My load times are like six or seven seconds tops but texture pop-in is minutes long. Gaaaah it looks so ugly.
[QUOTE=Bloodshot12;49212966][t]http://staticdelivery.nexusmods.com/mods/1151/images/3579-4-1448840547.jpg[/t]
...wow
[url]http://www.nexusmods.com/fallout4/mods/3579/?[/url][/QUOTE]
This one comment on the mod is brilliant:
(BOS quest spoils) [sp]"YOU! ARE! A! SYNNNNNNTH!"[/sp]
I ended up choosing institute cause IMO they're the best hope for humanities future.
Edit: wow, this sounds really out of place because there's no context.
Is there a "come to terms" ending? Or are you forced to destroy one or the other?
No MQ spoilers, just say one or the other in a spoiler tag.
[QUOTE=Everything;49213126]Is there a "come to terms" ending? Or are you forced to destroy one or the other?
No MQ spoilers, just say one or the other in a spoiler tag.[/QUOTE]
[Sp]no iirc[/sp]
Edit: I just realized while watching a video that you can [sp]talk to the courser your supposed to kill, I wonder if you help him get the synth (if you can even help him), hell transport you back to institute with him.[/sp]
[QUOTE=GravyKing;49212760]Laser muskets are purely a glass cannon, until you get a better weapon that is.[/QUOTE]
ya but i love the idea of the minutemen making a bunch of home-made energy weapons, a home made laser gattling gun is right up their alley.
[QUOTE=Jcorp;49211202]Flattery :v: Over Christmas I'll be able to do more, but most of the time I have a lot of commitments - physics degrees don't grow on trees, etc. etc.
Anyway, more on-topic; Dang, that little town of [sp]Covenant[/sp], eh? [sp]almost feel bad that I murdered everyone[/sp][/QUOTE]
That quest felt unsatisfying on so many levels.
So what is the faction you can work with if you have pissed everyone off?
[QUOTE=MissingGlitch;49213185]So what is the faction you can work with if you have pissed everyone off?[/QUOTE]
Minuitemen I guess?
i noticed something interesting about this game though. timeline wise, this game is set around 6 years after the battle of hoover dam, 10 years after the events of fallout 3. they really did a timeskip on this game, though i would have loved some easteregg to call back to NV, maybe there is one and it hasn't been found yet
Oh jesus. The glowing sea is probably the single most genuinely intimidating location I've ever seen in the series.
The color choice, the ambient track, the atmosphere, even the weather feels actively hostile. Everything is either dead and melting into the ground, or wants [I]you[/I] dead. It looks and feels almost volcanic, so overwhelmingly desolate that I legitimately what-the-fuck'd out loud when I stumbled onto [sp]the atom settlement. How the shit are they not ghouls?[/sp]
[editline]t[/editline]
I imagine listening to the radio while traversing it would greatly weaken its impact. If you aren't that far yet, seriously, shut the music off when exploring it. You'll be glad you did.
Oh my god, all these mods...
I'm running out of time to be [I]the[/I] guy that made the death sound be [B][I][U]"I WAS FROZEN TODAY!"[/U][/I][/B]
Is there a mod to replace all initiating dialogue with "How ya doin buddy?" yet?
[QUOTE=Everything;49213253]Oh jesus. The glowing sea is probably the single most genuinely intimidating location I've ever seen in the series.
The color choice, the ambient track, the atmosphere, even the weather feels actively hostile. Everything is either dead and melting into the ground, or wants [I]you[/I] dead. It looks and feels almost volcanic, so overwhelmingly desolate that I legitimately what-the-fuck'd out loud when I stumbled onto [sp]the atom settlement. How the shit are they not ghouls?[/sp]
[editline]t[/editline]
I imagine listening to the radio while traversing it would greatly weaken its impact. If you aren't that far yet, seriously, shut the music off when exploring it. You'll be glad you did.[/QUOTE]
Yea, I generally only use the radio for cities/settlements/when exploring places I've already been
Using it out of those times just ruins the immersion imo
Level 51, Full Mk.6 X-01 with Jetpack, yesssss
...I'm mainly excited because this is the furthest i've ever been in a Fallout game. I loved Fallout 3 and New Vegas but never got heavily into it like this.
