• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
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Frankly it baffles me that paladins have secrets but rogues don't.
[QUOTE=Lolkork;50101352]Never, secrets are part of class identities. Paladin originally didn't have secrets, but they decided to add them because the class had so few defining mechanics. Also, if secrets were everywhere current secret counters would be very overpowered.[/QUOTE] I know but it's just strange The holy warrior has secrets but the dude who speaks with and summons demons is clear of it
I disenchant all golden cards unless they're part of the 2 playables i have. I find golden cards so annoying.
[QUOTE=General;50101387]I know but it's just strange The holy warrior has secrets but the dude who speaks with and summons demons is clear of it[/QUOTE] To be fair Gul'Dan is pretty upfront about his creepy bullshit
[QUOTE=General;50101387]I know but it's just strange The holy warrior has secrets but the dude who speaks with and summons demons is clear of it[/QUOTE] Warlock is more of a curse type.
[QUOTE=Vasili;50101605]Warlock is more of a curse type.[/QUOTE] This reminds me, I like the Idea of Curse of Rfaam, and figured that having another curse card might be nice to have on warlock. [t]http://i.imgur.com/HUDxNEk.png[/t]
I really want a Curse-based Warlock deck to become a thing, could be kinda interesting and/or fun.
[media]https://youtu.be/S9j14rhHliM[/media]
I'll admit that Ive never heard Fierce Monkey's attack sound before
Haven't played for ages, come back and one of the first games I go into has someone with a full golden deck. I was not prepared for this send help
[QUOTE=o DefcoN o;50099918]actually control warrior has moved away slightly from stacking the deck full of legendaries control warrior is more affordable now, still expensive though he is also used in some patron lists which is not a hugely expensive deck either[/QUOTE] Control Warrior can be built affordable, especially if you have Nax and League. I love control decks so I enjoy it quite a lot. For a while before I crafted a Grommash I just played Elise and Justicar as my sole wincons. The most optimized list for control Warrior IMO is simply a lot of control elements and only 3 win-cons: Justicar + Elise + Gromm. You really don't need anything else.
[QUOTE=General;50101387]I know but it's just strange The holy warrior has secrets but the dude who speaks with and summons demons is clear of it[/QUOTE] It's also strange how the Priest has a whole array of spells that "steal" from their opponent, while the Rogue, a class more logically associated with such tactics, barely has any cards that touch on the concept. Hell, Gallywix is the only such card for Rogue that I can remember having a "thievish" special effect.
[QUOTE=NotAName;50102164][media]https://youtu.be/S9j14rhHliM[/media][/QUOTE] AYO DAS RACISS
[QUOTE=ironman17;50103038]Gallywix is the only such card for Rogue that I can remember having a "thievish" special effect.[/QUOTE] Don't forget about Burgle, Cutpurse, Tomb Pillager, Kidnapper and Gang Up! Well, it's okay to forget about Kidnapper.
[QUOTE=ironman17;50103038]It's also strange how the Priest has a whole array of spells that "steal" from their opponent, while the Rogue, a class more logically associated with such tactics, barely has any cards that touch on the concept. Hell, Gallywix is the only such card for Rogue that I can remember having a "thievish" special effect.[/QUOTE] It's the concept of a Shadow Priest that involves stealing thoughts, looking through your opponent's eyes and even Mind Controlling them. Shadow Priests use Shadow to manipulate you, to extort you through destroying your mind from inside. Emplyoing stuff such as Mind Blast or Mind Flay, they hurt you by aiming at your head and than putting enough Void there to make your brain explode. Is that not enough? Are you too weak? Mind Control comes to help, allowing you to take control of whoever is your foe. Mind Vision can allow you to spoil your adversary's location, or perhaps leak something that no-one should have seen. As for the concept of Thoughtsteal, you are peering into their mind, which means you can read their thoughts.. you know what they have in their mind. Also remember that Shadow Priests tap from the power of the Old Gods, and that is corruptive as hell. Just ask any Shadow Priest walking here. And don't be surpised if a Void Tentacle emerges to reduce you to dust - or if a being made entirely of nothing but pure darkness (Shadowfiend) starts to rip you apart both psychically and physically. In fact, pickpocketing doesn't play that much of a role with Rogues. It's almost always more about Stealth and Surprise Attacks and massive and powerful burst in Rogue.
Would this be enough to make him playable? It'd be cool to have a huge minion immune to Silence & Keeper of Uldaman. And +1 Health because why not. [IMG]http://i.imgur.com/v8HhDXX.png[/IMG]
[QUOTE=Sandvich9;50105213] [IMG]http://i.imgur.com/v8HhDXX.png[/IMG][/QUOTE] Dr.9 is that you?
Dr 4 is my favourite Warrior card. [IMG]http://i.imgur.com/nsTnXG4.png[/IMG]
[QUOTE=Sandvich9;50105213]Would this be enough to make him playable? It'd be cool to have a huge minion immune to Silence & Keeper of Uldaman. And +1 Health because why not. [IMG]http://i.imgur.com/v8HhDXX.png[/IMG][/QUOTE] this is legit broken as fuck having it be 100% untargetable with such a good attack/health actually is insane
[t]http://i.imgur.com/JX9rI0p.png[/t] Good ole Troggzor. Best part was he actually played gang up on him.
