Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=Sandvich9;50066993]I'm still hoping for Yogg-Saron and Cho'Gall to do something crazy.
I want to believe[/QUOTE]
[b]Battlecry:[/b] Add a [URL="http://hearthstone.gamepedia.com/Metamorphosis"]Metamorphosis[/URL] to your hand.
[img]http://i.imgur.com/GOdCSzL.png[/img]
And there you go. :v:
[IMG]http://i.imgur.com/aqpWKn4.png[/IMG]
[B]Edit:[/B] English named confirmed to be [I]Mire Keeper[/I]!
4m 3/3 Choose One: Summon a 2/2 Ooze or; Gain an empty Mana Crystal.
[I]Preeeetty good.
[/I]
[QUOTE=Sandvich9;50067469][IMG]http://i.imgur.com/aqpWKn4.png[/IMG]
Keeper of the Swamp
4m 3/3 Choose One: Summon a 2/2 Ooze or; Gain an empty Mana Crystal.
[I]Preeeetty good.
[/I][/QUOTE]
So it's either 5/5 for 4 spread into two minions or a 3/3 for 2 Battlecry: play Wild Growth.
Preeeetty good indeed.
So either a 5/5 split into 3/3 and 2/2 or a 3/3 that ramps you up by 1 Mana for 4 Mana?
This card is real good, and would be a nightmare if it existed today.
Second Druid 4-drop this expansion too
Probably better than Amber Weaver even in C'Thun decks?
I honestly thought it was Corrupted Cenarius this entire time, really glad it wasn't.
More Animal Ancients pls
Also, I'm gonne be really dissapointed if Keeper doesn't reference Shrek in some way.
This might just be an autoinclude in Druid decks going forward.
[QUOTE=Sandvich9;50067469][IMG]http://i.imgur.com/aqpWKn4.png[/IMG]
Keeper of the Swamp
4m 3/3 Choose One: Summon a 2/2 Ooze or; Gain an empty Mana Crystal.
[I]Preeeetty good.
[/I][/QUOTE]
Damn, that's actually really awesome. Choosing between board pressure or rush is really useful for druid, and the stats are *good*. Not great, but it's too small to be worthy of most hard removal (minus shadow word pain and a potential fiery axe) and too big for most small minions to handle alone and honestly the battlecry is why you'd play this card either way cause that's really strong. Definitely a card I'll try to play around with and see what I can do.
Sounds like it'd be hilarious to do this x2 with Wild Growth x2 in the same deck and aim for a super early old god with a Harbinger. If you have 2 innervate or 1 innervate and a coin you can get the old god out as early as when you have 7 mana (due to having to use Harbinger to get the 10-cost card at 6 mana unless you get the old god from a drop early)
[t]http://i.imgur.com/5KnVHYO.png?1[/t]
[B]Twilight's Hammer[/B] (Or Hammer of Twilight)
5 Mana 4/2 Epic Shaman Weapon
[B]Deathrattle[/B]: Summon a 4/2 Elemental.
Revealed from Brazile, by MardukTV. Looks great, Blizzard really wants Control Shaman to be a thing.
[QUOTE=pipantarctic;50067792][t]http://i.imgur.com/5KnVHYO.png?1[/t]
[B]Twilight's Hammer[/B] (Or Hammer of Twilight)
5 Mana 4/2 Shaman Weapon
[B]Deathrattle[/B]: Summon a 4/2 Elemental.
Revealed from Brazile, by MardukTV.[/QUOTE]
Would've been much better if the effect was a battlecry tbh.
That card is gonna be disgusting in Arena.
I [I]love[/I] it.
Welp, here's the REAL Death's Bite replacement
A thing I just noticed, the Elemental trades with Harrison Jones.
Harrison Jones is not an appropriate response to this.
I find it interesting that none of the shaman cards revealed so far have overload.
[QUOTE=Coffee;50067835]I find it interesting that none of the shaman cards revealed so far have overload.[/QUOTE]
There's one with overload permanent, looking for a picture now
[editline]o[/editline]
Looks like it may just have been a rumor actually. The card was mentioned to cost 4 mana, be a 2/2 but have Deathrattle: Return this card to your hand and Overload 2-4 which seems kinda bad but like it can stack well with cards that benefit from overload if it's true. But since I can't find any other sources I'm assuming fake, plus, it's a TON like the tentacle for arms card we've already seen
[QUOTE=Zondac;50067829]Welp, here's the REAL Death's Bite replacement[/QUOTE]
Even if it was warrior, it's no where near as good as Deaths Bite
[QUOTE=KillRay;50067940]Even if it was warrior, it's no where near as good as Deaths Bite[/QUOTE]
Most of the replacement cards are weaker than their new version, this expansion is fighting the power creep and that's great.
