florida fallout when
it's the only place in america I remotely recognize
mutant crocodiles and sunny beaches
you emerge from your vault to discover the entrance cave has been a hot tourist spot for over 30 years now, and this whole vault opening thing has brought enough caps in for them to expand their tour biz all over what's left of florida so they hire you to go out into the wastes and clear out relics of tourism past for them
disneyworld dlc
kennedy space center dlc
it's perfect
[QUOTE=General J;49219654]There's no cap per se, but it seems like the general jist is most people are "finishing" their characters around 50-60- as in do most of the content around that and start a new playthrough around there.
Take that with salt though, I'm 56 and still haven't officially started the post main-quest content.[/QUOTE]
I am lvl60 and I haven't done any main missions after the "prologue".
[editline]1st December 2015[/editline]
Also was there console command to remove physics of certain items? I want to have stuff on shelves that doesn't suddenly fly away.
[QUOTE=Samiam22;49220118]New York is a bit overdone, in my opinion.[/QUOTE]
I don't remember a post apocalyptic New York being the norm for post apocalyptic games.
[QUOTE=iAmaNewb;49220274]I don't remember a post apocalyptic New York being the norm for post apocalyptic games.[/QUOTE]
And you don't remember any movies or videogames in general set in New York City either?
And what about Crysis 3 or Prototype?
[QUOTE=war_man333;49220281]And you don't remember any movies or videogames in general set in New York City either?
And what about Crysis 3 or Prototype?[/QUOTE]
I'm talking post apocalyptic New York, not normal, everyday New York. The only post apocalyptic New York I remember is from the movie I Am Legend.
[QUOTE=iAmaNewb;49220274]I don't remember a post apocalyptic New York being the norm for post apocalyptic games.[/QUOTE]
I mean New York just in general. It is an incredibly popular setting for fiction in general, even though post-apocalyptic New York is more the realm of cinema, it would still feel very familiar in a Fallout game. Personally, the Fallout games have settings that are really unfamiliar to me as a non-American. I like seeing more of US civilisation than just New York and Los Angeles.
[QUOTE=war_man333;49219667]
Anyone got any tips for raking in lots of XP? I'm just fucking around in the glowing sea, but the enemies are too easy to kill or grant too little XP.[/QUOTE]
You get the idiot savant perk to rank 2 then save and reload until the perk triggers.
[QUOTE=spekter;49219686]Wait so there's actual stuff that only occurs after MQ?[/QUOTE]
There's like, one event that occurs in Diamond City after MQ or when you reach level 35. That's about it for Post-MQ content as far as I know.
Man Bethesda really missed a trick by not having power armor for your dog, that shit would have been awesome.
Also missed a trick by making power armor easy to get. It would have been nice having you acquire pieces of (at least your first set) power armor through a series of quest lines, so you feel that you've worked for your power armor and would make using it so satisfying and also make you take more careful care of it. Aside from the one you get right at the start, there's at least a dozen or more suits, partial or complete, just laying around in places.
Like it would be neat if you'd had to work with the brotherhood to find all the pieces of all the kinds of power armor, and got them as a reward after the brotherhood had studied them for a while or something.
[QUOTE=iAmaNewb;49220307]I'm talking post apocalyptic New York, not normal, everyday New York. The only post apocalyptic New York I remember is from the movie I Am Legend.[/QUOTE]
I just don't think you know enough media with New York then. Some of them are apocalypse and not post-apocalypse, but still, there's enough New York stuff out there. Just stuff I have seen/played:
Crysis 2, Crysis 3, Prototype 1, Prototype 2, The Day After Tomorrow, I Am Legend, Escape from New York and Godzilla.
There's probably way more out there.
[QUOTE=Tampong;49220318]You get the idiot savant perk to rank 2 then save and reload until the perk triggers.[/QUOTE]
I don't have any more quests to do (as far as I know) so I'd have to save and quickload for every enemy. I have 10 in intelligence, so I don't know if that perk is even worth taking.
[QUOTE=Tureis;49220330]There's like, one event that occurs in Diamond City after MQ or when you reach level 35. That's about it for Post-MQ content as far as I know.[/QUOTE]
I don't know about any of the other factions, but the Railroad has a few new types of radiant quests afterwards.
Because that's what I wanted.
More radiant quests.
Yay...
I don't mind power armor being easy to find since it actually changes the way you play the game and getting [I]good[/I] armor still requires a lot of progression. The base rusty T45 armor is a heap of trash and you need to upgrade it to a better model or outright swap the part for a different series to make it worthwhile.
I found cobbling the armor from bits and pieces found left and right to be really satisfying, reminded me of Oblivion and Morrowind where you had to scrounge for armor parts and finish up your outfit, instead of equipping one piece that covers your entire body.
About Sturges
[sp]people have been discovering him as a synth, i'm legit curious about this[/sp]
People complained a lot about NV not letting you play after you finished the main quest but honestly, if you're not going to add anything significant to the post-game, might as well end it and then have some proper closure to the story. Letting you continue for the sake of continuing without people reacting to your efforts in the big final battle at all really bothers me.
