I played Fallout 3 and NV before playing the original 2 and I can definitely see the critical disconnect. To me, it's not that Fallout 3, NV, and 4 are bad games. They're far from it. They just don't adhere to the formula that was set by the original 2 games, and it's a good formula. The only trouble is that particular formula doesn't seem to work all too well in regards to a FPS perspective. I'm not sure why. Maybe the right developers just haven't had a chance to try yet.
NV felt like it definitely got inspiration from the originals since some folks from Black Isle were working on it, but it still didn't feel "right".
As far as a Fallout title is concerned, I actually prefer the originals. They have a certain tact to them that "just works". It's difficult to describe. The modern ones are good too, don't get me wrong. But that tact is missing, and that's what sets them so far apart.
It's really jarring just how wildly different the modern ones are compared to the originals. Most of the core fundamentals were transferred seamlessly but to me it was taking those fundamentals and slapping them on the framework of a FPS that causes a lot of problems.
Are there any mods that make it so you sell shit to vendors, you can actually sell it for how much it's worth and not just a tiny fraction of its actual value? I looked it up on the wiki and apparently even if you get all the related perks and have max charisma, you're still only going to be selling thins at 80% of their value. That's really fucking stupid and shitty, why the hell did they have to make it work like that? I find an item that looks like it's really valuable, go to sell it and only get like 10% of its actual worth.
[QUOTE=Saphirx;49207972][t]http://i.imgur.com/BxkZh60.jpg[/t]
its like the war never happened[/QUOTE]
Too bad every time I go anywhere near that place, the doorman yells "You ruined everything!" then proceeds to attack me. :-(
I've left them to their peace, apparently I did enough damage to them by miserably failing a quest..
[t]http://i.imgur.com/LGpyzez.jpg[/t]
The economy in this game is kinda fucked actually. I sell an entire full set of BOS T-60 power armor and half a set of a generic T-45 power armor, along with a couple of other weapons and all I can buy with the caps I make from that is a shipment of lead and copper. That makes sense, right?
I've been doing this for the past 30 minutes, and it's still cracking me up :v:
[media]https://www.youtube.com/watch?v=jfleAQ0b2JM[/media]
At one point, there had to be at least 30 bodies piled up down there.
I still think Fallout 1 is the best one in the series by far because it has the right amount of content, has a legitimately compelling story (at least for the first half) and doesn't go overboard with the chaotic evil content, simply allowing the player to fuck over everyone and everything should he feel like it, without delving into too many implications and superfluous separate quest paths.
And unlike fallout 2 it doesn't suffer from the issue of packing as much shit as possible into a framework as limited as it gets. It's one of the best instances of Quality > Quantity in video games.
My own rating has to be Fallout 1 > 4 > 3.
I didn't like New Vegas or Fallout 2 so I can't really put them in any position because they're not games I especially enjoyed playing. Never bothered with Tactics or BOS.
It all comes down to what you want to see in the game. I honestly don't care much about the story and only want some fun places to explore and some interesting scavenging, which Fallout 3 and 4 provide perfectly.
[QUOTE=YourBreakfsat;49208328]I'm trying to create Jacket from Hotline Miami, based of PAYDAY's 2 model, and I need advice
What I have so far:
[t]http://i.imgur.com/VznLVNr.jpg[/t]
Reference
This is [I]really[/I] hard[/QUOTE]
Never mind the reference, but whatever you got going on is a pretty nice face imo
I still value good story, writing and characters in my RPGs so it goes F1 - FNV - F2 - F4 - Tactics - F3 here
No one should feel bad for not playing F:BoS enough to rate it though. Just give it a zero and you're still being generous. Oh how i feel stupid by buying it thinking "finally some Fallout fun in a console"
Why the hell is the power armor carry weight bonus a set value instead of an additive one? It's dumb that I can carry more useless shit while I'm out of it.
I played Fallout: BOS many years ago with my brother.
I'm almost certain that the final level bugged out so we couldn't beat it. :v:
Also, just finished Fallout 1. 2 feels weird, but I'm going to press on.
