[QUOTE=Wafflemonstr;49168982][sp]Ya I was having a tough time beating the game out of sheer boredom after discovering the majority of locations and realising that there were very few interesting locations with actual mini stories to go with them, but the ending was the icing on the cake for me.
The game has a lot going for it such as the vastly improved overall gameplay, the environment is definitely more varied and interesting, and I actually like the new dialogue system, but the main story was super flat and has complete soiled my overall opinion on the game.
I dunno if it matters, but I went the route of the Brotherhood of Steel and although I really liked what they did with the Brotherhood in this, and the game actually allowed you to step your foot down at times without any repercussions when I disagreed with Maxson, I thought their actual ending was incredibly dumb.[/sp][/QUOTE]
I mean I still like the game very much and consider it a [I]VAST[/I] improvement over both Fallout 3 and NV in many, many regards. But somehow, still, I feel ultimately disappointed by the game.
Hell, I even went in expecting nothing, but I still came out feeling unsatisfied with it.
[sp]I genuinely thought that the very possible conflict between a parent and their son would have even the most amateur writers come up with something inspiring or dramatic or fucking anything, by every confrontation with Shaun were the lamest things ever, and that's saying a lot with Halo 5 being a thing. I just can't believe how utterly boring Shaun was, where it felt like he was completely indifferent about everything. The only time there was even a hint of emotion was when you flat out tell him he and his Institute are fucking stupid, but even then it was the completely wrong way to go at it. It just baffles me that in the same game where we have Shaun we have characters like Nick Valentine and Hancock, like what the fuck happened there? And to top it all off, after you've done the "impossible" and blow up the Institute, the game flat out tells you that it meant really nothing.[/sp]
That said, for some reason I feel like Father had surprisingly good lip sync compared to everyone else.
[QUOTE=I am Error;49168908]I finally got past Preston being a cunt (by going back several hours in saves god dammit) and beat the Minutemen ending.
And wow did that feel unsatisfying.
Also while the writing is better than Fallout 3 and it overall is better, not being one single line and all, I'd say that beating Fallout 3 felt a thousand times more rewarding. Like seriously [sp]yay you blew the fuck out of the Institute... and all I really got out of it was a really lame cinematic and robo-Shaun. Not to mention the final confrontation with actual human-bean Shaun was so goddamn weak. I knew he was dying because terminals and some epic foreshadowing, but it still came right outta fucking nowhere, and all he has to say is "man you suck but you do what you gotta do aight leave me alone"[/sp]
Like come on Bethesda even you have to be able to do better. I genuinely feel worse for beating it.
I actually feel like I really need to do something that feels rewarding. Like watching a good movie or finishing a good game.[/QUOTE]
Well Jesus, should I just avoid finishing the game then and just have fun with everything else?
[QUOTE=StrawberryClock;49169034]Well Jesus, should I just avoid finishing the game then and just have fun with everything else?[/QUOTE]
Honestly? Yes.
Like somehow that ending made me forget that I've had a goddamn blast with the game for over 70 hours.
"Ending" as if it ended anything, really.
[QUOTE=I am Error;49169022]I mean I still like the game very much and consider it a [I]VAST[/I] improvement over both Fallout 3 and NV in many, many regards. But somehow, still, I feel ultimately disappointed by the game.
Hell, I even went in expecting nothing, but I still came out feeling unsatisfied with it.
[sp]I genuinely thought that the very possible conflict between a parent and their son would have even the most amateur writers come up with something inspiring or dramatic or fucking anything, by every confrontation with Shaun were the lamest things ever, and that's saying a lot with Halo 5 being a thing. I just can't believe how utterly boring Shaun was, where it felt like he was completely indifferent about everything. The only time there was even a hint of emotion was when you flat out tell him he and his Institute are fucking stupid, but even then it was the completely wrong way to go at it. It just baffles me that in the same game where we have Shaun we have characters like Nick Valentine and Hancock, like what the fuck happened there? And to top it all off, after you've done the "impossible" and blow up the Institute, the game flat out tells you that it meant really nothing.[/sp]
That said, for some reason I feel like Father had surprisingly good lip sync compared to everyone else.[/QUOTE]
[sp]Yep, the ironic thing about the game is that Kellogg, I character that although important is killed extremely early and therefore has less importance than Shaun, ended up being far more interesting than Shaun lol. The part where you are searching his memories for evidence of the Institute and Shaun was great as far as storytelling and character development goes, it's just a shame that the rest of the game lacked it. The brotherhood definitely had some decent character development, I just wish their ending was more fitting of them. There is no chance in hell that they would erase decades of scientific progress just like that.[/sp]
[QUOTE=StrawberryClock;49169034]Well Jesus, should I just avoid finishing the game then and just have fun with everything else?[/QUOTE]
Thats honestly what I've been doing. I haven't advanced the story beyond Jewel of the Commonwealth, and I've played about 80 hours and enjoyed it thoroughly.