[QUOTE=Spectre1406;49220385]About Sturges
[sp]people have been discovering him as a synth, i'm legit curious about this[/sp][/QUOTE]
[url]http://fallout.wikia.com/wiki/Sturges[/url]
[sp]He is. But no mention of it ingame other than dropping Synth components[/sp]
[QUOTE=Ruh-roh;49220389]People complained a lot about NV not letting you play after you finished the main quest but honestly, if you're not going to add anything significant to the post-game, might as well end it and then have some proper closure to the story. Letting you continue for the sake of continuing without people reacting to your efforts in the big final battle at all really bothers me.[/QUOTE]
They did comment on you completing the main quest, but unlike for example Skyrim, there is little to do afterwards. In Skyrim you could at least progress in the different factions. Here you finish the different factions off in the main quest, which is kind of sad. I would rather that you somehow could side with both the Railroad and the BoS.
[QUOTE=Ruh-roh;49220389]People complained a lot about NV not letting you play after you finished the main quest but honestly, if you're not going to add anything significant to the post-game, might as well end it and then have some proper closure to the story. Letting you continue for the sake of continuing without people reacting to your efforts in the big final battle at all really bothers me.[/QUOTE]
But what if they make story dlc?
Fallout 3 had a good concession where they based an entire DLC around post-game content and it added some interesting stuff.
I don't like it when games outright kick you out into the menu and roll credits though. The best solution if you're not going to write any post-game stuff is to give him a place to go to to "finish" the game proper and get the epilogue and everything after doing the finale, but they're otherwise free to roam around and play the game as usual. Same thing games like Undertale or Jak & Daxter did.
[QUOTE=Spectre1406;49220385]About Sturges
[sp]people have been discovering him as a synth, i'm legit curious about this[/sp][/QUOTE]
[sp]DLC or oversight. I know there's a list of informants at the Institute but I can't recall if his name is on there.[/sp]
[QUOTE=Spectre1406;49220385]About Sturges
[sp]people have been discovering him as a synth, i'm legit curious about this[/sp][/QUOTE]
Well he does talk nonstop about [sp]"...not being able to fix people"[/sp]
[QUOTE=Ganerumo;49220406]Fallout 3 had a good concession where they based an entire DLC around post-game content and it added some interesting stuff[/QUOTE]
You must really like albino radscorpions
Broken Steel is a cop-out charging you money for a piece of the ending you never received with the full game. I hate when devs do that. It only avoids being the worst DLC because stuff like Zeta and Anchorage exists. Fallout 3 DLC worked best when they didn't tried to connect it to the story (Pitt, Point Lookout)
my housemate is playing on his xbox downstairs and I'm constantly unequipping his clothes through the pipboy app while leaving his armour on over it, so he keeps opening dialogues and then realising his shirt and pants are unequipped
he has no idea
it's so fun
Having a lust for some fallout tat I preordered that legacy collection power armor figure, it's not released until march next year in sweden though lol
Has anybody else had Cait just open random locked doors for them? like without even telling her she will just open doors without using bobby pins or hacking
She opened the prydwen shop cage for me while I was in the middle of conversation with somebody, what a great idle animation
[QUOTE=Mellowbloom;49220451]my housemate is playing on his xbox downstairs and I'm constantly unequipping his clothes through the pipboy app while leaving his armour on over it, so he keeps opening dialogues and then realising his shirt and pants are unequipped
he has no idea
it's so fun[/QUOTE]
That's genius level of pure evil.
Bethesda just made 5 announcements on fallout 4's steam page and they're all completely blank. No title or description or anything.
Something just isn't working
[img]https://dl.dropboxusercontent.com/u/64125593/plstesdha.png[/img]
[b]Edit:[/b] a FIFTH OH MY GOD
[img]https://dl.dropboxusercontent.com/u/64125593/plsteshda.png[/img]
[QUOTE=spekter;49220420][sp]DLC or oversight. I know there's a list of informants at the Institute but I can't recall if his name is on there.[/sp][/QUOTE]
[sp]You know this is seems to be rather pertinent a topic, but I've noticed that people always assume the Synths that sometimes join your settlement are ALWAYS part of the Institute when we know Synths are sometimes mind wiped and integrated within society by the Railroad as well, just because Sturges is a Synth, bug or not doesn't suddenly mean he's part of the Institute, it's entirely possible he's a railroad Synth given a new life or something.[/sp]
[sp]Hell he even eventually helps completely destroy the Institute, so it's easy to come to the conclusion that he's a railroad Synth[/sp]
[QUOTE=Lauraxe;49220527]Bethesda just made 5 announcements on fallout 4's steam page and they're all completely blank. No title or description or anything.
Something just isn't working
[img]https://dl.dropboxusercontent.com/u/64125593/plstesdha.png[/img]
[b]Edit:[/b] a FIFTH OH MY GOD
[img]https://dl.dropboxusercontent.com/u/64125593/plsteshda.png[/img][/QUOTE]
They are a caricature of themselves at this point.
[t]http://i.imgur.com/d8YiZsq.jpg[/t]
Trying to make Vinnie Jones. Thoughts so far?
[IMG]http://i.imgur.com/K7PXvR0.jpg[/IMG]
This started happening out of nowhere to some objects, then Deacon's sunglasses. Disco Deacon!
[QUOTE=Hatley;49220588][t]http://i.imgur.com/d8YiZsq.jpg[/t]
Trying to make Vinnie Jones. Thoughts so far?[/QUOTE]
Well, for one, I don't think someone like Vinnie Jones would wear a punk haircut like that.
Other than that there's definitely some resemblance there.
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