For example: Muster for Battle being stronger than Stand against Darkness, Shadow word: Horror being (mostly) weaker than Lightbomb and so on. You gotta keep in mind that now that GvG is leaving, it'll open up for cards to fill in their blanks and change it enough so that the game becomes more about individual playstyles, and since the power creep has been kinda crazy in Hearthstone this expansion (which looks like it'll be quite a bit below the power curve) will be a lot weaker compared to the old expansions
The English name for Keeper of the Swamp is actually [B]Mire Keeper[/B].
The combo nerf is going to be so glorious.
[QUOTE=Masamune;50068299]The combo nerf is going to be so glorious.[/QUOTE]
That's what I think every time it destroys me
I eagerly await for Blizzard to turn Force of Nature into free 100 dust trash tier.
Because what classic needs is more useless cards.
Dunno what they could do to FoN because charge is wonky as fuck, but I bet/hope Roar will be beast-only.
[QUOTE=pipantarctic;50067792][t]http://i.imgur.com/5KnVHYO.png?1[/t]
[B]Twilight's Hammer[/B] (Or Hammer of Twilight)
5 Mana 4/2 Epic Shaman Weapon
[B]Deathrattle[/B]: Summon a 4/2 Elemental.
Revealed from Brazile, by MardukTV. Looks great, Blizzard really wants Control Shaman to be a thing.[/QUOTE]
damn almost as good as tentacles for arms
[QUOTE=Sector 7;50068845]damn almost as good as tentacles for arms[/QUOTE]
an extra cost Truesilver Champion is better than a 5 2/2.
[QUOTE=Zondac;50067948]Most of the replacement cards are weaker than their new version, this expansion is fighting the power creep and that's great.
For example: Muster for Battle being stronger than Stand against Darkness, Shadow word: Horror being (mostly) weaker than Lightbomb and so on. You gotta keep in mind that now that GvG is leaving, it'll open up for cards to fill in their blanks and change it enough so that the game becomes more about individual playstyles, and since the power creep has been kinda crazy in Hearthstone this expansion (which looks like it'll be quite a bit below the power curve) will be a lot weaker compared to the old expansions[/QUOTE]
They arent fighting power creep when printing awful cards, theyre just printing bad, hard to use cards. If you're forced to use them because there's no more good cards in standard, that's not especially fun. When the cards in the core set are stronger, a set which will not rotate out, it's hard to justify ever using those cards.
if you want a 5 mana weapon, you'd much rather play doomhammer in current shaman decks as it has a much higher damage potential. if you want a 5 mana weapon in warrior, you play arcanite, not tentacles for arms.
[QUOTE=Damjen;50067818]Would've been much better if the effect was a battlecry tbh.[/QUOTE]
This is true for any card with Deathrattle.
[QUOTE=KillRay;50069499]They arent fighting power creep when printing awful cards, theyre just printing bad, hard to use cards. If you're forced to use them because there's no more good cards in standard, that's not especially fun. When the cards in the core set are stronger, a set which will not rotate out, it's hard to justify ever using those cards.
if you want a 5 mana weapon, you'd much rather play doomhammer in current shaman decks as it has a much higher damage potential. if you want a 5 mana weapon in warrior, you play arcanite, not tentacles for arms.[/QUOTE]
You are exaggerating a little bit, most of the cards aren't that bad. And, personally, I think they are on par with the base set.
Especially the comparison of the new Shaman weapon with Doomhammer is a tad silly, since Doomhammer on turn 5 is bad as it prevents you for playing Fire Elemental on 6.
This basically means that on turn 5 to 6 as Shaman you can clear 11 health worth of minions AND get a 6/5 and a 4/2 on the board, which is immense pressure.
You can argue that Tentacles for Arms is bad, okay, but calling this weapon bad is just foolish.
[QUOTE=Lolkork;50073116]Something that has been annoying me for a time now is that people add up the complete stats of deathrattle minions that summon minions. Like, people say that the infested tauren has 4/5 stats.
But it doesn't have 4/5 stats, because it doesn't add more than 2 attack to the board. We don't call the silvermoon guardian a 6/4 because it has 3 attack and can survive at least 2 attacks.
So the infested tauren is really just a 2/5 that can't be killed in one hit.[/QUOTE]
While I get where you're coming from, what's being calculated is the potential value of a card to it's mana cost, and in that case Infested Tauren IS a 4/5, although a weaker 4/5 than a regular like a yeti. It does have benefits from having the damage spread across two bodies, for example it makes it stronger against board clears and hard removal, it has potential to bait silences if people WANT to board clear etc. and if people want to get rid of it through trading they'll have to get rid of at least 3+2 health, probably more due to the likelyhood of overkilling being twice as big, and they'd suffer 4 damage in the process of trading.
Yes, it doesn't have 4 attack for when you want to do burst damage, but that's not really it's value, it's more of a defensive, counter-control card. Like you're trying to make the opponent spend their cards on something that isn't that easy to get rid of simply becausei t's annoying to deal with
Defensively 4/5, offensively 2/5
3/5 would argue again.