• Hearthstone: Heroes of Warcraft V4 - We're gonna be RICH!
    5,000 replies, posted
I got a legendary from the Old Gods packs! [sp]It was Shifter Zerus[/sp]
I had a game where my opponent Faceless'ed my C'thun then shadowflamed it to clear. After that he played Doomcaller, and it shuffled a C'thun into his deck. He then played Reno, which didn't proc because he had duplicates in his deck (the second C'thun). So I'm wondering: Does Doomcaller check to see if a C'thun has died, then shuffle it in and any further Doomcaller battlecrys will just buff it or so long as at least 1 C'thun has died will Doomcaller keep shuffling copies of C'thuns into decks?
C'Thun_warrior_vs_Casino_mage.png [IMG]http://puu.sh/oywAZ/5e50a07802.jpg[/IMG][IMG]http://puu.sh/oywAP/ee50d53b03.jpg[/IMG] The mage thoughtstole a C'Thun from my deck and gang-uped my C'Thun buff cards with Yogg'Saron. Barely edged out a win with my 26-26 C'Thun (it didn't kill them though, they had 30 health + 12 armor). Card generation in mage is a hell of a sight to see.
Call of the Wild is the new Force of Nature, it's so good lol.
[url]https://youtu.be/dCS4CkvV-ic[/url]
Trying to make a rouge deck with shadowcaster and deathrattle synergy, but i dont have sylvanas or n'zoth yet. But damn, shadowcaster is my favorite card. Thats why i try to make a rouge deck that isnt mill rouge. Main cards in deck: Shadowcaster x2 Unearthed Raptor x2 Xaril, Poisoned mind Undercity huckster x2 Should i craft N'zoth or Sylvanas first for this deck? [URL="http://www.hearthpwn.com/deckbuilder/rogue#164:1;280:1;382:2;385:1;428:1;471:2;550:1;572:1;577:1;14434:1;22318:1;27214:1;27215:1;27220:2;27223:1;33135:2;33139:1;33148:1;33180:2;35194:2;35195:2;35196:2;"]http://www.hearthpwn.com/deckbuilder/rogue#164:1;280:1;382:2;385:1;428:1;471:2;550:1;572:1;577:1;14434:1;22318:1;27214:1;27215:1;27220:2;27223:1;33135:2;33139:1;33148:1;33180:2;35194:2;35195:2;35196:2;[/URL] I know im not really good at making decks, but i feel there is potential. Right now there isnt really that much deathrattle cards in this deck, but keep in mind i can copy them with shadowcaster. I want to replace the wobbling runts with Sylvanas, Mukla with N´zoth.
sylv is a universally useful minion, so get her first
the only legendary i got in my packs with deathwing, memelord does this card work
[QUOTE=Cloak Raider;50217620]the only legendary i got in my packs with deathwing, memelord does this card work[/QUOTE] Its deathrattle animation is pretty fucking badass. And someone added me as friend after I beat his C'thun deck to tell me that pulling Noz from my hand is considered cheating.
Damnit was playing another mage and we both polymorphed each others c'thun.
When can we get anti C'Thun cards? [sp]"Give your opponents C'Thun -3/-3, wherever it is"[/sp]
[QUOTE=TrafficMan;50218268]When can we get anti C'Thun cards? [sp]"Give your opponents C'Thun -3/-3, wherever it is"[/sp][/QUOTE] they would be garbage the only reason that pro-cthun cards work, is because they're on curve and you know you can benefit from their effect anti-cthun cards would be hella situational - might seem good now, because everyone is running a cthun deck, but in a month or two i imagine it'll die down
[QUOTE=Lolkork;50217991]+3/3 and +2/2 barely makes a difference.[/QUOTE] I dunno, in my experience every little pip counts But you're probably right, I just mean that having it be a great taunt AND being awesome C'Thun synergy was overkill
It's not even C'Thun himself that's the issue. It's just cards like Arakkoa, Shieldbearer, and Twin Emp that make me want to vomit. It's way too easy to get C'Thun to the "magic" 10 threshold for these cards to be ok. I can't process what goes through the minds of the Hearthstone devs when they come up with cards like these. "Hey guys, how do you like my idea for Twin Emperor Velkor?" [img]http://i.imgur.com/c4jt321.png[/img]?
Yeah I think the threshold should be bumped to at least 12. [editline]28th April 2016[/editline] 14 even. My C'thun being at less than 16 when I pop him is very rare with my mage deck.
god, Entomb is such an oppressive card just throw one or two into your deck and instantly beat any other control deck on a lighter note, I'm having fun with control paladin, forbidden healing is ace
[QUOTE=o DefcoN o;50219398]god, Entomb is such an oppressive card[/QUOTE] Yeah I really need to get that. Just 340 gold to go!
