• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
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Did I see that one of the patch notes was "Added updated visual effects to certain classic cards" or something like that? Wonder what that entails Also one of the new Tavern Brawl chalkboards looks to me like we're getting an all Shifter Zerus Brawl
[t]http://i.imgur.com/8Zktc41.jpg[/t] I got my first epic card along my first secret card just yesterday and today that epic card got nerfed, oh well at least healing now seems like a good option :v: Also I want to disable that clock, I feel like it's judging me when I play Heartstone until very late hours.
[QUOTE=E.C.S;50195450][t]http://i.imgur.com/8Zktc41.jpg[/t] I got my first epic card along my first secret card just yesterday and today that epic card got nerfed, oh well at least healing now seems like a good option :v: Also I want to disable that clock, I feel like it's judging me when I play Heartstone until very late hours.[/QUOTE] Hey, at least you should be able to disenchant that epic for its full value now because of the nerf 400 dust is a LOT for a new player
[QUOTE=Cesakich;50195469]Hey, at least you should be able to disenchant that epic for its full value now because of the nerf 400 dust is a LOT for a new player[/QUOTE] I haven't tried the whole crafting thing. Should I do that? From what I understand I can choose a card and craft it using that dust, right?
It's pretty much the main way of getting Legendaries. For the record: Common-5 to disenchant 40 to craft Rare-20 to disenchant 100 to craft Epic-100 to disenchant 400 to craft Legendary-400 to disenchant 1600 to craft And if a card gets nerfed, for the next week it disenchants for its craft value. DO THAT. Even if you end up wanting to craft it again just use the dust you got from it in the first place
[QUOTE=Asaratha;50195044]ah yes, a whopping 15 out of 134 cards. this doesn't even seem to be close to a real complaint. "man, why are they making cards like northshire or holy champion? they only proc if you're running heal effects!" "dude, why do cards like tinkertown technician/mechwarper/any mech exist? they only work/proc if you're running mechs!" it's like you build decks in this video game i can't say for sure, and neither can you, but i can theorize that there is definitely a lot of deck building potential in c'thun decks. c'thun decks per class will play differently because of class specific c'thun cards.[/QUOTE] I'm not sure why you are being patronizing and dismissing my complaint as 'not real', to be clear I wasn't agreeing that the expansion was uninspired and lazy by replying to that post, just voicing what I didn't like about this expansion. yes I think over 10% is a significant number of cards to be dedicated to one card synergy (the actual number is 18 including c'thun but whatever) and your "analogous quotes that totally aren't trying to make me sound dumb" are not actually analogous to c'thun. In both examples you use cards that have synergies with many other cards, tinkertown can proc off any mech and holy champion can proc off any heal, this makes for interesting open ended decisions on which mech/healing cards to put in your deck. More importantly, you can run many mech/healing cards in decks that are not designed for focused synergy with either because they are good cards by themselves. This is not the case with c'thun cards, there is one c'thun and many procs/buffers of c'thun and almost none of them offer anything valuable to other decks. The best you can say for most of them is that they have decent stats, the only ones that stand out on their own are the 2/1 deal 2 and the 4/2 divine shield. you're right in saying I don't know for sure that all c'thun decks will play alike, but the general 'good stats no effect' nature of most c'thun cards makes me think they'll probably be midrange decks that fight for the board with minions so yeah, it's like you build decks in this video game, and the c'thun deck practically builds half of itself while offering nothing to decks that don't want to play it. Not only will over 10% of this expansion's cards see play in one deck and no other decks but they were actually designed to be that way. The cards don't even have synergy with each other, it's just c'thun and a bunch of little dudes sucking his tentacles off. I don't like it, it's not interesting to me. Thanks for letting me know it's not a real complaint though, guess I'll just crawl back in my hole.
If you haven't disenchanted a card yet, iirc you get an extra 100 dust for your first one
Anyone else on EU experiencing some weird matchmaking? Just went up vs a Rank 25 murloc Rogue while I'm at Rank 14. I feel awful.
