[QUOTE=Maximo13;49220695]Hulk Hogan or Liquid Ocelot???[/QUOTE]
[t]https://dl.dropboxusercontent.com/s/nza298yec5zcux3/2015-12-01_16-37-10.png?dl=0[/t]
[sp]He can be Ocelot if I just dye his hair grey[/sp]
[QUOTE=_Maverick_;49220824][t]http://i.imgur.com/orzPKSf.png[/t]
might be late[/QUOTE]
I saw that screenshot earlier and presumed it was a mod. I wish they had better descriptions on some of the items that can do unexpected shit like this.
[QUOTE=Brt5470;49220913]In my experience a pylon or some other conductor needs to be near a light. I had a bunch of ceiling fans in a room and they just suddenly turned on when I was building a pylon near it... to wire them up.[/QUOTE]
I think he's talking about physically attaching the light light bulbs to the wires like in the picture that was posted.
[QUOTE=Ganerumo;49220835]So basically "free the synths because they're easily fallible dumb shitlords just like us" because truly unleashing thousands of idiots who turn into criminals and raiders is totally what the people of the commonwealth needs.[/QUOTE]
[QUOTE=jonu67;49220893]Where is your basis for them all instantly becoming criminals and raiders? Seriously, I've worked with the Railroad, your basis seems rather fragile, you seem to be basing your opinion on Synths with one entirely regrettable instance and tarnishing the entire race because of said instance.
It's extremely racist, but because it's about Synths and not say, black people or Jewish people for instance it seems to be entirely fine to think that genocide might be the correct option.[/QUOTE]
this conversation would be a lot more fun to have if bethseda did anything with the synths
nothing you do with the synths really exists in any moral grey area, and it doesn't really provoke any thoughts or themes other than racism, which is a pretty lazy concept when you're dealing with perfect ai recreations of humans
they're all either undercover agents, hostile crazies, or generic "don't send us back to be slaves" freed ones with few being anything other than that. [sp] the only synth encounters that stuck out to me as interesting were the lady who didn't know if she was a synth or not, the mayor melting down and maybe the whole covenant quest, though that was pretty predictable. danse was a situation that was good but should have been used more to greater effect. [/sp]
i haven't seen all this game has to offer yet so maybe there's more instances but they're not obvious and it's sorely missed potential
[QUOTE=Hatley;49220909]They don't age. Immortality Immorality is highly likely imo.[/QUOTE]
They aren't immortal though, so that doesn't really work.
[QUOTE=Brt5470;49220913]In my experience a pylon or some other conductor needs to be near a light. I had a bunch of ceiling fans in a room and they just suddenly turned on when I was building a pylon near it... to wire them up.[/QUOTE]
I meant attached to the wire like in this picture.
[t]http://i.imgur.com/orzPKSf.png[/t]
[QUOTE=Chains!;49220948]I meant attached to the wire like in this picture.
[t]http://i.imgur.com/orzPKSf.png[/t][/QUOTE]
Oh sorry, I read attach "wires to lights"
My mistake, I gots no idea about that.
also is there any way to [sp] send synth shaun to a settlement of yours if you took the institute ending? i wanna raise my boy in my own home god dammit [/sp]
[QUOTE=jonu67;49220926]Ghouls don't age, should we exterminate them too?[/QUOTE]
...Yeah, you got me there. That's a super fucking good point. That was some stupid shit I was thinking.
It's funny to me how badly people regard synths, while they're such an obvious allegory to black slavery
EDIT: the movement to free the enslaved synths is literally called [URL="https://en.wikipedia.org/wiki/Underground_Railroad"]the Railroad[/URL], ffs
Bethesda's writing is anything but subtle
[QUOTE=Chains!;49220948]I meant attached to the wire like in this picture.