I think I might advance the story purely to open up the Railroad, Institute, and Brotherhood, but beyond that I don't know if I'll ever really finish it.
[QUOTE=Wafflemonstr;49169058][sp]Yep, the ironic thing about the game is that Kellogg, I character that although important is killed extremely early and therefore has less importance than Shaun, ended up being far more interesting than Shaun lol. The part where you are searching his memories for evidence of the Institute and Shaun was great as far as storytelling and character development goes, it's just a shame that the rest of the game lacked it. The brotherhood definitely had some decent character development, I just wish their ending was more fitting of them. There is no chance in hell that they would erase decades of scientific progress just like that.[/sp][/QUOTE]
It honestly feels really weirdly rushed. Everything apart from the Institute is solid, not anything amazing but solid. Everything [I]IN[/I] the Institute, however... It just baffles me. How is the big, mysterious Institute such dribble? You'd think they'd spent a lot of time thinking it through and stuff, but nnnaaahhhhh
[sp]Like what the fuck is the point of spending years of research to create synths so close to humans you can't tell the difference, only to use them as janitors and deny them as anything more than machinery? What was the overall plan there, apart from feeling superior to everyone above ground?[/sp]
[editline]23rd November 2015[/editline]
[QUOTE=Wulfram;49169075]Thats honestly what I've been doing. I haven't advanced the story beyond Jewel of the Commonwealth, and I've played about 80 hours and enjoyed it thoroughly.
I think I might advance the story purely to open up the Railroad, Institute, and Brotherhood, but beyond that I don't know if I'll ever really finish it.[/QUOTE]
Definitely do a little bit of the Railroad quests, since the Ballistic Weave is absolutely bonkers.
Whats up with the Assault Rifle spewing casings everywhere, even sometimes perpendicular to the ejection port?
Holy shit, the part where you (MQ spoilers) [sp]meet Kellog[/sp] is so fucking unsatisfying. [sp]He's built up to be this super-tough hardass professional merc and then you find a trail he's left that's sloppier than a jumbo chili dog, and you go in there and he's like "you know you can turn back" and "honestly there's no point to this" and even has the good graces to tell his bots to stand down and let you turn away as you face him. And what do you get? Four flavours of cheesy "Fuck you, you're dead" and "GIMME MUH BABY" lines and no choice but to aggro, and not even a hard fight at that.[/sp]
And then [sp]the Prydwen appears, which looked cool enough, but then you get onboard and listen to Maxson, who was a sniveling tot the last time we saw him, and now he's like a ruggedly handsome hipster dude whose dick pretty much everyone wants to suck, and then you go and find out that his accomplishments are nearly Mary Sue-tier, and there's even a fucking terminal where they say "We kill people who worship Maxson as a god He's not a god, he's just the pinnacle of human existence". Their sudden amazing competence and staggering technological superiority feels weird to me, That and the whole "fuck the old leadership" thing comes across really strongly as Bethesda taking the complaints of what they did with the Brotherhood in 3 and doing a hard 180 and taking it reeeally far.[/sp]
The Brotherhood thing doesn't annoy me nearly as much as it might sound (or maybe it does and I'm still getting my bearings with them) but the MQ thing really just outright disappointed me.
[QUOTE=ElectricSquid;49169094][sp] "We kill people who worship Maxson as a god He's not a god, he's just the pinnacle of human existence". [/sp]
[/QUOTE]
I bet the Emperor wishes he had followers like that
does anybody know a console command or something to get this guy to get off his ass? the quest wont continue unless he unlocks a door but he's just been sitting down the whole time we've been in this asylum after he got shot up
[t]http://i.imgur.com/gOkK9SP.png[/t]
[QUOTE=ElectricSquid;49169094]Holy shit, the part where you (MQ spoilers) [sp]meet Kellog[/sp] is so fucking unsatisfying. [sp]He's built up to be this super-tough hardass professional merc and then you find a trail he's left that's sloppier than a jumbo chili dog, and you go in there and he's like "you know you can turn back" and "honestly there's no point to this" and even has the good graces to tell his bots to stand down and let you turn away as you face him. And what do you get? Four flavours of cheesy "Fuck you, you're dead" and "GIMME MUH BABY" lines and no choice but to aggro, and not even a hard fight at that.[/sp]
And then [sp]the Prydwen appears, which looked cool enough, but then you get onboard and listen to Maxson, who was a sniveling tot the last time we saw him, and now he's like a ruggedly handsome hipster dude whose dick pretty much everyone wants to suck, and then you go and find out that his accomplishments are nearly Mary Sue-tier, and there's even a fucking terminal where they say "We kill people who worship Maxson as a god He's not a god, he's just the pinnacle of human existence". Their sudden amazing competence and staggering technological superiority feels weird to me, That and the whole "fuck the old leadership" thing comes across really strongly as Bethesda taking the complaints of what they did with the Brotherhood in 3 and doing a hard 180 and taking it reeeally far.[/sp]
The Brotherhood thing doesn't annoy me nearly as much as it might sound (or maybe it does and I'm still getting my bearings with them) but the MQ thing really just outright disappointed me.[/QUOTE]
Hahahah [sp]Kellogg[/sp] is honestly the highlight of the Main Quest. Have fun.