You know, I was so excited to see what Warlock played like after the update and I've barely touched it Warlock got some [I]bad[/I] cards Darkshire Librarian is nothing, Councilman is something but not much, DOOM is bad, Renounce Darkness sounds fun but gimmicky, Usher of Souls seems mediocre, and Spreading Madness is bleh Cho'Gall is neat but not game changing, and Possessed Villager and Forbidden Summoning are both really good but also have to be to keep zoo alive Granted no Warlock cards got nerfed so objectively I think it's still one of the strongest classes, but MAN not much exciting came out for it this expansion
[QUOTE=Cesakich;50219451]You know, I was so excited to see what Warlock played like after the update and I've barely touched it Warlock got some [I]bad[/I] cards Darkshire Librarian is nothing, Councilman is something but not much, DOOM is bad, Renounce Darkness sounds fun but gimmicky, Usher of Souls seems mediocre, and Spreading Madness is bleh Cho'Gall is neat but not game changing, and Possessed Villager and Forbidden Summoning are both really good but also have to be to keep zoo alive Granted no Warlock cards got nerfed so objectively I think it's still one of the strongest classes, but MAN not much exciting came out for it this expansion[/QUOTE] Councilman is [I]really[/I] good in zoo.
You think? Maybe I just haven't played him enough Still, I wish we could of gotten just one generally good Warlock card like Dark Peddler Also, I know that objectively Priest probably got a way worse hand given to them with their new cards (Priest Legendary is definitely NOT Cho'Gall) but at least they got an entirely new archetype C'Thun Warlock seems like a thing but it doesn't seem like a [I]viable[/I] thing
Entomb should be 7 mana at least
[QUOTE=Cesakich;50219518]You think? Maybe I just haven't played him enough Still, I wish we could of gotten just one generally good Warlock card like Dark Peddler Also, I know that objectively Priest probably got a way worse hand given to them with their new cards (Priest Legendary is definitely NOT Cho'Gall) but at least they got an entirely new archetype C'Thun Warlock seems like a thing but it doesn't seem like a [I]viable[/I] thing[/QUOTE] I dunno I think the mage legendary is up there for one of the worst. Its also one of my top 2 classes and I unpacked it :cry:
This is hands down my favorite deck of this expansion so far. [img]http://i.imgur.com/QiXFIgT.jpg[/img]
[QUOTE=Linkuya;50219566]This is hands down my favorite deck of this expansion so far. [img]http://i.imgur.com/QiXFIgT.jpg[/img][/QUOTE] Awesome, I'm running something similar and N'Zoth is sick, just poos on all the C'Thun decks except Priest (Entomb Sylvanas or Tirion = RIP) or Druid with a godlike draw with insane ramp. Have you tried Ragnaros, Lightlord? He is doing SO much work for me.
[QUOTE=Masamune;50219490]Councilman is [I]really[/I] good in zoo.[/QUOTE] Councilman turn 3, Forbidden Ritual turn 4 is fucking nuts
[QUOTE=o DefcoN o;50219572]Awesome, I'm running something similar and N'Zoth is sick, just poos on all the C'Thun decks except Priest (Entomb Sylvanas or Tirion = RIP) or Druid with a godlike draw with insane ramp. Have you tried Ragnaros, Lightlord? He is doing SO much work for me.[/QUOTE] I run a single double, equality, in my Reno-N'zoth deck, pictured here. I opted for a slightly more offensive route by including regular Rag instead of paladin Rag. With Forbidden Healing, Reno, and Lay on Hands, I have more than enough healing.
If Shaman plays 4/4 Nerubian Prophet on turn 3, [I]kill it at all costs.[/I] Otherwise Shaman will have a pretty good Master of Evolution target: [T]http://i.imgur.com/jt8j3Zo.jpg[/T]
[QUOTE=Suakeli;50219702]If Shaman plays 4/4 Nerubian Prophet on turn 3, [I]kill it at all costs.[/I] Otherwise Shaman will have a pretty good Master of Evolution target: [T]http://i.imgur.com/jt8j3Zo.jpg[/T][/QUOTE] Oh man, that's a [I]really[/I] mean combo.
Divine shield paladin is a huge fucking pain in the ass, managed to scrape by with my renounce darkness/zoo deck on the skin of my ass by renouncing in to mage and freezing everything and flamestrikes.
[QUOTE=morky;50219534]Entomb should be 7 mana at least[/QUOTE] You take that back! The only thing that makes this brave new hellscape bearable for my Priest is a good hard removal spell.
Sorry, you need to Log In to post a reply to this thread.