[QUOTE=-Iker-;49208889]Why the hell is the power armor carry weight bonus a set value instead of an additive one? It's dumb that I can carry more useless shit while I'm out of it.[/QUOTE]
I guess if you want to go on a real scavenging hunt, go without Power Armor, and use "Pocketed" armor pieces.
The settlement under attack notification fucks me off. Several times now I missed the notification and it in the quests log causing several settlements including the castle to get razed.
Punching shit while in power armor is the most satisfying thing ever.
The fact the arms act as power fists by themselves is fucking amazing. I wonder if changing the model or upgrading the arms (outside of the three upgrades that improve unarmed damage) actually increase unarmed damage.
Sprinting into an enemy and bursting his head open with a single punch is the most satisfying thing in this game.
In terms of raw, base gameplay I feel that 4 is definitely the strongest, followed by 1, 2 and New Vegas. 3's at the bottom of the list of the Fallouts I've played.
I don't feel the need to mod the shit out of Fallout 4 to get something that plays remotely enjoyable, but it does have the weakest RPG elements out of the series.
The complete disappearance of the skill system is a plus for me, that shit was just tedious in fallout 3 and New Vegas, it was only a shadow of the original system and replacing it with a system based solely on perks helped streamlining the game a lot.
I just wish the game would detail the damage bonuses a bit more. Like instead of showing simply the raw damage stat on each weapon I wouldn't have minded if it showed the base damage + bonus damage from perks and chems.
I really hope they don't streamline the system in Skyrim further. I feel it's quite ideal where it is. That's for another thread, though.
The Elder Scrolls [I]needs[/I] the attributes back though. Taking the attributes out of Skyrim was just as bad as if they removed the SPECIAL out of Fallout.
The skill system felt boring in F3 because you didn't had enough uses of your stuff around. NV made it a lot less painful by adding new checks to most stuff (instead of just speech checks) everywhere and adding the skill magazines. Also the perks in F3 were mostly "+x to skill y" or damage boosts while new vegas added a lot of fun quirky ones while also bringing the traits back
I still don't know why the hell Bethesda hate Traits so much
[QUOTE=Pops;49207550]iirc you have to build them.[/QUOTE]
Which is locked behind a charisma path which I don't want to do
I'd need to spend my next 7 levels just leveling charisma lol
[QUOTE=Ruh-roh;49208926]The skill system felt boring in F3 because you didn't had enough uses of your stuff around. NV made it a lot less painful by adding new checks to most stuff (instead of just speech checks) everywhere and adding the skill magazines. Also the perks in F3 were mostly "+x to skill y" or damage boosts while new vegas added a lot of fun quirky ones while also bringing the traits back
I still don't know why the hell Bethesda hate Traits so much[/QUOTE]
The lack of traits is a shame but the absence of skill checks is a good thing imo, at least as far as actual dialogue is concerned.
I mean why the fuck would leveling explosives (a skill oriented around [I]blowing shit up[/I]) grant you a free get-out-of-hard-quest card ?
It also made the speech option mostly worthless because the majority of the checks in NV were no longer based on Speech but instead of all sorts of unrelated skills, which made playing charismatic characters quite tough since it became mostly about min-maxing the right things at the right levels so you could barge in certain quests and complete them easy-peasy via skill checks.
[editline]29th November 2015[/editline]
[QUOTE=KorJax;49208940]Which is locked behind a charisma path which I don't want to do
I'd need to spend my next 7 levels just leveling charisma lol[/QUOTE]
You can buy stuff like power armor frames at certain vendors if you don't feel like crafting them.
[QUOTE=Ganerumo;49208947]I mean why the fuck would leveling explosives (a skill oriented around [I]blowing shit up[/I]) grant you a free get-out-of-hard-quest card ?[/QUOTE]
Because high value in explosives means you know about explosives in general, not just blowing them up. It's way more stupid to know about disarming a bomb just because you're a sweet talker. You can't disarm bombs with words.
