• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
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[QUOTE=butters757;50184477]New game board [img]https://pbs.twimg.com/media/CgrxL1gUoAEBEms.jpg:large[/img][/QUOTE] I'm not sure if it's awesome or lazy.
[QUOTE=Pvt. Martin;50184725]I'm not sure if it's awesome or lazy.[/QUOTE] Do like Fandral and choose both
griffin still wont follow cursor so who cares
that new board pretty much sums up my opinion on the expansion as a whole uninspired and lazy, borrowing too much from previous content
Playing arena, guy has 3 cards left in his hand. [thumb]http://i.imgur.com/SiYNCG0.png[/thumb] He plays a murloc knight and my snipe kills it. He then plays another Murloc Knight and it summons the very right murloc. Next turn he inspires and summons another murloc knight, and then turn after that his 2nd murloc knight summons a third murloc knight. Why can't I get this luck?
[QUOTE=o DefcoN o;50184916]that new board pretty much sums up my opinion on the expansion as a whole uninspired and lazy, borrowing too much from previous content[/QUOTE] Perhaps this was intentional? With the previous expansion full of Inspire cards, they wanted to balance that out with an expansion of uninspiring content! ... :v:
[QUOTE=butters757;50184477]New game board [img]https://pbs.twimg.com/media/CgrxL1gUoAEBEms.jpg:large[/img][/QUOTE] I expected nothing and I'm still disappointed.
[QUOTE=o DefcoN o;50184916]that new board pretty much sums up my opinion on the expansion as a whole uninspired and lazy, borrowing too much from previous content[/QUOTE] my major complaint is they dedicated a large chunk of the expansion to c'thun and the many cards that buff c'thun or have an effect that procs only if you're running c'thun doesn't seem like it will make for very interesting deck building or laddering, I think most c'thun decks will play alike regardless of class and if you don't want to play a c'thun deck then almost all of the c'thun cards are automatically not worth considering, it's pretty zzz if you ask me
I get the feeling formats are supposed to be the main focus of this update and the created an inoffensive expansion to go along with them
I'm weirded out by the fact that they're only including one gameboard in the new expansion. I mean... between gameplay design, sourcing voice actors, meetings, company logistics, art design, testing, webdev, media development... this shit has got to cost millions of dollars, right? But they're only doing one 2d animated background thing? what's the actual budget for this shit? I was under the impression that Hearthstone was a prize hog in terms of income.
^how important is a 2D animated background thing compared to those others? worth spending more money on something that people will take a look at when they first log-in, say "cool, that's new" and then never think about it again?
So Lorewalker Cho seems to be really fun in the Tavern Brawl
Awhile back i tried to get the paladin skin getting a character to level 20 and I stopped around level 16 in a starter account. I've decided to go back and try finish it, but it now says i cant play and that my subscription has expired? I thought there wasnt a time restriction to the starter edition?
