Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=Zondac;50054445]Can anyone tell me why it feels like I'm the only one who appreciates Lightwell? I mean, yes, it certainly has SEVERAL shortcomings, but with a deck that "enables" it to shine, it can be really crazy.
Mostly because people tend to ignore it and not spend hard removal on it, while it's beefy enough to take a few hits on round 2, so it's rarely killed then, and they instead go for face (or mixed, which is the best counterplay vs it due to the RNG heal), leaving it with 5 health.
Next turn, you can either Velen's Chosen it to enable some slight damage and a 2/9 that heals 3 damage and has Spell Damage +1, OR Power Word Shield and summon something else or whatever, now it's even beefier, you have more cards in your hand and (especially if you summon something that scales with heals) you're really good to go.
If they KEEP ignoring it, which isn't LIKELY but it really does happen a lot due to 7 or 9 health depending on the play is still tough to down at round 3, without hard removal which will most likely end their turn there either way, so most people summon and go for face, giving you a chance to put another Power Word Shield + Divine Spirit + Inner fire on that beast and do 18-22 damage immediately, forcing hard removal and giving you a big advantage. If you're really lucky and have some other play you can make instead, just play like you're ignoring the lightwell and they will most likely do the same, until you can buff it into the 30s for a one-turn KO (I've only managed to pull that off once though, but fuck it was funny. Especially cause it was against another priest) by using shield and double divine spirit + inner fire (1+2+2+1) so it's possible at round 6[/QUOTE]
because it's only ever good when you can otk someone, there is too much removal in the game to actually justify playing a deck that tries to keep buffed things on the board, you lose too much momentum and cards losing 2+ card every time they spend one.
[QUOTE=pebkac;50054451]WTF are you two smoking, reno completely broken, and it somehow killed hunter? Few people even play reno decks anymore, and it's nowhere near overpowered. There's a reason why ladder is full of druids, zoolocks and secret pallys. Reno decks just can't match that consistency. Sure reno might counter face hunters pretty well, but that's only if you draw it in time, which doesn't happen consistently.[/QUOTE]
It counters hunter in general. Not saying reno is broken, its just one of the reasons hunter fell off for some time.
Healing in general is insane atm. Justicar priest/warrior, flashheal, antique healbots, etc.
Hunter is actually okay vs the 3 matchups you listed, but only if he gets the correct curve. Hunter is like rogue, and hasn't got anything meaningful in expansions for a long time.
[QUOTE=o DefcoN o;50054528]hunter stopped seeing consistent play before reno came along[/QUOTE]
yes, but I feel like reno made it even harder for him to make his way back into the game
in december/january, hunter was pretty much a deathwish
hunter stopped seeing consistent play before reno came along
[QUOTE=Zondac;50054445]Can anyone tell me why it feels like I'm the only one who appreciates Lightwell? I mean, yes, it certainly has SEVERAL shortcomings, but with a deck that "enables" it to shine, it can be really crazy.
Mostly because people tend to ignore it and not spend hard removal on it, while it's beefy enough to take a few hits on round 2, so it's rarely killed then, and they instead go for face (or mixed, which is the best counterplay vs it due to the RNG heal), leaving it with 5 health.
Next turn, you can either Velen's Chosen it to enable some slight damage and a 2/9 that heals 3 damage and has Spell Damage +1, OR Power Word Shield and summon something else or whatever, now it's even beefier, you have more cards in your hand and (especially if you summon something that scales with heals) you're really good to go.
If they KEEP ignoring it, which isn't LIKELY but it really does happen a lot due to 7 or 9 health depending on the play is still tough to down at round 3, without hard removal which will most likely end their turn there either way, so most people summon and go for face, giving you a chance to put another Power Word Shield + Divine Spirit + Inner fire on that beast and do 18-22 damage immediately, forcing hard removal and giving you a big advantage. If you're really lucky and have some other play you can make instead, just play like you're ignoring the lightwell and they will most likely do the same, until you can buff it into the 30s for a one-turn KO (I've only managed to pull that off once though, but fuck it was funny. Especially cause it was against another priest) by using shield and double divine spirit + inner fire (1+2+2+1) so it's possible at round 6[/QUOTE]
Lightwell with velen's on? Sounds like an easy silence :v:
I actually faced against a Lightwell priest at rank 5 and it wasn't anything spectacular.