[QUOTE=Suttles;50106107]this is legit broken as fuck having it be 100% untargetable with such a good attack/health actually is insane[/QUOTE] not really people still wouldn't play it because it doesn't have an immediate effect on board, and 5 attack is weak as fuck for a 9 drop [editline]10th April 2016[/editline] dies to aoe, dies to shit like brawl, dies to equality concentrate like, it's what that kind of 9 mana drop should be - sticky as fuck and currently - no deck in the meta runs 9 drops (other than like, jaraxxus i guess)
it would have to be 10 mana to not be broken probably. It doesn't have a immediate battlecry but it halts every minion in the game and forces a 3 for 1 at minimum. If you are winning you win immedietly with no counterplay and if your losing even at 9 mana it either forces an uneven trade with a full board (zoo) for insane value or just dies to two minions that he has on his side that are big and then plays two more. Bad card design, the counterplay is to have minions on the board that can deal 10 damage
[QUOTE=Cheeseist;50106446]it would have to be 10 mana to not be broken probably. It doesn't have a immediate battlecry but it halts every minion in the game and forces a 3 for 1 at minimum. If you are winning you win immedietly with no counterplay and if your losing even at 9 mana it either forces an uneven trade with a full board (zoo) for insane value or just dies to two minions that he has on his side that are big and then plays two more. Bad card design, the counterplay is to have minions on the board that can deal 10 damage[/QUOTE] you're talking about a game that has had doctor boom in it a card that forces more than 3 for 1s frequently, and if it isn't answered almost immediately wins, and also combos with well with certain decks i think everyone is exaggerating the effectiveness of that card - if you're playing zoo vs a deck running beefy 9 drop legendaries, and it gets to turn 9 you've already got a problem
[QUOTE=Suttles;50106107]this is legit broken as fuck having it be 100% untargetable with such a good attack/health actually is insane[/QUOTE] Not really, to me it just seems kind of decent compared to the actual version that is pretty bad. It still costs 9 mana, and a 5/10 for that cost is pretty weak. So let's say your opponent has no tools to deal with it and you can do 5 damage to face every turn. If you want that, there are many cheaper and better options to deal face damage. If you use it just to trade, its stats aren't that great for what you're paying. Most importantly, it can't be buffed or healed outside of a few AOE/randomly targeted effects. This means that the only situation where you'd actually want to use it is when your opponent has a strong board and you absolutely need to stop 10 damage from going face. Even then, this guy would only protect you for 1 or 2 turns. If you're ahead on the board, you'd rather just play something with stronger stats or effect.
[QUOTE=Sandvich9;50105213]Would this be enough to make him playable? It'd be cool to have a huge minion immune to Silence & Keeper of Uldaman. And +1 Health because why not. [IMG]http://i.imgur.com/v8HhDXX.png[/IMG][/QUOTE] Actually looks playable now. It doesn't immediately lose to HOOT HOOT or NOT IN MY HOUSE. Seriously, a gigantic taunt's purpose is to beat aggro or hinder them to an extraordinary degree for nine fucking mana and the original card can't even do that. [editline]10th April 2016[/editline] Like, for one more mana you can play Deathwing who completely and utterly repairs the board and might as well have taunt. I don't see why Blizzard keeps making garbage legendaries. I'm honestly underwhelmed by this set. I really don't feel it. I can understand why Magic prints awful cards; for the sake of limited. But why Blizzard with Hearthstone when drafting/sealed isn't a thing?
"Can't be targeted by spells or Hero Powers [i]cast by the enemy[/i]" would make it op as fuck
[QUOTE=Cloak Raider;50106430]not really people still wouldn't play it because it doesn't have an immediate effect on board, and 5 attack is weak as fuck for a 9 drop [editline]10th April 2016[/editline] dies to aoe, dies to shit like brawl, dies to equality concentrate like, it's what that kind of 9 mana drop should be - sticky as fuck and currently - no deck in the meta runs 9 drops (other than like, jaraxxus i guess)[/QUOTE] as much as i agree people do play a lot of ysera, alex sees some play still, ceneras in ramp drood, mal ganis (though you rarely ever hard play him) & nefarian if u dont have ysera
To go with the earlier Grom discussion are there any Warrior decks where he isn't played? (apart from budget decks)
[QUOTE=KillRay;50109963]as much as i agree people do play a lot of ysera, alex sees some play still, ceneras in ramp drood, mal ganis (though you rarely ever hard play him) & nefarian if u dont have ysera[/QUOTE] i was just going by the meta snapshot but even then ysera: instant effect in that you get card draw from a pool of pretty amazing cards (obv some better than others, but still) that has to be dealt with as it's an ongoing effect - dragon synergy alex: instant effect, either healing yourself for a shit ton or doing up to 15 damage to face with a huge body behind that beats out a large amount of fatties played currently - dragon synergy cenarius: either an instant board effect psuedo-savage roar to close out games when you have board control, or anti-aggro because it's 9 mana for 9/12 of stats across 3 bodies, with 2 treants to eat typical facerushing damage - flexible as fuck mal'ganis: instant effect on board, can be summoned out by a 4 drop for free, synergises with life tap, insane synergy with shit like implosion (won't be a thing much longer mind) and is 9 mana for a 9/7 that effectively has hyper-taunt because the opponent absolutely has to remove it or they just flat out lose nefarian: 9 mana for an 8/8 with dragon synergy which draws you 2 spells which can either be terrible or fucking incredible - instant effect in that you get psuedo-card draw, and get a phat body to boot compared to any of these, a 9 mana 5/10 with ultra-shroud is just seriously weak - like if you attempted to answer your opponents above 9 drop with it, they'd be fucking laughing because they'd likely trade with it at the cost of maybe 1 lower cost minion, or in the case of shit like ysera they wouldn't give a fuck
[QUOTE=SgtWoodsy;50110447]To go with the earlier Grom discussion are there any Warrior decks where he isn't played? (apart from budget decks)[/QUOTE] Some versions of Elise / Golden Monkey Warrior doesn't include Grom. Biggest card I run in that deck is Baron Geddon.
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