Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=YogPoz;50021357]
[t]http://i.imgur.com/ozkJnmu.png[/t]
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[QUOTE=pipantarctic;50026862][t]http://i.imgur.com/hpX9C6v.jpg[/t][/QUOTE]
yo blizzard you're 2 expansions late
so when are they going to start showing off good or interesting cards
[QUOTE=o DefcoN o;50027029]so when are they going to start showing off good or interesting cards[/QUOTE]
No love for Xaril, Hallazeal, N'Zoth or C'Thun?
The Shaman one is the only one of those I'd say was interesting
[QUOTE=o DefcoN o;50027150]The Shaman one is the only one of those I'd say was interesting[/QUOTE]
The C'Thun mechanic, Xaril look pretty interesting to me.
have they revealed all 0 mana forbidden spells?
[QUOTE=Pvt. Martin;50026901]The bane of Rush decks is here.[/QUOTE]
Not sure what this card is for. An aggro deck will definitely have minions with more than 2 attack by turn 4.
[url]http://espn.go.com/esports/story/_/id/15089399/mark-yshaarj-reveal-hearthstone-whispers-old-gods[/url]
There is a new card, [B]Mark of Y'Shaarj[/B]
[B]2 Mana Common Druid Spell[/B]
Give a minion +2/+2. If it's a Beast, draw a card.
IMO for this card to work we simply need Beasts that are NOT like Raptor or Savage Combatant, but stuff such as Druid of the Claw. I think it helps the archetype a bit, especially if Ancient of Lore gets hit, but I don't think it's particulary enough. What Beast Druid needs is not buff cards with small Beast synergies, it needs defensive Beasts.
With that being said it's a good card, I expect it to actually see play in Constructed.
[QUOTE=pipantarctic;50027660][url]http://espn.go.com/esports/story/_/id/15089399/mark-yshaarj-reveal-hearthstone-whispers-old-gods[/url]
There is a new card, [B]Mark of Y'Shaarj[/B]
[B]2 Mana Common Druid Spell[/B]
Give a minion +2/+2. If it's a Beast, draw a card.[/QUOTE]
well i guess it does fill a good niche
Compare it to Power Word: Shield and it's pretty great.
Only problem is that Druid lacks good 1 and 2-mana Beasts, there's basically only Druid of the Saber at that mana cost.
[QUOTE=Pvt. Martin;50026901]The bane of Rush decks is here.[/QUOTE]
Hmm...this is basically our light bomb replacement isn't it? Not sure how I feel about this which is weird cuz I've felt in the past that Priest needed better board clears
Priest has nothing but good board clears lol
this new card is boring as fuck
lets list priest board clears
auchenai + circle, leaves you a 3-1
holy nova, heals your minions and you. Scales with spell power.
excavated evil, in a deck with this the downside typically doesn't matter, becomes a flamestrike with spellpower.
light bomb, in a priest deck it hitting your own minions doesn't matter 90% of the time. Infact, a lot of the time its good to hit your own minions. Gone in standard, but still one of the most powerful aoe cards in hs.
pyromancer + anything, the reason coin is amazing in priest. Gives you a minion sometimes.
Pretty much the last card priest needed.
Yes, lightbomb is gone but this card is only good in a super aggro meta....lightbomb was always good.
[URL="https://www.youtube.com/watch?v=lZ_L0E57SL8"]Another Lore of the Cards, another full artwork, this time Y'Shaarj.[/URL]
His lore makes me think he'll have a Deathrattle, but that seems WAY too slow for one of these guys
[QUOTE=Cesakich;50028426]His lore makes me think he'll have a Deathrattle, but that seems WAY too slow for one of these guys[/QUOTE]
I think all of the Old Gods are going to be 10 mana game changers.
That's what I mean, his lore makes me think he'll have like Deathrattle: Split into 7 sha or something but that's not really gonna be a game changer at 10 mana
Other than that I can't think of anything lore specific for him, he's supposed to be the strongest but C'Thun already has the big damage dump
[QUOTE=Suttles;50028088]Priest has nothing but good board clears lol
this new card is boring as fuck
lets list priest board clears
auchenai + circle, leaves you a 3-1
holy nova, heals your minions and you. Scales with spell power.
excavated evil, in a deck with this the downside typically doesn't matter, becomes a flamestrike with spellpower.
light bomb, in a priest deck it hitting your own minions doesn't matter 90% of the time. Infact, a lot of the time its good to hit your own minions. Gone in standard, but still one of the most powerful aoe cards in hs.
pyromancer + anything, the reason coin is amazing in priest. Gives you a minion sometimes.
Pretty much the last card priest needed.
Yes, lightbomb is gone but this card is only good in a super aggro meta....lightbomb was always good.[/QUOTE]
Yeah, I brought this up with friends and they disagreed with me too - I fucking love Holy Nova/Lightbomb but there's been a few games where I'm like 'damn I wish I had Twisting Nether rn' or 'an equality/consecrate combo would work super good here'
I thought about replacing a Holy Nova with Circle of Light in a deck that had Auchenai but worried about never drawing them both at a similar time
LotharHS will be revealing a new card tommorow.
12-0 with conjurer [url]http://imgur.com/a/ZufbV[/url]
[IMG]http://i.imgur.com/mU7Rvp1.png[/IMG]
Why would you do this to me, it's Arena.
Turn after he played Mal'ganis.
Still won thanks to infinite Tomb Spiders + Echo of Medivh :v:
[img]http://i.imgur.com/vvGjkuC.png[/img]
[QUOTE=butters757;50031211][img]http://i.imgur.com/vvGjkuC.png[/img][/QUOTE]
Far too slow, IMO.
Yea, that card makes it obvious master of disguise is getting changed.
Master of disguise on that is pretty fucking annoying
I could see it working with Conceal and Cold Blood.
Well, it could work in ramp Druid.
Everybody keeps talking about how the new cards are slow and under-powered, but that's obviously what the devs are going for.
Let's be honest, the meta cancer that is your typical aggro deck can stop newer players from getting into the game and that stops them from making $$$$$$$ (more than just the $$$ they're making now).
[QUOTE=Suttles;50031285]Yea, that card makes it obvious master of disguise is getting changed.
I doubt it. 10 mana combo that requires you to have them both dead in your hand for 10 rounds.
Master of disguise on that is pretty fucking annoying[/QUOTE]
I hope that card is played so I can Cabal Shadow Priest it since I play Priest :v:
But I doubt it. It's literally a 4/6 for 6 mana that can be stolen by CSP.
Is Master of Disguise really getting nerfed?
If so, I hope at least it's made a bit viable and not nerfed to oblivion, like 4/5 and Stealth until your next turn instead of permanent.
[QUOTE=Deljade;50031927]Is Master of Disguise really getting nerfed?
If so, I hope at least it's made a bit viable and not nerfed to oblivion, like 4/5 and Stealth until your next turn instead of permanent.[/QUOTE]
No, we are all speculating at this point.
They are awfully quiet about the whole rebalance thing, the only thing confirmed is that they are nerfing <20 classic/basic cards.
Someone please prove me wrong and bring forth some evidence. I'm dying to know what cards are getting nerfed.
[url=http://www.ign.com/articles/2016/03/11/find-out-when-hearthstones-card-nerfs-will-be-announced]I know BGH is "high on their list"[/url], but that is all...
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