[QUOTE=Deljade;50054587]Lightwell with velen's on? Sounds like an easy silence :v:
I actually faced against a Lightwell priest at rank 5 and it wasn't anything spectacular.[/QUOTE]
Yeah no doubt, which is why I lean more towards power word shield in my plays, saving velens for the last burst or after the first silence (because the most common counterplay towards Lightwell is an early silence, then ignore because it's a table-filler that does nothing for the priest)
[QUOTE=Suttles;50054522]It counters hunter in general. Not saying reno is broken, its just one of the reasons hunter fell off for some time.
Healing in general is insane atm. Justicar priest/warrior, flashheal, antique healbots, etc.
Hunter is actually okay vs the 3 matchups you listed, but only if he gets the correct curve. Hunter is like rogue, and hasn't got anything meaningful in expansions for a long time.
yes, but I feel like reno made it even harder for him to make his way back into the game
in december/january, hunter was pretty much a deathwish[/QUOTE]
Lack of draw killed Hunter.
[QUOTE=Masamune;50054922]Lack of draw killed Hunter.[/QUOTE]
Giving Hunter more card draw is going to promote even more aggo deck out of a class designed to be aggressive.
As of now they are giving him cards that generate random cards to refresh his hand, in hope of patching his weakness as you mentioned without further encouraging face hunters.
[QUOTE=Noob4life;50054994]Giving Hunter more card draw is going to promote even more aggo deck out of a class designed to be aggressive.
As of now they are giving him cards that generate random cards to refresh his hand, in hope of patching his weakness as you mentioned without further encouraging face hunters.[/QUOTE]
For sure, I'm really excited for Infest. Can't have another Divine Fucking Favor though. That's the issue with pretty much any non-aggro Hunter deck: you run out of steam and can't get it back.
[QUOTE=Zondac;50053907]Yet, because of how crazy Magic is, I'm certain there's some enchantment that deals damage to your enemy every time you discard a card. Mixed with Enter the Infinite (Draw your entire deck) this could be a really funny play (if such an enchantment exists, it just SOUNDS like something that'd exist)
[editline]o[/editline]
Done some research and couldn't find anything that lets you BENEFIT from discarding, which is really surprising. Other than a few cards that "If this card would be put to your graveyard from anywhere, shuffle your graveyard into your deck", which would synergize even better with a card that deals damage upon discards. Why is this not a thing yet D:
So many close calls too, but they all specify that the OPPONENT has to discard cards for them to do the bonus. An unspesific Megrim (2 damage when opponent discards) would be all that's needed for a quick crazy play. These two are the only unspesified cards I could find [URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383108"]1[/URL] [URL="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=31769"]2[/URL], and only with the first one can I imagine a sorta crazy play, where you use [URL="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=279709&type=card"]Fervor[/URL] and to give your creatures haste, then [URL="http://www.mtgmintcard.com/images/mtg/singles/gtc/eng-foil/ENTER-THE-INFINITE.jpg"]Enter the Infinite[/URL] the next turn, then, but this'd only be a viable play for casual games with friends trying to do funny shit, cause of the insane mana cost on it (1 dark, 4 water, as many light as you want for the summons and 1 fire AT LEAST)
This is why I like CCGs, just trying to make interesting cards work, even when it's almost impossible D;[/QUOTE]
There is a deck that loves it when you discard, however One With Nothing is simply a worse Lion's Eye Diamond. I play that deck; it's called Dredge. Most people hate the deck and it's gotten the name of 'the boogymonster of Legacy and Vintage' because of how non-interactive it is. It doesn't even have spells you can counter.
