• WW1 Source is back! 12/25/11 Update
    276 replies, posted
Are they're bayonets / other melee weapons ?
[QUOTE=Satansick;34038025]Are they're bayonets / other melee weapons ?[/QUOTE] Yes, there are bayonets on all rifles and the MG gets a melee weapon (a trench club)
[video=youtube;FAp8wLiMCgg]http://www.youtube.com/watch?v=FAp8wLiMCgg[/video]
Needs more of these: [img]http://www.wittworldwide.com/images/W133rdHelmetFrontx.jpg[/img]
[QUOTE=Maximo13;34037479]The first SMG in the world, used by the Germans?[/QUOTE] How would they balance it? I don't believe the British had an equivalent.
[QUOTE=cardboardtheory;34051200]How would they balance it? I don't believe the British had an equivalent.[/QUOTE] British Lee-Enflied has 10 rounds compared to Gewehr 98 5 rounds. So, this could be German privilage? Of course, it has to be limited to 1-2 guys like light mgs.
[QUOTE=cardboardtheory;34051200]How would they balance it? I don't believe the British had an equivalent.[/QUOTE] You could add in shotguns, the Americans used them for trench warfare and the other team are the Allies, not just the British [quote=Wikipedia]The decline in military use of shotguns reversed in World War I. American forces under General Pershing employed 12-gauge pump action shotguns when they were deployed to the Western front in 1917. These shotguns were fitted with bayonets and a heat shield so the barrel could be gripped while the bayonet was deployed. Shotguns fitted in this fashion became known as trench guns by the United States Army. Those without such modifications were known as riot guns. After World War I, the United States military began referring to all shotguns as riot guns. Due to the cramped conditions of trench warfare, the American shotguns were extremely effective. Germany even filed an official diplomatic protest against their use, alleging they violated the laws of warfare. The Judge Advocate General reviewed the protest, and it was rejected because the Germans protested use of lead shot (which would have been illegal) but military shot was plated. This is the only occasion the legality of the shotgun's use in warfare has been questioned.[/quote] Could be a nice equalizer against the German SMG in close quarters but be very ineffective at longer ranges
Do you reckon we'll see some late war crazy time like customized weapons from soldiers or the famous german body armour? [editline]6th January 2012[/editline] [img]http://i282.photobucket.com/albums/kk256/RobLangham/trencharmour.jpg[/img] [editline]6th January 2012[/editline] [QUOTE=CakeMaster7;34052006] Could be a nice equalizer against the German SMG in close quarters but be very ineffective at longer ranges[/QUOTE] Thats a interesting idea, could make a nice class system.
MP18 would be balanced by having an uncontrollable cone of fire, and the Shotgun balanced by the fact that it's a Shotgun.
Is hip-fire handled realistically in this game or does it spray 45 degrees away from where you're aiming
[QUOTE=Zillamaster55;34095273]MP18 would be balanced by having an uncontrollable cone of fire, and the Shotgun balanced by the fact that it's a Shotgun.[/QUOTE] Yes, it can also have a decent amount ofrecoil so that you can't just spray
Maybe FP should make a group and organize some games, it could be fun.
Update: [url]http://www.moddb.com/mods/ww1-source/news/ww1-source-january-2012-update[/url] [B]Summery[/B] Classes: The Marksman: Not quite a sniper, but a sharpshooter. Armed with a standard rifle, this class is tasked with picking off enemy at long range. Using his rifle with a small scope, the marksman must choose to take out individual infantry or tactical targets, such as officers and machine gunners. If cornered, don't worry too much, you will have a pistol - but you'll have very little ammo to support yourself with so make sure a friend is always handy to back you up!This class will be relied upon heavily for supporting regular troops as they advance across the battlefield. The Bomber:The bomber does exactly what you think a bomber might do.He must advance across no mans land with very little ammunition for his pistol, but a whole load of explosive to make up for it. The bomber will sacrifice his main weapon for a good number of deadly grenades. Having reached an enemy trench, with the support of regular infantry, the bomber can easily clear the way with explosives. The Machinegun Crewman:The machinegun crewman, a standard rifleman who must follow the machine gunner to protect and aid him. Not only can the crewmember defend the machine gunnner, but he can also resupply him. Carrying a further 200 rounds of ammunition he is absolutely invaluable to the machine gunner.These should all be in place for 2.0 along side the usual Rifleman, MG and Officer classes. [media]http://www.youtube.com/watch?v=KcSmiCAmblw&feature=player_embedded[/media] [media]http://www.youtube.com/watch?v=FAp8wLiMCgg&feature=player_embedded[/media] Webley MKVI [img]http://img823.imageshack.us/img823/7444/webley.png[/img] Stielhandgranate M16 [img]http://i.imgur.com/K4vUq.jpg[/img] Jam Tin grenade [img]http://img717.imageshack.us/img717/2154/jamtin.png[/img] [quote]Here's an early WIP shot of the battlefield at Ancre by our mapper Irish. Ancre saw a great deal of fighting in 1916. [img]http://i.imgur.com/9oDbO.jpg[/img] [img]http://i.imgur.com/grrbH.png[/img] [img]http://i.imgur.com/aVlMf.png[/img] [/quote] [quote]Sneak peek at the new German model [img]http://img99.imageshack.us/img99/9909/germanpromowip.png[/img] [/quote]
Hot.
Em... Jam Tin Grenades are gonna be fun to use. Is their any differences from the average Mill?
[QUOTE=JoeSkylynx;34361718]Em... Jam Tin Grenades are gonna be fun to use. Is their any differences from the average Mill?[/QUOTE]I'm hoping they're more random and unreliable but more powerful think of how fun the risk would be and is it just me or are these two new riflemen (sharpshooter and MG crew) both just straight upgrades from rifleman?
