Another thing to note is that they actually had concept art of Centaurs in this book
Jeezus they're creepy some of them have 3 heads and limbs sticking out everywhere
Also the institute outfit sketches has a fucking waldo outfit in it
So I was just wandering around on a new playthrough and came across the Art encounter, while deciding whether I would interfere or let Art sort this out himself a fucking Yao Gaui runs full force around the corner, it was at this time I decided the wasteland would decide Art's fate and I would promptly run the other direction.
I got an armor piercing institute rifle and cursed my luck because even with armor piercing it's slightly worse than the regular laser rifle.
Would have been nice if institute rifles did better automatic and regular ones were better semi, or they took different ammo, or just anything really, I can understand the desire for a tier one energy weapon, but that really could have been the radiation pistol or just a really crappy dinky plasma thing.
[QUOTE=Empty_Shadow;49226668]I got an armor piercing institute rifle and cursed my luck because even with armor piercing it's slightly worse than the regular laser rifle.
Would have been nice if institute rifles did better automatic and regular ones were better semi, or they took different ammo, or just anything really, I can understand the desire for a tier one energy weapon, but that really could have been the radiation pistol or just a really crappy dinky plasma thing.[/QUOTE]
Yeah I am also kinda miffed about how crap the institute stuff is. Im not all the way through the game mind you, but you would think in 200 years of stroking themselves euphorically they would have come up with a slightly better gun than what the cavemen uptop have.
[QUOTE=Wulfram;49226531]Really, the assault rifle should have been called the heavy rifle or something like that and have weighed 30 pounds but been chambered in .50 caliber and dealt high damage, but with really high recoil that was only controllable in power armour, so you could use it without, but it's made to be used with it. Think along the lines of the 40mm autocannon the titans could use in Titanfall. Then have some more reasonable gun take its place as a normal assault rifle, like the R91.[/QUOTE]
Yeah, when I first saw it in some pre-release footage I was hoping it'd be a high damage, low ROF machine gun. Wasn't expecting it to be the only design for the assault rifle, either. Kinda thought/hoped that each receiver looked different too.
[QUOTE=Shalaska;49226676]Yeah, when I first saw it in some pre-release footage I was hoping it'd be a high damage, low ROF machine gun. Wasn't expecting it to be the only design for the assault rifle, either. Kinda thought/hoped that each receiver looked different too.[/QUOTE]
Pretty big stumbling point for me too.
Really disappointing that only muzzles and barrels have custom models. I'm assuming they ran out of time to make custom models for every variant because some guns have special receivers (like hunting rifle and laser rifle) but it's still disappointing.
Got so many Institute weapons from the [sp]recovery of the transmitter for Danse[/sp] that I think I might as well equip all my settlers with them. Got an ammo crafting mod, so I can give them a ration of 50 cells easily.
[QUOTE=Sgt Doom;49226691]Got so many Institute weapons from the [sp]recovery of the transmitter for Danse[/sp] that I think I might as well equip all my settlers with them. Got an ammo crafting mod, so I can give them a ration of 50 cells easily.[/QUOTE]
From what I've seen settlers don't use up the ammo you give them, so you only need to give them 1 bullet/cell and they can shoot forever. The same thing also seems to apply to grenades/molotovs. I haven't tested it myself, mind, so take that with a grain of salt.
[QUOTE=Sgt Doom;49226691]Got so many Institute weapons from the [sp]recovery of the transmitter for Danse[/sp] that I think I might as well equip all my settlers with them. Got an ammo crafting mod, so I can give them a ration of 50 cells easily.[/QUOTE]
Fuck even playing vanilla I have about 1.3k FC.
This is pretty cool:
[url]http://www.nexusmods.com/fallout4/mods/3965/?[/url]
[QUOTE=Janus Vesta;49226701]From what I've seen settlers don't use up the ammo you give them, so you only need to give them 1 bullet/cell and they can shoot forever. The same thing also seems to apply to grenades/molotovs. I haven't tested it myself, mind, so take that with a grain of salt.[/QUOTE]
I gave Nick a .44 and about 30 rounds of ammo he instantly burned through it and switched back to his pop gun. I can't tell if it's bugged or they just stopped giving a shit about that whole issue.
For a radio mod do you think the choice of the track 'Louis Armstrong - What a Wonderful World" would be a little too "obvious"? If that makes sense?
I don't want it to contain any "Check it out I discovered irony." or "Song sucks but it's about atom bombs so it goes in." kind of deals.
[QUOTE=Wulfram;49226531]Really, the assault rifle should have been called the heavy rifle or something like that and have weighed 30 pounds but been chambered in .50 caliber and dealt high damage, but with really high recoil that was only controllable in power armour, so you could use it without, but it's made to be used with it. Think along the lines of the 40mm autocannon the titans could use in Titanfall. Then have some more reasonable gun take its place as a normal assault rifle, like the R91.[/QUOTE]
On this note it seems like several things with power armor could be more fleshed out than they are. Like you said some weapons that would be designed to be used with power armor in mind like heavy assault rifles like you said. It also feels like there should have been modifications for the exoskeleton itself and not just the armor pieces. Stuff like carry weight and action refresh should have been on frames themselves, also allowing for coloring for when your armor gets blown off and the fabric parts that are always visible. Also the fact that faction paint jobs are limited to one specific model of armor also bothered me.
