[QUOTE=MissingGlitch;49205935]I would cut infinite quests for more unique quests.[/QUOTE]
But unique quests are too much effort, go and kill 10 raiders over and over again
I mean, that's the part everyone loved about Skyrim right? Radiant quests and caves with draugrs?
[QUOTE=krail9;49205874]also, how come there's never an opportunity to use the memory den properly? seems like wasted potential not to catch a glimpse of life before the war[/QUOTE]
This is honestly an idea for DLC I didn't think of.
Operation Anchorage 2.
[QUOTE=Ruh-roh;49205963]But unique quests are too much effort, go and kill 10 raiders over and over again
I mean, that's the part everyone loved about Skyrim right? Radiant quests and caves with draugrs?[/QUOTE]
I loved robbing draugr caves for the thieves guild dude!
It bothers me how you can't put doors on the exterior doorframes of the red rocket service station, just the employees only room.
Would've wanted to actually properly seal the place up again by boarding up the windows and replacing the doors. Looks pathetically drafty.
Finally. Level 50. After only 64 hours.
It pisses me off that the radiant quests have less to them then some of the randomly generated quests in daggerfall
[QUOTE=Ruh-roh;49205963]But unique quests are too much effort, go and kill 10 raiders over and over again
I mean, that's the part everyone loved about Skyrim right? Radiant quests and caves with draugrs?[/QUOTE]
Skyrim didn't have nearly as much radiant quest shit as this game. And it really didn't force it on you as hard either. The only radiant quests in skyrim that I can recall that are forced are the Theive's guild bollocks of doing 5 city-based radiant quests to get new merchants, and even then that shit was technically optional if you didn't want to be named as guild leader officially.
In FO4 if you are anywhere near Preston or The Castle that shit is forced down your throat right away with a time limit.
Most likely the team spent way too much time trying to make the radiant quest system and didn't want that to go to waste, but instead they should have looked at doing it based on completely easy to avoid shit, like the radiant quests you can get in Diamond City.
[QUOTE=Everything;49205804]So, have any obvious jumping-off points for DLC been discovered? IE, locations with virtually zero purpose and/or suspiciously detailed yet non-functioning objects?
Spoiler tag if appropriate.[/QUOTE]
well
outside of the map in the bottom right (in the water) there's a usable teddy bear that doesn't do anything
doubt its related, but could be a possible placeholder for something
[QUOTE=Everything;49206025]It bothers me how you can't put doors on the exterior doorframes of the red rocket service station, just the employees only room.
Would've wanted to actually properly seal the place up again by boarding up the windows and replacing the doors. Looks pathetically drafty.[/QUOTE]
I thought the same thing, until I realized all those door frames already have doors, they just slide out from the wall when you hit use on the frame. I still would have liked the option to replace them with regular doors, but at least it doesn't need to be exposed.
[QUOTE=Atlascore;49206064][sp]You can use it, but only once, and it's just going through Shaun's kidnapping during the intro again, you only get to do this if you go to the Memory Den before reaching that part of the main quest[/sp][/QUOTE]
Dr. Amari just sat at her terminal constantly dismissing me.
[editline]28th November 2015[/editline]
[QUOTE=TheRealRudy;49205952]One of my main problems with this game is that finale. It's like,[sp]once you reach the Institute the writers started to shit themselves heavily.[/sp]Hell I perhaps would have forgiven my major problems with this game like railroaded character, shitty dialog system, and simplified mechanics if the story was actually really great and ended satisfyingly. Now we gotta deal with some half baked story that's just shitty, and worse also removes the true roleplaying aspect of your character because of it, get your shit togheter Bethesda, either a great railroaded story or mediocre faceless protagonist story, not middle ground for fuck sake.
[/QUOTE]
That would've been an [I]amazing[/I] opportunity to present the 'war never changes' speech.
Mods made with which extension should I be cautious about downloading and why?
[QUOTE=General J;49206139]Mods made with which extension should I be cautious about downloading and why?[/QUOTE]
.exe
Because that's stupid
[QUOTE=General J;49206139]Mods made with which extension should I be cautious about downloading and why?[/QUOTE]
.zip.exe
All of them? The modding tools aren't really out yet, so they might break stuff.
How are people even making mods already? I want to learn and get to work on a hardcore mod
[QUOTE=Fenriswolf;49206160]How are people even making mods already? I want to learn and get to work on a hardcore mod[/QUOTE]
Does this work
[url]http://www.nexusmods.com/fallout4/mods/2737/[/url]
[url]http://www.nexusmods.com/skyrim/mods/25859/?[/url]
[QUOTE=eggman249;49206097]I thought the same thing, until I realized all those door frames already have doors, they just slide out from the wall when you hit use on the frame. I still would have liked the option to replace them with regular doors, but at least it doesn't need to be exposed.[/QUOTE]
What? Really? I never got a prompt when going through them a hundred odd times.
They were all open when I got there so I never would've guessed.
Do the power armor leg mods that reduce sprinting AP cost also reduce the fusion core sprinting cost?