However, this didn't stop me from playing One With Nothing in Dredge before and actually doing pretty well. But it had nothing to do with One With Nothing, the rest of the deck is just so powerful on it's own.
Magic is fun to find weird card interactions with because it has been around for decades now and who knows how many undiscovered combos still lie out there? I can't wait 'till Hearthstone reaches this level after a certain number of years, where Wild REALLY becomes a wild format where you have no clue what you're going to face.
[editline]2nd April 2016[/editline]
[QUOTE=pebkac;50054451]WTF are you two smoking, reno completely broken, and it somehow killed hunter? Few people even play reno decks anymore, and it's nowhere near overpowered. There's a reason why ladder is full of druids, zoolocks and secret pallys. Reno decks just can't match that consistency. Sure reno might counter face hunters pretty well, but that's only if you draw it in time, which doesn't happen consistently.[/QUOTE]
Reno is extremely powerful, but you sacrifice consistency in order to make him work. Is it worth the tradeoff? Depends. But you're never going to see him in an aggro deck not only because his effect isn't beneficial to them, but also because losing consistency is the last thing an aggro deck wants to do. He's purely a control card.
Reno decks live and die by the RNG of their topdecks and that's where the majority of their power comes from. This is inherently going to keep the deck from ever becoming 'too powerful'.
[QUOTE=Noob4life;50054994]Giving Hunter more card draw is going to promote even more aggo deck out of a class designed to be aggressive.
As of now they are giving him cards that generate random cards to refresh his hand, in hope of patching his weakness as you mentioned without further encouraging face hunters.[/QUOTE]
Just giving hunter card draw doesn't necessarily encourage aggro, it depends entirely on what kind of card draw it is. It doesn't need to be completely retarded like divine favor which entirely encourages dumping your hand and going face with everything. You already have the cult master + unleash combo which is an entirely non face oriented way of filling up your hand. Now imagine if the new card DOOM was made for hunter instead of warlock, that sort of thing might be exactly what control hunter decks need.
[QUOTE=o DefcoN o;50054528]hunter stopped seeing consistent play before reno came along[/QUOTE]
Blizzard gutted Hunter because of the horrifying Unleash combos and Undertaker. They don't do fair and balanced nerfs. When Blizzard nerfs a class, they come after that class like the IRS comes for tax evasion.
[QUOTE=Masamune;50054922]Lack of draw killed Hunter.[/QUOTE]
imo hunter shouldn't have super good draw, because of their hero power
they have the best aggressive hero power, if you give them card draw it's just disgusting
they need a control way to draw cards, which is weird as hell to fit on hunter
hunter's weakness is card draw(and his hero power not affecting the board), druid's is good removal, priest's is getting minions on the board, etc
Blizzard sort of said hunter's weakness is card draw by adding all the "When your hand is empty, do X".
i'm pretty sure aggro/face shaman being a thing is why face hunter died off because it's just better
I kinda like the random Beast theme they've been going with for Hunter. Giving them a proper card-draw engine[I] again[/I] could be really destructive.
+random Beasts are a lot fairer than Unstable Portal since you actually have to pay for them.
Okay, I'm only playing casual games but I'm doing surprisingly well with my face hunter deck rn. I love how my MMR is too low to match me up against people with threatening deck! :D
[QUOTE=Sandvich9;50055876]I kinda like the random Beast theme they've been going with for Hunter. Giving them a proper card-draw engine[I] again[/I] could be really destructive.
+random Beasts are a lot fairer than Unstable Portal since you actually have to pay for them.[/QUOTE]
Plus it provides some of the fun(ish) kind of randomness a la Webspinner. Beasts are generally fun to play with provided you don't get the Parrot, and it's fun to get something like Malorne or Savage Combatant as a Hunter. Also not swingy bullshit like Ram Wrangler because you actually need to spend the mana to play it.
It ain't Ogre.
[t]http://i.imgur.com/pYhuMc5.png[/t]
Until It's...
