Explosive minigun is the best thing ever. (Minor BoS sidequest spoiler sort of)
"If you insist"
[vid]https://my.mixtape.moe/sysqki.mp4[/vid]
[QUOTE=Ganerumo;49208976]The point of Speech is that your character should be able to bullshit his way out of most situations, which include making people [I]think[/I] he has explosive or weapon expertise to get more money and such. A lot of situations in NV don't actually have that option and the only way to get paid more or convince people is usually to have the right skill maxed out.[/QUOTE]
No, the point of speech is convincing people or lying without being caught. There are plenty of chances for doing this, even with people you would never expect
You can't bullshit your way into disarming the monorail bomb or bullshit someone's broken leg to heal.
Easy Pete is one bad example in the tutorial town so they could show you how different skills would give you different checks. Sure, you could have speech to him and it would make more sense but they already used Speech for Trudy so they wanted something different to further their point. The other checks during the rest of the game are okay.
Barter is redundant just because it's way better to convince people to give you stuff for free instead of convincing them for you to pay less. The way the checks work is fine.
Basically I wouldn't have minded skill checks as much if they [I]always[/I] came with a speech alternative.
Basically either use your actual skill specialization to pass certain checks, or bullshit your way through them and lie to everyone about how good you are.
Hell, that's pretty much how Fantastic got his job in the first place.
[editline]a[/editline]
Also I'm solely talking about dialogue checks, not skill checks outside of dialogue when your skills are actually being used. These are fine, they make sense. The ones in dialogue don't.
[QUOTE=Ganerumo;49208994]Basically I wouldn't have minded skill checks as much if they [I]always[/I] came with a speech alternative.[/QUOTE]
But that doesn't make [I]any sense[/I]
How can you use a speech check to cure Caesar's brain tumor
How can you use a speech check to repair the generator in Helios One
How can you use a speech check to determine the strength of a certain explosive that is going to be used and assert that it's not going to be enough
Seriously, you're barking to the wrong tree in this one.
edit:
[QUOTE=Ganerumo;49208994]Also I'm solely talking about dialogue checks[/QUOTE]
Still doesn't make sense. You can't bullshit your way into finding about the potency of a certain drug without having the medicine to know about it. You can't bullshit your way into knowing the Omertas plan will backfire because they don't have the right kind of explosive for their "bomb the strip" plan. You can't contradict a scientist like Keely without any kind of scientific knowledge of what you're trying to prove her she's wrong. The checks make sense. You don't like them and you prefer "press Y for sarcasm", your opinion, but they're not broken at all.
I literally just said I was only talking about dialogue stuff, not actual actions.
NV's conversation skill check system wasn't perfect (there should be speech alternatives for some skill checks) but I don't understand how the FO4 version is preferable
[QUOTE=Ganerumo;49209014]I literally just said I was only talking about dialogue stuff, not actual actions.[/QUOTE]
I can't read your edits before you actually edit the post you know
Basically it's what zezibesh said
[QUOTE=Zezibesh;49209016]NV's conversation skill check system wasn't perfect (there should be speech alternatives for some skill checks) but I don't understand how the FO4 version is preferable[/QUOTE]
The system wasn't perfect, it could be refined and some more checks reworked around, but it worked fine. It wasn't broken. They broke it in F4 now though.
[QUOTE=Ganerumo;49208976]The point of Speech is that your character should be able to bullshit his way out of most situations, which include making people [I]think[/I] he has explosive or weapon expertise to get more money and such. A lot of situations in NV don't actually have that option and the only way to get paid more or convince people is usually to have the right skill maxed out.
See for instance how Easy Pete's explosive check option is literally just a flat-out statement, which should have been a speech check, not an explosives check. Whether or not you can actually use dynamite without blowing your own arm off is irrelevant as long as you can make people think you're qualified.
Also it made speech and barter redundant because most skill checks regarding getting paid more were directly linked to Barter and not to Speech.[/QUOTE]
Nah i greatly preferred skill based checks because it helped flesh out the protagonist and made skills more than just +3 damage +5 healing. If my character has 100 medicine, you better believe he should be able to say "trust me im a doctor" without levelling up speech, if he has 100 guns skill he should definitely be able to convince people he knows his firearms without being smooth and charming.
Besides new vegas usually had a speech option alternative to most skill checks, that's how you complete doctor quests without the medicine skill, you can literally bullshit your way into the operating room exactly in the way you described and mutilate the patients.
In the Nellis medical station you can turn around to a junior doctor and give him some scientific sounding bullshit about "the patient's anterior antenna" being damaged to convince him you are a doctor or, with a high enough med skill, tell the truth and treat the patients because you actually [b]are[/b] a real doctor.
