Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
5,000 replies, posted
[QUOTE=pipantarctic;49612397][URL="https://twitter.com/PlayHearthstone/status/692019467082031104"]Twitter tease for #MurlocsVsPiratesVsDragonsVsMechVsBeastsVsDemons[/URL][/QUOTE]
Battle pets vs. The Lich King expansion confirmed
I think Hearthstone needs more skeletons.
[t]http://i.imgur.com/dvBZuOA.png[/t]
[t]http://i.imgur.com/F9WXdfD.png[/t][t]http://i.imgur.com/st5uMa2.png[/t]
[QUOTE=Coffee;49616836]I think Hearthstone needs more skeletons.
[t]http://i.imgur.com/dvBZuOA.png[/t]
[t]http://i.imgur.com/F9WXdfD.png[/t][t]http://i.imgur.com/st5uMa2.png[/t][/QUOTE]
Kingly Necromancer is hilariously shit because he can transform himself and he's sitting in the 4 slot, but i love him.
if you had it so that it was 'another random minion', he'd be brutally overpowered
screaming skeleton is a sickcunt though, and with 9 health he basically demands hard removal
[editline]27th January 2016[/editline]
you've made me want to make some skeleton cards for an imaginary necromancer class
[thumb]http://www.hearthcards.net/cards/aa62a334.png[/thumb]
[thumb]http://www.hearthcards.net/cards/94084d94.png[/thumb]
[thumb]http://www.hearthcards.net/cards/8162374b.png[/thumb]
[thumb]http://www.hearthcards.net/cards/054e6088.png[/thumb]
enjoy stock skeleton pictures - was going to make bone cannon a random adjacent skeleton but too much text
[QUOTE=Zukriuchen;49610627]sick wailing soul yeti combo
thought you were getting a spare part? well look again this is just a regular yeti dressed up as a robot[/QUOTE]
If the robot-ness is canceled with silence, isn't the yeti just shouting "Beep boop [URL="https://wiki.teamfortress.com/w/images/f/f2/Soldier_robot07.wav?t=20111028102821"]robot noises[/URL]"? (warning: loud)
Had the craziest win today. I had sneed's, warlock decides to pop the sneeds...
[IMG]http://i.imgur.com/AJ6Iwqb.png?1[/IMG]
Poor guy...
I haven't thought of any specific cards for this mechanic yet, but I thought Rogues could use a lore fitting "stun" type attack. Not saying they "need" it but it would add some variety.
It would work like freeze, where the affected minion couldn't attack for a turn, but the difference being, any damage on the minion removes the effect.
Just an idea I had lying in bed last night.
[QUOTE=4yourmalice;49617862]I haven't thought of any specific cards for this mechanic yet, but I thought Rogues could use a lore fitting "stun" type attack. Not saying they "need" it but it would add some variety.
It would work like freeze, where the affected minion couldn't attack for a turn, but the difference being, any damage on the minion removes the effect.
Just an idea I had lying in bed last night.[/QUOTE]
you could make it so that a stun increases the cost of them playing cards if it hits a player
so a minion with stun(1) would increase the cost of opponents cards by 1 for a turn
that'd be pretty hard to balance though
As long as you can't stack the effect with multiple cards it'd be fine imo
About a month ago I thought of a new card effect called [B]Battlefield[/B] that alters the game board on play.
It is an arena (minion) who [B]can't attack[/B], [B]stealth[/B] and [B]immune[/B], if another card with [B]Battlefield[/B] hits the board, destroy all other [B]Battlefield[/B].
Basically what it does is that it is has a global [B]on-going effect[/B], bends the rules of the game as long as it is on the board, similar to Tavern Brawl,
but for initial, experiment sets we can do something mild like "Give all minions -2 Attack" or "Taunts have no effect".
If the concept is successful, we could have things like "[B]Discover[/B] a minion at the start of each turn" (For both players).
Appropriate stats for a [B]Battlefield[/B] should be 0/5, cost varies.
Things like Deathwing and Doomsayer can still remove it, if you have no counter-Battlefield. Or Mass Dispel.
What you guys think?
Sounds like a childrens card game.
[QUOTE=Cloak Raider;49617949]you could make it so that a stun increases the cost of them playing cards if it hits a player
so a minion with stun(1) would increase the cost of opponents cards by 1 for a turn
that'd be pretty hard to balance though[/QUOTE]
There could be a minion with a Battlecry of : "Your opponents minions cost 1 more for each stunned minion they have, next turn." for example. Is that falling in line with what you're talking about?
[QUOTE=Noob4life;49618220]About a month ago I thought of a new card effect called [B]Battlefield[/B] that alters the game board on play.
It is an arena (minion) who [B]can't attack[/B], [B]stealth[/B] and [B]immune[/B], if another card with [B]Battlefield[/B] hits the board, destroy all other [B]Battlefield[/B].