[QUOTE=butters757;50184477]New game board [img]https://pbs.twimg.com/media/CgrxL1gUoAEBEms.jpg:large[/img][/QUOTE] I was like 'awh man this looks really awesome' and then it hit a moment later that it's a reskin of a previous board :v:
[QUOTE=pipantarctic;50183036]Fandral looks like the new Varian to me, a noob trap. I doubt he will be that great as people are making him, the thing with him being a 3/5 and pretty much will always die when played on the board, makes me sceptical about him. Plus alot of the Choose One cards won't be that great with Fandral, and some will be unplayable because there will be always some form of removal for Fandral ready, and if not, you probably won anyway.[/QUOTE] I disagree, I think he just might be good enough to become an autoinclude in most druid decks. The thing about Varian is, he's a 10 mana 7/7, and a lot of minions you'd want to play in slow warrior decks have strong battlecries so you don't want to just pull them on the board. Fandral doesn't really have any big downsides to putting him in your deck though. Worst case scenario, you'll drop him on turn 4 as a 3/5 body because you have no better plays. In that case, a 3/5 for 4 mana is still okay-ish. Sure it feels kinda bad if your opponent immediately removes it on his turn, but that play won't lose you the game. It's kind of like a rogue just dropping an SI7 on the board on turn 3 or a violet teacher on turn 4. If he actually survives though, he'll enable you to do some really powerful plays. Let's look at the choose one cards that people will still use in standard: Living roots: getting two 1/1s + dealing 2 damage doesn't seem all that exciting after turn 4, but it's a 1 mana spell so you really can't expect all that much out of it. Wrath: 4 damage to a minion + draw a card for 2 mana is pretty damn good. If you can drop a 3/5 body + remove your opponent's 5-drop on 6 I'd say that's a very successful turn for you. Druid of the Claw: a 4/6 charge taunt for 5 mana is just really damn good. If your opponent can't answer a turn 4 Fandral, then plays like this will quickly give you a big advantage. Ancient of war: a 5/10 taunt is already good enough to kill most minions, so a 10/10 doesn't make much of a difference defensively, but you're now also threatening a lot more damage to your opponent's face, and he'll need to deal with it quickly. It becomes even better now that silences and BGH are getting nerfed. Nourish: Not sure if this card is gonna become a thing in some kind of a ramp druid now that Lore got nerfed, but if you can combo it with Fandral on turn 5 it's insane. You also have 2 mana left to spend after you do that, so you can use your hero power or a wrath. Of course this is a contrived situation that won't happen often, but it's worth mentioning. Power of the wild: just dropping these two cards on turn 6 is good enough (not sure if the panther becomes a 4/3), if you have anything else on the board that's just gravy. The new 4 mana minion that gives a mana crystal/summons a 2/2 also comboes nicely with it. Realistically, you only need to combo Fandral with one other card to get really good value out of it. I think druid has enough good choose one cards for it to be viable.
What order does Power of the Wild have its choices printed? Ben Brode said its the order their printed so if the Panthers first then it's 4/3
[QUOTE=Cesakich;50186856]What order does Power of the Wild have its choices printed? Ben Brode said its the order their printed so if the Panthers first then it's 4/3[/QUOTE] Minions get +1/+1 than Panther, if it goes by the order they are printed, kinda bummer if it is this way. Also how much Choose One stuff would you run with Fandral? For Fandral to be really good, you have to have just enough Choose One stuff to be consistently drawing into them, plus some Choose One cards are bad baseline. Not to mention you are relying on Fandral surviving, and if he stays alive, you are most likely going to win (yes I'm repeating myself). Sure, he can give you good value, but what if he dies? He's going to be good, but not super good. In a scale of 1 to 5, I'd rate him 4.
[QUOTE=pipantarctic;50187258]Minions get +1/+1 than Panther, if it goes by the order they are printed, kinda bummer if it is this way. Also how much Choose One stuff would you run with Fandral? For Fandral to be really good, you have to have just enough Choose One stuff to be consistently drawing into them, plus some Choose One cards are bad baseline. Not to mention you are relying on Fandral surviving, and if he stays alive, you are most likely going to win (yes I'm repeating myself). Sure, he can give you good value, but what if he dies? He's going to be good, but not super good. In a scale of 1 to 5, I'd rate him 4.[/QUOTE] Well, current midrange druids run plenty of choose ones: Living roots, Wrath, Keeper, Claw, Lore, War. That's around 10 cards in total. Of course keeper and lore won't be played anymore after the nerfs, but there's a decent chance people will start playing other choose ones. Fandral seems kind of like a Brann for cards that druid wants to play. If Brann is good enough for zoo with less than 10 good battlecries, then I'm sure Fandral will easily fit into a decent number of druid decks.
[QUOTE=QUILTBAG;50186126]So Lorewalker Cho seems to be really fun in the Tavern Brawl[/QUOTE] Mana Addict is a free win usually.
Fandral could be a pretty cool turn 6 play with 2x Raven Idol tho
Actually, does Raven Idol give you two discovers with Fandral or one discover with minions and spells combined?
