckster, Xaril and N'Zoth. :excited:
imo infest isn't that good
with 2 minions it's like a shitty arcane intellect
Idk, I feel like at 3 mana it's pretty meh. At least in control. In aggro, it might function like a ghetto echo of medivh.
It's a worse prenerf buzzard in every way, and a sidegrade to cult master. I'd rather run cultmaster, simply because I like getting cards from my deck more than cards from a random collection of subpar beasts.
I'm actually curious as to why jeeves wasn't ever used in a hunter deck. Hunter's biggest problem is running out of steam, Jeeves is fucking amazing when you are out of it. I feel like if it had a beast tag it might've seen play, simply because that makes it not dead sometimes.
Not all cards need to be 100% viable in competetive play
It gives you [B]random[/B] beasts, could be horribly underpowered or horribly overpowered, that isn't the card's point; it's meant to be a fun card which it definitely is.
[QUOTE=Bordellimies;50015064]Not all cards need to be 100% viable in competetive play
It gives you [B]random[/B] beasts, could be horribly underpowered or horribly overpowered, that isn't the card's point; it's meant to be a fun card which it definitely is.[/QUOTE]
What's the problem with me simply talking about the cards viability?
It's obvious blizzard wanted it to be viable. They wanted lock and to be viable, so hunter had some weird card draw mechanic. It ended up not working out, and even gimmick decks with it typically were mediocre and unfun.
Both are supposed to be like gimmicky card draw functions for a class that struggles with it. Blizzard is afraid to give hunter card draw, after Flare and Buzzard haunted the meta for a long time.
Hunter doesn't need fun cards, they need playable cards. Hunter is arguably the worst class in the game right now, as he's seeing barely any high tier legend play/tournament play. At least shaman has a viable deck.
Yes this card is fun, and potentially amazing. I play ball of spiders hunter from time to time, and I feel like this card would typically be the same thing but better since you get instant value from the Unleash The Hounds, as well as potentially killing a few minions.
The random beasts isn't why its awful, it's the fact it's a gimmicky card draw mechanic in a class filled with them. It's also 3 mana, which is where a LOT of hunter cards sit. Even in a fun deck, the card would feel dead a lot of the time. It has the same problem Lock and Load has, it makes you do subpar turns to gain cards from a mediocre pool of cards. After trying to get "fun" lock and load hunter decks to work for a month straight, I can tell you that cards like this aren't typically fun in the average game, outside of friend 1v1s.
I guess we'll see, it's potentially not bad in midrange. It also depends entirely on what new beasts they add. At the moment, ball of spiders/infest in standard will be nerfed a good bit. Gahrzilla + malorne leaving is huge.
Main problem with it is that unless you have Unleash in your hand, you will have a problem getting more than 2 minions worth of value (which makes great instead of meh). It's going to be a dead card in lot of cases - and it's another 3 Cost card in a very filled slot by now.
You can ateast do the fabled Ball of Spiders into Infest combo for insane Beast draw.
What the fug?
[t]http://i.imgur.com/ZFtXgQi.jpg[/t]
[img]http://i.imgur.com/SmmLBqb.png[/img]
I was just playing Hunter for a quest and thought this would go like 4 wins, not a flawless 12 :wideeye:
[QUOTE=Lolkork;50016192]But because of unleash it cant be powerful on its own. Buzzard was meh on its own, but when you played it with unleash it was the most op thing ever.[/QUOTE]
That's what am I saying - the card is going to be mostly dead, which makes it weak.
[QUOTE=pipantarctic;50016381]That's what am I saying - the card is going to be mostly dead, which makes it weak.[/QUOTE]
But Buzzard wasn't weak.
[QUOTE=pipantarctic;50016381]That's what am I saying - the card is going to be mostly dead, which makes it weak.[/QUOTE]
Spot the guy who wasn't playing when UTH+Buzzard ruled the lands.
[QUOTE=Kljunas;50016453]But Buzzard wasn't weak.[/QUOTE]
Not buzzard, Infest.
I was talking about Infest dummies. [B]All the darn time.[/B]
Buzzard was op because even it was a 2 mana 2-1 that had a beast tag
Even when it was "dead" in your hand, it could proc kill commands, be houndmastered, or be played just as a 2-1.
When infest is dead in your hand, it procs any "When a spell is cast...." things...and that's pretty much it.
that feeling when a face shaman insta concedes after you heal for 8 with tourney medic and garrison commander
[URL]https://twitter.com/PlayHearthstone/status/714120153605271552[/URL]
[IMG]http://i.imgur.com/5JdjIki.jpg[/IMG]
Potential new card? :v:
new druid hero
Honestly, how old is that picture? Isn't it like from the first Noblegarden or something?
[QUOTE=Linkuya;50014761]To this day mill rogue is STILL my favorite deck to play against by far, it's always so much fun[/QUOTE]
play against my updated mill druid
it is pure rank 20 perfection, untainted by the close-minded hordes with over 50% winrate
[IMG]http://oyster.ignimgs.com/wordpress/stg.ign.com/2016/03/Lightlord.jpg[/IMG]
lol
and its real
[url]http://www.ign.com/articles/2016/03/28/ign-reveals-a-new-legendary-hearthstone-card?abthid=56f87362be89047075000004[/url]
At least it can attack
Yea, it's not bad. The fact it can hit your own minions is pretty annoying.
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