[t]http://i.imgur.com/CYfaLGz.png[/t]
[b]OGRES.[/b]
[IMG]http://i.imgur.com/GjTCoUC.png[/IMG]
[t]http://i.imgur.com/vqxedX5.png[/t]
Found on [URL="https://www.reddit.com/r/hearthstone/comments/4d5m65/is_this_confirmed_that_the_new_expansion_will/"]reddit[/URL].
[QUOTE=pipantarctic;50059463][t]http://i.imgur.com/vqxedX5.png[/t]
Found on [URL="https://www.reddit.com/r/hearthstone/comments/4d5m65/is_this_confirmed_that_the_new_expansion_will/"]reddit[/URL].[/QUOTE]
April 26 it is then.
Sounds reasonable.
[QUOTE=pipantarctic;50059463][t]http://i.imgur.com/vqxedX5.png[/t]
Found on [URL="https://www.reddit.com/r/hearthstone/comments/4d5m65/is_this_confirmed_that_the_new_expansion_will/"]reddit[/URL].[/QUOTE]
Good I'm one wing away from having every adventure.
[QUOTE=Sandvich9;50059420][IMG]http://i.imgur.com/GjTCoUC.png[/IMG][/QUOTE]
Neat!
How're the games?
[QUOTE=Deljade;50059626]Neat!
How're the games?[/QUOTE]
Gnothing gnoteworthy really. The deck falls [I]short[/I] and [I]Fizzle[/I]'s out in the lategame.
It wasn't working out so I had to pull the [I]Plugg[/I] on it.
You could say it had small impact.
No one wants to have fun with my Shrek Deck :C
Everyone in casual or ranked just played their usual decks and cream me.
[QUOTE=Pvt. Martin;50060637]No one wants to have fun with my Shrek Deck :C
Everyone in casual or ranked just played their usual decks and cream me.[/QUOTE]
You want to have fun with crazy decks in Hearthstone you play Arena.
Or wait for a Tavern Brawl with random/preset cards.
Small sample size and all, but I'm working on calculating the win rates for face hunter when you go first or second, and so far it's REAAAAAALLY scewed
[img]http://puu.sh/o4KKD/d9b841f312.png[/img]
I'll repost when I reach 100 sample size
[QUOTE=Zondac;50060689]Small sample size and all, but I'm working on calculating the win rates for face hunter when you go first or second, and so far it's REAAAAAALLY scewed
[img]http://puu.sh/o4KKD/d9b841f312.png[/img]
I'll repost when I reach 100 sample size[/QUOTE]
Now that you've mentioned it, I remember wanting to do [i]super[/i] in-depth analyzing with my Paladin mech deck
But I gave up on that considering how complicated it would've gotten :ohno:
[t]http://i.imgur.com/0AWcpIk.png[/t]
And this was just one sheet (just for statistics on the mulligan phase), within a worksheet entirely dedicated to Mechwarper
[QUOTE=AbeX300;50060713]Now that you've mentioned it, I remember wanting to do [i]super[/i] in-depth analyzing with my Paladin mech deck
But I gave up on that considering how complicated it would've gotten :ohno:
[t]http://i.imgur.com/0AWcpIk.png[/t]
And this was just one sheet (just for statistics on the mulligan phase), within a worksheet entirely dedicated to Mechwarper[/QUOTE]
Yeah I was thinking about making it per class and also noting in what cards fuck me over but considering statistics aren't meant to be a complete representation, but only give you an idea of what's up, I decided less is more
[editline]3rd April 2016[/editline]
So far the only thing I can say is that it REALLY feels like the wins end up being top decked, so a higher win rate when going second purely because of the bigger hand size really doesn't confuse me
If you don't want to manually record stats in a spreadsheet, you could install the Hearthstone Deck Tracker:
[url]https://github.com/Epix37/Hearthstone-Deck-Tracker[/url]
It's got a ton of useful features and I'd seriously recommend it!
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