[QUOTE=RichyZ;49169123]i would have preferred (a spoiler about a certain brand of cereal products and fallout 4's early antagonist) [sp]a way to spare him, it would have been really cool to have him as a companion or something where his only goal is to take all the money/whatever he wants from the institute in return for his companionship[/sp][/QUOTE]
[sp] Shit, I'd love a questline to get him out/in valentine's body. I'd love kellog being in his body :V [/sp]
[QUOTE=ElectricSquid;49169094]Holy shit, the part where you (MQ spoilers) [sp]meet Kellog[/sp] is so fucking unsatisfying. [sp]He's built up to be this super-tough hardass professional merc and then you find a trail he's left that's sloppier than a jumbo chili dog, and you go in there and he's like "you know you can turn back" and "honestly there's no point to this" and even has the good graces to tell his bots to stand down and let you turn away as you face him. And what do you get? Four flavours of cheesy "Fuck you, you're dead" and "GIMME MUH BABY" lines and no choice but to aggro, and not even a hard fight at that.[/sp]
And then [sp]the Prydwen appears, which looked cool enough, but then you get onboard and listen to Maxson, who was a sniveling tot the last time we saw him, and now he's like a ruggedly handsome hipster dude whose dick pretty much everyone wants to suck, and then you go and find out that his accomplishments are nearly Mary Sue-tier, and there's even a fucking terminal where they say "We kill people who worship Maxson as a god He's not a god, he's just the pinnacle of human existence". Their sudden amazing competence and staggering technological superiority feels weird to me, That and the whole "fuck the old leadership" thing comes across really strongly as Bethesda taking the complaints of what they did with the Brotherhood in 3 and doing a hard 180 and taking it reeeally far.[/sp]
The Brotherhood thing doesn't annoy me nearly as much as it might sound (or maybe it does and I'm still getting my bearings with them) but the MQ thing really just outright disappointed me.[/QUOTE]
airship talk: [sp]The Brotherhood having an airship isn't particularly incredible as they have had several before. It was just never clear before if they were salvaged prewar vessels or if they built them. I don't really like them having built the Prydwen.[/sp]
So why don't the Ghouls at The Slog want to work at their posts?
are they considered special snowflake npcs or something? yet still take up settler slots?
[QUOTE=I am Error;49169127]Hahahah [sp]Kellogg[/sp] is honestly the highlight of the Main Quest. Have fun.[/QUOTE]
Oh boy, [I]that[/I] sure sounds comforting.
Thanks Bethesda...
[QUOTE=ElectricSquid;49169141]Oh boy, [I]that[/I] sure sounds comforting.
Thanks Bethesda...[/QUOTE]
you haven't had the awesome part yet, don't worry
Son of a bitch, I thought that [sp]Eddie Winter[/sp] quest was gonna have a cool puzzle but nope, run it through those old processors and then we got a code. And I even listened to all of them and got the code myself.
[QUOTE=ClarkWasHere;49169150]Son of a bitch, I thought that [sp]Eddie Winter[/sp] quest was gonna have a cool puzzle but nope, run it through those old processors and then we got a code. And I even listened to all of them and got the code myself.[/QUOTE]
That was one of those moments where I could see the game originally having the puzzle there, but playtesters being too dense to figure it out.
[QUOTE=erkor;49168745][IMG]http://puu.sh/lvqjI/6b07b063a9.jpg[/IMG]
i finalized gman[/QUOTE]
FakeFactory?
[editline]23rd November 2015[/editline]
[QUOTE=RichyZ;49169166]i thought the railroad puzzle was going to be clever until i realized it just spelled out railroad, fucking lame lol[/QUOTE]
Yeah. My first thoughts on that was "Neat" until I hit R and it went downhill from there. That's like if Cicada's big puzzle was just to enter Cicada onto some site.
[IMG_thumb]http://i.imgur.com/t3yI1ih.jpg[/IMG_thumb]
I think it's time to lay off the Jet, Tom.