[t]http://i.imgur.com/orzPKSf.png[/t][/QUOTE]
Like if you stare at a wire with the prompt to build a bulb it doesn't show up anywhere on the wire? maybe try rotating it to see if it snaps into place somehow. Or maybe you're supposed to just place the lights somewhere else THEN move them to the wire
[QUOTE=war_man333;49219713]As far as I know, there's not. Like, I finished the with the BoS ending, and they're just feeding me endless radiant quests. I fucking hate those quests with a passion. They should not even be in the game. They're a waste of effort, because they're not even fun the first time... 'fetch me a random item, then go do the exact same thing'.[/QUOTE]
The insane amount of things to do in the game and you're going to complain about 2 repeatable quests.... Who cares, just dont play them if you hate them that!
[QUOTE=-Iker-;49215327]Have you tried setting FO4s priority in the task manager to high, forcing nvidias adaptive vsync and optimizing it with geforce experience? Game works really well for me after doing that stuff.
[editline]30th November 2015[/editline][/QUOTE]
Could never get anything but the in-game vsync to work
Every other time I get really obvious tears
[QUOTE=war_man333;49220281]And you don't remember any movies or videogames in general set in New York City either?
And what about Crysis 3 or Prototype?[/QUOTE]
Terrible examples in comparison to fallout.
[QUOTE=Ganerumo;49220755]They had to cut content due to time constraints and decided to put the cut content back into the game later on. How is that a bad thing ? The exact same thing happened with New Vegas.[/QUOTE]
They didn't cut anything, they intended the whole "you're the chosen! sacrifice yourself in the radiation!" from the beginning
But everyone pointed out how dumb that was when you could send your supermutant or ghoul friends to do that instead and they retconned it.
Also they had way more than 18 months to finish their freaking ending.
[QUOTE=Ager O'Eggers;49220970]It's funny to me how badly people regard synths, while they're such an obvious allegory to black slavery
EDIT: the movement to free the enslaved synths is literally called [URL="https://en.wikipedia.org/wiki/Underground_Railroad"]the Railroad[/URL], ffs
Bethesda's writing is anything but subtle[/QUOTE]
You can draw those parallels but there's a pretty huge difference between being black and being an evil fucking secret robot.
[QUOTE=Delta616;49220988]The insane amount of things to do in the game and you're going to complain about 2 repeatable quests.... Who cares, just dont play them if you hate them that![/QUOTE]
I would have taken no radiant minuteman/bos quests for ultra extended Captain Ironsides quest to create a suit of power armor dedicated to [I]Freedom and Liberty.
[/I]
It's time for beth to make the U.S.S constitution [sp] in it's 2nd place of resting[/sp] the faction for ruling the commonwealth individually from the other factions. 1st expansion when
I have a fear.
Remember Fallout 3-s DLC-s having some outrageous artificial difficulty? Like Overlords doing +120 flat damage regardless of Damage resistance, on top of that, having a shit ton of health comparable to a Behemoth? Similiar, yet more lighter cases in Point Lookout too, like +35 damage per pellet from the swampfolk dudes with double-barrels.
What if this bullshit gets amped up to 111 with the DLC of this game? Because, think about it, most of us fucked off from the main quest in the middle of it, got to stupidly high levels like 50 or so, and then finally finish the main quest.
Will Bethesda balance DLC-s around end-game players? Because if so, I am SO gonna install a realistic damage mod or something, I'm level 51, I have a 122 damage Combat rifle, and I have to shoot half a mag to kill basic human infantry, mainly Gunners. Not to mention, I'm playing on fucking normal, I can't imagine playing on survival with my damage being HALVED. You would probably have to use up the entire supply of ammo every single vendor in the game holds just to kill a group of Raiders. That's some abstract kind of real fucking cancer going on over there.
But here comes the other scenario. They balance DLC-s around mid-game players, and end-game players breeze through it without a hitch, making it boring. So what can they do?
[QUOTE=Ripper Roo;49220930][t]https://dl.dropboxusercontent.com/s/nza298yec5zcux3/2015-12-01_16-37-10.png?dl=0[/t]
[sp]He can be Ocelot if I just dye his hair grey[/sp][/QUOTE]
Funny, I just finished a Hulkster run myself.
[t]http://puu.sh/lFuNa/267e60448a.jpg[/t]
Found a legendary shishkebab with fire damage:
[t]http://images.akamai.steamusercontent.com/ugc/404558683268962994/89A1E24C64AE758DC2BDF0E0686D6ADF1BD64D2B/[/t]
Why it didn't have afterburn in the first place I never know.