[t]http://i.cubeupload.com/uL584O.jpg[/t]
Have turned on God Mode for settlement building. 3 down, 14 to go. My settlement model follows the same basic designs. A long junk fence that surrounds the entire perimeter of the settlement. A "hotel" so to speak with 3-5 floors. This mainly has bedding and acts as an overwatch building. Any raider within a mile can be taken out from this spot. I also have a marketplace with all available stores. Once I start having arrival of settlers I'll start assigning them to run stores. The business will be booming. So far I've completed Sanctuary (which is a beautiful place to use this design), Abernathy Farm, and Nordhagen Beach. Let me know if you guys are interested in pictures. It takes about an hour per settlement.
Barnacle Jim confirmed for fallout:
[t]http://i.imgur.com/uonPFiE.jpg[/t]
[QUOTE=Everything;49213253]Oh jesus. The glowing sea is probably the single most genuinely intimidating location I've ever seen in the series.
The color choice, the ambient track, the atmosphere, even the weather feels actively hostile. Everything is either dead and melting into the ground, or wants [I]you[/I] dead. It looks and feels almost volcanic, so overwhelmingly desolate that I legitimately what-the-fuck'd out loud when I stumbled onto [sp]the atom settlement. How the shit are they not ghouls?[/sp]
[editline]t[/editline]
I imagine listening to the radio while traversing it would greatly weaken its impact. If you aren't that far yet, seriously, shut the music off when exploring it. You'll be glad you did.[/QUOTE]
oh yes, it reminds me strongly of the red-zone levels of CnC 3 or CnC tiberium sun, where the air,water, and land are totally green and going to kill you. i love the glowing sea for how horrible it is, it is a nuclear hell, i just wish there were quests with children of atom, they are a really cool faction
[QUOTE=Everything;49213253]I legitimately what-the-fuck'd out loud when I stumbled onto [sp]the atom settlement. How the shit are they not ghouls?[/sp]
[/QUOTE]
Because they've been blessed? Duh.
I wish the glowing sea was more lethal radiation wise, in most parts of the area you get <1 rads, and its only when your in the water do you start to get rads. I wish they bumped up the rads in the area from <1 to more in the range of 10, and the water to more in the range of 80-100 rads, it would really make the area feel much more lethal and dead, and it would require much more preparation than just hopping into a power armor suit and trotting in.
considering that i primarily used mininukes to make my way through that place, i'd say going in without power armor is hardly advisable, plus around the children crater, the rads are really high, you can see it on the suit counter, its pegged at 10 especially in the goo, though if you went an endurance + rad perk build you would be well at home in the glowing sea without any problems, except for all the legendary mobs and hordes of glowing ghouls
[QUOTE=Toro;49213393]I wish the glowing sea was more lethal radiation wise, in most parts of the area you get <1 rads, and its only when your in the water do you start to get rads. I wish they bumped up the rads in the area from <1 to more in the range of 10, and the water to more in the range of 80-100 rads, it would really make the area feel much more lethal and dead, and it would require much more preparation than just hopping into a power armor suit and trotting in.[/QUOTE]
I'm suddenly reminded of the vault in FO3 where the rads got so high right in front of the door that you'd always die before getting the landmark, even with max rad resist and rad-X.
The glowing pools should be similarly lethal without power armor (and even with it, you'd only get a few seconds), while the air across the whole sea would be constant 5 rads at least, with the crater area really ramping it up to 10-15 at the edge and straight-up death (250+) in the center.
[editline]t[/editline]
Actually, I only went back for my power armor because right when I discovered the landmark for the sea, suddenly constant +8 rads I had to REALLY back up to avoid.
I assumed that if it was that high at the very edge, it was going to be double digits if I went any further.
I kind of had the USS Constitution spoiled for me, but I didn't look all the way to the end of the video that spoiled it.
[sp]I thought it crashed through the building and carried on, I burst out laughing when it ended up getting stuck on another building.[/sp]
[QUOTE=Sableye;49213375]oh yes, it reminds me strongly of the red-zone levels of CnC 3 or CnC tiberium sun, where the air,water, and land are totally green and going to kill you. i love the glowing sea for how horrible it is, it is a nuclear hell, i just wish there were quests with children of atom, they are a really cool faction[/QUOTE]
[sp]I got attacked by some for some reason so I immediately bought as many mini nukes as I could, took a vertibird to their crater, and introduced them to Atom.[/sp] Fuck em
I didn't bring my fatman when going into the sea because my thinking was "the fuck is more radiation going to do to stuff living in neon pools of it?"
So I brought a napalmer, and I have to say, that felt VERY appropriate for the setting. Using it against the deathclaws felt like a scene out of Aliens :v:
No idea if this has been posted but this is the most sick nasty shit that's ever happened to anybody
[vid]http://i.imgur.com/MKdKYv3.webm[/vid]
that's fucking metal
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