The railroad "puzzle" was so easy I just stopped reading them once i got like 2 letters
during the loading screens they imply [sp] the railroad is almost as secretive as the insitute...how is having your organization's main hub ending at the end of the freedom trail, with the password being the name of your organization being secretive?[/sp]
[QUOTE=Grenadiac;49169134]airship talk: [sp]The Brotherhood having an airship isn't particularly incredible as they have had several before. It was just never clear before if they were salvaged prewar vessels or if they built them. I don't really like them having built the Prydwen.[/sp][/QUOTE]
I know that was a thing in Tactics(?) or the other game nobody ever likes to acknowledge, but... yeah. Some clarification would be nice, and the whole thing - while cool - just comes off as improbable. Where'd they get the parts for it? How the fuck did they build it? How are they [I]maintaining and fueling[/I] it (and there's a terminal that mentions they're facing a coolant crisis? How is it that [sp]it shows up and it seems like the entire fucking Brotherhood comes with it, despite it having room for like four Vertibirds? It raises so many questions that, if they are answered, I feel like they won't be answered in a satisfactory way.[/sp]
[sp]Also, the fact that Maxson has "reunited" the two coasts of Brotherhood just feels like... really? Oh, and I just remembered, the fucking synth threat seems so overblown (BIGGER THREAT THAN ATOM BOMBS)[/sp]
[QUOTE=ElectricSquid;49169177]I know that was a thing in Tactics(?) or the other game nobody ever likes to acknowledge, but... yeah. Some clarification would be nice, and the whole thing - while cool - just comes off as improbable. Where'd they get the parts for it? How the fuck did they build it? How are they [I]maintaining and fueling[/I] it (and there's a terminal that mentions they're facing a coolant crisis? How is it that [sp]it shows up and it seems like the entire fucking Brotherhood comes with it, despite it having room for like four Vertibirds? It raises so many questions that, if they are answered, I feel like they won't be answered in a satisfactory way.[/sp]
[sp]Also, the fact that Maxson has "reunited" the two coasts of Brotherhood just feels like... really? Oh, and I just remembered, the fucking synth threat seems so overblown (BIGGER THREAT THAN ATOM BOMBS)[/sp][/QUOTE]
[sp]I mean theoretically synths would be more effective at wiping out humanity since they could scour the whole planet more effectively than the atom bombs[/sp]
[QUOTE=Pops;49167594]not if you have the hazmat suit like i do, made it no problem, except for combat situations. it's like i'm an astronaut on another planet[/QUOTE]
If you're smart, you can avoid taking much damage even if you wear the suit.
Enemies won't follow you too far and if they do, the [sp]Children of Atom[/sp]'ll help you out when you get there.
aka if there's deathclaws and bloodbugs and radscorpions and ghouls fucking [I]sprint[/I] and you'll be fine.
[QUOTE=ElectricSquid;49169177]I know that was a thing in Tactics(?) or the other game nobody ever likes to acknowledge, but... yeah. Some clarification would be nice, and the whole thing - while cool - just comes off as improbable. Where'd they get the parts for it? How the fuck did they build it? How are they [I]maintaining and fueling[/I] it (and there's a terminal that mentions they're facing a coolant crisis? How is it that [sp]it shows up and it seems like the entire fucking Brotherhood comes with it, despite it having room for like four Vertibirds? It raises so many questions that, if they are answered, I feel like they won't be answered in a satisfactory way.[/sp]
[sp]Also, the fact that Maxson has "reunited" the two coasts of Brotherhood just feels like... really? Oh, and I just remembered, the fucking synth threat seems so overblown (BIGGER THREAT THAN ATOM BOMBS)[/sp][/QUOTE]
Yeah if the [sp]Synths[/sp] (Is that a spoiler? w/e) are such a big threat, how come nobody is trying the purge the world from the actual danger, Mirelurk queens? Those fucks are horrifying. Taking one down isn't a problem in itself, but taking one down without dying mere seconds after is.
[sp] how rare is it to see children of atom outside of their typical places? I went back to the crashed airplane near sanctuary and like 4 of them were fighting brotherhood..they won the fight[/sp]
[QUOTE=Suttles;49169199][sp] how rare is it to see children of atom outside of their typical places? I went back to the crashed airplane near sanctuary and like 4 of them were fighting brotherhood..they won the fight[/sp][/QUOTE]
They're seen occasionally within Boston as far as I've experienced.
So what do you have to do to trigger the [sp]Father encounter[/sp] at CIT?
Why are the [sp]Children Of Atom[/sp] hostile outside the [sp]Glowing Sea?[/sp] I haven't done anything to them and they shoot me on sight.
Piper came running around the corner wearing something new.
[video=youtube;Jy6zLUN1LEM]https://www.youtube.com/watch?v=Jy6zLUN1LEM[/video]
I really wish I could've gotten her running around the corner, it was hilarious to see her just come from nowhere with a tire on her.
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