Basically what it does is that it is has a global [B]on-going effect[/B], bends the rules of the game as long as it is on the board, similar to Tavern Brawl,
but for initial, experiment sets we can do something mild like "Give all minions -2 Attack" or "Taunts have no effect".
If the concept is successful, we could have things like "[B]Discover[/B] a minion at the start of each turn" (For both players).
Appropriate stats for a [B]Battlefield[/B] should be 0/5, cost varies.
Things like Deathwing and Doomsayer can still remove it, if you have no counter-Battlefield. Or Mass Dispel.
What you guys think?[/QUOTE]
Didn't they already scrap something like this in early development?
[QUOTE=4yourmalice;49618258]There could be a minion with a Battlecry of : "Your opponents minions cost 1 more for each stunned minion they have, next turn." for example. Is that falling in line with what you're talking about?[/QUOTE]
you could do something like that
i was more thinking that you could, like frozen, have the effect apply to players as well as minions, but instead of making them unable to attack or anything weird, just increase the cost of their cards
[editline]27th January 2016[/editline]
that way a rogue player would actually have a reason to try and consistently go for face, rather than oil comboing everything in one go for lethal
[QUOTE=Linda,Octopus;49618244]Sounds like a childrens card game.[/QUOTE]
I suppose I did draw some inspiration from Pokemon TCG.
[QUOTE=Frosty_Avo;49618271]Didn't they already scrap something like this in early development?[/QUOTE]
Wow, really? That's kind of disappointing...
[QUOTE=Lolkork;49618456]So it will fit right in.[/QUOTE]
A childrens card game is more advanced than this game.
New Tavern Brawl live in NA and EU!
[U][B]MINIATURE WARFARE[/B][/U]
[I]"That pesky Shrinkmeister turned all your Hearthstone cards into toys! Now all your minions are 1/1 and only cost (1) mana!"[/I]
[B]Special Rules:[/B]
1. This is a deckbuilding Brawl. You will be required to build a Brawl deck.
2. All [u]minions[/u] cost (1) Mana, and have 1/1 stats. This is an [B]Aura[/B] effect applied to your Hero and any hero should your hero be replaced by another one. This effectively means [B]Deathrattle[/B] or Transformed tokens will be too, 1/1 minions. Also worth noting, almost all buffing effects seem to have higher priority than the Aura effect (i.e Ancient of War, Stormwind Champion, Savage Roar, Hobgoblin).
3. Your minions keep their card text.
[QUOTE=Lolkork;49618511]Can you buff the minions?[/QUOTE]
EDIT: Some effects work, some do not.
[QUOTE=Cloak Raider;49618395]you could do something like that
i was more thinking that you could, like frozen, have the effect apply to players as well as minions, but instead of making them unable to attack or anything weird, just increase the cost of their cards
[editline]27th January 2016[/editline]
that way a rogue player would actually have a reason to try and consistently go for face, rather than oil comboing everything in one go for lethal[/QUOTE]
I gotcha now. It could definitely lead to some cool plays. Spell Card : "Stun an enemy character, if that character is already stunned, deal X damage, COMBO, deal +X damage."
I'm down 3 ranks in 2 days and I have no idea what I'm doing wrong
[editline]27th January 2016[/editline]
I'm fucking rank 8 from 4 and I haven't won a single game in days
Just use Questing Adventurer. Shit gets stronk with all 1 cost minions.
[QUOTE=MrDestroyer;49618706]Just use Questing Adventurer. Shit gets stronk with all 1 cost minions.[/QUOTE]
Dreadsteed is Winsteed.
I've just had multiple people concede this Tavern Brawl within the first few turns
Did nobody expect Rogues to be good here or what
[QUOTE=Cesakich;49619287]I've just had multiple people concede this Tavern Brawl within the first few turns
Did nobody expect Rogues to be good here or what[/QUOTE]
There's a lot of room for one sided fights. I was Alextrasza'd on turn 2 in one match.
Mistcaller in this Brawl to turn everything into 2/2s.
Possible Mistcaller + Brann turn 2 to triple all the stats in your deck.
That guy sure didn't expect me to BGH his questing adventurer but I showed him
[QUOTE=Sandvich9;49619374]Mistcaller in this Brawl to turn everything into 2/2s.
Possible Mistcaller + Brann turn 2 to triple all the stats in your deck.[/QUOTE]
:excited: First game
[IMG]http://i.imgur.com/UnWhihr.jpg[/IMG]
[QUOTE=Linda,Octopus;49618458]A childrens card game is more advanced than this game.[/QUOTE]
what about a childrens card game on motorcycles.
Wait on second thought...
Finally my Onyxia and Illidan are somehow useful.
This brawl is great for farming gold, because the matches are so short. Most of mine have been over by turn 6.
Except when it's against a Priest. That annoying shit takes dragging out games to a new level in this brawl.
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