I think they're pushing control druid with the Choose Both guy, who's better later when you can play him on a turn where you get immediate value (not to mention his defensive stats), as well as Feral Rage. It's a removal spell that also has a gain armor mode on it, which is absurdly good for a control deck. All I want to ask now is why the fuck did they butcher the explosive sheep combo. [editline]23rd April 2016[/editline] It doesn't even make sense how that works considering the Hearthstone advanced rules specifically state a spell finishes resolving in a single action and THEN deathrattle effects should trigger, not in the middle of the spell's actions. This is how it works in Magic too. Brode pulled it out of his ass when he said it wasn't supposed to work like that and I'm fully assuming it was a balance change since they were pushing control Druid.
A couple of the effects in the new pack seemed geared to token Druids too I wonder if they're trying to give Druid more options than other classes within this pack to make up for ripping apart the old core Druid gameplan
[QUOTE=Totenkreuz;50185292]I expected nothing and I'm still disappointed.[/QUOTE] They can redeem themselves if it happens that all common boards are like that.
I'm thinking of actually getting Uldaman wing. I have 2170 Gold right now, wasn't planning on getting Uldaman until after OG packs but now that they announced 13 free packs, would that be worth it? I'd buy 14 packs, see what I got and based on that either buy Uldaman or 7 more packs but I'd like your consent about that. Token Zoo concept looks intriguing to me with Darkshire Councilman and Forbidden Ritual, and Uldaman would very much compliment this with Brann and Reliquary Seeker (and the benefit of more useful cards).
As a zoo player I can say Reliquary Seeker's probably not worth it It might come up as a choice with Dark Peddler and you can assess the situation to see if you're going to actually be able to play it, cause even with the new Forbidden card I don't think it's reliable enough to just put in your deck (I may be wrong, haven't played with Forbidden Summoning yet obviously maybe Reliquary Seeker is amazing now) Brann however is so fun in zoo, I would say get Uldaman just for him On the other hand THATS A LOT OF FUCKING PACKS and it comes very close to guaranteeing you a Legendary ...But also most of the WoG Legendaries aren't great. Get Brann I say
[t]http://i.imgur.com/McDasET.png[/t] [t]http://i.imgur.com/z9ltjIz.png[/t] Just in time for Standard. (The deck had Geddon in it and 1 Flamestrike). [editline]23rd April 2016[/editline] [t]https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/13083231_1102044503171650_8167595734654099610_n.jpg?oh=9667076b05c2a53ca5ce07c5058cc4f1&oe=57B47FE5[/t] [t]https://scontent-yyz1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/13051583_1102044506504983_1528177445772570317_n.jpg?oh=e97cac51acdd9e2aac6621918c572f23&oe=57B05F1E[/t] [t]https://scontent-yyz1-1.xx.fbcdn.net/v/t1.0-9/12107188_1102044509838316_6692311100794171552_n.jpg?oh=10c742128191c8c1aeda9ce276b9ef43&oe=57B5067D[/t] Here are the Choose One tokens spawned by the Druids of the X when Fandral is in play.
So with the possibiliies of Staghelm I decided to make a Staghelm deck. [url]http://www.hearthpwn.com/decks/492334-druid-staghelm-deck[/url] What do you guys think? Maybe Staghelm Druid could be a new meta?
[QUOTE=Lolkork;50191712]Basically, you just gotta make the deck good when you don't have Staghelm. Mark of nature and wisps of the old gods are just bad Cenarius is kinda bad, Ragnaros should be really good in standard. You should play wild growth You should play less 3 drops because of ramp You should play more 4 drops because of ramp Maybe play more 6 drops and run mire keepers as 4 drops. I think feral rage will be really strong, its probably worth playing 2. It might be worth considering BGH, mulch or naturalize if you want to go late in wog.[/QUOTE] Looked at what you said, gave it some thought, and here are the results. [url]http://www.hearthpwn.com/decks/492334-druid-staghelm-deck[/url] Better?
[QUOTE=Pvt. Martin;50191770]Looked at what you said, gave it some thought, and here are the results. [url]http://www.hearthpwn.com/decks/492334-druid-staghelm-deck[/url] Better?[/QUOTE] Get rid of the Ogres and Aspirants.
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