[QUOTE=Asaratha;50195656]they dedicated 13%~ of cards to a single synergy because it is a very interesting gimmick for the expansion. i can not wait to play with this gimmick, and am excited to shuffle in other cards to see what makes it work properly. there are plenty of open ended decisions on what to put in your c'thun deck. of course you can't run c'thun cards in normal decks, just like how you can't run captains parrot in any other deck besides pirate (but you don't even run it in pirate decks). cards exist for gimmicks, that's just how it works.[/QUOTE] I'm not saying that the c'thun decks won't be fun to play and you're right there is still some deckbuilding involved in the creation of a c'thun deck, but as you seem to suggest most of those deck-building decisions are what to build around the pre-packaged c'thun core and not the core itself, which I'm estimating will be 1/3-1/2 of a c'thun deck. [QUOTE=Asaratha;50195656]there's a ton of cards in hearthstone you don't run unless you're going for something specific. i don't see people running astral communion in all druid decks. i don't see people running druid of the fang in all druid decks. i don't see people running tree of life in all druid decks, fuck, i could go on with this. tl;dr cards are made and benefit very specific archetypes and have done this for a very long time, and you won't see me being upset about 18 out of 134 cards being used for this [/QUOTE] yeah, but with all those examples and captain's parrot the options for what they work with are way more than just one card. Captain's parrot (if it worked) works with any pirate, astral communion works with any big drops, druid of the fang works with any beast, tree of life works with whatever the fuck purpose you can manage to carve out for that garbo card (so far, mill). twilight elder works with: c'thun usher of souls works with: c'thun beckoner of evil works with: c'thun crazed worshiper works with: c'thun twin emperor vek'lor works with: c'thun can't you see how it's different? These cards are not made to benefit one specific archetype, these cards are made to benefit one specific [b]card[/b] and it really narrows the possibilities for them and the deck down.
[QUOTE=Asaratha;50195809]i do not get what you mean here at all, like, at all. you can definitely focus on the core? i don't see how this was implied. "c'thun cards will compose 1/3-1/2 of a c'thun deck!" well, no shit? im pretty sure mech decks compise 1/3 or 1/2 of a mech deck, but okay. you are saying that these cards are boring (in your opinion) because it only benefits one thing, just like how mechs only benefit mechs (for the most part), or beasts cards benefit beasts. yes, it is easy to think "im just going to put 30 c'thun cards in here", but that is not using your brain to come up with any other interesting decks. maybe i can play an entirely c'thun deck? let's try out a reno c'thun deck bcuz fuck it, let's try c'thun/control warrior! you're being closed minded about the possibilities these cards provide. these cards benefiting one card, in the end, benefit multiple archetypes.[/QUOTE] once again, no, they do not benefit only one thing like how mechs benefit mechs or beasts benefit beasts, they benefit c'thun and c'thun only. There are only 4 possible exceptions (1 neutral legend 3 class specific, so a max of 1 or 2 unique cards per deck depending on class) with indirect synergy of you get a bonus/buff if you have already buffed c'thun enough. C'thun cards do not benefit other c'thun cards. there aren't enough c'thun cards to fill a 30 card deck, so no, I wasn't saying it was time to turn off your brain and build a 30 c'thun card deck. I'm saying that a lot of the deck builds itself. If you want to play c'thun, there's no question, you are bringing a bunch of his cronies with him. If you want to play a bunch of his cronies without c'thun, there's no question, you don't know what you're doing. Yes I'm being pessimistic about the possibilities of how many viable c'thun archetypes there could be as all the cards seem very geared towards a midrange 'play your well statted minions on curve' playstyle, so I feel like that's probably going to turn out to be the ideal archetype for c'thun cards. I think the most interesting possible decisions would be where you are weighing up how many cards can you afford to cut to make room for c'thun and his followers, or the reverse how many c'thun cards can I afford to cut to make room for the cards this archetype needs. I could be wrong, but it seems like you need to run a decent amount of c'thun's buffers to make it worth running c'thun in the first place. if I'm wrong, great, more archetypes, but it doesn't actually change my other complaint about the c'thun cards, which is that they are (almost) all useless without c'thun. I hope you are all enjoying my infectious enthusiasm and optimism leading up to the release of old gods :suicide:
[QUOTE=Cesakich;50193096]Hey, I'm terrible at deck building, can I get some tips on this WoG Midrange-y Hunter deck I'm thinking about? I know secrets are way worse without Mad Scientist but I dont know what else to use off the top of my head[/QUOTE] Ram Wrangler has been soooo underwhelming every time I played him. I know it's variants but damn. Uhm, Have you considered the new 1 mana beast by the way?
[url]http://www.hearthhead.com/card=38857/cthun[/url] These play lines are fucking mint.