This has value far beyond just hard gameplay mechanics, it greatly enhances the roleplay element of the game. want to roleplay a doctor on the run with a chem addiction? put points in medicine and you can go around announcing you are a doctor to npcs, it's no longer just a back-story you made up, now the courier has actually said it and your backstory has been cemented with the main character in a tangible way.
[QUOTE=fulgrim;49209058]Nah i greatly preferred skill based checks because it helped flesh out the protagonist and made skills more than just +3 damage +5 healing. If my character has 100 medicine, you better believe he should be able to say "trust me im a doctor" without levelling up speech, if he has 100 guns skill he should definitely be able to convince people he knows his firearms without being smooth and charming.
Besides new vegas usually had a speech option alternative to most skill checks, that's how you complete doctor quests without the medicine skill, you can literally bullshit your way into the operating room exactly in the way you described and mutilate the patients.
In the Nellis medical station you can turn around to a junior doctor and give him some scientific sounding bullshit about "the patient's anterior antenna" being damaged to convince him you are a doctor or, with a high enough med skill, tell the truth and treat the patients because you actually [b]are[/b] a real doctor.[/QUOTE]
It will never not be funny bullshitting Caesar that you can make the operation and then blowing his head up for not having enough Medicine and answering "uhhh... shit happens man" to Lucius
So I tried to resurrect a denizen of Covenant. She came back [I]wrong[/I].
[vid]http://s1.webmshare.com/R5Mbv.webm[/vid]
Wish the favorite menu was more similar to Skyrim's.
If you favorited a weapon to 1, you could tap 1 and you'd equip it. Tap it again and you'd unequip it, leaving you to use your fists. Not particularly useful in Skyrim, but with power armor... Is there any way to hotkey my fists so that when I run out of ammo with something I can just punch dudes?
[QUOTE=download;49208895]The settlement under attack notification fucks me off. Several times now I missed the notification and it in the quests log causing several settlements including the castle to get razed.[/QUOTE]
You mean, you miss the 2nd notification as well, that says "You failed to defend <settlement>" ?
Because you can just quick load a few seconds/minutes back, and go defend them.
So since I finished my first playthrough , I started one all over again with different stats, but I really don't want to side with the minutemen. What options do I have before just going into Diamond City?
[QUOTE=MrHeadHopper;49209087]Wish the favorite menu was more similar to Skyrim's.
If you favorited a weapon to 1, you could tap 1 and you'd equip it. Tap it again and you'd unequip it, leaving you to use your fists. Not particularly useful in Skyrim, but with power armor... Is there any way to hotkey my fists so that when I run out of ammo with something I can just punch dudes?[/QUOTE]
As far as I know, there is no quick way go Hand-to-Hand combat in Power Armor.
However, I have noticed that melee-combat in Power Armor feels a bit anti-climatic. Or, at least swinging the Power Sledge in VATS cinematic was kinda janky I guess.
And I'm not sure if there are any special killing moves (a lá Skyrim) that can trigger while in Power Armor.
[QUOTE=Bat-shit;49209109]As far as I know, there is no quick way go Hand-to-Hand combat in Power Armor.
However, I have noticed that melee-combat in Power Armor feels a bit anti-climatic. Or, at least swinging the Power Sledge in VATS cinematic was kinda janky I guess.
And I'm not sure if there are any special killing moves (a lá Skyrim) that can trigger while in Power Armor.[/QUOTE]
not sure about fists, but they can definitely trigger for close combat weapons but it's far rarer.
Ive only ever performed one power armored killing move in the whole time ive been playing.
I was showing off bits of FO4 to my sister, and i shot the arm off a super mutant and was walking around with it cause i thought the area was clear. It wasn't. A super mutant suicider came running out and i tried to shoot it dead, but the arm i was carrying got directly in the way of both of my shots and the suicider exploded and killed me.
it just seems that they ignored any improvements made in new vegas
[QUOTE=HazzaHardie;49209152]it just seems that they ignored any improvements made in new vegas[/QUOTE]
The only one they seem to have picked up on is making companions more than just cardboard cut-outs with one line back-stories that follow you around.
Only the issue is that now they are more interesting than the main character :v:
Well said, Absalom.
[vid]http://s1.webmshare.com/57RQr.webm[/vid]
[QUOTE=Ganerumo;49208976]The point of Speech is that your character should be able to bullshit his way out of most situations, which include making people [I]think[/I] he has explosive or weapon expertise to get more money and such. A lot of situations in NV don't actually have that option and the only way to get paid more or convince people is usually to have the right skill maxed out.