[QUOTE=Ripper Roo;49219967]I got Dogmeat a brand new dog bowl from an overdue book return machine, but whenever I put it down, it gets misplaced by the time I visit the settlement again. Is that a bug, or is the game implying Dogmeat is actually carrying it like real dogs tend to do?
Also, I'm very disappointed Strong won't wear the pompadour wig I got him.[/QUOTE]
When you reload a cell it reallocates the items and then applies physics, this causes them to "bounce" and flop around sometimes.
[QUOTE=IrishBandit;49217558]No. The difference between 30 and 60, even 45, is easily noticeable, no matter how long I've played a game.[/QUOTE]
I used to play Morrowind at 10 FPS, 20 if I was lucky
20 FPS looked perfectly smooth because that's all I knew
Of course now that I live in a world where I am aware of 60FPS lmao fuck that
What's annoying about the synths is the institute insists they are machines with no free will, and that they are simply manufactured workers, even though all the evidence to the contrary shows that they are intelligent and even more that you can build one with an existing persons neural network.
Ya I guess it's just a gigantic slavery aligory, but the writing behind it is pretty poor when the army that liberates them is also there to exterminate them
The brotherhood is sort of right that they are manufacturing people, and since the only synths the brotherhood encounters are the escaped kind or infiltrators, they have no reason to believe otherwise
[QUOTE=simkas;49220601]Well, for one, I don't think someone like Vinnie Jones would wear a punk haircut like that.
Other than that there's definitely some resemblance there.[/QUOTE]
definitely would definitely did
[thumb]http://newsimg.bbc.co.uk/media/images/44539000/jpg/_44539453_vinnielockstock203.jpg[/thumb]
[QUOTE=Vodkavia;49221080]Destroying them or the people who created and control them are the only reliable way to prevent them from taking over the world[/QUOTE]
Why is it that people seem to think of Gen 3 Synths as fucking Terminators, they aren't going to take over the world, they don't view themselves as the higher race, like Super Mutants do.
In fact every Synth I met and saved within the Railroad, even the ones within the Institute itself were entirely peaceful and just wanted to live a normal life and said Synths knew they were Synths, technically speaking Gen 3 Synths aren't even [B]machines[/B], at least in the way we understand machines.
They might as well be Flash cloned for all the difference is because the Institute made them as human as possible, going as far as to base there entire existence off of one humans DNA.
There is literally almost zero basis for your opinion, and plenty of evidence to the contrary.
I think the most interesting part of Fallout 4's writing is that despite how blatant and unsubtle they are about it, there's still loads of people who are convinced that one of the clearly cut villain factions are completely in the right.
So I've done the Minutemen ending and for some reason The Railroad[sp]thinks Glory is dead, she's just walking around HQ doing her thing and not being dead. Does she die in The Railroad ending? If not, why does everyone think she's dead?[/sp]
[QUOTE=Pokepunch;49221187]So I've done the Minutemen ending and for some reason The Railroad[sp]thinks Glory is dead, she's is just walking around HQ doing her thing and not being dead. Does she die in The Railroad ending? If not, why does everyone think she's dead?[/sp][/QUOTE]
It's a bug.
But yeah that's pretty much it, just think of her as a spooky Synth ghost. :mystery:
[QUOTE=Pokepunch;49221187]So I've done the Minutemen ending and for some reason The Railroad[sp]thinks Glory is dead, she's is just walking around HQ doing her thing and not being dead. Does she die in The Railroad ending? If not, why does everyone think she's dead?[/sp][/QUOTE]
Yeah, she does. Guess they mixed up some of the ending scripts.
Hopefully not late; [URL="http://www.nexusmods.com/fallout4/mods/3793/?"]New Vegas items in FO4 mod.[/URL]
I don't mind missing Sunset Sarsaparilla since there's a canonical reason why it's not on the East Coast (and also it's for commies), but it's too bad we didn't get Cateye or Fixer instead of Addictol.
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