Yeah, that was what I was thinking. It would be much better if they could cut down on the classes and increase specialization within the class. For example would be options on what to carry, like ammo for MG or a scope for the rifle.
[QUOTE=cardboardtheory;34367034]Yeah, that was what I was thinking. It would be much better if they could cut down on the classes and increase specialization within the class. For example would be options on what to carry, like ammo for MG or a scope for the rifle.[/QUOTE] Um you do realize that the Sharpshooter class will absolutely destroy MG positions right? Giving that option to everyone isn't a good idea, and, iirc, it wouldn't be very historically accurate. As for carrying ammo for the MG, any class can resupply an MG at the moment, so I'm assuming that the MG support class has even more ammo to resupply the MG with. Chances are that the MG ammo option wouldn't be chosen very much unless it was part of its own class.
[QUOTE=zeldar;34367617]Um you do realize that the Sharpshooter class will absolutely destroy MG positions right? Giving that option to everyone isn't a good idea, and, iirc, it wouldn't be very historically accurate. As for carrying ammo for the MG, any class can resupply an MG at the moment, so I'm assuming that the MG support class has even more ammo to resupply the MG with. Chances are that the MG ammo option wouldn't be chosen very much unless it was part of its own class.[/QUOTE] I agree, but they still feel like completely straight upgrades Even the MG and officer classes we have right now have very limited balancing so that they aren't straight upgrades from rifleman (MG can only fight with MG effectively and officer only has revolver) while these new classes are literally either rifleman with benefits (MG crew since they're the same but with MG ammo) or complete upgrades (scoped rifle with a secondary weapon) I'm not saying we should do what Cardboard said but still, they should have [I]some[/I] downside
Imo the only new class that doesn't really have any downside is the MG Support class, and even then, it doesn't really have that much of an advantage over the other classes either.
So.... When am I and other beta testers gonna be able to do the beta...? :wink:
that bomber class sounds like epic fun
[QUOTE=zeldar;34368012]Imo the only new class that doesn't really have any downside is the MG Support class, and even then, it doesn't really have that much of an advantage over the other classes either.[/QUOTE] They should consider unlocks for ranking, nothing like COD but say a pistol or maybe a extra grenade or some more ammunition for your gun as you become more experienced. But I think it should take you a while to earn those unlocks. [editline]25th January 2012[/editline] artillery in the game needs to be more effective too, I've been in a lot of artillery bombardments and not been hit once. The shock wave alone kills people and the shrapnel coming off the shells.
[QUOTE=Vasili;34385626]artillery in the game needs to be more effective too, I've been in a lot of artillery bombardments and not been hit once. The shock wave alone kills people and the shrapnel coming off the shells.[/QUOTE] You kidding? If you're good at accurately bringing down artillery you can murder half a team, I think it's at reasonable levels at the moment
[QUOTE=JoeSkylynx;34361718]Em... Jam Tin Grenades are gonna be fun to use. Is their any differences from the average Mill?[/QUOTE] Jam tin nades and the discnade for the Germans are going to explode on impact, but will most likely have a smaller detonation radius. As for the balancing of the marksman class, we're thinking of giving him just the rifle so he can shoot/meele with the buttstock. The scope will be mounted on the middle of the weapon and not in the boltarea, thus making the scope very small, and it will most likely only magnify x2 or someting like that. Hope that cleared it up :downs:
[QUOTE=ashton93;34388686]Jam tin nades and the discnade for the Germans are going to explode on impact, but will most likely have a smaller detonation radius. As for the balancing of the marksman class, we're thinking of giving him just the rifle so he can shoot/meele with the buttstock. The scope will be mounted on the middle of the weapon and not in the boltarea, thus making the scope very small, and it will most likely only magnify x2 or someting like that. Hope that cleared it up :downs:[/QUOTE] still is better than a regular rifle. maybe buttstock requires 3 hits to kill. Also should give regular soldiers a shovel for melee combat imo. So they have 2 melee weapons. A full-on PVKII style melee system would be overkill but EPIC. Just imagine bayonet to bayonet fighting with blocking and everything, and slashing with knives and shit. obligatory post [video=youtube;CyNPzxrhi-w]http://www.youtube.com/watch?v=CyNPzxrhi-w[/video]
Do you need HL2 to play this or just any source game?
[QUOTE=Nipplestockings;34389718]Do you need HL2 to play this or just any source game?[/QUOTE] I'm pretty sure just HL2, and only HL2
All you need is Source SDK Base 2007, and since TF2 is now F2P, it's free.
About the classes: A little clarification Marksman: The marksman isn't a sniper, think him more so as a sharpshooter in RnL or a marksman in RO2 with the Gewehr 41 scoped. The scope will be very difficult to use, it'll only allow a small viewport with which to "pick off" enemies of importance. The pistol is there as a just in case option - as "high importance" troops were often granted a side arm. The bomber, upon reading a lot of WW1 memoirs, bombers were often the strongest men from the battalion, issued with a good few grenades (and sometimes a pistol). The job of this class will be to clear enemy trenches - providing support for the infantry... but the two classes go hand in hand with each other. Bomber helps inf, inf helps bomber... The machine gun crew member, again is based on historical accounts. The last British veteran Harry Patch was part of a lewis gun team, he recalled often how vital the team was behind the gunner. The team had someone who could repair the lewis gun, someone who could help with reloading and several members who could carry extra ammunition and help guard the gunner. The machine-gun crew member will kind of be tasked with protecting and both assisting the gunner. Of course, each class isn't final we'll be doing a lot of testing behind each.
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