See for instance how Easy Pete's explosive check option is literally just a flat-out statement, which should have been a speech check, not an explosives check. Whether or not you can actually use dynamite without blowing your own arm off is irrelevant as long as you can make people think you're qualified.
Also it made speech and barter redundant because most skill checks regarding getting paid more were directly linked to Barter and not to Speech.[/QUOTE]
Calling Speech redundant is an extreme exaggeration, it's the dialogue check that appears most often and sometimes it's the only option. There's nothing wrong with having alternative checks either. If the player is good with explosives then it would be stupid to leave them unable to prove that when asked about explosives. The skill-based speech checks allow for more freedom when solving quests, and often there are multiple solutions. So for example if your character doesn't have Repair 75, that's fine, you might have Science or Speech 50 and be able to pass anyway. There's nothing stopping you from taking a more violent route either, if that's what you want. But God forbid when an RPG fully accounts for the player's skills right?
Going through the diamond city entry again as a new character
[img]http://i.imgur.com/eS1jrvv.jpg[/img]
Neat. Nice detail
[QUOTE=fulgrim;49209118]not sure about fists, but they can definitely trigger for close combat weapons but it's far rarer.
Ive only ever performed one power armored killing move in the whole time ive been playing.[/QUOTE]
And do these killing moves trigger when you normally hit enemies, NOT in VATS?
And if so, does it take a Power Attack, or a Normal Attack? (Or do both work?)
Also, does it matter if you're in 3rd or 1st person?
I'd just like to clarify some things.
What if bethesda was being meta by showering you in radiant minutemen quests by trying to show that the commonwealth is too harsh to be effectively protected from a loosely organized militia?
I really miss skills, and not just for the skill checks. Having a split between the big important skills and the cool little perks is just so essential to me.
I hate having to use a fuckton of perk points to get good with all the different weapon types, learn to lockpick, hack, and all the crafting functions. It's just ass.
Was thinking of grabbing my brother a copy of FO4, but I'm on a tight-ish budget. Does anyone have any good suggestions for key sites? I looked at Nuuvem, are they reliable?
Or does anyone know anywhere better/more reliable and have cheaper prices?
So is there anywhere I can get a jetpack without making it myself (i.e having to be level 43 or w/e) and without [sp]helping the brotherhood.[/sp] Is there nowhere I can just buy it for like 10k or something?
[editline]29th November 2015[/editline]
[QUOTE=Jamie1992GSC;49209299]Does anyone have any good suggestions for key sites?
[/QUOTE]
I've used Kinguin and G2A before with good results (I preordered Fo4 from kinguin), I wouldn't trust anywhere else. You're probably looking at about £30, anywhere cheaper is probably dodgy.
[QUOTE=elowin;49209266]I really miss skills, and not just for the skill checks. Having a split between the big important skills and the cool little perks is just so essential to me.
I hate having to use a fuckton of perk points to get good with all the different weapon types, learn to lockpick, hack, and all the crafting functions. It's just ass.[/QUOTE]
It was the same feeling in skyrim for me with the attributes. Like they said they condensed them into health, magika and stamina to make things more straightforward but to me, all it seemed to do was make it simpler on the surface.
You could no longer put points into multiple attributes which meant each level you had to choose just one which to me, made it feel more difficult. At least in the other games you got multiple points, so you could add into 2 or 3 attributes if you weren't sure.
[QUOTE=tom1029;49209307]I've used Kinguin and G2A before with good results (I preordered Fo4 from kinguin), I wouldn't trust anywhere else. You're probably looking at about £30, anywhere cheaper is probably dodgy.[/QUOTE]
Ah Kinguin seems very good. I looked at G2A but they dump like 20% vat right on top which brings the total to pretty much a quid under £40 which is just too high for me.
I'll take a deep look into Kinguin. Thank you. Anymore suggestions appreciated. :)
[QUOTE=Goberfish;49209195]Going through the diamond city entry again as a new character
[img]http://i.imgur.com/eS1jrvv.jpg[/img]
Neat. Nice detail[/QUOTE]
[sp]Is that seriously him?[/sp]
"Hey Preston. This big house is well preserved. Give me a few hours to clean it up and we can settle some of our Minutemen here."
[t]http://images.akamai.steamusercontent.com/ugc/391047884373920269/341E0E54136013A8B67F60CD119CA7167290ED71/[/t]
"Man, fuck your houses. Those utterly bombed areas with no geographic and strategic advantages would definitely make better settlements. Let's build shitty shacks all over it."
[t]http://images.akamai.steamusercontent.com/ugc/391047884373929808/84FDB50601586954A25B5590CD70BE852F8057D1/[/t]
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