[QUOTE=General J;49226718]For a radio mod do you think the choice of the track 'Louis Armstrong - What a Wonderful World" would be a little too "obvious"? If that makes sense?
I don't want it to contain any "Check it out I discovered irony." or "Song sucks but it's about atom bombs so it goes in." kind of deals.[/QUOTE]
I want a radio mod that adds this masterpiece in:
[video=youtube;qF4RCOcz9ow]http://www.youtube.com/watch?hl=en-GB&gl=SG&v=qF4RCOcz9ow[/video]
An interesting note: If we're accounting in the music played on the radio, then the pre-war world had music styles that ranged from the 30's (Ink Spots) all the way to 1961 (The Wanderer)
[editline]2nd December 2015[/editline]
Isn't The Wanderer (1961) the latest-year track in any given Fallout game? Correct me if I'm wrong
[QUOTE=spekter;49226708]I gave Nick a .44 and about 30 rounds of ammo he instantly burned through it and switched back to his pop gun. I can't tell if it's bugged or they just stopped giving a shit about that whole issue.[/QUOTE]
Settlers not followers. Followers piss away ammo like it's nobody's business. I made the mistake of giving Piper a submachine gun with 330 rounds. She blow through all the ammo in 2 encounters.
[QUOTE=Everything;49226564]... Is it bad I stick with my automatic institute rifle because I like the blue lasers? I mean, one look at my HUD could tell you I like blue. :v:
That aside I THINK the institute stuff has considerably lighter weight, cheaper/easier modding and an improved fire rate, but yeah, they're not the best.
[editline]t[/editline]
Besides, I already have Old Faithful (with max capacitor and sniper barrel) as my semi-auto energy weapon. Needed a full-auto one too, so hey, it works.[/QUOTE]
I think the reason the Institute uses weaker energy weapons than regular designs is because they want a cheap and easy to make (with Institute machinery) weapon they can easily and cheaply equip their Gen-1 and above synths with. Considering that Gen-1s, as far as I can tell, are pretty much designed to just charge head first and not use cover, that is probably the case.
Also, I have to ask (spoiled for safety): [sp]Do NPCs and companions actually have any reaction to the alien crash site and the alien in the cave? I brought Danse to it and he was pretty much silent the whole way, only having general combat chatter when fighting the alien and no special reaction.[/sp]
[QUOTE=General J;49226735]An interesting note: If we're accounting in the music played on the radio, then the pre-war world had music styles that ranged from the 30's (Ink Spots) all the way to 1961 (The Wanderer)
[editline]2nd December 2015[/editline]
Isn't The Wanderer (1961) the latest-year track in any given Fallout game? Correct me if I'm wrong[/QUOTE]
I remembered there being a song from '69 on New Vegas' soundtrack, but it was '59 I was thinking of, apparently. In any case, Blue Moon is from '61, too.
The way this game handles power armor drops kind of annoys me, to be frank. I know there's a thrill to having it all be randomized, but I feel like something like the advanced power armor should be limited to somewhere actually Enclave related, you know? I loved that in NV- you want a suit of APA, you have two options. Either go to bar none the single most dangerous place in the base game, or you go through the effort of hunting down and bringing together the scattered Enclave remnants and unofficially join them after meeting at their little holdout bunker.
Here it's just like oh, you're over level 30? Well... It could be in this random crate. Or[sp]on top of this random building guarded by two robots.[/sp] I guess. [sp]What would've been absolutely perfect in my opinion is if they had really subtly hidden a bunker under one of the Poseidon facilities.[/sp]
Fans of Institute Rifles: Get the Weapon Balance overhaul mod.
[url]http://www.nexusmods.com/fallout4/mods/2463/?[/url]
Look I could spend forever typing up a huge paragraph to sing it's praise, but just get it instead okay? It's really great and it makes sense.
[editline]2nd December 2015[/editline]
[QUOTE=Simplemac3;49226784]I remembered there being a song from '69 on New Vegas' soundtrack, but it was '59 I was thinking of, apparently. In any case, Blue Moon is from '61, too.
The way this game handles power armor drops kind of annoys me, to be frank. I know there's a thrill to having it all be randomized, but I feel like something like the advanced power armor should be limited to somewhere actually Enclave related, you know? I loved that in NV- you want a suit of APA, you have two options. Either go to bar none the single most dangerous place in the base game, or you go through the effort of hunting down and bringing together the scattered Enclave remnants and unofficially join them after meeting at their little holdout bunker.
Here, it's just like oh, you're over level 30? Well... It could be in this random crate. Or[sp]on top of this random building guarded by two robots.[/sp] I guess. [sp]What would've been absolutely perfect in my opinion is if they had really subtly hidden a bunker under one of the Poseidon facilities.[/sp][/QUOTE]
I would have even been okay with it being in some BoS mini-outposts considering F4's time period in relation to 2&3 (Where they got wrecked the most) but some positions are just straight questionable.