I love how if you go into the Boston Mayoral Shelter with Cait, [sp]in the basketball court, she'll say, "so, I guess this is where the mayor played with his balls."[/sp] I was not expecting that :v:
[QUOTE=Fenriswolf;49206160]How are people even making mods already? I want to learn and get to work on a hardcore mod[/QUOTE]
Not to be presumptuous, but unless you really know what you are doing I'd stay away from mod making until we get the official tools, and the inevitable unofficial script extender. Some people are hex editing, but the mods those make can be potentially unstable and corruptible (also futile to make if you don't know what you're doing)
The only mods that will be possible for the time being are texture mods, and in a few weeks, model replacers once Nifskope gets export support. All the big gameplay changing stuff will need the CK
I have to say, why the heck did they axe the companion wheel from NV? It was quicker and more efficient than two dialog trees one after the other just to access held items.
It even told you carry weight capacity right on the wheel itself.
[editline]t[/editline]
Look how much clearer and more organized it was
[t]http://i.imgur.com/jIVG0qB.jpg[/t]
We don't even have "stay close / keep distance", "step back" or "be passive / be aggressive" anymore, in any form. And the only way to set melee or ranged is to physically change their equipped weapon, which they can decide against your judgment on anyway.
I came across a glowing deathclaw, a glowing mirelurk, an albino deathclaw and a group of Minutemen fighting each other.
[sp]I would have stood back and watch, but it was a dynamic mission or something? When I got close I got a Misc mission "defend checkpoint"[/sp]
I turn away for 2 seconds and suddenly the glowing deathclaw was flying like 20 feet in the air.
Every time I fucking go to sanctuary someone tells me their friend has been kidnapped and they turn out to be in the federal ration stockpile.
always.
it's so fucking annoying because the person that gives me the quest just stands there doing nothing, the quest has a time limit and I don't want my settler to die, and it's always the fucking federal ration stockpile, I've cleared it like 10 times already.
I feel like the game is becoming more buggy the more I play
kinda just realized one of the things I was sorta excited for and letdown was the sole survivor being this source of pre-war information for the wasteland citizens but the chances you do get to reveal you're more than 200 years old everyone just everyone just usually go "woah. seriously? huh. well anyway" and automatically believe you but quickly disregard that or very rarely go "you're bullshiting me" before being convinced one dialogue option later. otherwise nobody really cares about you and just throw you places without you having a say otherwise.
i don't know what I was expecting with Bethesda writing but I was kinda hoping for the sole survivor to be a bit more.. iunno, not wooden and just there? sometimes things feel so sterile and apathetic but yet the core gameplay is good aaa
[QUOTE=Everything;49206221]I have to say, why the heck did they axe the companion wheel from NV? It was quicker and more efficient than two dialog trees one after the other just to access held items.
It even told you carry weight capacity right on the wheel itself.
[editline]t[/editline]
Look how much clearer and more organized it was
[t]http://i.imgur.com/jIVG0qB.jpg[/t]
We don't even have "stay close / keep distance", "step back" or "be passive / be aggressive" anymore, in any form.[/QUOTE]
Fucking "stay close" would be pretty goddamn nice considering how ridiculously quickly companions ruin power armor.
[editline]28th November 2015[/editline]
[QUOTE=RJ102;49206261]kinda just realized one of the things I was sorta excited for and letdown was the sole survivor being this source of pre-war information for the wasteland citizens but the chances you do get to reveal you're more than 200 years old everyone just everyone just usually go "woah. seriously? huh. well anyway" and automatically believe you but quickly disregard that or very rarely go "you're bullshiting me" before being convinced one dialogue option later. otherwise nobody really cares about you and just throw you places without you having a say otherwise.
i don't know what I was expecting with Bethesda writing but I was kinda hoping for the sole survivor to be a bit more.. iunno, not wooden and just there? sometimes things feel so sterile and apathetic but yet the core gameplay is good aaa[/QUOTE]
"Sterile" is, once again, the prevailing sensation.
You would think people would look at you as some sort of god since you're like the purest human being left on the planet.
[QUOTE=hypno-toad;49205675]I resent the fact that they purposely misled the combat zone in the trailers.
You see the player standing *in the audience* watching (who we now know is cait) kill somebody with a pipe wrench, and you think "hey there's a combat arena that we probably get to fight in, awesome"
But then in some sick ironic twist the combat zone just turns out to be another dungeon filled with raiders[/QUOTE]
here's to hoping we get some kind of thunderdome dlc.
Also I miss having two followers. ED-E and Boone were a fucking AMAZING combo for my ranged stealth build in NV (ED-E being a floating threat radar and Boone marking targets)
[QUOTE=RJ102;49206261]kinda just realized one of the things I was sorta excited for and letdown was the sole survivor being this source of pre-war information for the wasteland citizens but the chances you do get to reveal you're more than 200 years old everyone just everyone just usually go "woah. seriously? huh. well anyway" and automatically believe you but quickly disregard that or very rarely go "you're bullshiting me" before being convinced one dialogue option later. otherwise nobody really cares about you and just throw you places without you having a say otherwise.
i don't know what I was expecting with Bethesda writing but I was kinda hoping for the sole survivor to be a bit more.. iunno, not wooden and just there? sometimes things feel so sterile and apathetic but yet the core gameplay is good aaa[/QUOTE]
To be completely fair the only unique thing about the Sole Survivor's situation from the perspective of another wastelander is that he's a smoothskin claiming to be prewar. There's nothing special about it otherwise, lots of ghouls were born before the war.
But yes, it was kind of lame.
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