[QUOTE=Ganerumo;49208947]It also made the speech option mostly worthless because the majority of the checks in NV were no longer based on Speech but instead of all sorts of unrelated skills, which made playing charismatic characters quite tough since it became mostly about min-maxing the right things at the right levels so you could barge in certain quests and complete them easy-peasy via skill checks.[/QUOTE]
I'm not quite sure if you really played NV because speech is far from worthless in the game, even with all the new rebalanced checks, and charismatic players never were so powerful before due to high Nerve to your companions (being better than the previous games doesn't mean much though, charisma is still pretty much a dump stat as it always were)
[QUOTE=Ganerumo;49208947]The lack of traits is a shame but the absence of skill checks is a good thing imo, at least as far as actual dialogue is concerned.
I mean why the fuck would leveling explosives (a skill oriented around [I]blowing shit up[/I]) grant you a free get-out-of-hard-quest card ?[/QUOTE]
i don't even understand this argument, a person who knows a shitton of blowing shit up probably actually knows about the explosives as well.
besides, speech was still all-around the most useful skill for conversational skill checks. it did make charisma useless though.
Mods I want to make:
1. Fast travel only works when going to settlements or player home (diamond city). I play like this now and its a lot of fun. Might make it so you can only fast travel between settlements if you are in one too.
2. Add [PIERCING EAGLE SCREECH] as a name option to codsworth. Setting that as your name causes him to make an eagle screech sound as your name.
3. Make it so all the player voice dialog in the game is [PIERCING EAGLE SCREECH]. Gamble as you decide which version of "yes" you want your SCREECH to convey to NPC's. Bonus: makes creating player dialog for mods a breeze!
I've been making psycho and jet to make psycho jet to sell. I've been mostly off loading them in Diamond City.
Do certain vendors offer higher prices when you sell to them?
The point of Speech is that your character should be able to bullshit his way out of most situations, which include making people [I]think[/I] he has explosive or weapon expertise to get more money and such. A lot of situations in NV don't actually have that option and the only way to get paid more or convince people is usually to have the right skill maxed out.
See for instance how Easy Pete's explosive check option is literally just a flat-out statement, which should have been a speech check, not an explosives check. Whether or not you can actually use dynamite without blowing your own arm off is irrelevant as long as you can make people think you're qualified.
Also it made speech and barter redundant because most skill checks regarding getting paid more were directly linked to Barter and not to Speech.
[QUOTE=Zotobom;49208664]Well, so far, i've enjoyed Fallout 4 vanilla way more than FNV (and F3) vanilla. The combat is just way more fun. Sure, the RPG mechanics are a tad dumbed-down, but in FNV I ended up [I]dreading[/I] enemies. Not because they could kill me, but because the combat was horrible. My gun would end up not firing for some reason, then the sounds would fuck up on automatic weapons. I'd press V for VATS and the game would take like 3 seconds for it to pop up. I could shoot someone right in the face and the game would say 'No, your gun skill is not high enough! No kill for you!'. It was just generally unfun. FO4 on the other hand feels like a well-rounded FPS, which is a good thing despite what many purists here claim.
Absolutely psyched for mods. It will be interesting to see what kind of weapons will be added.[/QUOTE]
The gameplay, world design and level design really save fallout 4 for me
It's just so much better than their past games
The writing and characters arne't [I]bad[/I] across the board either. But it is sad how much more limiting the game is dialog wise, and how all the good written stuff is just side characters.
If you go into the game pretty much just expecting Mass Effect 2 except post apocolypse and open world at the cost of worse writing it works out great I think.
[QUOTE=simkas;49208768]The economy in this game is kinda fucked actually. I sell an entire full set of BOS T-60 power armor and half a set of a generic T-45 power armor, along with a couple of other weapons and all I can buy with the caps I make from that is a shipment of lead and copper. That makes sense, right?[/QUOTE]
Yes it does becausse otherwise you'd get rich super fucking quick
It really isn't that hard to make caps in this game.
Also use bullets as a currency. Whenever I want to buy something expensive I more often than not end up using my ammo as a kind of "larger bill" of sorts. There is literally no need to sell stuff for a ton of caps when its easy enough to buy the big expensive thing you want from a vendor by just having lots of ammo or other things to sell back.
Sorry, you need to Log In to post a reply to this thread.