How to fix: The Enclave got fucked so bad that many of the survivors split up and took their own slices of remaining resources and cut out to make a living or just survive the world. Some of those resources happened to be X-01 sets.
[QUOTE=General J;49226789]Fans of Institute Rifles: Get the Weapon Balance overhaul mod.
[url]http://www.nexusmods.com/fallout4/mods/2463/?[/url]
Look I could spend forever typing up a huge paragraph to sing it's praise, but just get it instead okay? It's really great and it makes sense.
[editline]2nd December 2015[/editline]
I would have even been okay with it being in some BoS mini-outposts considering F4's time period in relation to 2&3 (Where they got wrecked the most) but some positions are just straight questionable.
How to fix: The Enclave got fucked so bad that many of the survivors split up and took their own slices of remaining resources and cut out to make a living or just survive the world. Some of those resources happened to be X-01 sets.[/QUOTE]
Even with the idea that a bunch of Enclave survivors just left a bunch of suits of their highly precious power armor in really weakly defended/hidden locations, There's still the matter of the one that you can find in a pre-war bunker. You don't even get vague hints that Enclave remnants were here in the possible locations you can find it, and that bugs me in a game that touts its ability to tell stories without dialogue.
I figure really high ranking BoS troopers or certain high-level dungeons built for it would've worked nicely.
[QUOTE=Ripper Roo;49220161]This just happened:
[t]https://dl.dropboxusercontent.com/s/m4pkfuvhyikfgmz/2015-12-01_13-03-09.png?dl=0[/t]
[t]https://dl.dropboxusercontent.com/s/uurjkvxiubpwb3m/2015-12-01_13-03-49.png?dl=0[/t]
Not cool, brother.[/QUOTE]
Wait till (post-endgame spoilers) [sp]Synth Shaun[/sp] calls you [sp]'mom'[/sp]. 10/10, Bethesda.
I was sniping some bandits today in power armor when it hit me...why the fuck is there scope sway in power armor? Like you should be rock steady. Hell you should be able to shoot the .50 sniper one handed and still be acurate, but thats not important.
[QUOTE=Del91;49226824]I was sniping some bandits today in power armor when it hit me...why the fuck is there scope sway in power armor? Like you should be rock steady. Hell you should be able to shoot the .50 sniper one handed and still be acurate, but thats not important.[/QUOTE]
It just works.
I never gave thought about that until now, although I wanted to say "mods can fix it" im starting to get annoyed how much some companies slack off on common sense stuff like this and leave it to mods to finish it.
I fucking love the suiting up animation for Power Armor. I'd always wondered just how the hell anyone put it on.
[QUOTE=Del91;49226824]I was sniping some bandits today in power armor when it hit me...why the fuck is there scope sway in power armor? Like you should be rock steady. Hell you should be able to shoot the .50 sniper one handed and still be acurate, but thats not important.[/QUOTE]
Well that would depend on the power armor systems I suppose. When you are dealing with an exoskeleton that is reading the users input, it would depend on what sort of processing goes in-between the input and the actual movement.
If we think of unintended movement as noise, things like shaking or just not being steady, then if the user input has a degree of noise and it is not processed out then the power armor movements would have it too. The recoil of weapons would definitely be reduced but im not sure about scope sway.
idk if power armor ever had any kind of targeting system or whatever.
I always thought of fallout power armour as similar to the power armour in Starship Troopers tech wise.
More upgrade options for PA would be nice, like separate upgrades on the back(jetpack/stealthboy), power plant (passive AP refresh, AP on damage, reduced power use) for the torso, separate upgrades for the gauntlets and servos/hydraulics on limbs so you could still have electric punches but also upgrades to reduce recoil/scope sway/improve speed/jump height/etc.
[editline]2nd December 2015[/editline]
Frames being upgradable would be sweet too, maybe even have separate classes of them depending on if they use servos or hydraulics, or some ghetto raider pneumatic system.
Do the power armor suits on the prydwen respawn? I took some limbs from them to fill out some incomplete frames I had around my base, and now they look silly.
[QUOTE=Rents;49226972]More upgrade options for PA would be nice, like separate upgrades on the back(jetpack/stealthboy), power plant (passive AP refresh, AP on damage, reduced power use) for the torso, separate upgrades for the gauntlets and servos/hydraulics on limbs so you could still have electric punches but also upgrades to reduce recoil/scope sway/improve speed/jump height/etc.
[editline]2nd December 2015[/editline]
Frames being upgradable would be sweet too, maybe even have separate classes of them depending on if they use servos or hydraulics, or some ghetto raider pneumatic system.[/QUOTE]
Are they not overpowered enough for you already???
The only power armor upgrade I really wanted that wasnt there was one for fusion core consumption.
What would have been cool is a system for fusion core consumption based on power armor weight, with a armorless frame using the least energy and a heavily armored frame using the most.
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