If you return c'thun to your hand does it reset his attack, or could you play it a second time for the same amount of damage?
[QUOTE=Ricenchicken;50196867]If you return c'thun to your hand does it reset his attack, or could you play it a second time for the same amount of damage?[/QUOTE] The C'thun buffs are player-auras. They attach to you, not to the card.
I keep going against rank 18s at rank 10. Whats going on? Also, does the starter edition of wow have a time limit? I cant play anymore.
[QUOTE=Skela;50196933]I keep going against rank 18s at rank 10. Whats going on?[/QUOTE] Probably due the update being recent and not many updated their game. In another topic, anyone has a good deck build for a starter warrior? Compared to my other builds I don't seem to last much using charge and weapon cards. Probably my problem is focus to much is doing damage in one turn and in late game I don't have much left to defend myself.
[t]http://i.imgur.com/B8oOiVL.jpg[/t] [editline]25th April 2016[/editline] [t]http://i.imgur.com/PUhvzFl.jpg[/t] some of the new flavor texts are gold
[QUOTE=E.C.S;50196960]Probably due the update being recent and not many updated their game. In another topic, anyone has a good deck build for a starter warrior? Compared to my other builds I don't seem to last much using charge and weapon cards. Probably my problem is focus to much is doing damage in one turn and in late game I don't have much left to defend myself.[/QUOTE] Warrior is widely the most expensive class, unfortunately. You can make a basic aggro/zoo shell and place in decent class cards you get, it's what I do to complete quests. I had a full-blown face Hunter deck, but that's probably going to lose enough cards I'll have to put back some basic cards to fill it for quests.
Are the new formats implemented yet? There's waiting tips about Wild and Standard, and the Play menu says Play Standard, but I'm not sure how to do Wild.
I made like 1500 dust from these nerfs :wideeye: Thank you golden Keeper of the Grove [sp]is it too cliche to ask "what legendary should I craft"?[/sp]
[QUOTE=Archimedes;50196808][url]http://www.hearthhead.com/card=38857/cthun[/url] These play lines are fucking mint.[/QUOTE] "Your minions think you're weak" oh god I'm dying C'Thun is so dank [editline]25th April 2016[/editline] [QUOTE=TrafficMan;50197391]I made like 1500 dust from these nerfs :wideeye: Thank you golden Keeper of the Grove [sp]is it too cliche to ask "what legendary should I craft"?[/sp][/QUOTE] I got 5000 dust from the nerfs FEELS GOOD
I wanna join the dust party but I'm not sure what to target. I wanna keep a BGH because it's still not a bad card to have in my opinion. What do you guys think are must dust now with the advent of Standard and Nerfs?
[QUOTE=Pvt. Martin;50197402]I wanna join the dust party but I'm not sure what to target. I wanna keep a BGH because it's still not a bad card to have in my opinion. What do you guys think are must dust now with the advent of Standard and Nerfs?[/QUOTE] Dust literally every card they nerfed If you miss any later you can just recraft them at no loss
[QUOTE=TrafficMan;50197405]Dust literally every card they nerfed If you miss any later you can just recraft them at no loss[/QUOTE] HOLY SHIT I JUST SAW WHY! Imma go make a bonfire and burn these fuckers. [editline]25th April 2016[/editline] AGH I DUSTED BEFORE HAND! Why didn't anyone or anything mention this?!
[QUOTE=TrafficMan;50197405]Dust literally every card they nerfed If you miss any later you can just recraft them at no loss[/QUOTE] Now what? :v: [t]http://puu.sh/ouXfe/a419eb7c1f.jpg[/t] [t]http://puu.sh/ouXfZ/3ef9f4c6af.jpg[/t]
[QUOTE=Robber;50197428]Now what? :v: [t]http://puu.sh/ouXfe/a419eb7c1f.jpg[/t] [t]http://puu.sh/ouXfZ/3ef9f4c6af.jpg[/t][/QUOTE] Make new decks, with new cards [B][I]Oh[/I][/B]
Golden ancient of lore. Thread title fits.
Name me a must have Legend, I'm thinking Sylvanis.
[QUOTE=Pvt. Martin;50197443]Name me a must have Legend, I'm thinking Sylvanis.[/QUOTE] Doctor Boom. If you're not brave enough for wild, Ragnaros.
[QUOTE=Damjen;50197462]Doctor Boom. If you're not brave enough for wild, Ragnaros.[/QUOTE] I have boom already.
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